games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 69 Metascore
    • 40 Critic Score
    While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    This is a decent stealth game, held back by missed opportunities.
    • 68 Metascore
    • 70 Critic Score
    If Birth By Sleep's twee story fails to impress, fans will be delighted to learn that it features the best combat in the series to date. Fast, fluid and featuring a variety of interesting mechanics, it's a huge improvement over past instalments. [Issue#101, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    There’s plenty to do here and a lot of reward for doing it, which means that MySims is far more than a kids’ game – even if it is exactly the sort of release that children will enjoy. [Nov 2007, p.122]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s rare that a strategy game should possess so many levels of complexity and that they should all be so rewarding...Variety is JTF’s strength and it flows to every corner of the game. [Nov 2006, p.122]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    There's a good RPG in there somewhere. [Issue#197, p.80]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s an elegantly detailed and calculated puzzle-adventure that throws players into an office-clerk nightmare of pie charts and statistics with the only means of escape is some good ol’ fashioned thinking. It’s a strong contender for the best puzzle game of the year so far and, if nothing else, will leave you marvelling at the sheer beauty of its unified ambition.
    • 68 Metascore
    • 70 Critic Score
    Genuinely good fun for all – A pleasant surprise. [Feb 2008, p.132]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It delivers a touching story and wraps it around a compelling puzzle platformer. [Issue#166, p.99]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A tactical game this good deserves better. [Issue#145, p.120]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    It succeeds at providing enough of a compelling reason to try it out, but in failing to do anything else new it just feels like a rehash of once-standard ideas.
    • 68 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Silent Hill: Downpour frustrates and irritates, it confuses and confounds. It doesn't scare as much as it should and it doesn't impress as much as we wanted. But there's no denying its ability to keep you playing; to push through to the end.
    • 68 Metascore
    • 80 Critic Score
    A delightfully cruel quizmaster. [Issue#106, p.116]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Zoo Tycoon will have a very narrow appeal beyond families. [Issue#142, p.90]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    As it stands, it's just another indie game lost in the noise. [Issue#139, p.119]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    As you do your first turn and notice your character eerily rotating through space in a box, no apparent bodily movement guiding the trick, the realisation dawns that there's almost no fun to be gleaned from satisfactorily pulling off a stunt in Stoked. [Nov 2009, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Quite easily one of the best Dynasty Warriors games for a long time. [Issue#138, p.112]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Fun but not daring enough to be memorable. [Issue#205, p.77]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Isn’t it amazing that a game featuring rappers fighting, and one made by EA no less, can be considered one of the most original games so far this generation? [Apr 2007, p.98]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A promising work in progress. [Issue#175, p.72]
    • 68 Metascore
    • 80 Critic Score
    A genuine triumph as a team experience, mind, Splash Damage has proved that it has a serious knack for creating videogames that require so much more than becoming skilled with a trigger finger. Smart, robust, exciting and always ready to play with the original template, Brink is a welcome surprise in a genre that has started to become very close-minded.
    • 68 Metascore
    • 70 Critic Score
    Though Vanguard is a solid enough title, it’s up to Sony’s marketing department to pull in subscribers and strike the right balance. [Apr 2007, p.122]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Deep and rewarding, if physically a little uncomfortable to play on the DS, this game will set the tone for future EA titles. [Jan 2005, p.121]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    If we're being brutally honest, Lost Planet 2 doesn't really have a single-player mode. [Issue#96, p.104]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Anyone willing to overlook the boring cut-scenes, dated graphics, and god-awful main character will find dozens of hours of fairly generic JRPG value in Tales Of Symphonia: Dawn Of The New World. [Jan 2009, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Cross-breeds cats and pigs with great success... The whole experience is one that at no point takes itself seriously and the gorgeous cartoon world of the first game returns shinier than ever, complete with similarly insane bouncy tunes. [Jan 2005, p.102]
    • games(TM)

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