games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]- games(TM)
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- games(TM)
Posted Sep 14, 2014 -
- Critic Score
With a bountiful cast of characters - most of which are actually worth talking to - plenty of solutions available to every problem you face and a cheeky, knowing sense of humour riddling the entire experience, Divinity: Original Sin II comes as nothing other than wholeheartedly recommended. If it's too hard, play it on an easier difficulty. If it's to boring, ignore the conversations and just get into fights all the time. If it's too long, just be quicker. There's no excuse - get involved. [Issue#193, p.80]- games(TM)
Posted Nov 3, 2017 -
- Critic Score
While Rockstar San Diego may find some difficulty in filling its open expanses with interesting and emergent play, it does imbue it with a stark beauty and compelling narrative that makes Redemption more than just an allusion to cinema, but a piece of work that can confidently stand next to it. [Issue#96, p.94]- games(TM)
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- Critic Score
The best Broken Sword game since the original. [Issue#148, p.113]- games(TM)
Posted Jun 3, 2014 -
- Critic Score
It may not lean enough in either direction for hardcore platform or RPG fanatics to find everything they're looking for, but as far as genre-crossing titles go, they don't come much more enjoyable or extensive than this. [Jan 2004, p.104]- games(TM)
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- games(TM)
Posted Nov 3, 2017 -
- Critic Score
Hopefully the innovation and effort that have been put into every area of this title will shine through, and the fact that the setup is worth every penny will become apparent to all. [Feb 2008, p.120]- games(TM)
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- Critic Score
We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110]- games(TM)
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- Critic Score
It’s a smart game that’s essential for anyone who thinks they can see through the mechanics of other episodic, choice-based games. We thought we could, and Life Is Strange slapped us in the face.- games(TM)
- Posted May 3, 2015
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- Critic Score
Far Cry 3's plot is a bit silly and inconsistent, its AI a bit dumb and predictable, and the world works in a suspiciously similar way to Assassins Creed, but it's great fun. And perhaps even more importantly, these days, when as gamers we're so often left feeling short-changed, it's also overwhelmingly fantastic value for money.- games(TM)
- Posted Nov 24, 2012
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- Critic Score
This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104]- games(TM)
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- Critic Score
Pokémon Omega Ruby/Alpha Sapphire is an almost perfect game, held back only by the selection of creatures available during the 20-hour long main quest and some post-game elements that didn’t make it through since X/Y.- games(TM)
- Posted Nov 18, 2014
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- Critic Score
It's only let down by a lack of fresh blood, but in terms of where the hammer falls, it still bangs the nail in cleanly. [Issue#102, p.117]- games(TM)
Posted Jan 20, 2011 -
- Critic Score
Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122]- games(TM)
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Obsidian has finally made the RPG we all knew they were capable of making and it's damned glorious. [Issue#160, p.98]- games(TM)
- Posted May 3, 2015
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- Critic Score
Pokémon Omega Ruby/Alpha Sapphire is an almost perfect game, held back only by the selection of creatures available during the 20-hour long main quest and some post-game elements that didn’t make it through since X/Y.- games(TM)
- Posted Nov 18, 2014
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- Critic Score
Rainbow Six Vegas is a breathtaking return to form after questions over Ubisoft's commitment to the series were raised after Lockdown's release last year. [Christmas 2006, p.124]- games(TM)
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Little more could have been demanded of Harmonix, it has created a profoundly enriching way to experience the music of the world's most influential band. [Nov 2009, p.119]- games(TM)
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The Sway system changes everything. Risk versus reward, knock out or be knocked out. Superb. [July 2010, p.110]- games(TM)
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Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]- games(TM)
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Every level of the game’s design has not only been refined, but seamlessly interwoven to interact without you being any the wiser. It ensures that XCOM 2 always feels like it’s pushing you to try, to succeed in the face of what looks to be certain failure.- games(TM)
- Posted Feb 26, 2016
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- Critic Score
A football game as good as - if not, somewhat controversially, better than - Pro Evo in its prime and as tight a sports title as you'll play this year. [Dec 2009, p.104]- games(TM)
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The best Assassin's Creed experience in years. [Issue#194, p.69]- games(TM)
Posted Dec 3, 2017 -
- Critic Score
Resident Evil VII is exhilarating and terrifying in equal measure. It’s a brave and bold move for Capcom, feeling quintessentially classic while still feeling fresh and adventurous in its ambitions. Ultimately, Resident Evil VII is a breathtaking return to form for a series we long thought had abandoned any hope of redemption. [Issue#184, p.73]- games(TM)
- Posted Mar 9, 2017
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- Critic Score
With completion of each level winning you a new totem for your pole, undecorated logs for a low score and gold totems for maximum, there’s a quantifiable excuse to go back and learn the perfect pathways through each. In this case, however, the journey itself is its own reward.- games(TM)
- Posted Feb 16, 2015
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- Critic Score
Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It’s certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back.- games(TM)
- Posted Mar 10, 2014
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- Critic Score
Everything about 2048 oozes class, screams quality and does more than enough to force the hardcore to take a serious look at Vita. [Issue#119, p.92]- games(TM)
Posted Feb 28, 2012 -
- games(TM)
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- Critic Score
The new gameplay types easily dispel the lack of variety that blighted previous games. [Aug 2010, p.116]- games(TM)