games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 82 Metascore
    • 70 Critic Score
    Will it make you rethink how you see strategy games? Don’t be daft. Will you enjoy playing it? Almost certainly. [May 2005, p.88]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    What a tremendous piece of work. [Issue#146, p.100]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Compulsive. [Issue#156, p.114]
    • 82 Metascore
    • 60 Critic Score
    Moments of beauty upended by uneven pacing. [Issue#189, p.72]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Best combo of ideas and execution the NFL has seen. [Issue#179, p.79]
    • 82 Metascore
    • 60 Critic Score
    ZOE2 really is a beautiful game. With its unique mixture of clean-cut robot models, cel-shaded smoke and manga FMV cut-scenes, the whole thing just oozes style in a way that most other games just can't approach. [Oct 2003, p.108]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Although the formula is very similar to the first title, the sheer number of extra elements makes it fun to collect all those piñatas again. [Nov 2008, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    A memorable indie title that shines in company but falters without. [Issue#167, p.87]
    • 82 Metascore
    • 60 Critic Score
    There's certainly nothing game-breakingly bad about Shift 2, and generally it is a polished, high quality, nice looking product. But it does fail to provide a more engaging alternative to the admittedly quite clinical driving experiences offered by the Forza Motorsport or Gran Turismo series. Underneath its fancy aesthetic effects Shift 2 is also rather on the dry side, with no especially compelling reason to pick it up if you already have one of the aforementioned console racing giants in your collection.
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Trenched lacks the usual amounts of Double Fine secret sauce. [Issue#112, p.116]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    N++
    Metanet once described N++ as being a game they hoped would be so refined and so complete that “there’s no need to make another one.” We’re inclined to agree.
    • 82 Metascore
    • 80 Critic Score
    It may be a little rough around the edges, but it's still better than most contemporaries that are polished to a shine. [Issue#108, p.130]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    PES is stronger than it’s ever been, but it still has a way to go.
    • 82 Metascore
    • 70 Critic Score
    Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Most will have already seen what this particular version of Mega Man has to offer, however, there’s still certainly enough here to warrant a purchase if you’re craving some quality platform action for your little Sony friend. [Apr 2006, p.116]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    For all its tight gameplay and superb visuals, this is simply Treasure by numbers and if you’ve played any of its past games you’ll find nothing here that you haven't seen already. [Oct 2004, p.104]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Those who play games for their mechanics and nothing more will be disappointed, but if you, like us, are the type of gamer who longs for escapism, for originality, for style and for panache, then you simply must play this game. Every component part has been meticulously and diligently placed for the purposes of immersion. [Aug 2007, p.100]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Test Drive Unlimited is occasionally excellent when racing against humans, yet remarkably pedestrian when simply going for a spin. [Oct 2006, p.116]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Lazy find-three-item quests are nowhere to be seen in this episode, instead there's a wealth of context-based conundrums and mini-games that showcase LucasArts-style adventure design at its best. [Dec 2009, p.128]
    • 82 Metascore
    • 80 Critic Score
    Blur's driving mechanics are excellent: markedly less realistic than PGR, but responsive and demanding in a way that games like Burnout and Split/Second don't have to be. [July 2010, p.106]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    But don't let all this talk of management fool you, there's a real thrill to Rebellions real time battles, especially when you zoom in to watch the often impressive visual cacophony of lasers as droves of spaceships broad side each other or master the intricacies of its RTS rock, paper, scissors mechanics – and can use them to whip other players right back to their home worlds and bombard them.
    • 82 Metascore
    • 50 Critic Score
    With more variety and strategic depth than any of the previous AOW titles, there are plenty of reasons for fans and beginners alike to immerse themselves in Shadow Magic's world of adventure. [Oct 2003, p.119]
    • games(TM)
    • 82 Metascore
    • 50 Critic Score
    Many of the puzzles are somewhat straightforward in design, and while ensuring players are less likely to hit those infuriating brick walls typically found in the genre's great titles, your input into the proceedings once again tends to feel slightly shallow and less rewarding than before. [Christmas 2003, p.108]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    A stunning work of interactive art. [Issue#199, p.83]
    • games(TM)
    • 82 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)

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