games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 82 Metascore
    • 80 Critic Score
    It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Well worth importing for anyone ready to experience the highest point the visual novel genre has experienced in decades. [Issue#106, p.115]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Like illustrious forebears in the score attack/total frustration genre, Joe Danger: The Movie will annoy as much as it delights. Don't be fooled by the cutesy graphics and sound; Hello Games wants you dead and the levels it built are happy to oblige.
    • 82 Metascore
    • 90 Critic Score
    After so many years of trying, EA has, with the exception of a few little missteps, finally gotten player AI right and created a fast, fluid football experience that looks and feels like the real thing. This will go down as the year that EA finally ticked all the boxes.
    • 82 Metascore
    • 70 Critic Score
    It may be a straightforward game, but it’s also a fun one, and the imaginative presentation is very well accomplished. [Nov 2008, p.117]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The sheer scale of some of the battles is awe-inspiring, and with the same resource collection and unit creation system as the popular C&C games at the core of it all, there’s little fuss and you’ll be confidently laying siege to Helms Deep after just a few hours. [Jan 2005, p.109]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A simple setup that gives way to complexity the more you experiment with the game’s higher levels of play. [Apr 2009, p.120]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A cut, thrust, and parry above. [Issue#175, p.80]
    • 82 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint – from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    This is only Act 1, of course, as an agonising cliffhanger reminds us, and as such this can only be regarded as a very promising start.
    • 82 Metascore
    • 80 Critic Score
    While WildStar might not be nearly as 'big' or brash as it would like to think it is, the beauty of potential is that one day it may well end up that way. [Issue#150, p.109]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A fantastic reimagining of arcade racing. [Issue#203, p.83]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    SCEA Bend has done an impressive job of making the transition, and Sony can rest assured that its valuable first-party property has survived intact. [May 2009, p.130]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    The single-player may have all the visual trickery and neat little scripted sequences, but in terms of sheer heart-pounding action, the multiplayer wins hands down. [Dec 2005]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It may be an unnecessary sequel but, unlike the umpteen other unnecessary sequels in the series, it's one that at least learns from the mistakes of the past. [Issue#95, p.127]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It may short as hell, but it’s a sweet, scary treat for horror fans and never pretends to be otherwise. [Christmas 2005, p.122]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Project 8's career mode charts the ascension of your boarder from nobody-about-town to skateboarding royalty, but does it with minimal cut-scenes, plot or Steve-O. In Tony Hawk's Project 8, all that matters is skill. [Christmas 2006, p.132]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Volition needs to plan its next steps carefully, or run the risk of losing the fan base it has worked so hard to claw away from those that didn't quite click with GTA IV. [Issue#139, p.86]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    There's a good fighting game here, one that'll support drunken post-pub scraps as well as tournament play, but Injustice: Gods Among Us doesn't quite match up to its stellar NetherRealm predecessor. [Issue#135, p.104]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It’s a small package but there’s a wealth of value to be found in the creative gameplay that’ll spur you through many hours of gaming.
    • 81 Metascore
    • 70 Critic Score
    It is no masterpiece, but Battlefield 4 is a good starting point for the genre moving into the next generation. And boy, is it pretty. [Issue#142, p.94]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    With completion of each level winning you a new totem for your pole, undecorated logs for a low score and gold totems for maximum, there’s a quantifiable excuse to go back and learn the perfect pathways through each. In this case, however, the journey itself is its own reward.
    • 81 Metascore
    • 80 Critic Score
    It's a game that deserves a meatier and healthier package than the one Bandai Namco has given it, but even so, the online play will see Tekken 7 endure as one of the best fighting games this generation. [Issue#189, p.70]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Quadrilateral Cowboy is a puzzle game unlike any other, but it’s not quite substantial enough to establish itself as a bonafide classic.
    • 81 Metascore
    • 80 Critic Score
    But Hellblade is so well executed in so many ways, so committed to its mission and has integrated concept and design so well that we found it easy to look past these things to enjoy it immensely...Intense, powerful, important and very well done. [Issue#191, p.70]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    As a celebration of the FPS genre's base instincts, Painkiller crosses the finishing line in first place; anything more than that and it doesn't even make it out of the blocks. [June 2004, p.100]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    With the unique interface proving both innovative and obstructive, a bit of the original’s spark has been lost in translation. [Feb 2005, p.88]
    • games(TM)

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