games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 56 Metascore
    • 40 Critic Score
    Fundamental control niggles mean very few players will persevere to unlock everything DP has to offer. [Issue#122, p.104]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A storming opener. [Issue#122, p.102]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Its world isn't as evocatively rich as Skyrim, it's action-oriented combat doesn't have the killer appeal of Dark Souls, and it's single-player focus is completely at odds with the co-op-centric Monster Hunter. However, as Capcom's first foray into the open-world RPG this is a worthy achievement, and further proof that the East-West divide should be breached more often. And not just by dragons. [Issue#122, p.94]
    • 86 Metascore
    • 80 Critic Score
    Ultimately, none of the story beats or polish mask the fact that Max Payne 3 is very much a refinement of an old formula, and if you're looking for something brand new or revelatory it just isn't here. However, what is amazing is how Rockstar has fallen back on its trademark production values and sublime attention to detail to update the franchise in a compelling way. Factor in some impressive multiplayer offerings and it's still head-and-shoulders above most of its trigger-happy ilk.
    • 77 Metascore
    • 80 Critic Score
    This is a true multiplayer experience, which despite its accessibility, demands commitment and communication to enjoy to its fullest. It's also a game, though, that deserves to be loved.
    • 75 Metascore
    • 60 Critic Score
    It's a good shooter, then, but one that struggles to hit the same heights of Cave's other Xbox 360 output.
    • 55 Metascore
    • 40 Critic Score
    It's a trudge of a game, and while it performs its chosen task moderately well, it's about as ambitious and captivating as a drizzle-soaked walk to the local shop.
    • 70 Metascore
    • 70 Critic Score
    It's a bit of a shoddy finish that doesn't marry up to the realistic bullet physics of the hardest setting, but this is still a sniper's Mecca, perfect for those that like to do their shooting from as far away as possible.
    • 79 Metascore
    • 80 Critic Score
    What Telltale has created here is a narratively-driven game that's as much about people as events, as much about inaction as it is putting walkers out of their misery, and as much about what cannot be changed as the countless choices the player is forced to make. If the developer can now make good on the game's initial promise, and deliver a truly branching narrative that adapts to the decisions taken throughout each episode – something, lest we forget, that not even the mighty BioWare could carry through the Mass Effect trilogy with any conviction – then The Walking Dead could be remembered as a genuine classic of the genre.
    • 74 Metascore
    • 60 Critic Score
    If you like your games to tell an engaging story or to break new ground, Prototype 2 will probably make you vomit up your own pelvis through sheer outrage. If you're looking for powerful messages or the advancement of a medium, you'll likely be left with little but a sour taste in your mouth and the desire to write a strongly worded letter to Radical expressing your dissatisfaction with the whole experience. But if, on the flipside, you're someone that goes into a game armed with nothing more than a desire to be entertained, you'll struggle to find a more accommodating host than Prototype 2.
    • 73 Metascore
    • 50 Critic Score
    There's little reason for the lonely man to pick this up. [Issue#121, p.117]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The nuts and bolts of Tiger Woods 13 do more than enough to restore the golfer's digital reputation. [Issue#121, p.116]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It comes nowhere close to living up to its title's protestations. [Issue#121, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    An engaging and refreshingly svelte JRPG, but one that offers mere hints at where the genre may go from here rather than the new blueprint it could have been. [Issue#121, p.110]
    • 83 Metascore
    • 90 Critic Score
    A game that anybody can, and will, enjoy. It's like Wii Music never happened. [Issue#121, p.109]
    • 79 Metascore
    • 80 Critic Score
    It's a precarious house of cards. [Issue#121, p.108]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    A truly disappointing sequel. [Issue#121, p.104]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Between well-designed dungeons, thrilling boss battles and a compelling hook in Elena's deteriorating condition, Pandora's Tower is a unique treat for those still loyal to the Wii.
    • 89 Metascore
    • 90 Critic Score
    Fez
    It's a crazed urgency that you'll embrace until completion, threading your way round Polytron's crazily idiosyncratic open-world masterpiece until every corner has been reached and, more importantly, understood.
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a hodgepodge of ideas that, either through the Kinect's limited functionality or slipshod execution, simply aren't cohesive enough to deliver the Star Wars experience that fans demand. Our advice? Go outside and pick up a stick.
    • 76 Metascore
    • 60 Critic Score
    Perhaps if there was something more interactive about the exploratory portion of Rhythm Thief, the low frequency of rhythm-action action wouldn't be so galling, but plodding through the streets of Paris, no matter how amusing the dialogue of its citizens, feels like a cheap way of stretching out the game length. Which was actually an unnecessary trick if you ask us.
    • 71 Metascore
    • 60 Critic Score
    It's a quick thrill – a little bit of fiery eye-candy and raw destruction to pass the time – but as its explosions grow more tiring, there's little else to see among the streets of Shatter Bay, and its focus is clearly muddled. While Unbounded is no doubt a step in the right direction for the franchise, perhaps it was a little early to leave the safety of Ridge City behind.
    • 71 Metascore
    • 60 Critic Score
    Its puzzles are unlikely to engage your intelligence or imagination at a particularly deep level, but that might not matter, as Escape Plan's personality might just win you over anyway. [Issue#120, p.114]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    It's ironic that a game about robots wanting to be human has so much heart, but is failed by technology that simply won't reach as far as its developer would like. [Issue#120, p.112]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    What Warp lacks (or, perhaps, borrows) in personality it more than makes up for with gameplay that's so finely honed, it proves impossible to put down until every corner of its cutesy horror has been uncovered. [Issue#120, p.109]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    There's next to nothing for solo brawlers to do. [Issue#120, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A majestic evolution of its hit puzzle game. [Issue#120, p.107]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Judged as an Xbox Live Arcade game, American Nightmare has the production values but the novelty soon quickly wears off. [Issue#120, p.105]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Ultimately, the game's sloth-like progression of the first six or seven hours relies far too heavily on each player's patience. [Issue#120, p.99]
    • games(TM)

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