games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 64 Metascore
    • 50 Critic Score
    A fun but stingy download. [Aug 2008, p.117]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    While Wheelman is great fun in a vehicle, on foot it becomes decidedly average. [May 2009, p.122]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    It's a shame, really. A first-person roguelike with meaty weapons that calls back to the glory of Nineties shooters sounds like such a tantalising proposition, one that we feel could do so well. Strafe just offers that in a very shallow way. [Issue#189, p.80]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    Genuine creative potential, but lacks polish. [Issue#172, p.96]
    • 64 Metascore
    • 70 Critic Score
    Micro Machines V4’s only genuine problem is its overbearing similarity to "Mashed," a game that can be bought for a third of the price. [Aug 2006, p.120]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    When you’ve wasted 15 minutes watching two pixel people chat each other up but never move to the bedroom to seal the deal; it’s these scenarios where getting caught by the cops or feds becomes a frustration instead of a punishment. It’s almost like some people don’t want to get murdered. Rude.
    • 64 Metascore
    • 60 Critic Score
    There's a lot of frantic back-and-forth; every scenario soon descends into little more than an exercise in plate-spinning. [Issue#95, p.116]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The cut-scenes, in all their sincerity, still manage to be completely laughable. Yet it’s hard not to enjoy them despite the fact they’re not really doing the job intended. [Christmas 2008, p.97]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    It's free, it's fine, and it's instantly forgettable. [Issue#143, p.104]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    There are better examples of the genre for sure, it's just a shame they're not on any console. We'll say one thing for it - it's miles better than "Final Fantasy XI." But then, that's not saying much, is it? [Christmas 2006, p.130]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Fun, but not quite funny enough, and it leaves us still yearning for the hearty chuckles and charm that came so effortlessly before. [Nov 2011, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    The Crew is defined by its unmitigated lack of character. It’s an Ubisoft game first and a driving game second, and has arrived at a point at which it’s facing off against Forza Horizon 2 and DriveClub for most people’s affections. With the former’s more clearly defined vision and mechanics, and even with the latter’s terrible teething problems, it is absolutely no contest in both cases. Personality continues to go a very, very long way.
    • 64 Metascore
    • 40 Critic Score
    We could well be looking at a number one here. Unfortunately, Batman Begins won’t deserve such an elevated status as it’s average to the core. [Aug 2005, p.106]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    You'll get most out of the game on Xbox Live. Working alone or with friends, Carve's online races are unique as the properties of water allow for some novel gameplay. By crossing in front of rivals you can create waves that make life more difficult for them - something that works particularly well when working as part of a team. [Feb 2004, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    A game that succeeds in being like no other but falls short of realising its potential.
    • 64 Metascore
    • 50 Critic Score
    Just not quite enough. [Issue#195, p.82]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    There's nothing in Nail'd that is outright offensive, but the sloppiness of its execution damn-near eradicates any fun that could have been gleaned from it. [Issue#105, p.122]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Although it plods along at a steady pace with a passable story and solid combat, nothing about it feels particularly original, while visually it resembles a cancelled Tales game. [Issue#101, p.107]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The game does get bogged down in far too many unskippable and boring dialogue sequences. [Issue#110, p.118]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    While it might be bought for the kids, it'll be enjoyed by everyone. [Christmas 2011, p.122]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    For fans of the franchise it’s got everything you’d expect on a basic level – outlandish characters, a well-told story and a selection of mini-games and extras – but with little effort to break new ground or extend its appeal outside a crowd familiar with names like Pahn, Gremmio and Viktor, Suikoden IV simply doesn’t seem like a 2005 release. [March 2005, p.100]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    An insipid and trite game that struggles with plot, consistency and character, settling instead for a mindless headlong charge. [Mar 2009, p.118]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 63 Metascore
    • 80 Critic Score
    Alpha Protocol threatens absurdity only on rare occasions - generally its plot is well conceived and told, particularly when you factor in the multiple narrative strands that can be followed. [July 2010, p.112]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Its simplicity counts against it in the long term. [Issue#155, p.131]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Yet another canny elaboration of what continues to be a deeply beloved series of videogames. [Issue#159, p.108]
    • 63 Metascore
    • 60 Critic Score
    Touch & Roll is a fun package, but the control problems force you to all but disregard the main game and treat it, instead, as a collection of mini-games. [Mar 2006, p.102]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    For some, Citizens Of Earth will be worth playing through on the strength of its humour alone, but the myriad of technical and design flaws that make the experience more frustrating than it needs to be are certainly no joke.
    • 63 Metascore
    • 50 Critic Score
    We can’t imagine that general Rock Band players could justify buying a whole disc just for 18 songs from one band. [Feb 2009, p.123]
    • games(TM)

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