GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 64 Metascore
    • 60 Critic Score
    Phantasy Star Portable’s arenas offer loads of loot if you’re in need of satisfying a role-playing craving. The problem is that it’s designed for extended sessions rather than portable play, and you’ll spend as much time talking about a rabbit-eared robot’s feelings as you will slaughtering legions of monsters.
    • 64 Metascore
    • 60 Critic Score
    Rayman Raving Rabbids is a direct port of a game clearly designed for the Wii to platforms that don't even support the core appeal. It's sad now that the bunny that demos the Wii's controls before every event is replaced by... empty space.
    • 60 Metascore
    • 60 Critic Score
    If everything would have worked as well as it could have, Jurassic Park: The Game would have been a successful experiment into creating a new type of cinematic game.
    • 68 Metascore
    • 60 Critic Score
    The bottom line though is that Guardian Signs is a great game for small children, but is too simplistic for the rest of us.
    • 69 Metascore
    • 60 Critic Score
    Even if the storyline is somewhat intriguing and the battles (eventually) excite, sitting through one lengthy dialogue tree after the other while alchemists-in-training spout empty phrases about homework diminishes the experience.
    • 70 Metascore
    • 60 Critic Score
    The shallow, kiddie-pool of content only provides for a brief bit of splashing around when all you want is to dive right in. It's exciting for a while, but gets stale rather quickly.
    • 56 Metascore
    • 60 Critic Score
    The biggest problems with Vanguard lie within its controls, graphics and overall length. The Wii remote is inaccurate at hitting the head shots, and at times you’ll think you have Parkinson’s as you watch your steady real hand make the gun's on screen sights twitch and vibrate.
    • 61 Metascore
    • 60 Critic Score
    The PSP's limitations - controls and AI - keep this from being a true knuckle-biting tactical shooter. In tense standoffs your opponents will always make it easier for you by sticking their heads out first. Although it's lacking deep planning or strategy, the game does work for a quick, fun and portable shooter that does its best to utilize the PSP's shooter potential.
    • 63 Metascore
    • 60 Critic Score
    Its special guns do some amazing things, but they're boring to shoot. Its tight, responsive controls means it plays like a dream, but they merely offset the tedium that comes with blasting away thousands of generic enemies. And its progression system gives you something to strive for--until you give it a once-over and find useful upgrades to be few and far between.
    • 72 Metascore
    • 60 Critic Score
    Once you've unlocked Mecha Frieza and have maxed out the skills of your favorite characters, the single-player modes are pure tedium.
    • 74 Metascore
    • 60 Critic Score
    As great as it was when the series first launched on the PlayStation 3 - but that's mainly because, other than a couple of new modes, it's practically the same game.
    • 62 Metascore
    • 60 Critic Score
    Outside of the dungeons, the racier half of Conception 2’s content will be the make-or-break point for most players.
    • 68 Metascore
    • 60 Critic Score
    It’s a nice package overall, though we can’t help but wish there had been more: additional games, development art, pics of the arcade cabinets, movies of great players or the anime, cheesecake drawings of the bouncy Mai Shiranui – anything.
    • 75 Metascore
    • 60 Critic Score
    Ridge Racer 3D offers a fundamentally solid, entertaining arcade driving experience. Its 3D effect is well done and benefits the player, but it does little to mask the simple core and bare bones presentation.
    • 74 Metascore
    • 60 Critic Score
    It's worth checking out, if only because there's nothing else out there quite like it, but it probably won't be enshrined in the hallowed halls of RPG classics anytime soon.
    • 57 Metascore
    • 60 Critic Score
    The platforming and token collecting can become repetitive, but overall the game does have a respectable amount of variety, with the inclusion of racing levels and 2D platforming.
    • 77 Metascore
    • 60 Critic Score
    At least Alien Swarm doesn't try to be anything other than what it is. It's an online action shooter with plenty of things to shoot at.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, this series is going to have to evolve into a more accessible, playable, solo-friendly experience if it ever wants to be known as anything other than a niche curiosity.
    • 53 Metascore
    • 60 Critic Score
    It's the same solid game you've been playing since "Dynasty Warriors 2" came out back in 2000.
    • 41 Metascore
    • 60 Critic Score
    The biggest trouble of all is that Khemia borrows too much from earlier Gust games.
    • 49 Metascore
    • 60 Critic Score
    An ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way.
    • 72 Metascore
    • 60 Critic Score
    Offers a metric ton of activities for you to engage in. The sheer variety is unheard of for this genre (on a console anyway), and it all works. That said, little of it is outstanding, and while all the pieces are in place, there isn't a single aspect of this game that will blow you away.
    • 72 Metascore
    • 60 Critic Score
    For those migrating away from Friday the 13th: The Game, The Texas Chain Saw Massacre could prove to be a welcome alternative. While this new multiplayer horror game certainly shows promise, my earliest hours with the family have been hindered by needless friction. It's occasionally thrilling, but often frustrating.
    • 51 Metascore
    • 60 Critic Score
    Eat Lead: The Return of Matt Hazard is trapped in many of the clichés it seeks to skewer, but it’s still a fairly adequate shooter and occasionally gives you a chuckle. It’s just that we were hoping for something truly unique.
    • 46 Metascore
    • 60 Critic Score
    While the graphics are not as shiny and sleek as the cars are in real life, and there are no damage affects, this game is great for its price. You can’t find a better deal on a new game; 20 dollars for all these options and challenges should be considered grand theft video game.
    • 64 Metascore
    • 60 Critic Score
    Essentially, the game is an underwhelming experience that, unlike the film, is ultimately forgettable.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, Simpsons Arcade is much richer with history than it is with content, but we'd easily play this over Lee Carvallo's Putting Challenge.
    • 64 Metascore
    • 60 Critic Score
    Just don’t expect to do well against the seemingly impossible programmed computer opponents.
    • 63 Metascore
    • 60 Critic Score
    Just like last year's edition, The Legend of Heroes II just about gets the job done... with very little panache.
    • 51 Metascore
    • 60 Critic Score
    Duke Nukem Forever's world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way.
    • 79 Metascore
    • 60 Critic Score
    Hyrule Warriors: Age of Imprisonment manages to find exciting stories to tell as a Tears of the Kingdom prequel, with Princess Zelda taking the lead to spend plenty of time with some all-timer characters old and new. But, while action and performance is an upgrade from the last Hyrule Warriors, strangled battlefield and mission designs become dull, holding this back from true magic.
    • 78 Metascore
    • 60 Critic Score
    Staying alive is definitely more challenging the second time around, but the game still feels extremely linear and simply lacks much surprise.
    • 68 Metascore
    • 60 Critic Score
    As the only game in town this year, NCAA Basketball 09 pulls its own weight but shouldn’t demand your full attention. Only hardcore hoops fanatics need drop down their hard earned cash; the rest of us can shuffle along just fine without it.
    • 60 Metascore
    • 60 Critic Score
    Hunted: The Demon's Forge could have been something special if it had gone for more creative and risky co-op elements, but instead it plays it safe, which leads to something that feels only vaguely cooperative.
    • 58 Metascore
    • 60 Critic Score
    If you're buying this for solo gaming, save the cash or just head to a friend's house - multiplayer's the only way to go with Wii Play, and even then you'll be satisfied within a week.
    • 64 Metascore
    • 60 Critic Score
    Still a good time, but like all sparse arcade compilations, your mileage may vary.
    • 56 Metascore
    • 60 Critic Score
    It’s nothing revolutionary or even particularly interesting or compelling, but it’s not broken either. Those bored and desperate for an RPG fix can give this title a shot.
    • 59 Metascore
    • 60 Critic Score
    The strongest features it offers are the robust customization and nice car models. There are better "underground" racers out there with comparable features (many of which can now be had for half this game's $40 price tag), and if you're a fan of the movies, the movies are what you should watch.
    • 57 Metascore
    • 60 Critic Score
    Hunted: The Demon's Forge could have been something special if it had gone for more creative and risky co-op elements, but instead it plays it safe, which leads to something that feels only vaguely cooperative.
    • 45 Metascore
    • 60 Critic Score
    Chances are that your average Joe Racer won’t be able to make heads or tails of D1, as mastering the punishing controls may lead to insane rage.
    • 57 Metascore
    • 60 Critic Score
    The average gameplay links the excellent storytelling together in a way that players of all skill levels can enjoy. It’s a great carrot-and-stick model for the millions of Final Fantasy VII donkeys out there.
    • 62 Metascore
    • 60 Critic Score
    The problem is that it's all very rote, all content we've played before in better games, and all the promise seeded in that term, MMO, goes unfulfilled.
    • 71 Metascore
    • 60 Critic Score
    Crayta offers a wide range of tools for players to build their own games, and the collaborative spirit of it all is second to none, but the end results are not nearly as fun as the journey.
    • 69 Metascore
    • 60 Critic Score
    Two-on-two mode is hampered by poor AI, but it's good for a quick pickup game if you can get a couple simians with opposable thumbs to join in.
    • 77 Metascore
    • 60 Critic Score
    If you never get tired of the basic ideas at the core of every resource-based strategy game, don't mind unnecessarily cute (and occasionally lame) attempts at humor, and can get past some minor targeting issues then World could work to fulfill that tiny niche of XBLA resource management games.
    • 73 Metascore
    • 60 Critic Score
    Anarchy Reigns may be a case of style over substance, but if quick-and-dirty brawling is what you're in the mood for, it's guaranteed to scratch your savage itch. It's a shame that the multiplayer, which could've prolonged the game's frenetic fun, will serve as an amusing distraction. But when you just want to turn your brain off and pummel waves of baddies, it doesn't get much more gratifying or outrageously stylish than this.
    • 64 Metascore
    • 60 Critic Score
    It just feels sloppier than the PSP game, which, incidentally, will run you ten more bucks and doesn't support game sharing.
    • 62 Metascore
    • 60 Critic Score
    If you're reading this review, odds are good that you're probably a Naruto fan who already wants to buy this game and you just want to know what to expect. You'll like Uzumaki Chronicles - it's got all your favorite characters in beat-em-up gameplay that isn't half bad. But if you're not a fan of the series, there's nothing to see here.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is more adventures with the charming electric mouse from the original, but the straightforward investigation mechanics can be incredibly frustrating in a game that wouldn't look out of place on the Wii U.
    • 66 Metascore
    • 60 Critic Score
    Even though it borrows heavily from past games, SSZ tries to be more than just a rehashing of an old genre. Its inclusion of a multiple-objective system adds difficulty and depth to its missions, even if they do get repetitive and tiresome at times. Piloting the Strike Suit, however, is the highlight of the game and the reason why you'll want to play it.
    • 76 Metascore
    • 60 Critic Score
    Getting to punch, kick and burn things as a Pokemon is a delight, but it doesn’t feel fair when playing with others.
    • 45 Metascore
    • 60 Critic Score
    Three or four years ago, this game would have been brilliant. Unfortunately the unexciting combat, ho-hum level design, and unimpressive graphics make it a poor alternative to the more recent champions of the hack and slash genre.
    • 67 Metascore
    • 60 Critic Score
    Red River may not appeal to everyone – our sense is that it's too hardcore for the console crowd and doesn't have enough of a unique identity for the PC crowd – but that shouldn't dissuade fans of the series or of modern-warfare shooters from taking a playthrough.
    • 59 Metascore
    • 60 Critic Score
    The bottom line is that diehard Avatar fans will probably be disappointed with the superficial storyline that lacks the charm of the original show, and newcomers will have trouble finding interest in the loosely tied-together missions.
    • 72 Metascore
    • 60 Critic Score
    Papo & Yo is undeniably one of the most unique PSN games you'll encounter. It makes brilliant use of symbols, metaphors, and beautiful presentation to tell a very dark and personal story about abuse, addiction, and consequences. And in that sense, it renders the gameplay issues -- from unwieldy controls, tedious late-game segments, and slightly one-note mechanics -- all the more unfortunate.
    • 66 Metascore
    • 60 Critic Score
    Most of the pieces for an interesting, compelling experience are there, but they simply never come together to create a memorable affair.
    • 66 Metascore
    • 60 Critic Score
    Another title that's pretty much what we expect from Mana these days - an average game (irrespective of the genre change) that's nothing compared to series' heyday.
    • 57 Metascore
    • 60 Critic Score
    The visual downgrade from the PSP to DS version make this a better bet on Sony's platform. Still, if you're a DS owner who's already conquered Advance Wars multiple times over, and are tiring of the brimming mini-game and sim line-up, you might appreciate this turn-based tactical title.
    • 59 Metascore
    • 60 Critic Score
    But to really enjoy this game without feeling stupid for paying for it, you have to forget all about Champions of Norrath or any downloadable RPG you can go get on the internet for free.
    • 63 Metascore
    • 60 Critic Score
    In a vacuum, it's not too shabby, but when compared to its competition this season, it's the red-headed stepchild in a crowded room.
    • 62 Metascore
    • 60 Critic Score
    Before too long though, it's a bit too easy to find yourself growing tired of the sheer volume of other cars to bash into and the constant eyeball-gymnastics required to track your lanes. There's a surprising amount of skill involved with doing well in many of these events, so the faint-hearted will grow weary too soon.
    • 53 Metascore
    • 60 Critic Score
    Die hard Sam Fisher fans don't necessarily need to return because they've seen the same thing better, and newcomers are jumping into an inferior version of an easily accessible console game. It's just cheaper to play Chaos Theory at its best.
    • 76 Metascore
    • 60 Critic Score
    It's more of an interesting but unfocused experiment than a tight, compelling Mega Man game.
    • 70 Metascore
    • 60 Critic Score
    So while Carbon won't necessarily offend your street racing senses, it's won't knock your socks off either. One thing's for sure - it beats the hell out of last year's Most Wanted DS title, but since that's not saying much at all, we say take another pass this time around.
    • 61 Metascore
    • 60 Critic Score
    Although it may keep you interested for a while, and some of the classes offer some interesting challenges, The Guild 2 is even more rough around the edges than the original Europa, and not nearly as deep or even as interesting.
    • 68 Metascore
    • 60 Critic Score
    If you can look past the last-last-gen flaws that absolutely should be gone by now, there’s a totally playable bit of gaming here that’ll scratch your RPG itch for the time being.
    • 72 Metascore
    • 60 Critic Score
    DCUO is just a casual masterwork that any comic book fan should take for a spin, and we fear the $14.99 monthly subscription fee will be the kryptonite that brings this hopeful giant to its knees.
    • 55 Metascore
    • 60 Critic Score
    If you’ve skipped a few March Madness semesters and haven’t joined the PS3/360 generation, there’s plenty here to sink your teeth into.
    • 72 Metascore
    • 60 Critic Score
    Code Vein's lackluster combat is held up by great character customization, and its boring world is driven by a memorable story. It's clunky and uneven, but fun.
    • 69 Metascore
    • 60 Critic Score
    Some fun improvements make this playable – yet Madden still features too much carryover. Not just from last year, but the last decade.
    • 57 Metascore
    • 60 Critic Score
    Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.
    • 70 Metascore
    • 60 Critic Score
    If you expect groundbreaking insanity and innovative gameplay based on Grasshopper's legacy, Lollipop Chainsaw falls short of expectations. If you can successfully curb those expectations, then you've got yourself something quirky for a simple weekend playthrough, even if it's a game with some ups and some real downs.
    • 69 Metascore
    • 60 Critic Score
    A throwback to the bygone days of the RPG genre - whether that's a good or a bad thing depends on your tastes. But even players who aren't retro-fans will be hard-pressed to consider Magical Starsign a truly bad game.
    • 66 Metascore
    • 60 Critic Score
    Lightfall is a deeply uneven experience that makes a terrible first impression. An excellent new subclass and raid can only carry it so far, especially when new and exacerbated issues run this deep.
    • 67 Metascore
    • 60 Critic Score
    Sorry to say it, but the Wii version's at the bottom of the list for Carbon. It's not redefining the street racing genre, but at times it can still hit a sweet spot blend of intensity, danger and style.
    • 65 Metascore
    • 60 Critic Score
    If you haven’t spoken Similish in a few years, or are head over heels enamored with motion controls, this Sims 2 Pets could be a right neighborly slice of homemade pie. But for anyone else with a Wii and $50 bucks, we suggest you hold out for the upcoming "MySims."
    • 36 Metascore
    • 60 Critic Score
    The Shield has some unique things going for it, but the spotty enemy (and friend) intelligence and monotony keep it from achieving anything close to greatness.
    • 60 Metascore
    • 60 Critic Score
    It’s nothing revolutionary or even particularly interesting or compelling, but it’s not broken either. Those bored and desperate for an RPG fix can give this title a shot.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, Barnyard is an easy, mildly entertaining grab bag of minigames and missions. Kids will undoubtedly enjoy the game and their parents will find themselves sucked into numerous minigames as well.
    • 52 Metascore
    • 60 Critic Score
    The abstruse design and technical flaws leave us cold, but the sheer potential for savage bastardry makes it undeniably fun.
    • 67 Metascore
    • 60 Critic Score
    If this were a downloadable title on WiiWare, Xbox Live Arcade, or PlayStation Network, it's a safe bet that we'd be telling you to go fire up your console and start it downloading right now.
    • 74 Metascore
    • 60 Critic Score
    Dying Light parades its lack of invention and frustrates with some unrewarding missions, but it barely matters: there’s an immediate joy in exploring this compelling concrete playground of undead, explosions, and bins.
    • 67 Metascore
    • 60 Critic Score
    Between the NFL Network announcer that has the same canned sound bite for common transactions and the lousy framerate of the in-game action, there’s a decidedly second-class-citizen feel from the get-go.
    • 43 Metascore
    • 60 Critic Score
    An ambitious effort that does not come together quite as well as it could have, Enemy Front is an entertaining experience that offers a wide variety of action in locales rarely visited.
    • 53 Metascore
    • 60 Critic Score
    These little touches go a long way to please fans of the original games, but it does not hide the fact that the core game is a fairly mediocre, repetitive collection of games that aren't quite small enough to be considered mini, but not nearly large enough to be considered full.
    • 53 Metascore
    • 60 Critic Score
    An ambitious and fascinating wander through gaming’s history, but one that can’t replicate the addictive gameplay of the forefathers it documents.
    • 61 Metascore
    • 60 Critic Score
    If you're desperate to dunk on a desktop, a patched version of Live 07 likely won't offend your senses to the core, but you can do better on just about any other platform.
    • 53 Metascore
    • 60 Critic Score
    Ultimately Empires continues Koei’s long-standing "if it ain’t broke, don’t fix it" credo when it comes to Warriors games. Which, when you've made the same game nine times in a row, has us adopting the philosophy "been there, done that."
    • 71 Metascore
    • 60 Critic Score
    Had Joint Assault been released on PS3, 360 or even PS2 with all these features intact, it would have been a good, if derivative game. On PSP, it's a good game marred by control problems and real world visuals that are limited by the hardware.
    • 65 Metascore
    • 60 Critic Score
    Not only is the overall presentation forgettable, it's relentlessly so.
    • 65 Metascore
    • 60 Critic Score
    Though the path to boot-stomping nirvana is fraught with flaws, Divekick succeeds at simplifying high-level concepts into a bite-sized experience that only gets better with time.
    • 62 Metascore
    • 60 Critic Score
    A smooth and simple survival-lite experience, Survival Kids does what it sets out to do well whether you're playing alone or with others. It's just a shame that what it sets out to do isn't always as ambitious as it could be.
    • 68 Metascore
    • 60 Critic Score
    We're not harping on how simple the game is (in fact, this is great for casual players), but there's only so much brick-busting one can take before it's time to move on.
    • 73 Metascore
    • 60 Critic Score
    BandFuse: Rock Legends is a game with the technology to back up its great premise, but its flawed execution makes it a tough sell in light of its direct competition, Rocksmith 2014.
    • 51 Metascore
    • 60 Critic Score
    Unbound Saga is a decent enough brawler. You get to pick up and throw homeless people against a wall, which is always fun, and the story itself is good enough to have you button-mash your way to its finale. But its basic, sluggish gameplay is stuck in the '90s. In this age we expect more.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire does Tolkien's lore justice and has a new approach to unlocking features in cozy games that'll make your heart sing. However, Bywater struggles to keep you content with staying in the Shire for long.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, this series is going to have to evolve into a more accessible, playable, solo-friendly experience if it ever wants to be known as anything other than a niche curiosity.
    • tbd Metascore
    • 60 Critic Score
    Indiana Jones 2: The Adventure Continues looks great, plays moderately well, and definitely has some lasting play value. But it’s still no match for lightsabers, chattering droids, and the Death Star.
    • 77 Metascore
    • 60 Critic Score
    World of Final Fantasy's opening hours show a lot of promise for fans and newcomers alike, but the longer you spend with it, the more its lack of depth becomes apparent.
    • 58 Metascore
    • 60 Critic Score
    Other than the brain petrifying load times, nothing will outrage you too much about TFATF. There’s a healthy mix of drifting and racing, plus gobs of sweet cars and robust customization choices. However, there are better "underground" racers out there with comparable features, better looks, and more fun times.

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