games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 69 Metascore
    • 80 Critic Score
    As with previous games, these songs do mostly turn out to be quite good fun to play even if they’re not so great to listen to. [Sept 2007, p.124]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As a 3D take on the old-school run-and-gun genre, the mixture of giant enemy hordes and fully destructible environments is often both exhilarating and deeply satisfying, albeit in a very tongue-in-cheek way. [May 2007, p.114]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    If you are willing to put a lot of time and effort in with The Nightmare Princess in order to unlock the more elaborate traps and levels, then you’ll find a game which will perfectly scratch that sadistic itch. Otherwise, the game’s shortcomings continue to botch a series we would otherwise love.
    • 69 Metascore
    • 30 Critic Score
    Nostalgia can be an intoxicating thing, but in the case of this iPad outing it's simply not powerful enough to overcome the boredom borne of run-of-the-mill design. Eternia? More like eternally dull.
    • 69 Metascore
    • 50 Critic Score
    Wet
    We've little doubt it will be nothing more than a distant memory before the year is out. [Nov 2009, p.124]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    The Conduit isn't bad, just anonymous. [Aug 2009, p.128]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite its condescending moments, Downhill Jam remains an impressive extreme racer that’s difficult to not recommend. [Jan 2007, p.114]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    You'll certainly be hard pressed to find anything else like it out there. [Issue#148, p.112]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As fan service, it does a solid (if a little lazy) job of hitting all the right notes, it’s fun in brief moments, but we’ve seen far too much of it before in previous games. True fans have been waiting so long for a proper sequel that it’s hard to not walk away disappointed.
    • 69 Metascore
    • 70 Critic Score
    The jump to a new console hasn't done all that much for visuals in general, but the game is undoubtedly neater and smoother than it once was. [Issue#148, p.115]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    While the deviant design maintains the unsympathetic difficulty, here it feels cheap and archaic within the context of such plodding action. [Christmas 2011, p.107]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Moments that recall the sparkling brilliance of NiGHTS Into Dreams are, of course, scattered throughout this Wii sequel but they are buried beneath so much filler. [Feb 2008, p.126]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    With so many ways to customise your experience, and the addictive allure of the online high-score tables, Ghost Squad is a game you’ll return to long after more epic adventures have been and gone. [Feb 2008, p.124]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Once you’ve unlocked everything in single-player, this will end up the kind of game you switch on every now and then when you’ve got people over and you remember you have it, a relatively cheap distraction that’s old-fashioned fun but ultimately fails to stand out.
    • 69 Metascore
    • 70 Critic Score
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Lego's 13-year-old series needs serious building. [Issue#203, p.81]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite the backtracking issues, Secret Rings remains an altogether more satisfying platform game than many of its peers. [Apr 2007, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics eventually finds its feet and develops into a satisfying and addictive PSP game. [Nov 2008, p.102]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    A game that's just as enjoyable as any other in the series but with a wow factor that far exceeds the vast majority of them. [July 2008, p.123]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Sadly, the writing, the story, the level scenarios, the pacing, and the characters are apocalyptically awful. At its best, monotonous, and at its worst, infuriatingly rote. [Issue#192, p.77]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    We have nothing but respect for Rare's vision with Sea of Thieves, but it is a game as likely to chew you up and spit you out, as it is to embrace you. If the wind is in your favour then it can be a delight, but a storm is never far off if you lose momentum. The real test of the quality and efficacy of Rare's plan will be in how it manages to evolve and grow in the weeks and months to come. [Issue#199, p.67]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Gorgeous. [Issue#111, p.117]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    A thoroughly engrossing puzzle game. [Issue#180, p.47]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    EDF has never been quite as spectacular, nor as charmingly wonky, as this. [Issue#146, p.121]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    An enjoyable enough score attacker, disappointingly one-dimensional and middling as it may be. [Issue#109, p.123]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The one aspect that raises its head slightly above 'ordinary', and ventures into 'quite good, actually' territory is the Campaign mission design, which is both varied and well-balanced. [Dec 2009, p.125]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
    • games(TM)

Top Trailers