games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 84 Metascore
    • 90 Critic Score
    And the reason it's so easy to ignore the faults – so easy to shrug off falling off a ladder again – is because there's joy in taking on an entire platoon of troops as a goatee-sporting nerd. There's joy in taking on situations and knowing they aren't scripted half to death. There's joy in scamming your way through a puzzle by pretty much breaking the game.
    • 84 Metascore
    • 80 Critic Score
    Morally bankrupt but creatively rich beyond the wildest dreams of most games. [Issue#107, p.104]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    FRU
    One of the best Kinect games ever released. [Issue#177, p.85]
    • 84 Metascore
    • 90 Critic Score
    If we had played Fallout 3 and New Vegas once each and were offered the chance to play one of them for a second time, after much deliberation we'd choose New Vegas. There can be no more telling indicator of a job well done.
    • 84 Metascore
    • 80 Critic Score
    For the most part, Xenoblade Chronicles X is astounding. For all its faults it’s still an enormous RPG with one of the best worlds you’ll ever explore and an expanded version of its battle system with fights that, while longer, are still a joy to seamlessly hop in and out of.
    • 84 Metascore
    • 80 Critic Score
    Perfect control, sound effects that make the best use of Dolby stereo, and combat that imbues the player with a genuine sense of urgency without sacrificing fun. [March 2005, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Housemarque has once again delivered on all fronts, creating a compulsive and refined game that showcases the meaty power of the PS4 – and that really isn’t bad for a launch title.
    • 84 Metascore
    • 80 Critic Score
    An unhappy marriage of horror and narrative exploration, but - by the end of the satisfying story - you'll be glad you stuck it out. [Issue#166, p.97]
    • 84 Metascore
    • 90 Critic Score
    Introversion’s best yet – chillingly brilliant. [Nov 2006, p.126]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's certainly not high-art then, but Saints Row: The Third is a welcome distraction. [Christmas 2011, p.112]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    There's little to take away from the fact that GT5 is a full, accomplished and insanely deep racing sim of the highest calibre. [Issue#104, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Bringing the highly stylised environments to life has obviously been a labour of love for the design team. Not only does the game's dazzling aesthetic individuality evoke instant appeal, the immaculate attention to detail plays a crucial role in generating the aura of quality that runs throughout the world of TRON. [Nov 2003, p.120]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The creative skating and dexterity demanded keep Skate 2 from ever feeling dull. [Feb 2009, p.116]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    In terms of value, Gearbox has created an extraordinary package - one that will offer subtly different rewards regardless of how you approach it. [Dec 2009, p.114]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Ultimately, though, its age has only given it a new layer of context that seems to enhance its fun and intrigue. Grim Fandango remains one of the best of its class and a wonderfully witty noir adventure.
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A pleasant puzzling trip down memory lane. [Issue#187, p.74]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The fact that 1942 was such an enjoyable title means the gameplay's already a proven factor, but combine this with all the other new goodness you get for your money... and you get a game that really entertains, albeit in a fashion that some of us might well have seen before. [Apr 2004, p.102]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A more solid, playable and visually splendid grappler than this will be hard to come by... If it weren’t for the fact that you can easily clock Story mode and unlock everything in a weekend, we’d have a much easier job recommending Fight For New York. [Nov 2004, p.108]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    In fact, it will suit many tastes better than Blizzard's epic WOW - and crucially, magically, incredibly, it is still free of subscription fees... Honour this innovative and pioneering franchise with your hard-earned money, and you will not regret it. [Christmas 2006, p.100]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is an intimidating prospect for the casual PS2 gamer, but a worthwhile purchase for anyone who derived any pleasure from any tactical RPG on any platform. [Oct 2006, p.122]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    New ‘N’ Tasty is exactly what it claims to be: a new experience still instantly familiar to anyone that played the original, and vital playing for those that didn’t. Oddworld was a defining presence on the Playstation, and New ‘N’ Tasty will remain a defining experience on the new generation of consoles, too. It’s a pleasure to see a remaster done so well.
    • 84 Metascore
    • 80 Critic Score
    One of the better multiplayer shooters to have been released in the last year or so. [Nov 2007, p.134]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It’s a nice mix of team building, draft tactics and instant gratification that shows off some of the best side of this area of the game.
    • 84 Metascore
    • 80 Critic Score
    FIFA 14 is probably the least revolutionary football game in some years – a near carbon copy of its predecessor that makes tiny adjustments in key areas, the likes of which many players might not even notice.
    • 84 Metascore
    • 80 Critic Score
    Mario's Wii U debut will no doubt attract the usual detractors and jaded observers, but there's more to this than rigid routine. It just all depends on what you want from it.
    • 84 Metascore
    • 50 Critic Score
    It's considerably better than last year's sorry attempt but there's still plenty of room for improvement. [Christmas 2003, p.127]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It's this fine balance between freedom and linearity that will keep you playing. [Issue#118, p.111]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Undisputed catches the rise of the sport in a timely and accomplished fashion. [July 2009, p.116]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It’s still great, but next year we do hope EA concentrates on what’s in the game less, and more about what’s fun to play.
    • 84 Metascore
    • 70 Critic Score
    If you're looking for a football simulation then grab a copy of PES 2018. If you want a dramatic series of events with every match you play then get FIFA 18. [Issue#194, p.75]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 84 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    The action-RTS tomfoolery is remarkably compelling once you get a feeling for the basics... Darwinia is proof that you don’t need huge budgets and flashy visuals to make a decent title. [Apr 2005, p.112]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Sure, it's all beautifully put together, and you'll be hard pushed to find an adventure-lite world as well realised as here... However, despite all the creative effort Jak 3 is exactly the sum of its parts, and feels all the more underwhelming because of it. [Christmas 2004, p.118]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    While it's still an essential part of any JRPG fan's collection, we recommend grabbing it on PS3/Vita instead. [Issue#162, p.104]
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    The biggest success of Two Point Hospital is that once the comedy stops managing to land - and at some point it will simply by virtue of repetition - it still remains compelling and fulfilling to play. [Issue#205, p.72]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    Builds on last year's game and impresses again. [Issue#192, p.80]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A superb Battlefield game, then, and an unmistakable sign that downloadable games are ready to give retail a run for its money. [Sept 2009, p.121]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    A triumph in artistry and gameplay, overcoming the frequently problematic process of reviving an old franchise. So many studios get it dead wrong, but Project Sora has shown that it has respect for the IP, as well as the talent to deliver the world of Kid Icarus to a modern audience and make it relevant to a new generation.
    • 83 Metascore
    • 80 Critic Score
    It's a lean game. [Issue#137, p.117]
    • 83 Metascore
    • 50 Critic Score
    Sly 3 is a solid and inoffensive kids'adventure which perfectly satisfies the needs of its target audience and credits it delivers with a much more discerning nature than other games of its sort. [Dec 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A safe bet for those who missed it the first time around. [Issue#136, p.116]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Still brings the action and the funny. [Issue#204, p.82]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    For the hardcore audience it’s aimed at, it is a logical end point to an important series and for new recruits, it’s the definitive version of a landmark game.
    • 83 Metascore
    • 70 Critic Score
    Whereas the first game dragged, Darksiders II offers loot, side quests, an engaging skill tree, and a world four times bigger than the first that constantly keep you engaged with the experience. What's more, its various inspirations and genres feel more solidly packed together, robust and stable like a diamond formed under the pressure of the earth. It's a rough diamond, certainly, lacking the sharper, polished facets that make a real gem like Zelda so irresistibly good, but there's a dull gleam there nevertheless.
    • 83 Metascore
    • 80 Critic Score
    A new and improved recipe for family fun. [Issue#204, p.70]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    N+
    The depth of play and excellent level design make up for any problems that you may have with the visual style. [Apr 2008, p.117]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    We’re tempted to say that there are few Wii games as deserving of your attention as No More Heroes but then there are few games as good as this on any platform. [Mar 2008, p.124]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    An incredibly in-depth RPG that should result in no two players having a similar run-through. [Issue#156, p.122]
    • 83 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    An energetic new protagonist, a focus on piracy and pillaging, excellent naval combat and a huge, beautiful open world make Black Flag an easy game to recommend, and a decent way to kick off the next generation.
    • 83 Metascore
    • 70 Critic Score
    In the absence of a compelling plot to compensate for the muted thrills, ODST's claim to 'must-buy' status looks very shaky. [Nov 2009, p.102]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    This being a Takumi videogame, each environment lies awash with engaging characters capable of development over a period of hours.
    • 83 Metascore
    • 80 Critic Score
    Black Rock’s fast, inventive and polished racing indicates Pure may have enough grunt to keep itself ahead of the pack. [Nov 2008, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A core mechanic that can be understood within minutes but refined and appreciated for hours. [Mar 2008, p.134]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk’s gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    In a world of cynical indie games and pretentious mainstream shooters, that kind of levity is appreciable. [Issue#156, p.120]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It’s a genuinely interesting story to try and wrap your head around, and a perfect game for the Vita, to boot.
    • 83 Metascore
    • 70 Critic Score
    As good as your broadband connection... When everything in Dead or Alive Ultimate works, it's worth an eight, possibly even a nine. However, when it doesn't, you're looking at a five. [March 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Resident Evil is still a survival horror classic - this just isn't a classic re-REmake. [Issue#157, p.110]
    • 83 Metascore
    • 80 Critic Score
    Epic’s latest beauty was designed for the online world and that’s where it belongs, so make sure you take it there – the likelihood is that you won’t regret it. [Jan 2008, p.120]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The slow pace can make it less tempting to try again right away with a different tactic, but perhaps that’s for the best.
    • 83 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    When it comes to quality Sine Mora has practically zero peers this generation. If you've been craving a true modern classic since the days of Gradius V and R-Type Final then Grasshopper Manufacture and Digital Reality have provided the best possible reason we can imagine to return.
    • 83 Metascore
    • 80 Critic Score
    We'd happily champion Shift as the game to fill the gap that's been left by the absence of Project Gotham Racing. [Nov 2009, p.128]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You can tackle the 160, inappropriately named ‘standard levels’ in any order, so Treasure’s glorious design work is immediately on show. [May 2008, p.108]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A very different Final Fantasy, then, but one that becomes more familiar by the end - and we're certainly not going to bemoan Square Enix for attempting and achieving something beyond the usual expectations attached to the genre. [Apr 2010, p.112]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A serious contender to the Voxel throne. [Issue#181, p.80]
    • 83 Metascore
    • 90 Critic Score
    One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    There’s a beauty on the game’s surface, but it doesn’t let you get deep enough for its payoff to truly strike home. Transistor is a game conscientious gamers will want to love. It’s clearly a work of true vision and artistic intent, backed up with skilfully constructed systems.
    • 83 Metascore
    • 80 Critic Score
    A majestic evolution of its hit puzzle game. [Issue#120, p.107]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Splatoon 2 is yet another example of a company that is hitting a similar stride to when it was at its creative peak - when new features like innovations, not gimmicks. Importantly, Splatoon 2 does improve on the original in every way. [Issue#190, p.73]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    Everyday Shooter has personality, but it has one more thing besides, something all but lost to the chilly technicalities of modern gaming. Soul. [Feb 2008, p.133]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It works hard to scratch out a patch of ground to call its own, while reconnecting with the breathless sense of fun that made "GTAIII" so special. This is pure, playground satisfaction. [Mar 2007, p.94]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    By design, you’d expect any MMORPG to offer you a wealth of layers to delve through during the days, weeks and months that you exist within it; even by these standards, though, Everquest II’s scope is almost beyond compare. [Jan 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Its fluid action and bustling open world full of character will draw you in, while the deeply engrossing narrative will keep you hooked until the emotionally fuelled finale. [Issue#199, p.70]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A basic campaign may have been a good addition when away from the Wi-Fi. [Issue#152, p.119]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    If you’re not remotely interested in logic brainteasers, then Picross DS is unlikely to change your mind. But Nintendo’s effort is the most complete version yet of this fearsomely addictive pastime. [June 2007, p.122]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Anyone already au fait with the Xbox 360 version of Fight Night Round 3 need not invest, but those new to the series or PS3 could do a lot worse than Electronic Arts’ slice of ultra-realistic ultra-violence. [Feb 2007, p.115]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the 'fast-buck' approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)

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