games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 97 Metascore
    • 90 Critic Score
    Breath Of The Wild delivers a huge world, and one that is interesting to explore even when such escapades prove fruitless. It comes good with satisfying combat and dozens of reasons to carry on playing after the credits. For all of its issues, it’s a game that manages to reinvent itself, comfortably, effortlessly, in a space dominated by the industry’s triple-A heavyweights. This is one of the most creative and engrossing open-world games in quite some time.
    • 87 Metascore
    • 90 Critic Score
    The core formula has had slow refinements enacted upon it for generations, but X/Y feel like a triumphant return to the central philosophy that made Red/Blue great – these are games about exploration, and getting in touch with that childish joy of the undiscovered. A game that prompts that in both adults and children can be considered nothing other than a success.
    • 88 Metascore
    • 90 Critic Score
    The core formula has had slow refinements enacted upon it for generations, but X/Y feel like a triumphant return to the central philosophy that made Red/Blue great – these are games about exploration, and getting in touch with that childish joy of the undiscovered. A game that prompts that in both adults and children can be considered nothing other than a success.
    • 89 Metascore
    • 90 Critic Score
    Valve has put together a wonderfully unconventional game – a taut FPS multiplayer that retains the same unease felt in the likes of Resident Evil. [Jan 2009, p.114]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    A marvellous game, beautifully remade. [Issue#197, p.84]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    The time we spent with Mass Effect ranks as one of the most rewarding experiences we have had this year, and with the medium in such rude health that is quite a compliment. [Chrismas 2007, p.102]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    When you're interacting with music in a way you never have before, you'll want to slap yourself for even giving the idea of emptying your wallet a second thought. [Christmas 2009, p.104]
    • games(TM)
    • 80 Metascore
    • 90 Critic Score
    While a few technical hiccups do occasionally spoil the party – there’s a touch of latency in the jumping controls and the odd little bug that makes matters a touch confusing – there’s so little to fault in Bithell’s striking debut. This is a game to admire, to enjoy and evangelise; a thoroughly English slice of indie magic that is every bit as accomplished as anything with a budget and a team. If this truly is the year of the indie, then long may it continue.
    • 89 Metascore
    • 90 Critic Score
    Magnificent. [Issue#110, p.133]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Puzzle Quest’s battles demand so much and give so much in return that players will find themselves hunting down every optional fight and undertaking each side quest in order to squeeze every last drop of gameplay from this utterly absorbing adventure. [June 2007, p.110]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The new toys fit in seamlessly with what came before, changing the game for the better. [Issue#142, p.110]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    There's a ridiculous amount of content here. [Issue#113, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    There are so many standout moments in Sin and Punishment 2 that it would be criminal to describe any more, as they're best experienced first-hand. [Issue#91, p.122]
    • 79 Metascore
    • 90 Critic Score
    There's a reason you'll finish it in a day: because you won't be able to tear yourself away.
    • 87 Metascore
    • 90 Critic Score
    Ultimately, Sun & Moon feels like one of the first legitimately necessary Pokémon adventures in some time.
    • 92 Metascore
    • 90 Critic Score
    The tactical battles are better than ever thanks to an improved engine and significantly smarter enemy AI. You can now take up to 400 units into battle, leading to some impressive large-scale scraps.
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    With the franchise celebrating its twentieth anniversary, Game Freak has delivered an adventure that pays homage to the very first quest through the Kanto region while still delivering something fun and exciting. Be you an adult or child, Pokémon Sun & Moon is still the ultimate RPG; the surface adventure is wonderful and engaging, but beneath the surface is still a wildly complex body of systems that allow the game to expand and support deep strategic play.
    • 82 Metascore
    • 90 Critic Score
    N++
    Metanet once described N++ as being a game they hoped would be so refined and so complete that “there’s no need to make another one.” We’re inclined to agree.
    • 87 Metascore
    • 90 Critic Score
    It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Refined combat, excellent creature and world design and frequent shout-outs to series highlights make this, in many ways, the best of the lot.
    • 77 Metascore
    • 90 Critic Score
    Atlus believed that it could push the series that little bit further, however, and discover something special within the Etrian Odyssey formula. In The Drowned City, it has found it. [Christmas 2010, p.122]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    A lot like difficult classics like Mega Man or Ghouls 'N Ghosts in that the trials themselves are half the fun. [Issue#108, p.127]
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    The highest compliment that you can pay Creative Assembly’s uncompromising, nerve-plucking and lengthy entry in the Alien canon is that even without any prior knowledge of its source material, Alien: Isolation is superb.
    • 96 Metascore
    • 90 Critic Score
    Xbox gamers have been granted superior versions of two of the best mainstream games of this generation. [Christmas 2003, p.124]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    Builds on last year's game and impresses again. [Issue#192, p.80]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    An incredibly in-depth RPG that should result in no two players having a similar run-through. [Issue#156, p.122]

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