games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 85 Metascore
    • 80 Critic Score
    These were already among some of the best multiplayer maps ever made and these tweaked, rebalanced and remade versions have maintained their verve. The same can be said for the collection as a whole, if not the online connectivity.
    • 85 Metascore
    • 70 Critic Score
    Admittedly, the classes and jobs have been wonderfully balanced to make large parties fit together perfectly but this is no excuse for making solo play so difficult for anything but the toughest classes and so distinctly unrewarding. [Oct 2004, p.114]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    There's one big problem that can’t be concealed by Boom Blox's triumphs: it's almost entirely devoid of challenge. [July 2008, p.124]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Not only the best NFL game yet on a next-generation platform, but also one that could even rival the best in the series. [Oct 2007, p.122]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    PES 2016 is inconsistently superb, but it can no longer be ignored. Football fans have a difficult choice to make this year. You can follow the money and glamour of FIFA or embrace the grassroots love of the game in PES 2016. Neither choice seems wrong to us, but neither is perfect yet either. What we do have finally though, after a decade or so of waiting, is a real contest.
    • 85 Metascore
    • 80 Critic Score
    There’s a slight monotony to the enemy design after some time, but each complaint we try to construct feels all but meaningless in the face of how pure and satisfying an experience Rogue Legacy manages to be.
    • 85 Metascore
    • 80 Critic Score
    The surprisingly lengthy co-op mode does not experience this fatigue, and coupled with the replayability of the other multiplayer options means there's a lot of fun to be had. [Issue#135, p.117]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Online mode or not, Virtua Fighter 5 is still the pinnacle of 3D videogame fighting. The engine is flawless, demonstrating the difference each combat style can have on a bout, and allowing for a level of mastery absent in its competition. [Mar 2007, p.100]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    That Pride mode is a doozy. [Issue#119, p.108]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Brothers is exactly the length you want it to be, showing just enough of its hand when it comes to the tale of these two siblings for it to live long in the memory. [Issue#137, p.118]
    • 85 Metascore
    • 90 Critic Score
    Sports Interactive made the hardest job in football better than ever. [Issue#142, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Worthy, but better if you're new to the series. If it's just nostalgia you're after … you could probably pick up the original …- it won't be pretty, but it will be a similar experience. [Apr 2004, p.98]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The stark landscape, self-serious characters and po-faced story are completely at odds with the sense of mischievous fun the destruction naturally evokes...If Volition is interested in crafting an instant classic, putting this destruction in Saints Row 3 would be an excellent place to start. [July 2009, p.110]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    In the most flattering sense, Ratchet & Clank plays like a PS2 platformer: brisk, nimble, self-contained, but visually it’s up there with the best on the PS4; Insomniac has united two very different eras in videogame making.
    • 85 Metascore
    • 70 Critic Score
    We can’t remember the last time a standard RPG boss needed such an unforgivingly focused strategy. [Dec 2008, p.109]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    While more could be done to make the world feel believable – thereby making you feel more responsible for the choices you make – Ubisoft is just trying to play it safe with its latest in the series, and at this point more of the same is just enough to make Far Cry 4 a valid purchase.
    • 85 Metascore
    • 70 Critic Score
    If it weren't for a few titles like "City Of Heroes" taking the genre in interesting new directions, we'd find it far easier to recommend this more traditional life-consuming abyss of a game.
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Simply said, Sorcery! is a wonderful release that should light a fire in the heart of any fan of an era long-gone; this is a welcome addition to any iOS library. [Issue#137, p.123]
    • games(TM)
    • 85 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Order Of Ecclesia represents a solid but never ridiculous challenge that breathes new life into a franchise that was beginning to flag. [Jan 2009, p.128]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    A delightful adventure and excellent VR showcase. [Issue#199, p.84]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    You've never played anything quite like this. [Issue#191, p.74]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Space Invaders Extreme’s nearest contemporary is Ikaruga. But even Treasure’s superb blaster is unable to match the sheer intricacy that Taito has managed to pack into this diminutive shooter. [May 2008, p.125]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The variety keeps you in the game and that, in time, enables you to master the feel and potential of the cars on offer. Best of all, improving is enjoyable - you never feel as though you're playing simply to get better. You can't ask for more from a racer than that. [Issue#189, p.76]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    There's little doubt that The Old Republic could have been a groundbreaking release, but it instead chooses to hew closely to the MMO formula, relying too much on the grind and outdated mechanics that don't gel with the Star Wars license. [Issue#119, p.110]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    A challenging but repetitive tactical RPG. [Issue#192, p.72]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Ambition at the expense of excellence. [Dec 2008, p.116]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    The confines of boxing itself impose some limitation in areas such as variation but, in taking this genre from a dead end to the cutting edge of gameplay authenticity, Fight Night is an absolute triumph. [May 2004, p.104]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    As both a companion to the Cube version – with which the game links up – and a standalone game, Advance Tour has more than enough to keep you satisfied. [Sept 2004, p.121]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An enchanting RPG...A claimant to the JRPG throne. [Issue#199, p.78]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It ramps up brilliantly and is nicely paced too...It might not have the intense insanity of a "Keep Talking," but it's up there with some of the best implementation of PSVR we've seen to date. [Issue#188, p.82]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Disgaea is without doubt the defining moment in turn-based strategy. Not since Dark Cloud 2 has a game offered so much in terms of optional further play, and we'd seriously question whether any other title will dare brave this lofty plateau of life-emaciating gameplay. [Jan 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The first-person mode is a nice addition, but will probably work much better on graphically superior, newly-motion-controlled hardware, where the horizon is clearly visible. [Aug 2010, p.114]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Even with many of Rare’s most loved classics missing on account of licensing issues – GoldenEye 007, Donkey Kong Country to name a couple – Rare Replay is still an extraordinary exercise in value, and a fantastic celebration of one of gaming’s most accomplished and innovative developers.
    • 84 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can’t help wanting something else. [March 2005, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A hugely entertaining, tongue-in-cheek and fulsome experience, it’s a worthy expedition whether you’re a Rings fan or not.
    • 84 Metascore
    • 80 Critic Score
    Microsoft finally has the kind of property it has always sorely lacked – a game with a truly cross-generational appeal and striking originality. Buy it for the kids, and then don’t let them get near it. [Jan 2007, p.92]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An addictive game from a passionate team. [Issue#182, p.84]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While not without its problems and questionable design decisions, Street Fighter X Tekken is miraculous in that it even works at all. It simply shouldn't.
    • 84 Metascore
    • 80 Critic Score
    The game has set a bar for visual excellence as far as anime-inspired games go, and is liable to have the same kind of impact Tekken Tag Tournament did on PS2 thanks to its careful place as a launch title.
    • 84 Metascore
    • 80 Critic Score
    It's brash and ridiculous, but better for it - the insane climax easily among the most entertaining endings we've seen in years. [Oct 2009, p.132]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    TxK
    TxK is Minter's best game, an experience that understands its form, and takes great pleasure in letting you know that. [Issue#146, p.116]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Sure, PES 2017 may once again rule the play through the midfield, but FIFA 17 has so much to offer off the pitch that it’s difficult to not be satisfied. As long as you can get your head around the possession-focused style of play in FIFA, you’ll have no qualms with its gameplay, but it’s everything else that really sells it this year.
    • 84 Metascore
    • 80 Critic Score
    Another iterative improvement. [Issue#182, p.81]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Sound Shapes will ultimately live or die by its community, which at the time of writing is in dire need of a sonic boom in terms of both users and quality levels. With support, it'll grow into something glorious. But even without, it's yet another novel and wholly entertaining reason to get a Vita. But you probably still won't.
    • 84 Metascore
    • 80 Critic Score
    Never has an off-road racer felt so compelling, so necessary and so thrilling... The finest arcade racer since "Burnout Revenge." [JPN Import; Feb 2007, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    The majority of criticisms will be leveled at the new co-op element, but as we’ve already mentioned, neither control nor AI can ultimately mar such an intense and relentless action experience. [Apr 2009, p.98]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For a free title, there's plenty of fun to be had here. [Issue#156, p.126]
    • 84 Metascore
    • 80 Critic Score
    Tetris is an excellent puzzle game and, especially if you’re into the Nintendo presentation, it’s a very good value, well-constructed title. [May 2006, p.127]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Despite being far lighter on content than its PSP predecessors, Tri always feels like it has plenty more to offer. [Issue#95, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 84 Metascore
    • 80 Critic Score
    Gears Of War 4 is a success, then, even if it does take The Coalition a little too long to find its feet in its single-player campaign.
    • 84 Metascore
    • 60 Critic Score
    Halo 5: Guardians exists only because it had to. It isn’t a bad game, it’s just a catastrophically uninteresting one.
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Is it enough to warrant a purchase should you own 2K7’s predecessor? Probably not. However...NBA 2K7 is still the number one name in basketball. [Dec 2006, p.112]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It's Skyrim, warts and all, in your pocket. [Issue#196, p.90]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While some may argue that Factions is ‘more of the same’ and nothing greater than a hefty expansion, the sheer amount of fresh content easily makes the title a worthy purchase. [Aug 2006, p.124]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It’s not the best 2D adventure to be found on PlayStation systems, but it’s a wonderful example of Sony’s dedication to bringing new and independent experiences to the hands of its gamers.
    • 84 Metascore
    • 80 Critic Score
    Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]
    • 84 Metascore
    • 70 Critic Score
    Outside of the new animations, it's hard to see where NBA 2K14 has really advanced ahead of last year's outing. [Issue#141, p.112]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Combat is gruelling. Exploration is intense. To that basic extent, Darkest Dungeon is a more emotional dungeon crawler than it aims to be. But its mechanics are familiar and soulless and above anything, it proves that an extreme difficulty curve is no substitute for finessed drama and smart visual design.
    • 84 Metascore
    • 80 Critic Score
    One of the most enjoyable strategy games to hit consoles in a very long time. [Aug 2008, p.110]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Handling and pop-up have been pretty much fixed, but in exchange we're greeted with a problematic multiplayer mode, some annoying graphical glitches and several other elements that perhaps wouldn't grate so much if Colin McRae 3 hadn't already tested the next-generation water. [Oct 2003, p.110]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    There's little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it's certainly only worth bothering with if you're willing to invest a fair bit of time. [May 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The price is hard to fault, the work put in is outstanding, and the games themselves are damn-near essential. [Issue#152, p.117]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    This is a good time for adventure games and there are superior examples out there, but none more loveable than Time Gentlemen, Please! [Oct 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    From a single-player point of view at least, Killzone 3 is the biggest disappointment of the year so far. It does have a few exhilarating moments, and it can probably still just about claim to have the best graphics ever, but it fundamentally plays more like a formulaic Call Of Duty clone than a successor to the current generations most intense, visceral FPS.
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A glorious assault on the senses. [Issue#180, p.43]
    • 84 Metascore
    • 80 Critic Score
    While we’ve all seen two dozen enemies cluttering up the screen while you hack into them for ten minutes by repeatedly hammering a single button, Dante’s Awakening does it properly. As with all the previous titles, the combat is superb. [Apr 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Some impressive innovation towards the second half of the game lifts Axiom Verge considerably, but if you're after a genuine and whole-hearted twist on the tried-and-tested formula, it will disappoint. [Issue#160, p.102]
    • 84 Metascore
    • 60 Critic Score
    Professor Layton certainly has soul, but the puzzles themselves just aren't imaginative enough to save the adventure from feeling frequently out of breath. [Nov 2009, p.123]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    At its cold, frostbitten heart, Frostpunk is a game of decisions, and what makes it so satisfying is they all matter. [Issue#200, p.75]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    The fact that, in harking back to earlier days, the game feels stuck in the past, the fact the fighting system really isn't deep compared to other modern-day brawlers, the fact the gore is little more than a sideshow and the fact that most of the fan service appeals to fans who have grown up a great deal since the Nineties throws up numerous reasons to criticise, however.
    • 84 Metascore
    • 80 Critic Score
    It’s polished to the nth degree, the set pieces come together nicely, and the mix of freeform and linear play works well, but there’s nothing here to distinguish it from the original. [Nov 2008, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Taking the Devil May Cry formula and enhancing it with accessibility is a masterstroke from Capcom. Hopefully this slight tweak in the formula will lure many new fans to the series and more will sample one of the finest brawling series’ available. [Mar 2008, p.110]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    You could argue that the crashes don't match the drama of the chase, the camera angles often failing to relay the complete destruction of your vehicle. The handling might feel a little too forced towards the arcade side of things and perhaps some players will feel that they've played this game already thanks to the many hours they put into Burnout Paradise. But there's no denying that Criterion is the master of its craft, and Most Wanted is its biggest and best effort yet.
    • 84 Metascore
    • 90 Critic Score
    Perhaps most excitingly, The Lost Legacy hints at what would be an interesting format for future releases. [Issue#191, p.69]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Don't be fooled – this is more than just an update. [Sept 2004, p.110]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Gorgeous, but more frustrating than fun. [Issue#174, p.77]
    • 84 Metascore
    • 80 Critic Score
    An emergent party game that's fun for everyone to take part in even if they don't crawl away the victor. [July 2009, p.130]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    When you're interacting with music in a way you never have before, you'll want to slap yourself for even giving the idea of emptying your wallet a second thought. [Christmas 2009, p.104]
    • games(TM)

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