GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • tbd Metascore
    • 80 Critic Score
    Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again.
    • 76 Metascore
    • 60 Critic Score
    For most of its tenure, Reverie Under the Moonlight is a satisfying game. It sounds unlikely, but the inviting presentation melds wonderfully with its uninviting atmosphere. The initial search and discovery process recalls the familiar comfort of games like Super Metroid or Castlevania: Symphony of the Night, with fun and challenging combat sprinkled throughout. But short of not finishing the game, there's no way to avoid the less-impressive closing hours when it runs out of new ideas, and at worse, halts your progress with increasing instant deaths and obtuse progress requirements.
    • 75 Metascore
    • 80 Critic Score
    The experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing...well, it's as distinctive as ever. If you missed Bulletstorm when it originally released--and based on sales numbers, you probably did--now's the time to treat yourself to a clever if cringe-worthy blockbuster.
    • 53 Metascore
    • 50 Critic Score
    Has-Been Heroes is, at least, a great fit for the Switch. It’s the sort of game you can play while half-watching a sitcom in the background, rather than one to which you’ll want to give your full attention. By the same token, playing the game with intense focus starts to feel like a waste of time after the first few hours. It’s a demanding game that gives very little back for the time and effort it eats up. The game’s name does not lie--it’s best to let these has-beens be.
    • 73 Metascore
    • 60 Critic Score
    Yooka-Laylee’s best and worst aspects come directly from its predecessor. Despite attempts at modernizing the formula, its style of gameplay is still outdated, and it doesn’t stay challenging or interesting for long as a result. But if you’re looking for a faithful return to the Banjo-Kazooie formula, Yooka-Laylee certainly delivers--from the font to the music to the wealth of collectibles, it’s worthy of the title of spiritual successor.
    • 61 Metascore
    • 60 Critic Score
    The aesthetics and vibe are still unlike anything else out there, and they’re still worth the hassle. But the greatest trick Parappa the Rapper ever pulled was convincing the world it's not a broken game.
    • 59 Metascore
    • 50 Critic Score
    In Rain World, the spectre of failure, often caused by events you can't control, lingers heavily. It quickly drives home the point that you're a foreigner in a ruined land where anyone larger than you wants to eat you. Its stunningly detailed backgrounds and few rewarding gameplay opportunities are vastly outweighed by its platforming imperfections and hibernation mechanic, which makes little sense in its connection to accessing new areas. Oftentimes, the frustrations resulting from failure devolve into apathy, which is a wholly unfortunate outcome for a game that gives off a deceptively promising first impression.
    • 66 Metascore
    • 50 Critic Score
    In Rain World, the spectre of failure, often caused by events you can't control, lingers heavily. It quickly drives home the point that you're a foreigner in a ruined land where anyone larger than you wants to eat you. Its stunningly detailed backgrounds and few rewarding gameplay opportunities are vastly outweighed by its platforming imperfections and hibernation mechanic, which makes little sense in its connection to accessing new areas. Oftentimes, the frustrations resulting from failure devolve into apathy, which is a wholly unfortunate outcome for a game that gives off a deceptively promising first impression.
    • 74 Metascore
    • 60 Critic Score
    As much as Above the Law advances A New Frontier’s narrative and sets up what will inevitably be a chaotic battle for Richmond, there just isn’t enough to do this time around.
    • 72 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 69 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 71 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 74 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 85 Metascore
    • 80 Critic Score
    MLB The Show 17 continues the series' fantastic tradition of consistency and refinement. Improvements to its various game modes give you more ways to play the game how you want to, and the action on the field has never been better, with smarter fielding AI, and enhanced ball physics that bring the hitting to life. Commentary is still a little too stilted for my liking, and there are other blemishes lurking throughout. But when you connect with a fastball and send the ball spiralling into a gap in center field, any issues retreat to the back of your mind. This is America's National Pastime at its best.
    • 62 Metascore
    • 50 Critic Score
    Flatout 4 doesn’t bring anything noteworthy to the series, and while the Flatout and party modes are good for some low stakes enjoyment, the grind of single-player progression is too much to bare. The challenge is borderline unfair at times, and that wrecks the partytime nature that the series used to do so well.
    • 84 Metascore
    • 70 Critic Score
    Thimbleweed Park is a time capsule that reminds us what we love about the point-and-click genre while still retaining many of its unremedied issues. Its amusing open world is packed with infectious personalities and clever puzzles that magnify the joy of its experiences. And its efforts to shift beyond the template of its predecessors and contemporaries make it surprisingly affecting, especially if you're a longtime devotee of point-and-click adventures. While this reverence for the past and its eventual conclusion could very well fly over the heads of the uninitiated, Thimbleweed Park recaptures the charm of the games from which it draws inspiration, presenting a worthwhile experience for those who've been playing them since the beginning.
    • 82 Metascore
    • 80 Critic Score
    The Ringed City moves and ends a little too quickly--well before it gets all the mileage it can out of its setting and premises--but that's a small knock against what’s otherwise an exceptional send-off. A well of inspired locales and a renewed focus on the series' obsession with cycles, death and rebirth, and the passage of time, plus a few spectacularly designed and animated foes round out a worthy conclusion to a storied franchise.
    • 81 Metascore
    • 70 Critic Score
    Stories Untold’s first three episodes are very effective as retro horror vignettes, though, and the fourth can’t undo that. This is a unique package with a strong sense of identity, one that finds a new, exciting way to weaponize nostalgia. Just know that you might not look at the old Spectrum or Commodore 64 you’ve got packed away in the attic quite the same way again after playing.
    • 93 Metascore
    • 90 Critic Score
    It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come.
    • 80 Metascore
    • 60 Critic Score
    There is no unifying theory of Everything. If the point is to invoke a sense of existentialist zen, it accomplishes that, but it subsequently undercuts the accomplishment with a sense of lame, abstract humor. If the point is to invent a wild playground where everything that exists has a self-centered consciousness all its own, it’s that as well--in which case, it's almost taking Alan Watts' ideas to Looney Tunes levels of ridiculousness. When those two elements are at odds, the game seems to lose all meaning.
    • 62 Metascore
    • 50 Critic Score
    The fact remains that you have to perform a lot of legwork to understand how each boss works in respect to your abilities. There's a fine line to be crossed in a boss rush game, where hard fought battles lead to either sighs of relief or aggravated groans. Too often, Malicious Fallen earns the latter. Malicious Fallen isn’t a game that feels triumphant so much as tiring.
    • 71 Metascore
    • 60 Critic Score
    The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.
    • 84 Metascore
    • 80 Critic Score
    Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight.
    • 72 Metascore
    • 60 Critic Score
    The thrill of pulling off a flawless assassination as you smoothly sneak off with valuable artifacts is what makes these types of games worth playing. But its detractors--cliche writing, unsophisticated AI, and arbitrary quests--culminate to an experience that feels like it's stuck in the past.
    • 81 Metascore
    • 70 Critic Score
    Fast RMX isn’t as polished as the games it’s trying hard to emulate, but certainly isn’t a wash. It’s fast, looks excellent, and offers a great variety of tracks. The racing is fun, even if some of the track design is less than stellar. If the online multiplayer gets patched with more customization options, this will also make an excellent addition to the Switch’s scarce multiplayer options.
    • 76 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 70 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 69 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 80 Metascore
    • 70 Critic Score
    Snipperclips works best as a shared experience. When you're working with friends and you do finally complete a tough level together, the sense of accomplishment and camaraderie is palpable. Unfortunately, there's no real reason to replay levels--once you've figured out a solution, there's no incentive to try again, since there's no tangible benefit to finding out more efficient solutions. Snipperclips is indeed engaging, but it's likely something you'll only ever play through once. It isn't a Switch showstopper, but when a game is this inventive and appealing, it doesn't need to be.
    • 81 Metascore
    • 90 Critic Score
    Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.

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