games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
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- Critic Score
Undisputed catches the rise of the sport in a timely and accomplished fashion. [July 2009, p.116]- games(TM)
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- Critic Score
A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]- games(TM)
Posted Jul 3, 2011 -
- Critic Score
The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]- games(TM)
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- Critic Score
It’s still great, but next year we do hope EA concentrates on what’s in the game less, and more about what’s fun to play.- games(TM)
- Posted Oct 25, 2015
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- Critic Score
If you're looking for a football simulation then grab a copy of PES 2018. If you want a dramatic series of events with every match you play then get FIFA 18. [Issue#194, p.75]- games(TM)
Posted Nov 3, 2017 -
- Critic Score
Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.- games(TM)
- Posted Oct 21, 2010
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- Critic Score
Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.- games(TM)
- Posted Oct 21, 2010
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- Critic Score
Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]- games(TM)
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- Critic Score
The action-RTS tomfoolery is remarkably compelling once you get a feeling for the basics... Darwinia is proof that you don’t need huge budgets and flashy visuals to make a decent title. [Apr 2005, p.112]- games(TM)
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- Critic Score
With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]- games(TM)
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- Critic Score
Sure, it's all beautifully put together, and you'll be hard pushed to find an adventure-lite world as well realised as here... However, despite all the creative effort Jak 3 is exactly the sum of its parts, and feels all the more underwhelming because of it. [Christmas 2004, p.118]- games(TM)
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- Critic Score
This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]- games(TM)
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- Critic Score
While it's still an essential part of any JRPG fan's collection, we recommend grabbing it on PS3/Vita instead. [Issue#162, p.104]- games(TM)
- Posted Jun 27, 2015
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- Critic Score
You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]- games(TM)
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- Critic Score
The biggest success of Two Point Hospital is that once the comedy stops managing to land - and at some point it will simply by virtue of repetition - it still remains compelling and fulfilling to play. [Issue#205, p.72]- games(TM)
Posted Oct 4, 2018 -
- Critic Score
Builds on last year's game and impresses again. [Issue#192, p.80]- games(TM)
Posted Oct 6, 2017 -
- Critic Score
A superb Battlefield game, then, and an unmistakable sign that downloadable games are ready to give retail a run for its money. [Sept 2009, p.121]- games(TM)
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- Critic Score
The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]- games(TM)
Posted Jun 3, 2014 -
- Critic Score
A triumph in artistry and gameplay, overcoming the frequently problematic process of reviving an old franchise. So many studios get it dead wrong, but Project Sora has shown that it has respect for the IP, as well as the talent to deliver the world of Kid Icarus to a modern audience and make it relevant to a new generation.- games(TM)
- Posted Mar 19, 2012
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- games(TM)
- Posted Jul 28, 2013
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- Critic Score
Sly 3 is a solid and inoffensive kids'adventure which perfectly satisfies the needs of its target audience and credits it delivers with a much more discerning nature than other games of its sort. [Dec 2005, p.98]- games(TM)
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- Critic Score
Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]- games(TM)
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The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110]- games(TM)
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- Critic Score
A safe bet for those who missed it the first time around. [Issue#136, p.116]- games(TM)
Posted Jun 28, 2013 -
- games(TM)
Posted Sep 6, 2018 -
- Critic Score
For the hardcore audience it’s aimed at, it is a logical end point to an important series and for new recruits, it’s the definitive version of a landmark game.- games(TM)
- Posted Jun 28, 2014
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- Critic Score
Whereas the first game dragged, Darksiders II offers loot, side quests, an engaging skill tree, and a world four times bigger than the first that constantly keep you engaged with the experience. What's more, its various inspirations and genres feel more solidly packed together, robust and stable like a diamond formed under the pressure of the earth. It's a rough diamond, certainly, lacking the sharper, polished facets that make a real gem like Zelda so irresistibly good, but there's a dull gleam there nevertheless.- games(TM)
- Posted Aug 14, 2012
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- games(TM)
Posted Sep 6, 2018 -
- Critic Score
The depth of play and excellent level design make up for any problems that you may have with the visual style. [Apr 2008, p.117]- games(TM)
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- Critic Score
We’re tempted to say that there are few Wii games as deserving of your attention as No More Heroes but then there are few games as good as this on any platform. [Mar 2008, p.124]- games(TM)