games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 67 Metascore
    • 80 Critic Score
    Mario & Sonic brings with it the return of the dreaded ‘Nintendonitis’. Play for more than an hour, aiming to break the world record on each event and it’s likely that your arms won’t forgive you for the rest of the day. [Chrismas 2007, p.128]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    With such base-level functional inadequacies, this retro rehash comes labelled predictably with a 'for fans only' tag. [Issue#140, p.117]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Successfully plays on the strategy roots of the Socom series with impressive results. [Issue#109, p.96]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Nier is so burdened with poor design choices and outdated mechanics that some won't be able to see the ingenuity through the fit of technical hiccups. [Issue#96, p.124]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Feels like a familiar proposition from the get-go. [Issue#106, p.114]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    While the sequel doesn’t exactly surpass the original, it’s at least a fair crack at the boxing genre…Shame it’s still not as good as EA’s "Fight Night." [Nov 2004, p.119]
    • games(TM)
    • 67 Metascore
    • 80 Critic Score
    A tense and intimidating shooter. [Issue#102, p.118]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Nights of Azure has potential, but unfortunately falls into too many tropes of the JRPG world.
    • 67 Metascore
    • 50 Critic Score
    Cursed Mountain admirably recreates the tension of the established survival-horror template, but too infrequently for it to sit alongside the genre greats. [Oct 2009, p.119]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Gritty and imaginative, let down by fundamental flaws. [Issue#205, p.80]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    An enjoyable if obvious knock-off, then, and a refreshing new direction for a stagnant franchise, but hardly the kind of revolution that would worry the Templars.
    • 67 Metascore
    • 50 Critic Score
    A clever story married to dull gameplay. [Issue#183, p.83]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Still Life 2 tries too hard to change the genre when it should have built upon its own strengths instead. [Aug 2009, p.120]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    To anyone who knows their Kitty Ns from their Knittys, Technic Beat is a simplistic delight that constantly surprises with quality and entertainment far beyond what its budget price would suggest. [Sept 2005, p.116]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    A licensed game that lives up to its heritage, and a music game that holds its own against the seasoned pros. [Aug 2008, p.109]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 67 Metascore
    • 80 Critic Score
    If you've been flirting with the idea of buying an action-RPG but fear the time commitment, The Lightning Kingdom might just be the compromise you're looking for. [Issue#187, p.82]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    A dull, short-lived grind. [May 2008, p.123]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Fly about, shoot planes, and go home. It’s all you could ask for, and not a lot else. [Apr 2007, p.131]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Various publishing houses have pushed and pulled the direction of the game and the resulting product dazzles with its incoherence and dated nature. [June 2004, p.114]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    The slightly clumsy controls and overly enthusiastic (read: nearly unbeatable) AI, plus with a new Hot Spot system that feels very random, makes the whole game feel rather lopsided and not much fun. [Dec 2003, p.125]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Stands as an interesting attempt to broaden the appeal of horror games, even if its innovative successes are counterbalanced by an adherence to old-fashioned adventure sleuthing. [May 2005, p.118]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Genuinely offers something new to a genre whose form is now long established. [Sept 2006, p.110]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    It's a time-or-score attacker's dream. [Issue#100, p.142]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Superb when everything comes together, hugely frustrating when it doesn't. [Issue#107, p.96]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    The game taper[s] off into mediocrity after a few hours. [Issue#152, p.118]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    There are moments in Resident Evil 6 that peak as high as the very best games in Resident Evil history, but there are so many more that settle for mediocrity or much, much worse. With a nip and tuck this could have been something very special indeed. Instead, it's a great little Leon campaign with a hell of a lot of content that you should consider a worthwhile but extremely flawed bonus.

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