GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 81 Metascore
    • 80 Critic Score
    Call it 2005's answer to "Unreal 2," another game that mashed together a ton of solid sci-fi shooting but never gelled into anything particularly groundbreaking or memorable.
    • 45 Metascore
    • 60 Critic Score
    Is it daring, deep, or dramatic? Not even close. Does it have some straightforward fun at a reasonable price? You bet.
    • 72 Metascore
    • 70 Critic Score
    You couldn't ask for a more unapologetically insane FPS. Turn off your brain, turn on auto-fire, and get serious.
    • 59 Metascore
    • 40 Critic Score
    It's the lack of spectacular leaps, jumps, and tomfoolery made famous by the series that makes this knock-off all the more embarrassing, sure to sicken fans of the original game.
    • 81 Metascore
    • 90 Critic Score
    Since just about every trail is unlocked from the beginning, you won't get to feel the satisfaction of making your way to a new mountain (one of the best parts of "SSX 3") and exploring it for the first time. Still, there's no denying that this is yet another stellar entry one of the most consistently excellent series around today.
    • 76 Metascore
    • 80 Critic Score
    The game's minor tweaks here and there do a lot to smooth out some of the weakness from before, and the new gameplay features add just enough to the game's familiar formula to make things interesting.
    • 66 Metascore
    • 60 Critic Score
    Anyone looking for a lengthy, varied platformer with hidden secrets up the wazoo and tongue-in-cheek humor should find themselves enjoying Night of the Quinkan more than they would have expected.
    • 44 Metascore
    • 60 Critic Score
    Due to the game's poorly crafted A.I., this isn't really a game to play alone. Much like actual paintball, Splat Magazine Renegade Paintball just isn't any fun without some friends.
    • 80 Metascore
    • 80 Critic Score
    Since just about every trail is unlocked from the beginning, you won't get to feel the satisfaction of making your way to a new mountain (one of the best parts of "SSX 3") and exploring it for the first time. Still, there's no denying that this is yet another stellar entry one of the most consistently excellent series around today.
    • 65 Metascore
    • 60 Critic Score
    The only problem is, it doesn't take long for combat to feel repetitive, because all non-boss enemies are dealt with in the same way -- whip, whip, whip, grab, swing, toss, repeat.
    • 61 Metascore
    • 50 Critic Score
    It needs more games, more multiplayer games, and a single-system multiplayer mode to make it truly worthwhile. Otherwise, as mentioned before, simply buying a deck of cards and finding a few friends is a much more entertaining experience.
    • 71 Metascore
    • 80 Critic Score
    TOSE has done a topnotch job of proving it's possible to create a licensed game perfectly playable by children and adults alike without insulting the intelligence of either, one of the highest compliments that can be laid on games with such a shameful expectation attached.
    • 65 Metascore
    • 60 Critic Score
    This flawed action-adventure title kicks the long, spindly legs right out from under the Nightmare franchise and threatens to disappoint young and old gamers alike.
    • 84 Metascore
    • 80 Critic Score
    Speaking of graphics, Virtua Tennis: World Tour looks almost identical to "Sega Sports Tennis" on PS2 -- which is a compliment.
    • 84 Metascore
    • 80 Critic Score
    From the great use of sound, the sharp graphics, and the innovative use of combat tactics, it's sure to please fans of Road to Hill 30 who want more of that same kind of gameplay.
    • 85 Metascore
    • 100 Critic Score
    While Brothers in Arms: Earned in Blood feels a bit too much like its predecessor in many ways, that's like saying "The Godather 2" was a bit too similar to "The Godfather."
    • 77 Metascore
    • 80 Critic Score
    Hopefully, some day in the future, id will see fit to give gamers a more robust multiplayer experience worthy of the DOOM name. Until then, the single-player campaign is still strong enough to carry the title and provide action junkies more than enough to satisfy their itchy trigger fingers.
    • 75 Metascore
    • 70 Critic Score
    Unfortunately, in the process of fixing the game, they ended up stripping much of what made the first game so endearing by allowing the numbers to take precedence over the personality. What Black & White 2 gained in competence; it seems to have lost in soul.
    • 89 Metascore
    • 90 Critic Score
    I like the lay of Dawn of Sorrow's land, and the soul mechanic is great; however, with the inferior character design and ho-hum touch-screen features, this isn't the be-all end-all of portable Castlevania. Regardless, it is a must-have for all action fans, and kicks the ever-loving crap out of any other action/platformer on the DS.
    • 58 Metascore
    • 70 Critic Score
    Even with its shortcomings, this version is still the best. If EA decides to continue moving forward with the franchise, it should definitely incorporate some of the features from the portable version into future console releases.
    • 62 Metascore
    • 30 Critic Score
    The game's abysmal controls and moronic A.I. fail to deliver.
    • 65 Metascore
    • 70 Critic Score
    Gretzky '06 piles up some new features, does a better job of tracking franchise info, and has the AHL license for minor-league teams. It does not, however, come close to equaling the on-ice fun of "NHL 2k6" or "NHL '06."
    • 81 Metascore
    • 90 Critic Score
    You'll likely never see a better utilization of the DS' touch-screen, nor will you play a pseudo-sim this engaging.
    • 72 Metascore
    • 80 Critic Score
    It'll be a buzzer-beater between this and "NBA Live '06" to determine PSP hoop honors. NBA '06 does a lot right, and offers a slew of options. There are minor glitches to be found, but nothing we'd term a game killer.
    • 80 Metascore
    • 80 Critic Score
    By moving the game to the PSP, EA managed to keep most of the console experience intact and give gamers a robust basketball experience that fits nicely in the palm of their hands. If you're a fan of the game, this is by far the best portable experience you'll find to date.
    • 80 Metascore
    • 80 Critic Score
    The PS2 version isn't as pretty, but it controls better, while the Xbox version is substantially more beautiful to look at. Either way, though, it's a solid game.
    • 58 Metascore
    • 10 Critic Score
    How a respected strategy developer like Paradox could've produced a game so broken, cryptic, and unfaithful to the franchise is a mystery. And why Hasbro, who owns the Avalon Hill properties, approved it is beyond explanation.
    • 77 Metascore
    • 80 Critic Score
    A refined version of an outstanding platformer series, and with games in this genre becoming more and more rare these days (especially good ones), it's hard to not recommend this title.
    • 62 Metascore
    • 30 Critic Score
    The game's abysmal controls and moronic A.I. fail to deliver.
    • 69 Metascore
    • 70 Critic Score
    Few things in this world will compare to the sort of manic glee that arises from sighting an enemy worm, targeting it through a gun's scope, and then pausing to watch the intended victim cower in abject terror.
    • 80 Metascore
    • 90 Critic Score
    The PS2 version isn't as pretty, but it controls better, while the Xbox version is substantially more beautiful to look at. Either way, though, it's a solid game.
    • 61 Metascore
    • 60 Critic Score
    The game is moving the Conflict series in the right direction with better level design and graphics. But at the same time, some of those levels can be a nightmare of retries and micromanagement because of the outrageous odds, limited saves, and weak teammate A.I.
    • 64 Metascore
    • 50 Critic Score
    XD is a decent enough effort, and it's certainly not a bad game, but considering how well crafted the handheld RPGs are, the unrealized potential and missed opportunities of XD become all the more apparent.
    • 80 Metascore
    • 70 Critic Score
    Maybe not all of the ideas came together properly, but at the end of the day it's a fresh and interesting game. Hopefully, Liquid will get a chance to perfect the formula in a sequel.
    • 73 Metascore
    • 60 Critic Score
    The gameplay and locales aren't particularly exciting, yet the pacing is taut, and the story and acting are above par for a game.
    • 75 Metascore
    • 50 Critic Score
    Unfortunately, while the "big-picture" ideas manage to work, the game ends up being brought down by a number of annoying little details that make individual battles less fun than they might otherwise be.
    • 66 Metascore
    • 70 Critic Score
    Compared to the barebones, disappointing release that is "Death Jr.," Konami comes back with the rebound, offering players a solid title that's simple to play and enjoyable for gamers of all ages.
    • 76 Metascore
    • 70 Critic Score
    Heroes complements its solid controls, mission structure, and presentation with slightly above average graphics and some killer sound effects.
    • 75 Metascore
    • 80 Critic Score
    It has a few shortcomings, but the gameplay is smart and challenging. Down in Flames is also conveniently easy to jump into and out of when you want a quick bit of fun. Then again, it's so addictive that you'll probably be playing for a good, long time.
    • 76 Metascore
    • 80 Critic Score
    Every now and then, amidst the explosions, enemy fighters, and wispy clouds rolling by, you'd swear you were watching some CG re-creation on the History Channel. It's all pretty cool.
    • 47 Metascore
    • 40 Critic Score
    Maybe one day Frogger will get his chance to recapture his '80s video-game glory, but if Ancient Shadow is any indication, you can probably expect a new hit single from the Bee Gees first.
    • 64 Metascore
    • 40 Critic Score
    It's such a shame that Cold War is subject to crashes and often won't even load; otherwise, it would be worth a much stronger recommendation.
    • 69 Metascore
    • 50 Critic Score
    I usually give bonus points for original concepts, but Lost in Blue is just too flawed for that type of consideration, and doesn't come close to achieving its goal.
    • 70 Metascore
    • 50 Critic Score
    As a "my first graphic adventure," it works pretty well, with some unique puzzles and some interesting characters to get involved with. Veterans of the genre, however, will come away wanting more.
    • 71 Metascore
    • 60 Critic Score
    "GTA: Mexico" with B-level developer talent: The game Robert Rodriguez would have designed if his brain had been replaced by a satsuma: This is Smash TV in sombreros.
    • 76 Metascore
    • 70 Critic Score
    The backgrounds are bright, but often make it tough to see the arrows. I prefer the music video levels, where some decent-quality FMV accompanies the song. There aren't enough of them, though.
    • 59 Metascore
    • 80 Critic Score
    Aside from these minor quibbles and instances of tedium, the story progresses at a respectable clip, with plenty of twists and surprises to keep things interesting.
    • 82 Metascore
    • 80 Critic Score
    Barbarian Invasion isn't a must-have, but it definitely doesn't disappoint. It may not reinvent the original game, but it's certainly worth picking up for any Rome: Total War fan looking for some satisfying new challenges.
    • 78 Metascore
    • 80 Critic Score
    One of the best compilation discs on the store shelves.
    • 85 Metascore
    • 90 Critic Score
    As is usually the case with Ubisoft's games on Xbox Live, the netcode is solid, so you shouldn't see much lag.
    • 81 Metascore
    • 80 Critic Score
    Sure, some fans will question the exclusion of some of Capcom's other hit games (where's "Strider?"), but this is still a great place to start. For old-school gaming fans that spent all their free time and money at the arcades, this is an experience not to be missed.
    • 54 Metascore
    • 40 Critic Score
    Maybe one day Frogger will get his chance to recapture his '80s video-game glory, but if Ancient Shadow is any indication, you can probably expect a new hit single from the Bee Gees first.
    • 75 Metascore
    • 70 Critic Score
    Although the game doesn't bring a lot of new experiences to the table, it does do a great job of adding to the experience gamers enjoyed the first time around.
    • 83 Metascore
    • 80 Critic Score
    A very consistent, if occasionally flawed title. Fans of the Sly Cooper series are going to absolutely love this game.
    • 67 Metascore
    • 60 Critic Score
    Top Spin plays well, has some good online, and basically chokes in every other category.
    • 77 Metascore
    • 90 Critic Score
    Although there are a few problems with the Freestyle Superstar system, it's still one of the most innovative elements we've ever seen in an NBA game.
    • 71 Metascore
    • 50 Critic Score
    Hardcore simulation fans really need not apply due to the broken rebounding model. But if you want a lot of high-flying sizzle in your hoops game and you don't care about the other minutiae, then by all means pick it up.
    • 84 Metascore
    • 100 Critic Score
    This year's game clears up almost any blemishes that may have carried over through the years, and perfects the package in a way that blew my socks off.
    • 80 Metascore
    • 70 Critic Score
    At $20 a la carte or bundled for cheap with other Valve products, anyone who enjoys this kind of game should easily get his money's worth.
    • 76 Metascore
    • 70 Critic Score
    Although the game doesn't bring a lot of new experiences to the table, it does do a great job of adding to the experience gamers enjoyed the first time around.
    • 79 Metascore
    • 90 Critic Score
    Being able to dominate players with Shaq or throw cross-court, no-look passes with Tony Parker is a wonderful addition, and it actually makes you feel like you're playing the game with real NBA players, not just a bunch of identical players.
    • 84 Metascore
    • 100 Critic Score
    This year's game clears up almost any blemishes that may have carried over through the years, and perfects the package in a way that blew my socks off.
    • 76 Metascore
    • 80 Critic Score
    Although there are a few problems with the Freestyle Superstar system, it's still one of the most innovative elements we've ever seen in an NBA game.
    • 74 Metascore
    • 80 Critic Score
    The biggest drawback of this game is the inclusion of Venom as a playable character. He draaaags. He can't web swing (but he can cover vast distances with his leaps), he relies on brute strength rather than finesse, and you must also devour people in order to keep the suit from killing the man inside.
    • 75 Metascore
    • 70 Critic Score
    Fans of the comic-book series certainly won't want to miss it as the game's brilliant art design and voiceover work come as close as any game ever has to putting the player inside a comic-book world.
    • 77 Metascore
    • 80 Critic Score
    The biggest drawback of this game is the inclusion of Venom as a playable character. He draaaags. He can't web swing (but he can cover vast distances with his leaps), he relies on brute strength rather than finesse, and you must also devour people in order to keep the suit from killing the man inside.
    • 76 Metascore
    • 80 Critic Score
    The biggest drawback of this game is the inclusion of Venom as a playable character. He draaaags. He can't web swing (but he can cover vast distances with his leaps), he relies on brute strength rather than finesse, and you must also devour people in order to keep the suit from killing the man inside.
    • 66 Metascore
    • 80 Critic Score
    The game gives players a fast-paced, fully customizable experience. And, thanks to its fun online capabilities, the action can be shared around the world.
    • 85 Metascore
    • 90 Critic Score
    The new race and the gameplay changes have evened out the playfield for a while, offering a chance for new players to get into the game if they missed it the first time around.
    • 83 Metascore
    • 80 Critic Score
    Ugly graphics aside, this is one of the most unique games I've played all year. The controls are different and the story is fantastic.
    • 85 Metascore
    • 70 Critic Score
    Once you get past its unsightly graphics and need for a gamepad, you'll find that Indigo Prophecy is one of the more refreshing and unique titles released in years.
    • 83 Metascore
    • 80 Critic Score
    If you already played the original version on Xbox, it's tough to recommend padding Microsoft's pockets again, but noobs will probably get their dollar's worth.
    • 53 Metascore
    • 70 Critic Score
    Although Marvel Nemesis is far from being a perfect game, it's still an exceptionally strong outing for EA. Comic fans should be suitably impressed with EA's use of the Marvel license, and fighting fans will likely find more than enough substance to keep themselves entertained.
    • 86 Metascore
    • 80 Critic Score
    Combining a sequel with a backstory fill-in, it's still as weird as ever, but it's just what fans of this cult classic will be looking for.
    • 74 Metascore
    • 60 Critic Score
    It's pretty much the perfect rental. Genji: Dawn of the Samurai is fun, action filled, and magnificently produced ride that's definitely worth experiencing once (just not for $40!).
    • 75 Metascore
    • 70 Critic Score
    It should be noted that the team got a lot of things right, particularly in the graphics and gameplay departments. While the first PSP game in the series has a few issues, it's still the only game in town.
    • 62 Metascore
    • 40 Critic Score
    Gretzky '06 piles up some new features, does a better job of tracking franchise info, and has the AHL license for minor-league teams. It does not, however, come close to equaling the on-ice fun of "NHL 2k6" or "NHL '06."
    • 82 Metascore
    • 90 Critic Score
    If you're a fan on the comics -- or the movies -- you'll be sucked in from the first frame of the visually stunning opening clip.
    • 80 Metascore
    • 80 Critic Score
    There's tons of content in the form of characters, powers, stats, and unlockable treats, and the action -- especially during the boss fights -- is usually satisfying. It can be a bit too linear and the clumsy keyboard/mouse setup detracts from the PC version a bit, but otherwise, it's uncannily good.
    • 83 Metascore
    • 90 Critic Score
    The first game in the series that doesn't fully deliver the goods. One can't help but feel like the series needs a shot in the arm to get players excited again.
    • 58 Metascore
    • 70 Critic Score
    Although Marvel Nemesis is far from being a perfect game, it's still an exceptionally strong outing for EA. Comic fans should be suitably impressed with EA's use of the Marvel license, and fighting fans will likely find more than enough substance to keep themselves entertained.
    • 84 Metascore
    • 80 Critic Score
    Ugly graphics aside, this is one of the most unique games I've played all year. The controls are different and the story is fantastic. I highly recommend this game if you're look for a new experience.
    • 84 Metascore
    • 90 Critic Score
    This time around, Raven Software beefed up things in just about every department and the result is a game that will wow fans of the first game and probably earn some converts to the series.
    • 94 Metascore
    • 100 Critic Score
    It's amazing that Team Ninja was actually able to take one of the best games ever to hit the Xbox (or any console) and make it better in nearly every way.
    • 81 Metascore
    • 90 Critic Score
    While it offers some nice additions to an already winning franchise, Tiger Woods PGA Tour 06 is the first game in the series that doesn't fully deliver the goods. One can't help but feel like the series needs a shot in the arm to get players excited again.
    • 82 Metascore
    • 80 Critic Score
    While both the PS2 and Xbox versions do let you hook up with faraway X-Fans, the portability of the Cube console (compared to Microsoft's gargantuan console) and the ease of connecting up to four controllers (no need for a Multi-Tap) makes this the choice for the moveable co-op bash.
    • 59 Metascore
    • 40 Critic Score
    The game just falls short in too many ways. There are no mini-games to play when maze-running gets old, and there's no multiplayer.
    • 74 Metascore
    • 80 Critic Score
    Nicely presented, features a variety of tasks and puzzles, and brings enough unique flair to keep you interested beyond the first switch/tile/door thingamabob. Its multiplayer co-op hook is also a nice hook for getting brothers and sisters or moms and dads involved as a sidekick for a little family game action.
    • 70 Metascore
    • 80 Critic Score
    It's a fantastic game that's unlike anything you've played before (except maybe Clu Clu Land on NES). Pick it up and give those shoulder buttons a workout!
    • 52 Metascore
    • 40 Critic Score
    A somewhat benign, scaled-down version of the console version that might catch some parents' eye on the shelf come holiday shopping time.
    • 75 Metascore
    • 80 Critic Score
    Its multiplayer co-op hook is also a nice hook for getting brothers and sisters or moms and dads involved as a sidekick for a little family game action. That's never a bad thing.
    • 76 Metascore
    • 80 Critic Score
    Layered with outstanding gameplay, cutesy visuals, and spot-on sound effects. It's one title no self-respecting strategy fan should be without.
    • 75 Metascore
    • 80 Critic Score
    Its multiplayer co-op hook is also a nice hook for getting brothers and sisters or moms and dads involved as a sidekick for a little family game action. That's never a bad thing.
    • 77 Metascore
    • 70 Critic Score
    The advantage is (once again no surprise) the Dual Shock controller. Instead of having to strain for the white and black buttons, fatalities and throws reside on the shoulder buttons, where they belong.
    • 78 Metascore
    • 70 Critic Score
    The Xbox's advantage is, of course, graphics. Here the character models don't look as flat and the textures feature slightly more intricate detail. The world is still pretty blocky, but with a decent framerate and solid effects, we can accept that.
    • 55 Metascore
    • 30 Critic Score
    Overall, it's just a confusing, poorly conceived product that should set off a consumer's "money grab" senses.
    • 66 Metascore
    • 70 Critic Score
    While fairly on the generic side, Resurrection does manage to offer a decent platforming experience for gamers searching for something new.
    • 76 Metascore
    • 80 Critic Score
    Unlike Sims 2 "University," which added a whole new age, new careers, and new ways to radically change your Sims, Nightlife doesn't change Sims 2 with any bold strokes. Still, just about every feature added in the expansion works and works well, enhancing if not revolutionizing the game.
    • 90 Metascore
    • 90 Critic Score
    It manages to exhaustively deliver everything that made "Burnout 3" so fantastic while adding small tweaks that make its predecessor an immediate item for trade-in at your local game store.
    • 68 Metascore
    • 60 Critic Score
    Though it's nothing stellar, Regeneration does have some nice things going for it -- a great sense of humor, nice visuals, and it captures the feel of the movies faithfully.

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