games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 66 Metascore
    • 30 Critic Score
    Diluted, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    As a starting point for those who want eccentric characters to get stuck into without being overwhelmed by the gameplay, this is as good as the genre offers. [Dec 2006, p.126]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Wasted potential. [Issue#139, p.98]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Nice enough, but not exactly groundbreaking. [Issue#159, p.110]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    The minigames are the strongest asset. [Issue#93, p.118]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Too inconsistent to truly shine. [Issue#181, p.84]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    While SFII itself is obviously still brilliant, there's nothing about this bare-bones package that even nearly does Capcom's classic justice. [Issue#189, p.83]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    It lacks any substantial cause of replayability after a couple of runs, but still has an impressively malleable string of events that transcend other titles in the genre. [Issue#195, p.78]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Dead good, but no "Ghost Squad." [May 2008, p.110]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    A solid template, then, and interesting foundations on which for the inevitable paid follow-ups to build. [Issue#110, p.132]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Only frantic devotees of racing games/loading screens could justify this over the competition. [July 2009, p.115]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Lightning Returns has some genuinely great ideas as far as modern RPGs are concerned, and despite being let down by a shoddy story and some graphical issues, it remains a shining example of how dynamic battle systems and thoughtful character customisation can save an otherwise trite, lifeless game.
    • 66 Metascore
    • 60 Critic Score
    The appeal lies in the customisation options and the complex online battle system. [Issue#141, p.120]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    State of Decay 2 falls short of its promise, instead offering the kind of brainless, repetitive experience that turns you into a de facto zombie. [Issue#201, p.80]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    An enjoyable, quality release that will absorb hours of your time, but there’s no escaping the feeling that Blue Byte appears to be running short of ideas. [Dec 2007, p.125]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    A clash of approaches that doesn't quite work. [Issue#179, p.84]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    It's almost "ha-ha" buggy in the same way that Fallout 3 was, but at times can cause a great deal of grief. [Issue#93, p.108]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Battlezone will quickly feel routine, but it’s also fun – not to mention an interesting window into the possibilities and pitfalls of virtual reality.
    • 66 Metascore
    • 60 Critic Score
    All three groups will merely be content, not delighted. [Issue#160, p.96]
    • 66 Metascore
    • 70 Critic Score
    Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    This is EA's take on NHL action as it's always been, rejigged with improved animations and new moves so it's inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    There's no question that Death Tank has the potential to be a lot of fun. It's just a pity Worms has already done it better and for a third of the cost. [May 2009, p.131]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Everything is so vibrant and colourful that no matter how frustrating or repetitive it all becomes, you simply won't be able to put that pad down. [Christmas 2003, p.117]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Though retro in style, Strania certainly isn't without original ideas. [Issue#110, p.127]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    There's no doubt that you'll find a lot of praise for Episode II out there, since it addresses the physics issues with the first episode so well, but games™ can't honestly recommend a game so under-developed on quality controls alone.
    • 66 Metascore
    • 50 Critic Score
    Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    A perfectly average platformer. [Tested with Oculus Rift; Issue#174, p.82]
    • 66 Metascore
    • 60 Critic Score
    Ultimately, this new Need For Speed has rebooted nothing; it’s an open world racer the likes of which we’ve already seen many times last-gen, but when the mechanics themselves fall short – well, that’s not a message any new start wants to begin with.
    • 66 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)

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