GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 75 Metascore
    • 70 Critic Score
    No, it never reaches the furthest edges of space, but Borderlands: The Pre-Sequel still offers some the best of what the series has to offer: good loot, good laughs, and good times for many hours.
    • 74 Metascore
    • 70 Critic Score
    Repetition and a lackluster story are its biggest shortcomings, but Borderlands: The Pre-Sequel is different enough to separate itself from the shadows of its older siblings.
    • 91 Metascore
    • 100 Critic Score
    It is a masterclass in pure, unadulterated action-game design, where its insane eye-popping visuals meld effortlessly with some of the sharpest, most joyful combat to have ever graced a video game.
    • 82 Metascore
    • 80 Critic Score
    Each new game in Endless Legend feels different and exciting thanks to its well-crafted factions and earliest uncertain moments, but those initial distinctive stories begin to meld at some point therein, becoming the same experience. Yet it's hard not to look at the experience as something very special.
    • 61 Metascore
    • 50 Critic Score
    I could never call it good, or imaginative, or varied. I can see through its obvious attempts to appeal to my most primitive impulses. But I can also say that Ryse succeeds in tickling your brain stem even when you know your time is better spent. I don't believe, however, that it deserves congratulations for having done it.
    • 87 Metascore
    • 90 Critic Score
    By conforming to the mold of most Dark Souls II bosses, Crown of the Ivory King offer comfort in providing much of what you expect.
    • 83 Metascore
    • 90 Critic Score
    Crown of the Ivory King is a melancholic victory lap in the only way a Dark Souls game can present a finale.
    • 82 Metascore
    • 90 Critic Score
    The lethal and regal presence of the king's phantomlike tigers makes for a welcome change of pace.
    • 77 Metascore
    • 80 Critic Score
    You don't have to be Sherlock Holmes to deduce that this is one of the best adventures of the year, or that the game is continuing to make a good case that this series needs to be recognized as one of the best adventure franchises of all time.
    • 82 Metascore
    • 90 Critic Score
    2K Sports took significant technical strides with last year’s NBA release, but it’s the reinvented movement system and improved physics that make 2K15 such a success.
    • 83 Metascore
    • 90 Critic Score
    Battling for space and effectively using a screen to set up a wide-open jumper is superbly satisfying, and while it can be a struggle to keep up on defense, the interaction between all 10 men on the court at any time has never looked or felt this real.
    • 71 Metascore
    • 50 Critic Score
    In some ways Styx feels like a stealth game from an earlier era, but one that's more dated then vintage. It tries to pick up a few tricks from more modern games in the genre, but much of its core wouldn't have been out of place alongside the earlier Tenchu or Metal Gear Solid games.
    • 71 Metascore
    • 50 Critic Score
    Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary.
    • 84 Metascore
    • 80 Critic Score
    Taken as a whole, however, P4AU is a great package. The fighting is solid, there's a lot to keep you occupied in both single-player and multiplayer modes, and the new characters and additions refine a game that was already impressive to begin with.
    • 78 Metascore
    • 80 Critic Score
    The real miracle here is that the game communicates its gut-wrenching horror without a single drop of blood, yet still belongs in the upper echelon of horror games.
    • 86 Metascore
    • 80 Critic Score
    Horizon 2 is about careening into the sunset while Beethoven symphonies blast from your speakers, as if you might leap off the edge of the Earth and straight into the arms of God.
    • 81 Metascore
    • 60 Critic Score
    It's the endless meandering in between that proves troublesome, much of it intended to build tension, but most of it falling victim to a neverending sameness. I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support.
    • 79 Metascore
    • 60 Critic Score
    This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.
    • 78 Metascore
    • 60 Critic Score
    Alien: Isolation provides us a glimpse into a future that holds the Alien game you've always wanted. It is not, however, the vessel that carries you there.
    • 65 Metascore
    • 60 Critic Score
    Stronghold Crusader 2 understands the art of the troop blob, but that alone doesn't make it a good game. Its lack of interesting units, underdeveloped castle-building options, and terrible tutorials hold the game back. Blob warfare is still fun, and directing an army never gets old. But man cannot live on blob alone.
    • 68 Metascore
    • 50 Critic Score
    When systems reach a certain level of complexity, they start prompting greater expectations. Why can't you set rally points to automatically ferry your newly produced units where you need them? Why can't you specify hotkeys for fleets or production centers? Why does everything need to be clicked in order to see what it's doing?
    • 68 Metascore
    • 60 Critic Score
    A game that seems stuck in an uncomfortable middle ground, harboring more intricacy and challenge than the Gauntlet pedigree implies, but too bare-bones of a package to stand tall next to the action role-playing games currently competing for your time.
    • 82 Metascore
    • 90 Critic Score
    A stirring tale that walks a fine line between the human and the supernatural. As the layers begin to peel back, what you'll find is a story told with a level of cleverness and elegance rarely seen in games. It confirms the feeling you had from the first breathtaking view; when you enter into Red Creek Valley, you're in for something special.
    • 75 Metascore
    • 80 Critic Score
    I'd still crown Super Meat Boy king of this genre, but thanks to inspired mechanics, variety-packed pacing, and satisfyingly steep challenges, Fenix Rage can proudly stand next to its protein-packed inspiration.
    • 76 Metascore
    • 80 Critic Score
    Bad Blood is the furthest thing from a collection of repurposed missions with a character reskin.
    • 77 Metascore
    • 80 Critic Score
    Bad Blood introduces new mechanics that fit snugly within an already fully-featured world. It's these qualities that make Bad Blood an essential purchase for Watch Dogs fans.
    • 58 Metascore
    • 60 Critic Score
    It's not that your time with Kraven Manor won't be well spent. There's fun to be had and there are scary things to jump at, but this short adventure comes up shy of other great first-person horror games from recent years.
    • 85 Metascore
    • 80 Critic Score
    I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.
    • 84 Metascore
    • 80 Critic Score
    Easy comparisons aside, this is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways.
    • 89 Metascore
    • 90 Critic Score
    Regardless of how you derive your enjoyment, Minecraft: PlayStation 4 Edition has countless hours of it, whether you explore its lands alone or alongside some good friends.

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