GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 78 Metascore
    • 90 Critic Score
    Telltale's masterful storytelling keeps us hoping for the best even as that optimism is continually shattered by what is proving to be one of the most memorable tragedies ever told in gaming.
    • 41 Metascore
    • 40 Critic Score
    It's unfortunate, however, that the number of bugs infesting it make things so problematic and frustrating. The game's spooky ambiance and appealing nature are enjoyable, but not enough to overshadow the humdrum puzzle solving, nor to distract you from glitches.
    • 68 Metascore
    • 60 Critic Score
    Forgoing the sort of melon-twisting substance that has seen many code-cracking gamers pull their hair out in favor of a pick-up-and-play puzzler with plenty of Pixar-flavored appeal, MouseCraft is usually a fun little romp. Much like that block of Muenster in the back of your fridge, though, it's a game you'll likely forget about a week after you buy it.
    • 87 Metascore
    • 90 Critic Score
    Little by little, you learn the rules--and little by little, you wonder why there are so few games so willing to trust you to examine and explore. That it believes in you is Original Sin's greatest achievement, and given its many achievements, that's high praise indeed.
    • 56 Metascore
    • 50 Critic Score
    Jumping over a collapsing bridge in space looks cool once, but it gets silly if you see the exact same collapse twice more within minutes.
    • 67 Metascore
    • 60 Critic Score
    It's a shallow, crude pleasure, but the delightful disorder that's just around every corner is strong enough to overshadow an otherwise forgettable experience.
    • 76 Metascore
    • 80 Critic Score
    While the initial learning curve is daunting, this is one of those games that opens up dramatically the more that you play it, so the time commitment is worthwhile whether you're a laidback dogfighter or a hardcore simmer.
    • 84 Metascore
    • 60 Critic Score
    I'm disappointed by Cry Wolf, not because it suggests that Fabletown is destined to remain troubled, or that it doesn't overtly answer a vital nagging question, but because a few too many events are overtly manufactured to fit the plot's needs, rather than making each event feel like it progressed from those that came before.
    • 70 Metascore
    • 50 Critic Score
    There's some strong writing in Richard & Alice, and a little bit of intrigue in the way the story's various threads wind their way back together. But when the game fails to convince us of its own high stakes, its Cormac McCarthyism loses its gloomy appeal.
    • 83 Metascore
    • 80 Critic Score
    Of course, it's fun to see your characters become stronger over the course of the game, but what gives makes Child of Light meaningful is the way that Aurora grows emotionally stronger.
    • tbd Metascore
    • 40 Critic Score
    A unique concept needs a supporting cast of good ideas to flourish, and Spoiler Alert's lone conceit doesn't have the charms to carry the weight of an entire game on its shoulders.
    • 77 Metascore
    • 80 Critic Score
    Xenonauts is an unlikely success, a challenging clone of a beloved classic with enough tweaks to entice fans and newcomers alike.
    • 54 Metascore
    • 60 Critic Score
    The soaring bird that has long served as the metaphor for the Ace Combat pilot becomes a vulture fighting over highway carrion, looping away incautiously when the odd car passes a little too close, before returning again for a final few scraps of flesh.
    • 49 Metascore
    • 40 Critic Score
    The Transformers are a great property, one that seems like it should lend itself to the creation of great games, but Rise of the Dark Spark is so sloppy and incoherent that it feels more like a cheap knockoff than a proper Transformers game. Optimus Prime deserves better, and so do you.
    • 82 Metascore
    • 70 Critic Score
    Profuse scatterings of collectibles and items, each object labeled with an icon that urges you to interact with it, ensure you have lots of stuff to do, but it's undeniable busywork: interaction for the sake of interaction.
    • 72 Metascore
    • 60 Critic Score
    This is a technically competent add-on that feels like it was designed to latch onto a growing co-op trend and to plug a gap in the game's multiplayer repertoire because the market research said to, rather than something designed with some real heart and soul behind it.
    • 88 Metascore
    • 70 Critic Score
    Shovel Knight is a memorable re-imagining of what I grew up with, but doesn't have the longevity or inventiveness to be great in its own right.
    • 67 Metascore
    • 60 Critic Score
    Magical Beat, while cleverly designed and audiovisually charming, feels stripped down. The game lacks the sorts of options and modes that help elevate a standard puzzle game to the level of cherished time-killer and competitive classic.
    • 70 Metascore
    • 50 Critic Score
    The graphical foundation is in place, but there are too many flawed combat systems to call this a strong debut for what's sure to be an annualized series. EA Sports UFC manages to make only certain aspects of MMA both fun and functional, forcing most fights to play out in a familiar, brawling fashion.
    • 75 Metascore
    • 80 Critic Score
    With the fixes and gameplay mechanics, what remains is Blood of the Werewolf in its finest form: enjoyable, challenging, and, at long last, satisfying to the very end. Dreadful traps and Hollywood's most famous monsters stand in your way. How long will you last against the forces of darkness?
    • 72 Metascore
    • 60 Critic Score
    Tales From Space: Mutant Blobs Attack was and still is an enjoyable platformer, regardless of the device on which you play it, but it's difficult to recommend this new release to anyone who already has access to the superior Vita rendition.
    • 78 Metascore
    • 60 Critic Score
    Autosport is a decent option, but when you go deep, the experience is soured by the finer details.
    • 79 Metascore
    • 80 Critic Score
    A visually beautiful game that deftly moves between moments of joy and moments of tragedy, and ultimately doesn't shy away from the fact that "great" is just about the last thing any war should be called.
    • 57 Metascore
    • 50 Critic Score
    Nether is noticeably unfinished, and has a lot of work ahead before it resembles a solid game. But it has a discernible spark of life. There is potential for it to become a game worthy of attention. The environment it presents is huge, and the grayed-out portions of the map serve to tease you with even more areas to explore, and stories to create, in its bleak, abysmal, yet interesting world. If only it can learn to stop tripping over its own feet.
    • 70 Metascore
    • 50 Critic Score
    Earlier Anomaly games proved that a little innovation can go a long way, but you just don't see as much of that approach in action here, which results in an underwhelming and familiar return to the norm.
    • tbd Metascore
    • 50 Critic Score
    Almost everything here is mediocre, and that's really a shame given the promise of Wars of Ancient Greece.
    • 68 Metascore
    • 60 Critic Score
    The gameplay is so far removed from the legends, and the story is so bare-bones, that the setting rarely feels meaningful. Thanks in large part to its more frustrating puzzles, Munin ends up feeling too long. It has its moments of brilliance, but ultimately it doesn't have the legs (or wings) to let it reach the heights of similar games in the genre.
    • 75 Metascore
    • 70 Critic Score
    You need to understand and revel in a bonus level that involves nothing more than destroying a car in order to fully grasp why this DLC is special.
    • 35 Metascore
    • 50 Critic Score
    While the modest selection of maps are sufficiently large and multileveled, the uninspired deathmatch and conquest modes offer nothing that you can't find in other shooters.
    • 43 Metascore
    • 50 Critic Score
    Enemy Front lands in that unfortunate middle area where its faults aren't bad enough to leave a painfully lasting negative impression, but its key moments are too generic to be memorable.

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