games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 59 Metascore
    • 60 Critic Score
    It's got some sophistication, but it can be silly too. [Issue#154, p.122]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    The average gamer will find that they’re left with a game that fails to meet the standards set by Diamond and Pearl, and sticks far too rigidly to the ideas found in the original Pokemon Mystery Dungeon. [Sept 2008, p.123]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    The Deer God attempts to give meaning to death but fails to deliver. [Issue#159, p.106]
    • 59 Metascore
    • 40 Critic Score
    The combat ideas are awfully implemented. [Issue#141, p.108]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    If you’re truly worried about your vision we recommend spending the £20 on an eye test instead, as Sight Training will offer you nothing but prolonged boredom and headaches. [Jan 2008, p.127]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    A clever house of cards that quickly tumbles. [Issue#197, p.81]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    The gameplay mechanics are uninspired and borderline on being broken entirely. [Issue#150, p.123]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    An expensive taster that will leave you hungry. [Issue#180, p.45]
    • 59 Metascore
    • 70 Critic Score
    Story aside, everything that's in the game is very competent and enjoyable but it doesn't quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Invasion's innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It's bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It’s a shame that poor execution lets Entwined down so badly. The themes being explored here have the potential to be touching and are, unquestionably, underrepresented in videogames.
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Three games in one it may be, but the sum total of Razing Storm is disappointment, and a reminder that the Time Crisis franchise lost its way a long time ago. [Christmas 2010, p.111]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    While it lasts, it's a brilliantly designed, original and fun experience. It just needs to last a lot longer.
    • 58 Metascore
    • 40 Critic Score
    For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    If you've a passing interest in blasting chumps and don't fancy dropping 50 quid for the privilege, Blacklight: Retribution is a more than serviceable option. [Issue#143, p.105]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Overall, Battle Of The Bands proves a novel, if slightly cumbersome, addition to the rhythm-action genre. [June 2008, p.118]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    It's time the developer started exploring the potential. [Issue#112, p.119]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    If you don't mind poor gameplay, this will entertain. [Issue#191, p.81]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Strong premise, mediocre execution. [Issue#177, p.82]
    • 58 Metascore
    • 40 Critic Score
    It's not a horror experience. There are attempts to slap on some kind of Silent Hill-esque story to everything, but it's utterly worthless. Silent Hill: Book Of Memories is a shallow dungeon-crawler, with even the likes of Dungeon Hunter: Alliance providing more fun. It is, in short, a failure; not the sort of thing we want from Silent Hill, nor the sort of thing we want for the Vita.
    • 58 Metascore
    • 50 Critic Score
    Controls are Ultra Smash’s biggest problem.
    • 58 Metascore
    • 50 Critic Score
    The lack of a cover mechanic, limited controls, an awkward camera and some questionable AI result in a peculiar package. [Issue#102, p.110]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    When all its cylinders are firing, APB can be quite fun, but that enjoyment is blunted by the fact that its action mechanics and driving are both so clunky. [Issue#99, p.108]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    The problems of the original Shelter remain albeit in a bigger and more complex world. [Issue#160, p.108]
    • 58 Metascore
    • 50 Critic Score
    L.A. Rush isn’t so much bad as uninspiring. Driving round the city is fun for a bit but after that nothing but the mediocre races, ill-conceived stunt sections and the meandering extra missions remain. [Nov 2005, p.110]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A challenge for all the wrong reasons, Tron: Evolution is a frustrating shell of a game, and exactly the sort of just-get-it-out-the-door festiveware that the pre-recession videogame market looked to have left behind. [Issue#104, p.109]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Samurai Western is a mess of a game, one that dangles a fun-looking carrot in front of your nose before bludgeoning your face in with a mallet. [Sept 2005, p.122]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    File #2 just about survives its many flaws to warrant curio status for series veterans and online play addicts. [Nov 2005, p.117]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax. [May 2004, p.122]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Bland gameplay and weak narrative implementation. [Nov 2011, p.106]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    It’s such an exercise in drear that only a masochist would get any pleasure out of it, and even they’d have to ignore the hackneyed sub-Uwe Boll narrative. [Apr 2006, p.107]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    We will reserve praise for the game’s chapter-skip function, however, because Alone In The Dark seems custom-built to tear your patience to shreds. [Aug 2008, p.98]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    It's hard to recommend something so limited. [Issue#140, p.114]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Voice control just isn’t an improved method of input over just pointing at something and making it happen, but the effort is a worthy one.
    • 58 Metascore
    • 20 Critic Score
    This game is about breasts. That's it. There really isn't anything deeper to it, not at all. [Issue#167, p.97]
    • 58 Metascore
    • 40 Critic Score
    A really disappointing waste of the 40K license. [Issue#184, p.84]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Feels like a dinosaur. [Issue#160, p.103]
    • 58 Metascore
    • 50 Critic Score
    Its silly approach to fitness is amusing, but there isn't enough here to hold attention for an extended period of time, let alone train you up for a marathon. [Issue#156, p.121]
    • 58 Metascore
    • 60 Critic Score
    A couple of fun mini-games and one intriguing new mode aside, Lost In Blue 2 still doesn’t quite offer enough for those who endured then eventually enjoyed the original. [June 2007, p.117]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Don’t come here expecting one of the wonders of the gaming world, just a solid RTS that delivers what it has to and no more than that. [Apr 2007, p.115]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    In order to get any challenge or satisfaction from Rebellion’s dustbowl shooter, it must be tackled on the hardest difficulty setting right away; only then will Black Hawk Down demonstrate any of the depth or well-implemented tactical elements it has to offer. [Sept 2005, p.110]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    There's the hollow shell of a game. [Issue#137, p.116]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    A truly disappointing sequel. [Issue#121, p.104]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It’s a game that will fit in at any party or family home, but it’s a shame that because of the simple fact it isn’t packed in with the console it won’t necessarily find its audience. For those that pick it up, that first time through, with new people – it’s genuinely magic. After that, there’s little left.
    • 58 Metascore
    • 50 Critic Score
    Rocky Balboa is the second best boxing game on PSP, but then there are only two of them. [Mar 2007, p.102]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Although bundled with a Wii Remote, it's still impossible to recommend Wii Play. Many of the mini-games feel clumsy, and the ones that don't are destined to be short-lived at best. [Christmas 2006, p.136]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It's a party game, so save it for a party. [Christmas 2011, p.123]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    We'd expect a new KOF to offer more depth. [Oct 2009, p.118]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    This is a real party pooper. [Issue#143, p.111]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    Dirge is an ugly, cynical and tiresome videogame, the likes of which the next generation will hopefully eradicate. [June 2006, p.130]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    As a game, it's an unfocused, erratic, undeniably loud but ultimately hollow franchise entry where an excess of energy has been mistaken for excitement. [Issue#195, p.84]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    Considering the scope of its predecessors and how far the genre has come since the series’ inception a decade ago, that’s as unnecessary as it is unwelcome. Still, there’s potential here and approached with the right mindset and a group of friends there’s some fun to be had. Streamline your expectations, in other words, and you’re more likely to view Sacred 3 as slick rather than shallow.
    • 57 Metascore
    • 70 Critic Score
    An interesting and complete fighter that deserves the attention of anyone who enjoys the delights of two-dimensional fighting. [Sept 2006, p.112]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    It will be every bit as disappointing to those waiting for the marked change to give the series another shot. [Issue#108, p.109]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    It quickly turns into a daily act of attrition rather than anything that promotes mental or physical growth, and a game that is unlikely to hold the attention of anyone - of any age - for very long. [Issue#108, p.125]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    It’s an immense letdown – so much so that the first few hours of play are filled with disbelief, as players are forced to lower their expectations with each new disappointment...The Getaway: Black Monday should be avoided by all but the most fervent lovers of mediocrity. [Christmas 2004, p.112]
    • games(TM)
    • 57 Metascore
    • 70 Critic Score
    Micro Machines V4’s only genuine problem is its overbearing similarity to "Mashed," a game that can be bought for a third of the price. [Aug 2006, p.120]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 57 Metascore
    • 30 Critic Score
    Despite ticking all the correct boxes Arenas lacks any synergy between components, making it the "Turok Evolution" of racing sequels. [Feb 2004, p.123]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    There are good ideas in Sonic Lost World, and even fleeting moments of brilliance – the wide-open assault course of Desert Ruins Zone 1 stands out as a particular highlight. But for every bit that works brilliantly and provides the thrilling action we want from Sonic, there’s a weak boss encounter or an awkward stop-start stage that dents your enthusiasm.
    • 57 Metascore
    • 40 Critic Score
    Invasion’s innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It’s bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    If it's meant to be played for laughs, the joke falls flat with repetition. [Issue#157, p.125]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Due simply to its own mediocrity, this is another Bomberman that fails to make a bang. [June 2007, p.114]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    It's repetitive, monotonous, and just plain boring. [Issue#119, p.94]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    Riptide is full of the juddering frame-rate, buggy environments and unwieldy frame-rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle like a very long piece of DLC. [Issue#135, p.110]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Little more than a mediocre effort. [Issue#119, p.96]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    Shoddy combat racing. [Issue#122, p.105]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    It’s almost as though Jam can’t decide what kind of fighting game it wants to be, thanks to a dramatic clash of styles in terms of both combat and visuals. [March 2005, p.118]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    There's just an overall lack of subtlety, from the controls to the music, to the story-telling. [Issue#166, p.100]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    The Sixaxis presents both a problem and joy for Toy Home. On one hand it’s a hindrance as you’ll never go in a straight line. On the other, successfully boosting and drifting around corners is great fun. [Feb 2008, p.135]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Creation options also feel somewhat limited, particularly as you can't create a female wrestler. [Issue#156, p.116]
    • games(TM)
    • 56 Metascore
    • 70 Critic Score
    Every detail - from locations and dates right down to individual tanks' weak points and reload times - has been made as realistic as possible... For those looking to recreate the progress of an Allied soldier at this harrowing, historic event, this is probably as close as you're going to get. [Oct 2004, p.106]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Fundamental control niggles mean very few players will persevere to unlock everything DP has to offer. [Issue#122, p.104]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    When it's all said and done it's difficult to escape the mindset that Earthfall has taken the template of a decade-old experience for inspiration and failed to replicate (or expand on) it in any meaningful way. [Issue#203, p.84]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Velvet Assassin accentuates the negatives of the genre rather than it emphasises the positives. [July 2009, p.108]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    TV Superstars is a deeply cynical product that manages to bring together the worst of modern culture with the most vapid shovelware the Wii has suffered. [Christmas 2010, p.112]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]
    • games(TM)
    • 56 Metascore
    • 70 Critic Score
    With the right people involved, this can turn a dull bus ride or airport lounge into an extremely good fun, and crucially, a very personal gaming session. [Aug 2008, p.112]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    A bare bones blaster that runs out of steam. [Issue#183, p.75]
    • games(TM)
    • 56 Metascore
    • 80 Critic Score
    This is a game that’s all about innovation, and this is the only way in which Konami’s dancing games could be bettered. Dance Factory is a superb product that deserves to be noticed, and as such Codemasters should be commended. [Oct 2006, p.115]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    The soul of the game ripped out. [Issue#91, p.120]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Yes, it’s bright and character-filled, but with such bewildering mechanics and erratic difficulty, there won’t be many youngsters that will tolerate it for any great length of time. [Mar 2008, p.135]
    • games(TM)
    • 56 Metascore
    • 60 Critic Score
    As entertaining as this simple golf game may be, though, VR just makes it all feel even jankier. [Issue#180, p.47]
    • games(TM)
    • 56 Metascore
    • 20 Critic Score
    The music, as you'd expect, is generally excellent even in the face of some odd inclusions, though that's the only praise the so-called 'experience' will be getting from us. [Issue#104, p.124]
    • games(TM)
    • 56 Metascore
    • 60 Critic Score
    Not quite a Jaffe classic. [Issue#187, p.83]
    • games(TM)

Top Trailers