GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 85 Metascore
    • 80 Critic Score
    For the most part, NASCAR SimRacing boasts a fine presentation, although the graphics aren't that cutting-edge, and the cars can look a bit too simple. There's also a silly flaw that hurts the game's authenticity: censorship of beer logos.
    • 58 Metascore
    • 70 Critic Score
    Once you get a few levels into the game, you start to see the purpose and role of each weapon, and Constantine encourages you to think strategically about how to take down enemies.
    • 81 Metascore
    • 90 Critic Score
    Combine the simple, addictive gameplay with great use of the DS's abilities (not to mention the great songs that play during Mike, the karaoke robot's intro and spooky goth chick, Ashley's stage), and you have the best reason so far to own one of Nintendo's new systems.
    • tbd Metascore
    • 70 Critic Score
    The ability to show the climb from rookie to respectability is -- and I'm speaking from experience -- both ambitious and accurate. It's also a good example of grassroots development in a genre that really suits it.
    • 60 Metascore
    • 70 Critic Score
    Once you get a few levels into the game, you start to see the purpose and role of each weapon, and Constantine encourages you to think strategically about how to take down enemies.
    • 67 Metascore
    • 70 Critic Score
    A great example of a "good" game. The not-so-good parts (the foot missions) aren't bad enough to weigh the entire package down, but the excellent bits (the flying chunks) just aren't enough to counter the rest.
    • 75 Metascore
    • 70 Critic Score
    It's regrettably hindered by below-average stealth elements. The result is a game that oozes potential but ultimately fails to deliver greatness.
    • 51 Metascore
    • 60 Critic Score
    Various elements of the game are solid -- graphics, combat, mini-games -- but they're dragged down by the mediocre adventure elements, unsatisfactory controls, and borderline-obnoxious load times.
    • 85 Metascore
    • 80 Critic Score
    As good as the storyline and basic gameplay are, there are more than a few issues that keep this game from reaching the bar set by the first KotOR. The first: bugs. There a lot of them; most are just annoying, but a few are deadly.
    • 89 Metascore
    • 100 Critic Score
    From the new Trick Stick system to the amazingly deep career mode, nearly everything added to NBA Street V3 works perfectly... [T]his may very well be the greatest basketball game ever made, arcade or otherwise.
    • 89 Metascore
    • 100 Critic Score
    From the new Trick Stick system to the amazingly deep career mode, nearly everything added to NBA Street V3 works perfectly... [T]his may very well be the greatest basketball game ever made, arcade or otherwise.
    • 88 Metascore
    • 90 Critic Score
    From the new Trick Stick system to the amazingly deep career mode, nearly everything added to NBA Street V3 works perfectly... [T]his may very well be the greatest basketball game ever made, arcade or otherwise.
    • 77 Metascore
    • 70 Critic Score
    Comes up short in a number of ways. Would you really notice a big difference between playing the last game again on a higher difficulty and running through the new one with your eyes half-closed? That's the $50 question, and it's one that unfortunately must be answered in the negative.
    • 90 Metascore
    • 100 Critic Score
    Even lacking that [online] option, WE 8 stands as the best soccer game of all time. It looks fantastic and plays out of this world.
    • 91 Metascore
    • 100 Critic Score
    Even lacking that [online] option, WE 8 stands as the best soccer game of all time. It looks fantastic and plays out of this world.
    • 44 Metascore
    • 50 Critic Score
    If the A.I. was better and the combat system wasn't so clunky, Cops could have been the next great tactical shooter. As it is, however, it's a game in need of a minor overhaul to make it the great game it could have been.
    • 59 Metascore
    • 60 Critic Score
    What starts off so promising at first glance ends up being a pretty shallow experience. It seems everyone's heart was in the right place -- if only the game could have followed them there.
    • 59 Metascore
    • 60 Critic Score
    Not only fails to re-create the Playboy lifestyle, it achieves the incredible feat of making it seem like living in a mansion filled with scantily-clad 20-something Playmates is about the most boring way you could spend your days.
    • 88 Metascore
    • 90 Critic Score
    An outstanding game that successfully combines two genres while never feeling as though it's neglecting either of them. The missions are well thought out and fun to play, with the bizarre weapons only adding to that fun.
    • 61 Metascore
    • 60 Critic Score
    And though its mishmash of gameplay elements quickly becomes tedious, there are moments of genuine fun that will keep you coming back in the short term, including a wide variety of vintage Playboy unlockables.
    • 55 Metascore
    • 50 Critic Score
    All of this would be excusable if the game's mechanics and level designs were interesting, but they're not -- it's baseline stuff.
    • 56 Metascore
    • 50 Critic Score
    As excellent as the Square-sponsored source material is, the game is about as generic and bland as you can get.
    • 53 Metascore
    • 50 Critic Score
    Just a sadly mediocre attempt to do something that really didn't need doing. Now, can we please have a real VF adventure, Sega?
    • 74 Metascore
    • 70 Critic Score
    It's just what a good puzzler should be: simple and addictive.
    • 68 Metascore
    • 70 Critic Score
    If you want pure, unadulterated violence, you came to the right place. Still, I can't help but be a little disappointed in this title -- especially coming from Volition, of Red Faction fame. It's a little too by-the-book.
    • 69 Metascore
    • 70 Critic Score
    If you want pure, unadulterated violence, you came to the right place. Still, I can't help but be a little disappointed in this title -- especially coming from Volition, of "Red Faction" fame. It's a little too by-the-book.
    • 68 Metascore
    • 60 Critic Score
    When the far superior "Mario Kart Super Circuit" and the mildly obscure but also awesome "Konami Krazy Racers" already exist on GBA, there's no reason to get this.
    • 62 Metascore
    • 50 Critic Score
    There is no single thing terribly wrong with Tork, other than the fact that it's extremely vanilla, uncreative, and by-the-book.
    • 63 Metascore
    • 60 Critic Score
    The last game was arguably worse, but it got a few things incredibly, addictively right. Suikoden IV gets a few things above average and most things dead-on mediocre.
    • 57 Metascore
    • 50 Critic Score
    At worst, though, it embodies one of the more unfortunate trends our industry is prone to follow: putting style and presentation over substantive interactive experience.
    • 96 Metascore
    • 100 Critic Score
    A completely fresh gaming experience that will both astound fans of the series and quiet its detractors. It's action/adventure gaming at its absolute finest -- yes, Action... with a capital A.
    • 84 Metascore
    • 90 Critic Score
    I can't remember the last time I played a game in which I wondered whether something could be done, and nine times out of ten it actually could be, whether it's calling in an airstrike on a lone soldier or jacking a helicopter from the sky. Blowing stuff has never been this fun, or this satisfying.
    • 89 Metascore
    • 100 Critic Score
    What better way to make good use of your new DS system (with its lacking library) than by popping this game in? It looks absolutely stunning on the DS's screen.
    • 86 Metascore
    • 100 Critic Score
    I can't remember the last time I played a game in which I wondered whether something could be done, and nine times out of ten it actually could be, whether it's calling in an airstrike on a lone soldier or jacking a helicopter from the sky. Blowing stuff has never been this fun, or this satisfying.
    • 83 Metascore
    • 90 Critic Score
    If you're interested a day-by-day re-creation of what is arguably the most dramatic decade the world has ever known, presented in a staggering amount of detail using a complex and sophisticated simulation that affords all sorts of freedom for hypothetical situations, then you won't want to miss Hearts of Iron II.
    • 81 Metascore
    • 90 Critic Score
    Leaves its predecessor looking rather simple and boring in comparison. And the online opportunities offered in the new package are some of the most compelling available on any console - at the moment.
    • 77 Metascore
    • 80 Critic Score
    Every bit better than the original, and in many shiny ways. The multiplayer is a blast, it looks great, the game modes are expanded exponentially over the first, and the game dances on the fine line of being fairly realistic without being too over-the-top crazy.
    • 78 Metascore
    • 80 Critic Score
    Every bit better than the original, and in many shiny ways. The multiplayer is a blast, it looks great, the game modes are expanded exponentially over the first, and the game dances on the fine line of being fairly realistic without being too over-the-top crazy.
    • 77 Metascore
    • 80 Critic Score
    Every bit better than the original, and in many shiny ways. The multiplayer is a blast, it looks great, the game modes are expanded exponentially over the first, and the game dances on the fine line of being fairly realistic without being too over-the-top crazy.
    • 66 Metascore
    • 60 Critic Score
    This GameCube port has a few new features that the PS2 version didn't, like a few new stages and skill capsules, but you can't escape the fact that the game is already a year old.
    • 71 Metascore
    • 40 Critic Score
    A second-rate adventure title with some good puzzles tacked on to a poor story.
    • 55 Metascore
    • 40 Critic Score
    Seems to have fallen victim to the gaming equivalent of Darwinism. By not evolving with the changing times, the GunGriffon franchise looks like it may have finally gone the way of the dodo.
    • 68 Metascore
    • 60 Critic Score
    There's a decent plot, and the game's fantastic graphics really make you feel like you're in Faerûn. And for a brawler, it's a very playable game. However, compared to other games, it's more like an interactive movie.
    • 90 Metascore
    • 90 Critic Score
    It gives you tasty side dishes of RPG and adventure gaming to go along with the action genre. Add on top of all that the excellent production values, impressive voice acting, tight script, bonuses like Commentary Mode, and a reduced price.
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, the story and pretty pictures aren't enough to wade through the random guessing that makes up the game itself. Selecting phrases until you pick the "right" one doesn't make for a good game.
    • 28 Metascore
    • 20 Critic Score
    Unless you absolutely must look at a cartoon character while you chat, there's no reason to buy Ping Pals. Otherwise, just stick with "PictoChat."
    • 81 Metascore
    • 80 Critic Score
    I strongly believe tactical RPG fans will get a whole lot of mileage from Growlanser Generations. Just don't ask me to recommend dropping $90 on the deluxe package with a watch, ring, and deck of playing cards. My advice: be happy you have a regular-priced option.
    • 85 Metascore
    • 80 Critic Score
    The only real problem with VJ2 -- it's too darn similar to the previous one.
    • 68 Metascore
    • 70 Critic Score
    It's certainly not as good as the early X games, but it's a giant leap in the right direction.
    • 63 Metascore
    • 70 Critic Score
    Some will scoff at the game's seemingly wacky control schemes and twitchy vehicle handling, but those who enjoy arcade racers will likely find something to enjoy here.
    • 76 Metascore
    • 80 Critic Score
    Though the level design is inconsistent and the combat gets repetitive, there's plenty to keep you entertained if you're into the world and the characters.
    • 82 Metascore
    • 80 Critic Score
    While veteran RTS players may have some nits to pick with the relatively solid gameplay, those same fans of The Lord of the Rings series should find that the game shines as a playable re-creation of Tolkien's work.
    • 86 Metascore
    • 90 Critic Score
    It has more of what made the first game so outstanding and contains several improvements over its predecessor. For fans of the first game, this is a nearly perfect sequel.
    • 71 Metascore
    • 80 Critic Score
    There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube.
    • 79 Metascore
    • 80 Critic Score
    Even the hidden cards, which seemed like a lame gimmick at first ended up being a, well, pretty cool gimmick. If you're a fan of Contra and its ilk, you should give this one a try.
    • 75 Metascore
    • 80 Critic Score
    Everything is just as wonderfully crafted, over-the-top crazy, and mouse-crushingly intense as it was in the full game. It's more Painkiller, and that's what you'd expect from an expansion, right?
    • 69 Metascore
    • 80 Critic Score
    The game's saving graces are its graphics and well-balanced races, and if you crave long backbreaking campaigns, you'll find plenty to keep you occupied here, but it's too bad that Black Hole couldn't have fleshed out the game's embryonic innovations to deliver something more daring and less imitative.
    • 83 Metascore
    • 60 Critic Score
    A disappointment. It completely breaks with the first game in everything but gameplay, and even that is sabotaged by annoying, repetitive level design.
    • 83 Metascore
    • 70 Critic Score
    Warrior Within proves that it takes more than just good combat and platforming to make a great game. Bottom line: The Warrior Within simply didn't have enough "Prince of Persia."
    • 58 Metascore
    • 60 Critic Score
    The game feels a bit rushed, as if it could have used a few months more in developments, particularly when it comes to balancing some of the combat.
    • 70 Metascore
    • 70 Critic Score
    Even with the minimal use of DS technology and the glaring gameplay omissions, Drill Spirits is a very fun game. It's definitely not the deepest game out there (and no, that wasn't meant to be a pun), but the simplicity is what makes it great.
    • 83 Metascore
    • 60 Critic Score
    A disappointment. It completely breaks with the first game in everything but gameplay, and even that is sabotaged by annoying, repetitive level design.
    • 83 Metascore
    • 60 Critic Score
    A disappointment. It completely breaks with the first game in everything but gameplay, and even that is sabotaged by annoying, repetitive level design.
    • 79 Metascore
    • 80 Critic Score
    Even by GBA standards, Final Fantasy I and II are primitive RPGs. However, if you can overlook their simple graphics and cliché-driven stories, the gameplay holds up remarkably well.
    • 93 Metascore
    • 100 Critic Score
    It takes the essence of the MMO experience, breaks it down into its component parts, and plays up all the fun elements while actively minimizing the boring or tedious aspects. World of Warcraft is the MMO that nearly everybody can enjoy, and is a shining example of the game developer's art.
    • 56 Metascore
    • 30 Critic Score
    Alexander isn't a matter of taste; it's a matter of functional incapacity. If you're looking to get your fix in this historical period, there are plenty better and recent arrivals.
    • 60 Metascore
    • 50 Critic Score
    A lackluster package of average single-player and slightly better multiplayer. Unless you're a huge and/or irrational Bond nut, it offers nothing that competing games don't do better.
    • 88 Metascore
    • 90 Critic Score
    It's got a simplicity and elegance that you just don't see in PC games anymore: It's pure gameplay, fun from the opening credits onward. As a player you'll be constantly engaged.
    • 61 Metascore
    • 50 Critic Score
    Or how about the single-player in general? It's boring, consisting mainly of shooting hundreds of uninteresting thugs. The baddies are supposed to be endowed with "Evil AI," but heck if I could tell. They just seemed dumb.
    • 60 Metascore
    • 50 Critic Score
    Unless you're a huge and/or irrational Bond nut, it offers nothing that competing games don't do better. That's a shame, because the premise is grand.
    • 78 Metascore
    • 70 Critic Score
    The fundamentals of gameplay are strong, but when you start getting into the details the roughness becomes increasingly apparent.
    • 85 Metascore
    • 100 Critic Score
    Its greatness holds up almost ten years later. It's a treat having an enhanced (both gameplay-wise and visually) version of the game that you can toss in your pocket and play on the go. This is easily the best launch title in the DS lineup.
    • 78 Metascore
    • 70 Critic Score
    In fact, one of the worst things you can say about an expansion pack is true of Escalation: it feels optional.
    • 86 Metascore
    • 80 Critic Score
    It's challenging, but never to the point of frustration; Sylvia makes for a great new character; and the implementation of the VFX Powers adds an extra dimension to what could have been nothing more than a simple punch-fest.
    • 60 Metascore
    • 60 Critic Score
    Most importantly, the gameplay feels just a bit looser and less controlled. That's not to say it fails -- it just could have been better.
    • 91 Metascore
    • 90 Critic Score
    While some serious camera and less serious interface problems keep it from perfection, Snake Eater is both an exciting return to form and the most successful fusion yet of video games with Hollywood-style storytelling.
    • 59 Metascore
    • 60 Critic Score
    Most importantly, the gameplay feels just a bit looser and less controlled. That's not to say it fails -- it just could have been better.
    • 48 Metascore
    • 50 Critic Score
    The racing action can be a kick, but it just doesn't compare to other racers -- gameplay or presentation-wise -- available for the system. The accent on racing also takes away from the story-driven RPG elements that made Road Trip so unique.
    • 78 Metascore
    • 80 Critic Score
    The Dynasty Mode is one of the best you'll see in an EA game, mostly because of the addition of the discipline system, which forces you to walk a fine line between getting the best players and running a clean program.
    • 60 Metascore
    • 40 Critic Score
    If you need the realistic tracks and real vehicles, Asphalt: Urban GT will deliver. Otherwise, you'll probably want to get your DS racing kicks elsewhere.
    • 80 Metascore
    • 80 Critic Score
    The Dynasty Mode is one of the best you'll see in an EA game, mostly because of the addition of the discipline system, which forces you to walk a fine line between getting the best players and running a clean program.
    • 96 Metascore
    • 100 Critic Score
    From its opening moments to its spectacular closing sequences, Half-Life 2 assaults you with a variety of gameplay styles and memorable moments, all executed with amazing precision.
    • 36 Metascore
    • 40 Critic Score
    It's hard to figure how they could have got the story, characters, and point more wrong than this. Perhaps by replacing Tyler Durden with, say, Dick Cheney, things would have been worse.
    • 80 Metascore
    • 80 Critic Score
    If you go in with the idea that Bloodlines is a hybrid FPS / RPG, you're going to be dramatically disappointed. On the other hand, if you're looking for one of the best role-playing game experiences of this year, then you should really look into Vampire: The Masquerade - Bloodlines.
    • 54 Metascore
    • 40 Critic Score
    This is adventure gaming for lazy gamers who don't mind being led around on a leash.
    • 76 Metascore
    • 80 Critic Score
    Although switching characters every few missions took away from my enjoyment of the game, I found experiencing combat in different locales to be very entertaining.
    • 57 Metascore
    • 50 Critic Score
    A game that shouldn't have been made. It's a hardcore product with next to nothing new to offer to the hardcore. Meanwhile, more casual people will be turned off by the confusing learning curve and the utterly awful aesthetics.
    • 77 Metascore
    • 80 Critic Score
    Easily the most forward-thinking DBZ title we've seen. It captures the speed and style of the show and wraps it into a very playable presentation with fantastic character designs.
    • 75 Metascore
    • 70 Critic Score
    It's so darn stylish and such a great demonstration of the DS hardware. Unfortunately, it's over long before I want it to be, and there's not enough to keep me coming back to it after a few more rounds with it.
    • 61 Metascore
    • 60 Critic Score
    A reasonably solid action game with some extremely annoying but often fun elements. There's no doubt that with some ingenious multiplayer modes and some creative thought behind a better set of touch-screen features that Spider-Man 2 would have faired much better overall as an entertaining piece of software on the Nintendo DS.
    • 73 Metascore
    • 80 Critic Score
    Although the single player campaign is on the short side, a solid multiplayer mode will ensure that you'll still be playing it a few months from now. If you're looking to fight in the Big One, it's time to answer the call.
    • 80 Metascore
    • 90 Critic Score
    While the changes that have been made are pretty major, they were all implemented to enhance the experience, and it's definitely become a much more enjoyable game because of them.
    • 63 Metascore
    • 60 Critic Score
    You can grab certain small buildings, which is nice, but only the ones that glow red. Why not all of them? That in itself would add considerably to the "hell yeah" factor.
    • 61 Metascore
    • 60 Critic Score
    Most importantly, the gameplay feels just a bit looser and less controlled. That's not to say it fails -- it just could have been better.
    • 68 Metascore
    • 50 Critic Score
    All we get here is more of the potential and less of the execution, when it would be better off the other way around.
    • 37 Metascore
    • 40 Critic Score
    It's hard to figure how they could have got the story, characters, and point more wrong than this. Perhaps by replacing Tyler Durden with, say, Dick Cheney, things would have been worse.
    • 80 Metascore
    • 70 Critic Score
    The brisk card battles provide a frantic element few RPGs can claim, and the visuals hold up their end of the bargain. But a huge reliance on luck, some quirky gameplay issues, and a ho-hum plot saddled with atrocious voice acting holds this one down like a pair of concrete shoes.
    • 74 Metascore
    • 80 Critic Score
    The best WWII shooter currently available on a console. It's rich with historical details, colorful characters, and interesting locales, and you'll find yourself immersed in the intense combat sequences.
    • 82 Metascore
    • 90 Critic Score
    While the previous game may be more polished, this edition aims higher and achieves more regardless of a few missteps.
    • 73 Metascore
    • 70 Critic Score
    Mr. Pants the character deserves to star in more than just a puzzle game. He's a goofy, charming product of British humor, so we fully expect a Mr. Pants platform game or (even better) RPG in the near future. Please?

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