games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
As with Dead Rising before it, the complaints cannot come close to outweighing the sheer anarchic fun to be had, the instant gratification Dead Island offers, or the amount that Techland has managed to achieve here despite punching well above its weight.- games(TM)
- Posted Sep 5, 2011
- Read full review
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- Critic Score
One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]- games(TM)
Posted Aug 30, 2011 -
- Critic Score
It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.- games(TM)
- Posted Aug 22, 2011
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- Critic Score
Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.- games(TM)
- Posted Aug 11, 2011
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- Critic Score
For the most part this is an excellent strategy game with plenty of mileage. [Issue#112, p.128]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Manages to be inviting without being too condescending. [Issue#112, p.124]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
It's time the developer started exploring the potential. [Issue#112, p.119]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
If you're in dire need of a new Remote, at least now you get to try and skim a stone over an island for a few quid extra. It's totally worth it. [Issue#112, p.118]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Trenched lacks the usual amounts of Double Fine secret sauce. [Issue#112, p.116]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Rich in character while on minimum wage mechanically. [Issue#112, p.114]- games(TM)
- Posted Aug 8, 2011
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- Critic Score
It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Watching it charge forty quid for it is downright aggravating. [Issue#112, p.108]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
From Dust is hypnotic, captivating and, most importantly, fun. It's a sandbox that rewards creativity and playfulness as much as it punishes it and, while it suffers some irritating issues, it's a very welcome experience.- games(TM)
- Posted Jul 28, 2011
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- Critic Score
Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
A mildly diverting and inadvertently funny curiosity. [Issue#111, p.123]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
It's rare that you can state that no two characters in a beat-'em-up play alike but, in this case, it's absolutely undeniable. [Issue#111, p.120]- games(TM)
Posted Jul 23, 2011 -
- games(TM)
Posted Jul 23, 2011 -
- Critic Score
Consistently let down by poor design decisions and outdated play mechanics. [Issue#111, p.116]- games(TM)
Posted Jul 23, 2011 -
- games(TM)
Posted Jul 23, 2011 -
- Critic Score
Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
An enjoyable, recklessly fun game. [Issue#111, p.111]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
Addictive and frustrating, cute and challenging, lovable one moment and the very embodiment of hate the next. [Issue#111, p.110]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
It is the limited content that is Jamestown's biggest letdown. [Issue#111, p.110]- games(TM)
Posted Jul 23, 2011 -
- Critic Score
Although it misses a beat on one or two of the RPG genre's values, the rest is classic dungeon-crawling through and through. [Issue#111, p.106]- games(TM)
Posted Jul 23, 2011