games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
It’ll be the online community that makes or breaks Sunrise. Given the way the support for the first game surpassed even the developer’s expectations, we’re inclined to think that this superior sequel should have no trouble in getting fans to rally behind it. [May 2005, p.94]- games(TM)
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- Critic Score
If you’re a massive fan of the original then you should be aware that this game is incredibly similar to the 360 instalment, but newcomers should consider this essential. [Nov 2008, p.114]- games(TM)
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- Critic Score
A lot like difficult classics like Mega Man or Ghouls 'N Ghosts in that the trials themselves are half the fun. [Issue#108, p.127]- games(TM)
Posted Apr 25, 2011 -
- Critic Score
Henry Hatsworth In The Puzzling Adventure isn't a bad game; it's two half-decent ones. [May 2009, p.126]- games(TM)
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- Critic Score
The new gameplay types easily dispel the lack of variety that blighted previous games. [Aug 2010, p.116]- games(TM)
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- Critic Score
A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]- games(TM)
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- Critic Score
The netcode is strong enough to encourage sustained online play. The title doesn't do enough to highlight the strides Final Showdown has taken for the series – particularly for PS3 owners, stuck with Ver.B of Virtua Fighter 5 as opposed to Xbox 360's later release of Version C – but it's a still complicated, technical beast of a fighting game, and more than ever worth the effort of learning.- games(TM)
- Posted Jun 21, 2012
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- games(TM)
Posted Sep 6, 2018 -
- Critic Score
S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94]- games(TM)
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- Critic Score
The unrelenting, incredibly hard levels are in complete contrast with everything else on the market. [Dec 2008, p.127]- games(TM)
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- Critic Score
It's tangible magic that you can feel with every stroke of the brush. [Issue#108, p.104]- games(TM)
Posted Apr 25, 2011 -
- Critic Score
The big question is, can this sequel offer enough for anyone who has already played the original to death. And the answer is a resounding yes. [Nov 2009, p.130]- games(TM)
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- Critic Score
This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]- games(TM)
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- games(TM)
- Posted Oct 20, 2010
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- Critic Score
With friends is by far the best way to enjoy the game. [Nov 2008, p.111]- games(TM)
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- Critic Score
Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]- games(TM)
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- Critic Score
It's far from perfect, but Marvel fans have been served well, and those who like their Gauntlet served with extra statistics will have a game they can place just behind the last Dark Alliance. [Dec 2004, p.109]- games(TM)
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- Critic Score
It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]- games(TM)
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- Critic Score
Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]- games(TM)
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- Critic Score
Unfortunately, the extras and vehicle customisation can’t change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]- games(TM)
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- Critic Score
Lead character Garrett slides effortlessly from the shadows in order to pick a lock (or pocket) before silently dropping out of sight. It's an effect you simply never tire of, and it's why it never feels stupid to be hiding three inches away from a patrolling guard without being seen (as is so often the case in "Splinter Cell"). [July 2004, p.104]- games(TM)
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- Critic Score
A worthy addition to an already great franchise. [Issue#193, p.78]- games(TM)
Posted Nov 3, 2017 -
- games(TM)
Posted Sep 23, 2013 -
- Critic Score
This is certainly what we want to see from Bethesda and our hopes are soaring with regard to what the newly announced installments could contain. [July 2009, p.131]- games(TM)
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- Critic Score
Yes, it's bigger and more beautiful, but it's ostensibly more of the same; better executed, but unlikely to win many converts. [Christmas 2006, p.120]- games(TM)
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- Critic Score
It might seem like the most complete Mario Kart experience yet, but in reaching for a wider audience, Nintendo may have lost sight of what made the series great in the first place. [May 2008, p.112]- games(TM)
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The fact that as much work's been done under the bonnet as on the gloss of the visuals is an impressive feat, and one that makes Split/Second one of the most highly-recommended alternative takes on the genre in years. [Issue#96, p.108]- games(TM)
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- Critic Score
With all those map layouts and bosses to hunt down, you'll still spend hours in the Gungeon pushing yourself with a stupid, maniacal grin on your face. [Issue#174, p.72]- games(TM)
- Posted May 29, 2016
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- games(TM)
- Posted Sep 23, 2013
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- Critic Score
Despite Telltale’s reluctance to evolve Sam & Max further, this opening to Season 2 is still one of the best point-and-click games of the year and remains the benchmark by which all other episodic adventures will be judged. [Chrismas 2007, p.133]- games(TM)