games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 83 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    An incredibly in-depth RPG that should result in no two players having a similar run-through. [Issue#156, p.122]
    • 83 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    An energetic new protagonist, a focus on piracy and pillaging, excellent naval combat and a huge, beautiful open world make Black Flag an easy game to recommend, and a decent way to kick off the next generation.
    • 83 Metascore
    • 70 Critic Score
    In the absence of a compelling plot to compensate for the muted thrills, ODST's claim to 'must-buy' status looks very shaky. [Nov 2009, p.102]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    This being a Takumi videogame, each environment lies awash with engaging characters capable of development over a period of hours.
    • 83 Metascore
    • 80 Critic Score
    Black Rock’s fast, inventive and polished racing indicates Pure may have enough grunt to keep itself ahead of the pack. [Nov 2008, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A core mechanic that can be understood within minutes but refined and appreciated for hours. [Mar 2008, p.134]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk’s gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    In a world of cynical indie games and pretentious mainstream shooters, that kind of levity is appreciable. [Issue#156, p.120]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It’s a genuinely interesting story to try and wrap your head around, and a perfect game for the Vita, to boot.
    • 83 Metascore
    • 70 Critic Score
    As good as your broadband connection... When everything in Dead or Alive Ultimate works, it's worth an eight, possibly even a nine. However, when it doesn't, you're looking at a five. [March 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Resident Evil is still a survival horror classic - this just isn't a classic re-REmake. [Issue#157, p.110]
    • 83 Metascore
    • 80 Critic Score
    Epic’s latest beauty was designed for the online world and that’s where it belongs, so make sure you take it there – the likelihood is that you won’t regret it. [Jan 2008, p.120]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The slow pace can make it less tempting to try again right away with a different tactic, but perhaps that’s for the best.
    • 83 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    When it comes to quality Sine Mora has practically zero peers this generation. If you've been craving a true modern classic since the days of Gradius V and R-Type Final then Grasshopper Manufacture and Digital Reality have provided the best possible reason we can imagine to return.
    • 83 Metascore
    • 80 Critic Score
    We'd happily champion Shift as the game to fill the gap that's been left by the absence of Project Gotham Racing. [Nov 2009, p.128]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You can tackle the 160, inappropriately named ‘standard levels’ in any order, so Treasure’s glorious design work is immediately on show. [May 2008, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A very different Final Fantasy, then, but one that becomes more familiar by the end - and we're certainly not going to bemoan Square Enix for attempting and achieving something beyond the usual expectations attached to the genre. [Apr 2010, p.112]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A serious contender to the Voxel throne. [Issue#181, p.80]
    • 83 Metascore
    • 90 Critic Score
    One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    There’s a beauty on the game’s surface, but it doesn’t let you get deep enough for its payoff to truly strike home. Transistor is a game conscientious gamers will want to love. It’s clearly a work of true vision and artistic intent, backed up with skilfully constructed systems.
    • 83 Metascore
    • 80 Critic Score
    A majestic evolution of its hit puzzle game. [Issue#120, p.107]
    • games(TM)

Top Trailers