games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 52 Metascore
    • 40 Critic Score
    The animation is clunky and below par, but the art direction is quite good, in a lowbrow, pulp comic book kind of a way. The script is trite, and music and voice acting both well below par, but you still couldn't accuse it of being a technical shambles. Design wise, though, it's formulaic, tedious and messy.
    • 51 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 51 Metascore
    • 40 Critic Score
    Another unfortunate example of a classic game that has been marred by a shoddy modern redux. [Issue#106, p.124]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    True, Beat Down isn't entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    Cumbersome controls and an ornery camera make any intriguing ideas irrelevant. [Apr 2009, p.115]
    • games(TM)
    • 51 Metascore
    • 40 Critic Score
    Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]
    • games(TM)
    • 51 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    It’s an unparalleled mess of a game that manages top bore and anger in equal measure, exhibiting the occasional glimmer of a good idea only to snatch it away and laugh in your face. [Apr 2005, p.116]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    So unoriginal, it'll be tough to restrain yourself from rolling your eyes. [Issue#148, p.108]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    It’s good stuff, but not good enough to keep you playing for long without having to stifle a few yawns. What you’re looking at here is your standard hack-and-slash adventure that’s been brightened up with some impressive visuals. [March 2005, p.116]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    It's a shame the buggy controls make fighting through it a chore. [Issue#139, p.115]
    • 50 Metascore
    • 20 Critic Score
    Postal hasn't aged well at all; not a good thing when it didn't look or sound too good, or play that well six years ago. [Dec 2003, p.127]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    Curling and figure skating, as engaging as they are, are not sufficient to rescue this sub-par package from non-league status. [June 2008, p.116]
    • games(TM)
    • 50 Metascore
    • 60 Critic Score
    Though an overall shallow affair, Marvel Avengers: Battle For Earth displays lot more polish, flair and finesse than your average movie tie-in title, but like those Skrull impostors, it can't escape its true, uglier nature for too long.
    • 50 Metascore
    • 30 Critic Score
    Neither offensive nor agreeable. [Issue#167, p.88]
    • 50 Metascore
    • 50 Critic Score
    It's too easy to get comfortable in the routines Reservoir Dogs offers and as such it feels like going through the motions. [Nov 2006, p.125]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Settle into the initially jarring pace of the game and it eventually becomes the sort of RPG that you simply play for the sake of playing, immersing yourself in the world and discovering its many surprises as you go. [Sept 2008, p.108]
    • games(TM)
    • 50 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    For hardware nuts, Final Fantasy obsessives and PS3 owners, FFXIV does offer a fairly distinctive MMO experience. [Christmas 2010, p.94]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    A poor script and worse voice-acting. [Issue#107, p.94]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Cheap on every level. [Issue#139, p.116]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Ease of play combines with the game’s slow pace to undermine all Taito’s good intentions. [Aug 2006, p.128]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    Namco Museum Remix is an insult to retro enthusiasts and a cynically designed waste of the Wii’s potential. [Jan 2008, p.131]
    • games(TM)
    • 49 Metascore
    • 50 Critic Score
    Light ends up feeling like a proof of concept, an unfinished prototype with some decent ideas that either lack depth or don't quite hit the mark. Ultimately, strong aesthetics can't compensate for that. [Sept 2014, p.126]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Awful controls overshadow everything. [July 2018, p.80]
    • games(TM)
    • 49 Metascore
    • 70 Critic Score
    The game feels more like a boss-rush version of a big action game that it does a traditional fighter, and somehow comes off as the best 3D Castlevania game Konami has produced so far. [Jan 2009, p.110]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Calling's biggest failing is that you never ever feel scared. [Issue#95, p.124]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    There's just uninhibited hubris masquerading as knowing, swaggering braggadocio, a technological Frankenstein's monster. [Issue#111, p.98]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    The 3D effect itself, cheerfully rotating its wheels in the background, does absolutely nothing. [Issue#108, p.116]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    There are times when nostalgia wins out; when you realise this is an actual Cannon Fodder sequel, but that's quickly squashed down and washed away by a glitchy, boring and hugely underwhelming experience. In fairness, it's nowhere near as bad as might have been expected. But saying that about a game doesn't mean it's at all good.
    • 49 Metascore
    • 40 Critic Score
    Entirely unremarkable. [Issue#182, p.81]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    A competent shooter marred by bad writing. [Issue#175, p.76]
    • 48 Metascore
    • 30 Critic Score
    Salvation is too derivative, too short, and too repetitive to be a worthy recommendation. It feels the very definition of an easy movie cash-in. [July 2009, p.124]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    Developer Killaware has managed to whittle interactivity down to its barest form, reducing the medium's defining characteristic to little more than a progression through text boxes. [June 2009, p.126]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    Lococycle is initially very enjoyable due to its marriage of different elements from popular genres, but the ideas unfortunately soon run dry. [Issue#142, p.93]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    Certainly, many of Colonial Marines’ flaws could have been excusable back in the early days of the Xbox 360 and PlayStation 3, but now, when every title is polished to a near excruciating level of quality, it just doesn’t cut it.
    • 48 Metascore
    • 60 Critic Score
    It's just a shame that its later stages don't make good on the genuinely entertaining gameplay that it initially promises. [Issue#104, p.119]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    A disappointment. [Issue#143, p.119]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    Not fixing the irritating failures of past games, however, is inexcusable at this point and indicates a game produced only to sell a few units in the Christmas rush. [Issue#156, p.124]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    A tiring slog of a game that doesn't offer enough reward to justify the energy expenditure required to play it - even if it does keep account of how many calories you burn throughout. [Christmas 2010, p.113]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    A very sensible card-battling system with a theme that should be pleasingly familiar to seasoned gamers. [July 2007, p.120]
    • games(TM)
    • 48 Metascore
    • 20 Critic Score
    Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Every hour, you are presented with the ideas that the developer had but simply couldn’t afford, and that only serves to make Legendary’s unrelenting run-and-gun approach harder to swallow. [Christmas 2008, p.96]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    One or two puzzles aside, there’s no ‘wrong’ response to anything asked of you, and no advantages to being right first time, completely negating any kind of satisfaction you might have gleaned from figuring out each case. [Sept 2008, p.112]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Misguided, unfair and boring: a poor mix. [Issue#200, p.76]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Shows some potential, but ultimately uninspiring. [Issue#149, p.122]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    Destiny is so bad that it could force players to question their cherished memories of Eternal Darkness. [Issue#115, p.106]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
    • games(TM)
    • 46 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    What would make it better? If it had wheels. [Issue#91, p.118]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]
    • games(TM)
    • 46 Metascore
    • 50 Critic Score
    The real tragedy of it all though, is the relative simplicity of the formula required for a once-and-for-all cure - less of the Z-axis, more of the Sonic. [Christmas 2006, p.104]
    • games(TM)
    • 46 Metascore
    • 60 Critic Score
    Despite all of its problems, you’ll almost certainly have a great deal of fun playing Donkey Kong Taru Jet Race. [JPN Import; Sept 2007, p.118]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    It's hard not to wonder just what exactly High Voltage Software is trying to prove. [Issue#99, p.114]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Despite glaring issues with aliasing and shaders, Sniper is a technically adept game. [Issue#99, p.126]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    A fairly competent twin-stick competitive shooter. [Issue#109, p.122]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Controls feel a little unwieldy. [Issue#160, p.105]
    • 45 Metascore
    • 40 Critic Score
    Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]
    • games(TM)
    • 45 Metascore
    • 60 Critic Score
    Let's hope Namco has a patch in the pipeline. [June 2008, p.124]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    An overpriced, underdeveloped disappointment. [Issue#199, p.79]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    Even though each puzzle is explained before it gets tough a few stages down the line, there are still a few that are a little too complex for their own good (as if the game wasn’t frustrating enough already.) [Aug 2005, p.96]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Somewhere buried within The Sky Soldier is the kernel of an idea that defies gravity, as well as our expectations. Sadly, despite Naka’s best intentions, Rodea never hits those heights.
    • 44 Metascore
    • 50 Critic Score
    It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    This has little of the charm that make its games so enticing, nor does it offer much in the way of entrancing solitude. [Issue#180, p.48]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    An anemic release, even for a budget title. [Issue#119, p.100]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 44 Metascore
    • 20 Critic Score
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • games(TM)
    • 43 Metascore
    • 50 Critic Score
    Combat is surprisingly basic given that this is from the man behind the Ninja Gaiden games. [Issue#165, p.86]
    • 43 Metascore
    • 40 Critic Score
    It is without a point. It fires its Uzi rounds aimlessly and manages to hit nothing. It’s not bad, it’s not horrific, it’s not reprehensible and it’s not memorable either.
    • 43 Metascore
    • 30 Critic Score
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
    • games(TM)
    • 43 Metascore
    • 50 Critic Score
    In the process, it becomes less of a game and more of an anger generator – that’s anything but a recipe for fun.
    • 43 Metascore
    • 30 Critic Score
    Rise Of The Dark Spark feels rushed: a mess of half-baked ideas and sloppy execution that’s put Transformers on the same track as the Spider-Man games, approaching the point of no return.
    • 43 Metascore
    • 30 Critic Score
    Even if you could play Funk Of Titans on your phone, for free, it is so ludicrously sketchy and tedious that it would still be impossible to recommend. So on Xbox One, for the positively gaudy introductory asking price? No way, José.
    • 43 Metascore
    • 30 Critic Score
    Occasionally playable, but just mostly horrible. [Issue#108, p.116]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Still thinking of buying this? You must be out of your mind. [Issue#106, p.106]
    • games(TM)
    • 42 Metascore
    • 60 Critic Score
    As the game shifts from its early crew introductions, it’s obvious that the layers of game mechanics underlying the experience are either incompetent or awkwardly implemented. For instance, stealth is required in a handful of missions, but the act of navigating between cover is frustratingly cumbersome, occasionally exacerbated by your partner claiming the next vital protection point.
    • 42 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)

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