GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 88 Metascore
    • 100 Critic Score
    It feels as though Insomniac's writers have taken their cues from more recent Marvel movies, managing the tricky balancing act of cartoon mayhem and emotional payoffs. It made me, a casual lombax fancier, more invested in the series than ever before, and hoping we get to see a lot more of the fabulous foursome soon.
    • 92 Metascore
    • 100 Critic Score
    We would normally hesitate to give any rerelease such a high score, but this is the ultimate edition of a true classic.
    • 81 Metascore
    • 100 Critic Score
    A triumphant return for the strategy series, and well worth the wait.
    • 90 Metascore
    • 100 Critic Score
    A huge improvement over the first game, Assassin’s Creed II offers up an enormous, beautiful open world that’s easy to get lost in, an epic storyline and all the fun that comes from creatively killing villains and tearing across 15th-century rooftops at ridiculous speeds.
    • 74 Metascore
    • 100 Critic Score
    One of the best horror games ever made, this will scare you in incredibly clever ways and make you question everything you see.
    • 88 Metascore
    • 100 Critic Score
    The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What's most amazing and surprising about BioShock 2, however, is that by diving deeper into Rapture's tortured history and exploring more of Rapture's haunted world, it actually manages to make the original BioShock better, too.
    • 97 Metascore
    • 100 Critic Score
    The world is massive and detailed, the gameplay is damn near perfect, and though there are some lackluster side missions, the actual story is filled with memorable personalities that feel more fully-realized than even the best of GTA's previous characters.
    • 88 Metascore
    • 100 Critic Score
    Not to get too lofty, but you know how a musician's ears have been trained to pick up elements in music – I honestly felt like that during the last stretch of Cocoon's puzzles. I knew what the game wanted from me and I followed. It's a silent language that you learn to translate. Cocoon cuts out all the noise, and the result is one of the best puzzle adventure games of 2023. I've learned to pick up Cocoon's silent harmonies, and they're beautiful.
    • 88 Metascore
    • 100 Critic Score
    It Takes Two is a Pixar-worthy adventure that consistently innovates, offering players an excellent co-op experience unlike any other.
    • 86 Metascore
    • 100 Critic Score
    It maintains the mechanics that made the prior games great while modernizing them to excellent effect. Between the arcade mode and multiplayer, there's enough substantive content to keep you hooked for some time.
    • 90 Metascore
    • 100 Critic Score
    The combination of sublime gameplay, unprecedented level of compelling historic team matchups, and an excellent update to My Player puts NBA 2K12 at a level no hoops game has ever been. The absolute mountaintop.
    • 94 Metascore
    • 100 Critic Score
    Huge, muscular combatants move like giant men wearing heavy gear, fine details are everywhere, and splattering blood never looked so beautiful - and we mean that in an uncreepy, non-Hannibal Lecter kind of way. It just looks incredible.
    • 86 Metascore
    • 100 Critic Score
    All the joy and satisfaction of the original, now with upgraded toys, a bigger world and a dog you can pet.
    • 93 Metascore
    • 100 Critic Score
    You've never seen a strategy game with combat as intense as Company of Heroes.
    • 82 Metascore
    • 100 Critic Score
    The streamlined, focused structure eliminates potential tedium without dumbing anything down, and the battle system strikes an elegant balance between strategy and fast-paced action. Stunningly beautiful graphics and a pervasively meticulous level of polish throughout only add to the experience.
    • 92 Metascore
    • 100 Critic Score
    Whether you're a hardcore fighting game player or a casual Street Fighter fan who hasn't touched the series for a generation or so, Street Fighter 6 has something for you and, not only that, manages to offer enough reason for both sides to dip their toes into the other side's water. It's a strong package – arguably the best overall fighting game package ever made – but it'd all be for naught if the fighting system that underpins it all wasn't up to much. It just happens to be the most flexible, versatile and expressive combat in a Street Fighter game to date. Street Fighter 6 is a perfect place to start or a brilliant continuation, an exceptional time for those who are looking to play 30 hours or 3000 hours.
    • 91 Metascore
    • 100 Critic Score
    Truthfully, the entire game feels like a defiantly kickass celebration of music. Combined with the complete success and undeniable innovation of Pro Mode, how could anyone resist Rock Band 3?
    • 93 Metascore
    • 100 Critic Score
    Truthfully, the entire game feels like a defiantly kickass celebration of music. Combined with the complete success and undeniable innovation of Pro Mode, how could anyone resist Rock Band 3?
    • 86 Metascore
    • 100 Critic Score
    What Cyberpunk 2077 lacks in campaign length, it makes up for with breadth and soul, offering a world of intrigue and violence unlike any other.
    • 83 Metascore
    • 100 Critic Score
    Mortal Kombat 1 is a superbly presented fighting game with something to offer players of all experience and familiarity with NetherRealm's sprawling MK universe. The Kameo fighter system injects new strategic depth into combat, the rebooted timeline feeds a ridiculous story, and the suite of game modes are both varied and well made.
    • 93 Metascore
    • 100 Critic Score
    Naughty Dog's PS4 swansong is an astonishing, absurdly ambitious epic that goes far and beyond what we could have imagined for a sequel to an all-time classic.
    • 89 Metascore
    • 100 Critic Score
    An immaculate battle royale that could be sold at a premium price point, but instead is one of the best free-to-play games ever.
    • 94 Metascore
    • 100 Critic Score
    It will be like playing SFII for the first time all over again, only with the years of love and experience you've since gained already built in. To long-term Street Fighter fans, everything old is new again. To the new players, we simply say welcome to the party. You're going to have a hell of a good time.
    • 97 Metascore
    • 100 Critic Score
    This is how you do a next-gen remaster. Rockstar has pulled out all the stops to bring GTA V up to speed on PS4 and Xbox One. Beautiful, immersive, essential - it begs to be played all over again.
    • 89 Metascore
    • 100 Critic Score
    Alan Wake 2 is a strange, imaginative, and truly ambitious sequel that never fails to upend your expectations. While some of the bigger concepts presented by Remedy Entertainment lack refinement, a few rough edges don't detract from a consistently confident and startlingly original adventure. You won't find anything else quite like Alan Wake 2 this generation.
    • 88 Metascore
    • 100 Critic Score
    Truly a labor of love, this amazing sequel fortifies the foundations laid down by a flawed classic and creates a brilliant masterpiece. Visceral combat, dizzying player customization and a truly immersive story all come together to create one of the best role-playing experiences of the year.
    • 94 Metascore
    • 100 Critic Score
    One of PlayStation’s finest moments, Kratos has been reimagined for a new audience while keeping the best bits of what originally made him great.
    • 85 Metascore
    • 100 Critic Score
    An amazing marriage of world-class storytelling and strategic card gaming, Thronebreaker: The Witcher Tales is a fantastic RPG in its own right.
    • 88 Metascore
    • 100 Critic Score
    The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What’s most amazing and surprising about BioShock 2, however, is that by diving deeper into Rapture’s tortured history and exploring more of Rapture’s haunted world, it actually manages to make the original BioShock better, too.
    • 81 Metascore
    • 100 Critic Score
    With its riveting story, beautiful visuals and surprisingly lifelike world, Assassin's Creed is an incredibly deep, enjoyable game that kept us addicted from beginning to bizarre end.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    When People Can Fly does let you loose across its array of semi-open zones, Outriders quickly reveals its strengths as a pulpy, pacey looter shooter with surprising levels of depth. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Nightingale is an enchantingly pretty game that can't hide the fact that there's not much interesting beneath the surface. Those familiar with survival games may find this one too familiar, though it's rarely offensive - with the exception of some technical and server issues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    For all the noise about a rich simulated reality, inZOI currently underperforms and overpromises. It's a gorgeous game with a best-in-class character creator, but doesn't provide anything amounting to a fulfilling life for its Zois, who largely exist to eat, sleep, and go to work. All of the pieces are in place, and there's hope yet, but its depiction of life's narrative falls short at present. [Early Access Review]
    • 79 Metascore
    • Critic Score
    Overwatch 2 shines and pops with updated graphics and gorgeous new maps, but its deviation from the source material is impossible to ignore.
    • tbd Metascore
    • Critic Score
    Path of Exile 2 is a thrilling and sprawling action-RPG with fantastic combat and impressive character customization options, but will require some patience to fully appreciate. Even in early access with a fraction of the planned content, it offers a robust package for players who want to dive into buildcrafting and master their own way to tear through dungeons. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Grounded 2 is terrific fun, even if this is currently a slightly safe sequel to a true original. It's still a treat to play, with improved combat and a fantastic new park to explore. Let's hope the rideable buggy is just the beginning of lots more great new ideas to come in what's already a substantial early access release. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Though a lot of my experience with Oblivion Remastered is fueled by nostalgia, I'm a big fan of the deeper changes it makes. While the original game's mechanics are a tough sell for anyone who plays without the benefit of nostalgia, the remaster makes it all far more palatable. Levelling up is now more straightforward and offers more control over how your character develops, allowing you to put specific points into attributes. Combat isn't miraculously on par with modern RPGs like Avowed and Kingdom Come: Deliverance 2, but it's serviceable; feeling leaps and bounds more textured than it did in 2006. You can sprint! [Review in Progress]
    • tbd Metascore
    • Critic Score
    Heroes of Might and Magic: Olden Era is a triumphant return for the legendary strategy RPG series. Even in early access, this is the best entry since the iconic Heroes 3, combining the appeal of the classics with slick modernization and plenty of fresh ideas. This launch is a terrific starting point, and is already incredibly feature-rich, offering near limitless play. While the campaign is incomplete, what's there is a solid entry point for this deep and unique turn-based take on the genre.
    • 76 Metascore
    • Critic Score
    Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel. [Early Access Review]
    • 69 Metascore
    • Critic Score
    Fallout 76 is still far from perfect but the main thing about the Wastelanders DLC isn’t that it makes things more fun or more interesting, and it certainly doesn’t fix much in terms of mechanics, it’s that it shows Bethesda is really trying. Wastelanders is the absolute antithesis of what launched which should underline how much work has gone into designing, making and implementing an entirely new game. I don’t know if we’ll ever reach a ‘remember when Fallout 76 wasn’t good’ point, but it’s clearly climbing in the right direction.
    • tbd Metascore
    • Critic Score
    Moonlighter 2: The Endless Vault's early access launch offers entertaining dungeon-crawling and smart inventory and management minigames, even if the devs are still figuring out exactly how those systems all combine. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Warzone 2 makes a good first impression. While it shares some similarities with its predecessor, Infinity Ward has delivered a more tactical battle royale that smartly subverts expectations. [Review in Progress]
    • 85 Metascore
    • Critic Score
    Death Stranding: Director's Cut is like going for a hike through the most haunting beautiful woodland you could possibly imagine, only for a guy in a cinema-quality Jason Voorhees costume to leap out at you unexpectedly from behind some trees and try to shove you into the mud. Naturally, the surprise creates some tension the first time around. Maybe the second time it happens too. But eventually that tension transitions into annoyance. That annoyance quickly into embarrassment for everyone involved. That dichotomy between Death Stranding's two halves has only been further exposed by the Director's Cut. Exploring its wondrous world is an experience quite unlike any other, but it is so routinely shattered by stilted combat and pantomime villains that you'll routinely wonder whether it's worth the effort.
    • tbd Metascore
    • Critic Score
    A firm improvement on its predecessor even at this early stage, Slay the Spire 2's slight twist on its deckbuilding philosophy might not appeal to everyone, but makes for a rewardingly complex alternative. [Early Access Review]
    • 74 Metascore
    • Critic Score
    Stormgate has the makings of a great RTS, but it needs a stronger identity of its own in its full release. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Fntastic has confirmed that development has ceased on The Day Before, just four days on from its launch into Early Access. Steam has since stopped allowing anybody to purchase the game, although our review of The Day Before remains – giving you some insight into the state the extraction shooter was in at release. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Palworld is a strange and obliviously cruel game that nonetheless shows effort and some real thought running through its core design. Consequently, the end result (so far) is an arguably-functional hybrid of several proven formulas that still can't help feeling like a tonal car crash. [Early Access Review]
    • 81 Metascore
    • Critic Score
    Naturally I couldn't resist the chance to revisit Avowed a year on, with the PS5 launch giving me the perfect excuse. But I don't feel like I'm repeating history by replaying the same game at the exact same time in 2026, because its big anniversary update alongside its release on Sony's console really does change things for the better – and after sinking 20 hours into a fresh playthrough, I've never been more convinced that now's the time to play Obsidian's RPG (no matter what platform you're on).
    • 84 Metascore
    • Critic Score
    While some of its farming, crafting, and resource collecting mechanics feel familiar, Spiritfarer has so much richness and depth, and everything you do feels meaningful and rewarding. Even in-between moments when I'm not playing the game, I catch myself thinking about it and picking apart all of the little details that really make it shine. Gorgeously animated and beautifully brought to life with an enchanting soundtrack, soaking up the sights and sounds of this mystical world is a true joy, and spending my time with the loveable spirits is an experience I won't soon forget.
    • 79 Metascore
    • Critic Score
    Despite the blood stains and ransacked rooms, I’m having a blast so far.
    • tbd Metascore
    • Critic Score
    Lightyear Frontier is a delightfully peaceful adventure in an inviting world that shows a lot of potential in Early Access. While it's in need of a little refinement to make the experience more streamlined overall, the mech offers up a fun, fresh approach to farming, with a variety of tools to play with and a satisfying sense of progression. [Review in Progress]
    • 57 Metascore
    • Critic Score
    Enigmatic, visually stunning, but so far a bit lacking in substance.
    • 70 Metascore
    • Critic Score
    Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
    • 73 Metascore
    • Critic Score
    As it stands, around 12 hours in, Dragon Ball Z: Kakarot is a fun game, but one that hasn’t quite lived up to its potential in any section. The fights can often feel unbalanced, the adventuring lacks the carrots and sticks needed to pull you through, and a lot of the activities feel like little more than a distraction. It does, however, look like the anime has come to life, and sound spectacular. It’s just a shame it’s not a little bit deeper, but hey, at least it’s flashy. [12 Hour Impressions]
    • tbd Metascore
    • Critic Score
    Right now, Hyper Light Breaker feels like a mash-up of ideas from disparate console generations, very PS2-feeling combat coming up against modern live service sensibilities, with flashes of visual stylings from everything in between. Mobs and environmental features repeat way too quickly, and the loot and perks aren't as interesting as they could be. [Early Access Review]
    • tbd Metascore
    • Critic Score
    There have been some great 007 games before, but none of them have managed to capture the experience of a full Bond adventure and the way it ebbs and flows between explosive set-pieces, grounded action, and quieter moments like IO Interactive manages here. 007 First Light just gets James Bond. [Hands-On Impressions]
    • 84 Metascore
    • Critic Score
    I'm only a few hours in, but while there's clear potential for this gacha system to become predatory, it hasn't felt at all intrusive. And let's not forget that Genshin Impact is free. You have nothing but a 10GB download to lose. I'm still trying to get over this, because if you focus on the gorgeous world and fun combat and ignore all the gacha stuff, it doesn't feel like a free-to-play game at all. So I suppose that's two more similarities to Breath of the Wild: Genshin Impact is what you make of it, and it is pretty darn fun. [Impressions]
    • tbd Metascore
    • Critic Score
    Exploration is a joy thanks to gorgeous visuals and a varied landscape. So too is the eco-friendly job of returning the land to fertility, even if the incredible trailer scenes are not actually what you'll be playing for tens of hours. The heavy emphasis on crafting and perishable tools isn't fun, but the devs' roadmap looks promising and the rewards are certainly there if you persevere. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Witchfire enters early access with a bright future ahead of it. While there's certainly some rough edges, The Astronauts has assembled the skeleton of a capable fusion between FPS sensibilities and roguelite punishments, and I'm keen to see how it evolves over time from here. [Early Access review]
    • 84 Metascore
    • Critic Score
    Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.

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