games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 84 Metascore
    • 90 Critic Score
    Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Even with many of Rare’s most loved classics missing on account of licensing issues – GoldenEye 007, Donkey Kong Country to name a couple – Rare Replay is still an extraordinary exercise in value, and a fantastic celebration of one of gaming’s most accomplished and innovative developers.
    • 84 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can’t help wanting something else. [March 2005, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A hugely entertaining, tongue-in-cheek and fulsome experience, it’s a worthy expedition whether you’re a Rings fan or not.
    • 84 Metascore
    • 80 Critic Score
    Microsoft finally has the kind of property it has always sorely lacked – a game with a truly cross-generational appeal and striking originality. Buy it for the kids, and then don’t let them get near it. [Jan 2007, p.92]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An addictive game from a passionate team. [Issue#182, p.84]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While not without its problems and questionable design decisions, Street Fighter X Tekken is miraculous in that it even works at all. It simply shouldn't.
    • 84 Metascore
    • 80 Critic Score
    The game has set a bar for visual excellence as far as anime-inspired games go, and is liable to have the same kind of impact Tekken Tag Tournament did on PS2 thanks to its careful place as a launch title.
    • 84 Metascore
    • 80 Critic Score
    It's brash and ridiculous, but better for it - the insane climax easily among the most entertaining endings we've seen in years. [Oct 2009, p.132]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    TxK
    TxK is Minter's best game, an experience that understands its form, and takes great pleasure in letting you know that. [Issue#146, p.116]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Sure, PES 2017 may once again rule the play through the midfield, but FIFA 17 has so much to offer off the pitch that it’s difficult to not be satisfied. As long as you can get your head around the possession-focused style of play in FIFA, you’ll have no qualms with its gameplay, but it’s everything else that really sells it this year.
    • 84 Metascore
    • 80 Critic Score
    Another iterative improvement. [Issue#182, p.81]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes will ultimately live or die by its community, which at the time of writing is in dire need of a sonic boom in terms of both users and quality levels. With support, it'll grow into something glorious. But even without, it's yet another novel and wholly entertaining reason to get a Vita. But you probably still won't.
    • 84 Metascore
    • 80 Critic Score
    Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    The majority of criticisms will be leveled at the new co-op element, but as we’ve already mentioned, neither control nor AI can ultimately mar such an intense and relentless action experience. [Apr 2009, p.98]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For a free title, there's plenty of fun to be had here. [Issue#156, p.126]
    • 84 Metascore
    • 80 Critic Score
    Tetris is an excellent puzzle game and, especially if you’re into the Nintendo presentation, it’s a very good value, well-constructed title. [May 2006, p.127]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Despite being far lighter on content than its PSP predecessors, Tri always feels like it has plenty more to offer. [Issue#95, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 84 Metascore
    • 80 Critic Score
    Gears Of War 4 is a success, then, even if it does take The Coalition a little too long to find its feet in its single-player campaign.
    • 84 Metascore
    • 60 Critic Score
    Halo 5: Guardians exists only because it had to. It isn’t a bad game, it’s just a catastrophically uninteresting one.
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Is it enough to warrant a purchase should you own 2K7’s predecessor? Probably not. However...NBA 2K7 is still the number one name in basketball. [Dec 2006, p.112]
    • games(TM)

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