games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 85 Metascore
    • 80 Critic Score
    Brothers is exactly the length you want it to be, showing just enough of its hand when it comes to the tale of these two siblings for it to live long in the memory. [Issue#137, p.118]
    • 85 Metascore
    • 90 Critic Score
    Sports Interactive made the hardest job in football better than ever. [Issue#142, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Worthy, but better if you're new to the series. If it's just nostalgia you're after … you could probably pick up the original …- it won't be pretty, but it will be a similar experience. [Apr 2004, p.98]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The stark landscape, self-serious characters and po-faced story are completely at odds with the sense of mischievous fun the destruction naturally evokes...If Volition is interested in crafting an instant classic, putting this destruction in Saints Row 3 would be an excellent place to start. [July 2009, p.110]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    In the most flattering sense, Ratchet & Clank plays like a PS2 platformer: brisk, nimble, self-contained, but visually it’s up there with the best on the PS4; Insomniac has united two very different eras in videogame making.
    • 85 Metascore
    • 70 Critic Score
    We can’t remember the last time a standard RPG boss needed such an unforgivingly focused strategy. [Dec 2008, p.109]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    While more could be done to make the world feel believable – thereby making you feel more responsible for the choices you make – Ubisoft is just trying to play it safe with its latest in the series, and at this point more of the same is just enough to make Far Cry 4 a valid purchase.
    • 85 Metascore
    • 70 Critic Score
    If it weren't for a few titles like "City Of Heroes" taking the genre in interesting new directions, we'd find it far easier to recommend this more traditional life-consuming abyss of a game.
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Simply said, Sorcery! is a wonderful release that should light a fire in the heart of any fan of an era long-gone; this is a welcome addition to any iOS library. [Issue#137, p.123]
    • games(TM)
    • 85 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Order Of Ecclesia represents a solid but never ridiculous challenge that breathes new life into a franchise that was beginning to flag. [Jan 2009, p.128]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    A delightful adventure and excellent VR showcase. [Issue#199, p.84]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    You've never played anything quite like this. [Issue#191, p.74]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The variety keeps you in the game and that, in time, enables you to master the feel and potential of the cars on offer. Best of all, improving is enjoyable - you never feel as though you're playing simply to get better. You can't ask for more from a racer than that. [Issue#189, p.76]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    There's little doubt that The Old Republic could have been a groundbreaking release, but it instead chooses to hew closely to the MMO formula, relying too much on the grind and outdated mechanics that don't gel with the Star Wars license. [Issue#119, p.110]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    A challenging but repetitive tactical RPG. [Issue#192, p.72]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Ambition at the expense of excellence. [Dec 2008, p.116]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    The confines of boxing itself impose some limitation in areas such as variation but, in taking this genre from a dead end to the cutting edge of gameplay authenticity, Fight Night is an absolute triumph. [May 2004, p.104]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    As both a companion to the Cube version – with which the game links up – and a standalone game, Advance Tour has more than enough to keep you satisfied. [Sept 2004, p.121]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An enchanting RPG...A claimant to the JRPG throne. [Issue#199, p.78]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It ramps up brilliantly and is nicely paced too...It might not have the intense insanity of a "Keep Talking," but it's up there with some of the best implementation of PSVR we've seen to date. [Issue#188, p.82]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Disgaea is without doubt the defining moment in turn-based strategy. Not since Dark Cloud 2 has a game offered so much in terms of optional further play, and we'd seriously question whether any other title will dare brave this lofty plateau of life-emaciating gameplay. [Jan 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The first-person mode is a nice addition, but will probably work much better on graphically superior, newly-motion-controlled hardware, where the horizon is clearly visible. [Aug 2010, p.114]
    • games(TM)

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