games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 83 Metascore
    • 80 Critic Score
    A season of fun ideas and great presentation. [Issue#206, p.76]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It admirably builds on that already impressive accomplishment, and makes for a solid entry in the series.
    • 83 Metascore
    • 60 Critic Score
    Just another day at the office for Layton and chums. [Issue#117, p.121]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Offline play is especially satisfying. [Issue#154, p.113]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It feels like the developer has come to an apex of open-world design, and while the game makes some missteps along the way in its story and characterisation, it all makes up for it in the exploration of the world. [Issue#196, p.82]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    It's a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A smaller game than FIFA 10. [Issue#96, p.111]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    That none of these extra-curricular activities can stack up to the base thrill of simply lobbing Kat into the abyss and seeing where she might end up a few gravity shifts down the line is no slight on the optional stuff on offer, though – it's simply testament to the captivating power of so novel a central mechanic.
    • 83 Metascore
    • 90 Critic Score
    Pokémon Omega Ruby/Alpha Sapphire is an almost perfect game, held back only by the selection of creatures available during the 20-hour long main quest and some post-game elements that didn’t make it through since X/Y.
    • 83 Metascore
    • 80 Critic Score
    More of what you love. [Issue#194, p.74]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The immaculate structure and pacing of the game further exemplifies the developer’s intelligence, distilling the essence of the console experience perfectly. [July 2008, p.118]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    A game that anybody can, and will, enjoy. It's like Wii Music never happened. [Issue#121, p.109]
    • 83 Metascore
    • 80 Critic Score
    WayForward Technologies has successfully managed to create that old-school arcade experience in the palm of your hand. And if that doesn’t impress you, you may as well stick to "Brain Training." [Jan 2008, p.117]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A meaningful and memorable text-adventure. [Issue#192, p.84]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    The combat is as fluid as ever and there's nothing more satisfying than combining your ski and jetpack abilities to gracefully glide over an enemy's head and launch a grenade that robs him of his last wedge of health, forcing him to watch the rest of the match from the sidelines.
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Its stylus control is one of the tightest on the system. [Christmas 2011, p.117]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Its simplicity is also its greatest strength. The combat is fluid and utterly engaging from the very first moment, leaving Remedy free to build atmosphere, drama and tension through the stunning game-world and its oddball inhabitants. Granted, by the end we were wishing for another dimension to the gameplay, but only in the interest of elevating the experience from very good to legitimate greatness.
    • 83 Metascore
    • 70 Critic Score
    It may have its flaws, but at least those mistakes were made in the course of trying to do something new. [Dec 2009, p.100]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Different for everyone, yet still fantastic. [Issue#164, p.100]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A more solid, playable and visually splendid grappler than this will be hard to come by... If it weren’t for the fact that you can easily clock Story mode and unlock everything in a weekend, we’d have a much easier job recommending Fight For New York. [Nov 2004, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    The best game in the series. [Issue#142, p.115]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A clever, but not seamless, mix of genres. [Issue#201, p.90]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The increased level of challenge will be welcomed by those already "done" with the main game. [Issue#152, p.116]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    There's a ridiculous amount of content here. [Issue#113, p.104]
    • games(TM)

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