GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 76 Metascore
    • 100 Critic Score
    SUMMERHOUSE is not for everyone. It was for me.
    • 92 Metascore
    • 100 Critic Score
    Forza Horizon 5 is the roadtrip holiday I’ve really needed after two years in and out of COVID-induced lockdowns. It brings me great solace to be behind the wheel, covering hundreds of kilometers of distance across an awe-inspiring piece of Earth. And even when I’m careening through the mud on a cross-country race, crashing into strangers on the internet, my mind is in an untroubled, fulfilling place. In 2021, Forza Horizon 5 is where I want to be.
    • 83 Metascore
    • 100 Critic Score
    Unpacking captured and recalled that messy abundance of emotions precisely. It’s a special game. It drew me in, it pushed me away. It was a chore at times. But its thematic strength and effectiveness in conveying that is incredible. Unpacking is a remarkable piece of work that elegantly evokes the ebbs and flows of life. A game that evokes a very special brand of nostalgia that is yours, and no-one else’s.
    • 94 Metascore
    • 100 Critic Score
    Nothing about God of War Ragnarok feels anything less than meaningful. Refined to the highest degree, every hour you spend with Kratos, Atreus, and the memorable characters of Ragnarok feels fulfilling – whether it be journeying across the Nordic realms with your companions, taking in the beautiful sights and enjoying idle chit chat, overcoming the odds in invigorating and varied melee combat encounters, or sharing in the deeply emotional connection between incredibly strong and nuanced characters.
    • 84 Metascore
    • 100 Critic Score
    From the moment you first charge an object and cause your own electric destruction, to the last time you throw your head across a pile of spikes and frantically chase after it with your tiny headless body, ElecHead will keep teaching and challenging you with its creative tricks as it fosters a sense of wonder that’s rarely felt.
    • 89 Metascore
    • 100 Critic Score
    The Last of Us Part 1 doesn’t create any lasting memories about the experiences that weren’t already there from the beginning. For that reason, my thoughts about the game’s existence as a product remain dubious. But as a creative work in and of itself, The Last of Us is still exceptional, and I’m happy to have had reason to experience it again, in a new context and an updated format.
    • 92 Metascore
    • 100 Critic Score
    Street Fighter 6 is an exceedingly good fighting game. But more than that, it’s an excellent training tool. It’s a fulfilling adventure. It’s a lively community gathering place. It’s an endearingly idealistic and inspiring world of appreciation for martial arts and friendly competition, exceptionally executed in every respect.
    • 88 Metascore
    • 100 Critic Score
    Horizon Forbidden West pulls players along on a breathtaking journey – one so lifelike and human it’s almost unbelievable just how good it really is.
    • 78 Metascore
    • 100 Critic Score
    It helps that the source material was ahead of its time. By paying the 1994 original the utmost respect–retaining core systems, quirks and all, while changing on peripheral aspects entirely for the better–Nightdive Studios has rebuilt a classic game into something significantly better.
    • 89 Metascore
    • 100 Critic Score
    You will need an ocean of patience to unfold the many wrinkles of Infinite Wealth – to master its Sujimon battles, hamburger mini-games, arcade games, Dondoko Island management, and dating quests – but devote time to its intricacies, and you’ll be rewarded with a beautiful, frequently surprising game that brims with goodness and features a heartfelt, wholesome exploration of the true meaning of living.
    • 78 Metascore
    • 100 Critic Score
    Stray Gods might not have told me how to get over a quarter-life crisis – unless I can turn into a God sometime soon – but it was an enchanting, emotionally affecting journey nonetheless. Diving into the lore, grappling with complicated decisions and then finally seeing the mysteries of modernised mythology unravel before me was a welcome distraction from my usual pattern of pondering my existence. What’s more, the surprising use of contemporary music genres led me to reconsider my reluctance towards musicals entirely. Perhaps there’s more about my mindset to reconsider, given how my time here is much shorter than that of the Idols.
    • 79 Metascore
    • 100 Critic Score
    One of the first characters you meet, Ida, says that Casey’s experience in the hospital is much like the life of an older person; piecing things together as best you can. As you wander the halls of Wayward Strand’s hospital, you too piece together little fragments of entire lives lived into a rich, heartfelt story that will leave you re-entering reality with a renewed sense of curiosity.
    • 94 Metascore
    • 100 Critic Score
    This is a game designed with purity at its heart. Really, it’s the cutest product placement you’ll ever see. While it is a celebration of PlayStation as a brand, and a pat on the back for years of good business, it’s one that feels well-earned. It’s a nod to the many adventures that PlayStation has created and supported, and a wonderful tribute to decades of positive memories.
    • 88 Metascore
    • 100 Critic Score
    Paper Mario: The Thousand-Year Door for Nintendo Switch does an excellent job of letting the quirks of the original game shine, in a refreshed release that feels perfect for newcomers and Paper Mario veterans alike.
    • 87 Metascore
    • 100 Critic Score
    Immortality is a game that will haunt you. Its sinister atmosphere is exceptionally powerful. Its layered narrative about art and artists will leave you with more thoughts, ideas, and questions than answers. It will have you clambering for someone to seek solace with afterwards. It may very well see you diving back in, hunting for closure with any clues you may have missed – just a few more hints. Something, anything. Immortality is a remarkable piece of work, and an outstanding example of the potency interactive storytelling can have.
    • 96 Metascore
    • 100 Critic Score
    Baldur's Gate 3 is a glorious, shape-shifting RPG epic boasting compelling plots, and a gorgeous world.
    • 91 Metascore
    • 100 Critic Score
    These small efforts to make the experience enjoyable mean the mechanics of the game receded as I played, allowing me to immerse myself in Exocolonist’s narrative and philosophical reflections. I Was a Teenage Exocolonist is a beautiful game, a synth-laden ode to growing up and allowing yourself to fall, fail, succeed and explore in a posthuman world that asks thoughtful questions about what it means to exist alongside the natural environment.
    • 92 Metascore
    • 100 Critic Score
    It makes you feel. It makes you think. With grand set pieces and rich narrative turning points, Final Fantasy 7 Rebirth consistently gives you reasons to care, to sit at the edge of your seat, wide-eyed, wondering what the future holds. Even with the groundwork laid by the original game, there is a sense that anything can happen, that the future remains unwritten.
    • 80 Metascore
    • 100 Critic Score
    Beautiful, charming, smartly-designed and a joy to play, Please Fix The Road is one of 2022’s best puzzle games. And best of all, no animals were harmed in its solving.
    • 89 Metascore
    • 100 Critic Score
    Alan Wake 2 almost feels mad in its approach, with an overwhelming array of threads in the tale that threaten to collapse under pressure at any moment. Yet with clear and incisive logic, matched with a devotion to delightful absurdity, the team at Remedy has managed to craft a breathtaking story – one that plays out in clever, fascinating, and horrifying ways.
    • 88 Metascore
    • 100 Critic Score
    As the months and years roll by, you feel those layers settling in, the weight of decisions these people have made – and that you’ve made too – shaping the history of the place. When the paint dries, you can pick up the brush again and continue the story.
    • 83 Metascore
    • 100 Critic Score
    The game may not be perfect, but it is a really meaty fiesta of fighting. Tearing demons asunder will never not be cool as hell, and for that reason alone, I can easily see myself coming back to DOOM: The Dark Ages time and time again – especially after a particularly stressful week.
    • 90 Metascore
    • 100 Critic Score
    The 2022 release adds an Ultra Deluxe desert to the menu, elevating the night out from a lovely dinner to an indulgent feast. It’s a dining experience worth returning to for fans who already count The Stanley Parable among their favourite meals, balanced with providing the perfect place for new players to take a chance on something different. Regardless of which door you enter, the philosophical taste is likely to linger long after you’re finished.
    • 79 Metascore
    • 100 Critic Score
    In sprawling trenches, you’ll face a growing dread, and experience viscerally the true horrors of war. There is no honour here. Just the cold, harsh truth of reality. In that regard, Conscript is a must-play experience. We must not look away from the face of war.
    • 86 Metascore
    • 100 Critic Score
    Armored Core 6 is an unsympathetic and cold-blooded game. It's a cup of bitter, black coffee – and thankfully, that suits my palate perfectly. It's full of moments that make you feel very powerful – in both effortless and hard-fought ways – and moments that make you very, very small. In the face of it all, you're pushed to overcome the impossible. And you'll come out on the other end wearing an exhausted, wry smile.
    • 94 Metascore
    • 100 Critic Score
    It’s a magnificent piece of art, and does exactly what a DLC should do: accents the main game without feeling out of balance with the original’s level of flash, flair and creativity...The characters, landscapes and goals are all impactful in the right way, and truly there’s no other DLC in recent memory that has captured that essence. Devotees of Elden Ring will adore it, and who knows: maybe it will be just the right incentive for folks who haven’t finished the main game to get their characters into gear.
    • 82 Metascore
    • 100 Critic Score
    Cult of the Lamb is a unique experience bursting with personality. It looks and sounds gorgeous, and the gameplay loop is engaging, rewarding, and highly enjoyable from start to finish. Sacrifices and rituals to maintain your faith in the game aren’t necessary, given Massive Monster has created such a shining, standout piece of work.
    • 86 Metascore
    • 100 Critic Score
    Some people feel that we live on through what they leave behind; coming back to Ghost Trick on Switch and seeing Missile again makes me feel like, at the very least, a temporary resurrection is possible if the thing we leave behind is special enough. Rest in peace, little buddy.
    • 85 Metascore
    • 100 Critic Score
    Sparks of Hope has a real sense of twinkling charm – one that could pull a smile from even the most hardened heart. There’s a vivacious, beating heart at the centre of this adventure, and it makes every new world, and every new fight a veritable joy to complete.
    • 77 Metascore
    • 100 Critic Score
    South of Midnight is an incredible experience – and a rare fantasy adventure that grasps deeper themes whole-heartedly, telling a story that is cinematic, dynamic, beautiful, and heart-wrenching at every turn. What a wonderful world we live in, that games like South of Midnight exist.
    • 89 Metascore
    • 100 Critic Score
    I’ve just rolled the credits as I write this review, and it feels like there’s a hole in me. It longs for more stages, it wants to chase that exhilaration. I’m hoping that someone goads me on Twitter tomorrow, to spur me into rushing back into the early stages. I can’t wait to get back out there with a purpose. Neon White has style. Neon White has intensity. Neon White makes me feel alive.
    • 89 Metascore
    • 100 Critic Score
    In NORCO, past and present blend together; one moment you inhabit the shoes of the terminally diagnosed, and in another, learn in minute detail about how your childhood home will, in time, flood, become abandoned, and eventually be razed. All stories told in exquisite, beautiful detail, never pulling a punch.
    • 92 Metascore
    • 100 Critic Score
    Super Mario Bros. Wonder is pure joy, through and through. From its expressive aesthetic to its whimsical stage designs, it delights you at virtually every step.
    • 83 Metascore
    • 100 Critic Score
    Challenge and satisfaction go hand-in-hand in this sim, making each choice anxiety-induced and rewarding in equal measure. In that regard, Two Point Campus gets so much right about university life – and the management simulator genre.
    • 83 Metascore
    • 100 Critic Score
    While its ideas may be supernaturally-charged, and inspired by one of the strangest periods in Marvel Comics, it remains grounded and personal – imbuing its excellent tactical combat with high emotions and stakes. In dark times, light can still shine – and in Marvel’s Midnight Suns, you and your team of heroes are that light.
    • 92 Metascore
    • 100 Critic Score
    There is so much more I could praise Endwalker for – Masayoshi Soken’s incredible music, or the top-notch design of new character jobs, Reaper and Sage, are just a couple that spring to mind. Final Fantasy XIV: Endwalker. You’ll laugh, you’ll cry, and when this story ends, you’ll find another one just waiting to begin.
    • 80 Metascore
    • 100 Critic Score
    Love and care shine through with every fold, making Paper Trail feel like a living work of art. Its greatest puzzles take time to solve, but at every turn, there’s reason to forge ahead, and to devote yourself further to its beautiful, pastel world.
    • 86 Metascore
    • 100 Critic Score
    With a rock-solid foundation and a roadmap of promising post-launch additions on the horizon, Sunbreak is quite simply an excellent Monster Hunter expansion.
    • 96 Metascore
    • 100 Critic Score
    Breath of the Wild reinvented The Legend of Zelda. Tears of the Kingdom reimagines it once more, as a somehow more ambitious, freeform and creative game, with even greater highs – literally and figuratively. It’s a staggeringly eye-opening game that expertly cultivates the joy of exploration, discovery and believing in your own abilities.
    • 86 Metascore
    • 100 Critic Score
    OlliOlli World embodies that positive attitude with its vibrant world and encouraging approach to its challenges. After finishing it, I immediately found myself getting pangs of nostalgia, pining to revisit Radlandia. Time to hit those side quests!
    • 87 Metascore
    • 100 Critic Score
    Return to Monkey Island isn’t a grand reinvention of point-and-click adventure games in mechanical or narrative ambition. It is, quite literally, a return. It sticks to its own identity, and aims to be the best version of itself – a comforting, charming game with great characters and amusingly esoteric puzzles. That a new Monkey Island game exists with Gilbert and Grossman at the helm makes Return to Monkey Island an attraction well worth the curiosity. And that this traditional format still satisfies while remaining largely unchanged, several decades later, speaks volumes about how timeless their ideas and this world have always been.
    • 81 Metascore
    • 100 Critic Score
    Where Horizon Forbidden West leant heavily into alienating futurism, Burning Shores successfully grounds its stranger elements within a story that remains defiantly human throughout. By its closing curtain, Burning Shores proves definitively that even despotic future warlords are no match for the strength of human bonds.
    • 90 Metascore
    • 100 Critic Score
    It’s everything something like this should be: A painstaking historical record of inspired creation that is engrossing in its sheer detail, and arranged in such a way that it tells a fascinating, approachable story that inspires you to know more, and do more.
    • 83 Metascore
    • 100 Critic Score
    Lies of P is a sublime Souls-like experience that has studied every lesson taught by the genre, and then iterated on them all. It’s an earnest, existential, but optimistic take on an old classic fairy tale, in a nightmarish world that’s a dream to play in.
    • 90 Metascore
    • 100 Critic Score
    As a sequel to one of the most impressive games of its era, Marvel’s Spider-Man 2 was weighed down by expectations. But Insomniac Games has turned these expectations on their head, spinning a Spider-story that brims with confidence, style, and most importantly – an essential human touch.
    • 93 Metascore
    • 100 Critic Score
    The Resident Evil 4 remake features several smart choices that help it feel true to the original, but also shapes the adventure into something that overall feels more cohesive, modern, and thrilling than ever. It’s a stellar example of how to revitalise a classic.
    • 87 Metascore
    • 100 Critic Score
    Botany Manor really surprised me. It’s a small game, comprising of around five or six hours, but one without an ounce of fat on it. The team at Balloon Studios designed a faultlessly tight experience that I really cannot say anything negative about.
    • 85 Metascore
    • 100 Critic Score
    A Space for the Unbound only looks pixels deep, but it is a masterpiece for its breadth of storytelling, its authenticity, and how it tackles difficult topics, from cultural expectations, to mental health. As the game ended, it left me with a beautiful feeling of closure, accompanied by a hankering for cherry-chocolate-flavoured cake and Indonesian food.
    • 77 Metascore
    • 100 Critic Score
    One Piece Odyssey walks the line between being a great anime adaptation and an engaging video game admirably. It feels happy, bright, and true to the tone and content of source material, and it succeeds in making you feel close to the characters as you join them on their grand adventure. Listening to Sanji and Zoro bicker while Luffy stuffs his face with food is essential One Piece. There’s nothing more iconically One Piece than that, and Odyssey nails it.
    • 85 Metascore
    • 100 Critic Score
    I’ve never played anything quite like it, and I absolutely adore it. It feels destined to become an overlooked gem but frankly, it deserves better. It is a game of specific scope and vision that’s executed upon perfectly. Take the chance on it, and it may just surprise and delight you as much as it did me.
    • 89 Metascore
    • 100 Critic Score
    Xenoblade Chronicles 3 explores change and stasis, and what kind of impact you can have on the world in a short time span. As the most recent addition to a trilogy itself only just over a decade old, this game – and the franchise at large – seem set to leave a lasting legacy, well beyond the end credits.
    • 89 Metascore
    • 100 Critic Score
    For my money, this is one of the funniest games I’ve ever played. It’s also one of those rare games that makes me think “oh, wow, games can do this, huh?” Its closest point of comparison is Untitled Goose Game, another lovely, short, funny game set in a quaint English village.
    • 90 Metascore
    • 100 Critic Score
    Rogue Legacy 2 is the perfect sequel. It retains the core of what made the original fantastic, with every feature adding tremendously to the experience. Its cleverly revised class system adds near-limitless gameplay variety, which makes each attempt fun – even when you fail abysmally. This game is everything I wanted from the follow-up, and then some.
    • 87 Metascore
    • 100 Critic Score
    A detailed driving simulation with impressive fidelity and presence in an approachable package, Gran Turismo 7 is confident, handsome, and endearing.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is an exceptional, accomplished work that realises a fantasy world of solemnity, beauty, and menacing uncertainty you can’t help but lose yourself in.
    • 80 Metascore
    • 100 Critic Score
    Dredge is a masterclass in atmosphere, worldbuilding, tactile mechanics, and game flow. Like all good sinister stories, by the time you get to the end of the line you might wish you had never kept going. But in Dredge, it’s impossible not to.
    • 85 Metascore
    • 100 Critic Score
    From the distinct, sprawling domains of your three primary marks, to the adorably avian way your crow tilts and juts their head around, the game never misses a moment to delight you with some new wonder, and just when you think it’s run out of surprises; whether it’s a new tune, a beautiful vignette, or a quiet moment of empathy, it’s always got something else tucked underneath its wing.
    • 85 Metascore
    • 90 Critic Score
    If you haven’t already, though, play through Overboard! first. Just trust me on this and don’t ask any questions.
    • 80 Metascore
    • 90 Critic Score
    As a whole, WWE 2K25 feels like a small but impactful step up from its direct predecessor, and an overall better game. So, the good streak of Visual Concepts and 2K continues.
    • 80 Metascore
    • 90 Critic Score
    In remastering Sonic Generations, Sonic Team and Sega didn’t really need to go so hard – but they have, and we can all thank them for it. The original game was already good, and in enhanced form, it’s even better. Shadow Generations is a very worthy addition here, and it’s great to see Shadow getting a new chance to shine, in levels that serve him, and the wider game, incredibly well.
    • 82 Metascore
    • 90 Critic Score
    Dragon Age: The Veilguard feels like it ticks almost all my boxes. It's fun, it's grippy, it's cheeky. There are steamy moments. There are freaks. It's a game that feels like it was almost entirely made for me, and while it may not be perfect on a clinical level, it's deeply satisfying to explore.
    • 82 Metascore
    • 90 Critic Score
    Nostalgia aside, this is the most feature-rich and engaging Mario Party we’ve seen yet, with each of its many facets combining to make a layered party game perfect for multiplayer or solo rounds. Mario Party is officially back, and everyone is invited to join in.
    • 81 Metascore
    • 90 Critic Score
    If Yakuza/LAD is the MCU of video games, then Like a Dragon: Pirate Yakuza in Hawaii is its Thor: Ragnarok. It’s an enjoyably breezy romp that opens the property up in a fun new direction, but that still feels shackled to what came before.
    • 91 Metascore
    • 90 Critic Score
    While it’s not quite perfect, this is a really stunning showing from developer Sandfall Interactive. Clair Obscur: Expedition 33 had me feeling my own mortality (as someone in their early 30s, perhaps it hit a little close to home) and man, I love when a game has the narrative gumption to do that.
    • 88 Metascore
    • 90 Critic Score
    Monster Hunter Wilds continues to push Monster Hunter into the mainstream, unapologetically presenting all the weirdness and wonder of fighting giant monsters and inviting everyone from die-hands to first-timers to jump on board.
    • 81 Metascore
    • 90 Critic Score
    At the end of the day, it’s a game about killing. But here, death and beauty are linked – and the act of killing is given a gravity that must be clearly understood. It’s not killing for the sake of killing, and while past games have tried the same tact in their depictions of death, the approach of Assassin’s Creed Shadows feels far more mature and interesting.
    • 77 Metascore
    • 90 Critic Score
    Mario & Luigi: Brothership is an absolute delight, all told. Strong themes and art direction buoy a light, well-meaning narrative that is further enhanced by dynamic combat, and a real sense of cohesion in overall game design. The Mario & Luigi franchise has a daunting legacy. Acquire has crafted a tale that more than lives up to it.
    • 83 Metascore
    • 90 Critic Score
    It hauls you along its journey with a bright spark in its eye, and it shows you sights you’ll have rarely seen in other games. For that, it should be applauded. There’s so little that’s new under the sun, but The Plucky Squire has earned the right to claim this accolade. In its bright-eyed approach to platforming, and its inventive nature, it’s an enthralling and smile-inducing triumph.
    • 84 Metascore
    • 90 Critic Score
    Whether in sandbox or campaign modes, Two Point Museum lets you dream up your perfect museum, and gives you the tools to realise your creative vision. While it does occasionally force you to pump the breaks on your ambitions, with a focus on careful placement and research over easy wins, this pacing makes the entire game a more thoughtful, deep experience. Take your time, smell the roses and dinosaur bones, and Two Point Museum will open your eyes to the possibilities of your imagination.
    • 86 Metascore
    • 90 Critic Score
    There’s secrets upon secrets in this expansion pack, and revealing them makes for a wonderfully scandalous, but entirely satisfying time. It’s appropriate that one of the new features in The Sims 4 Life and Death is rebirth, because that’s exactly what this expansion pack delivers.
    • 78 Metascore
    • 90 Critic Score
    The team at Leikir Studio have managed to transplant the spirit of Metal Slug into an entirely different type of game here – and it’s nothing short of miraculous. Metal Slug Tactics is a marvel of clever design, as well as an utter joy to play, and I really hope that it’s the start of a long-running sub-series for the Metal Slug franchise.
    • 79 Metascore
    • 90 Critic Score
    In the balance of these elements – the peace and novelty of investigation, and the immediate dread of enemy attacks – The Horror at Highrook is a wonderfully sharp horror game. It’s not outright scary, but its supernatural tone, and the well-crafted shifts in gameplay style make for a spooky, scary experience that keeps you locked into the action. Its simplicity, on the surface, is a smokescreen for deep mechanics that well-serve an enthralling story of dreadful consequences.
    • 86 Metascore
    • 90 Critic Score
    But pushing all naysayers aside, Fantasy Life i: The Girl Who Steals Time has arrived as a brilliant, well-rounded RPG with clever mechanics, and an ambitious story driving it to greatness. It captures everything that made Fantasy Life memorable, and pushes it even further...More than ten years on from the original Fantasy Life, Level-5 has definitively proven there’s plenty more life and vigour in this long-running franchise.
    • 80 Metascore
    • 90 Critic Score
    Avowed is an incredibly dense game, and one that encourages you to invest in its world. You won’t need much pushing, though – its strengths sing on their own, and they’re easy to see from the jump. Those looking for the next big fantasy RPG, rich with lore and opportunities to engage, will find it here.
    • 75 Metascore
    • 90 Critic Score
    In The Empire Strikes Back, Han Solo says the iconic line, “Never tell me the odds.” In a year where we’ve all been waiting for a standout game to rise up, I feel like – at least for now, and without anyone saying it out loud – Star Wars Outlaws has beaten the odds.
    • 87 Metascore
    • 90 Critic Score
    Under a critical light, Indiana Jones and the Great Circle shines for me. It’s clear the MachineGames team has done its due diligence in making sure that no matter how stark a light you cast upon it, the excitement and nostalgic joy you get from playing the game speaks for itself.
    • 79 Metascore
    • 80 Critic Score
    Developer Digixart has crafted a thoughtful look at what it’s like to live in tumultuous circumstances, and how it can affect people emotionally. It’s sadly prescient of the world we actually live in, and maybe that’s why Road 96’s message of survival and perseverance make the impact it does, at least the first time around.
    • tbd Metascore
    • 80 Critic Score
    Killer Frequency is an absolutely marvellous meeting of vision and execution that is engrossing from start to finish. It deftly manages to balance tense thrills with self-aware campiness, echoing the best traits from 1980s slasher movies. Problems unique to the Switch version aside, the fresh and unique qualities of the Killer Frequency experience still come through loud and clear.
    • 74 Metascore
    • 80 Critic Score
    Throwing the cast of Persona 5 into a world of turn-based tactics works incredibly well, and the mechanical twists made to support it pay off in a very gratifying way. Outside of that, there are very few risks taken in the narrative – it’s a low-stakes plot that bubbles along, gives the game a stop-start feel, and ultimately feels like the peripheral side-story that it is. But when your favourite characters are tearing up the battlefield and wiping out whole armies of enemies in a big All-out Attack, Persona 5 Tactica feels like the best interpretation of the Phantom Thieves spirit.
    • 70 Metascore
    • 80 Critic Score
    I certainly don’t enjoy Scorn in the way that I do most video games. The thought of revisiting its monstrous world makes me feel ill. But I respect Scorn for its technical artistry, design and environmental world-building that successfully encourages player agency, and how strong and cohesive it feels in its overall creative vision, despite its mentally and physically taxing nature.
    • 81 Metascore
    • 80 Critic Score
    This is inevitably going to be a divisive title. There’s no two ways about it – we’ve already seen exhaustive social posts bemoaning certain aspects (and assets) of the game. And while a lot of that criticism has justifiable ground, there is still a lot to enjoy once you get past the flashes of flesh. Personally, I found Stellar Blade to be a solid, engaging experience. Regardless of how often I booted it up, I’d still laugh at the fact that “ponytail length” found itself a home in the main settings menu (I’m on team Short Ponytail, for what it’s worth), and it’ll never get old seeing EVE draw a full-length sword out of said ponytail.
    • 85 Metascore
    • 80 Critic Score
    In relying on tried-and-true platforming, developer HAL Laboratory has been given sufficient rope to make a wacky and weird little gem of a game, one that’s extremely charming, warm and approachable for everyone. It doesn’t quite tread new ground, but its slick gameplay and sense of oddness makes it a fascinating and engaging platformer that really makes you wonder why it took so long for Kirby to journey through the 3D realm.
    • 83 Metascore
    • 80 Critic Score
    Mortal Kombat 1 has proven itself to be continually compelling throughout its early access and launch period, a remarkably refined and confident instalment of a series that had already secured its strong identity long ago. The story campaign is an entertaining rollercoaster ride, its foundational fighting mechanics remain strong, and the game’s focus on wide-ranging approachability and accessibility in service of broadening the fighting game community must be applauded.
    • 82 Metascore
    • 80 Critic Score
    Long may the Duck Detective franchise continue. If this game is anything to go by, it has a bright, compelling future ahead.
    • 74 Metascore
    • 80 Critic Score
    I’d like to say that Born Punk concluded how it began, with humour and alcohol, but that’s not the case. The ending was bold, but inconclusive. I’ve definitely been on a journey from humble beginnings, through finding a community of powerful and unlikely friends, to somewhere entirely unexpected. But aside from a few general criticisms, like how Eevi’s hacking interactions were rarely used, the creators can firmly count me in for whatever is next. I’ll have more of the same, please.
    • 84 Metascore
    • 80 Critic Score
    Shin Megami Tensei V is easily the most approachable series entry to date. Traditional mechanics have been carefully updated, adding new ideas to provide additional layers of strategy for players to discover and capitalise on. The game’s all-encompassing tension, infrequent story beats, and exciting systems all add up to an experience that effectively satisfies the challenging RPG niche that Shin Megami Tensei first carved out in the late 90s.
    • 81 Metascore
    • 80 Critic Score
    I remember my grandpa telling stories about his beloved motorbike that he got as a teenager – the freedom he felt to explore the countryside, to map out the land he loved, knowing, perhaps, that one day he’d have to leave it. Decades later, he still remembered how the Abergavenny of his childhood looked, how it sounded, how it fit together. A Highland Song might not be Inkle’s best game, but it’s the studio’s most evocative work – it’s a reminder that wherever we are, we are surrounded by stories.
    • 85 Metascore
    • 80 Critic Score
    In Stars and Time is the type of game that is excellent to discuss theories and nitty gritty details with a friend, an element which adds to an already thought provoking experience. With a cast of exceptionally loveable characters to tether you to its remarkable world, it will stick in your mind long after you’ve put it down.
    • 81 Metascore
    • 80 Critic Score
    The strange politics of its dystopia feel fresh. Numerous cuts to other points of view leave you disoriented in a way that only adds to the intrigue. There’s also a pleasing glitch aesthetic that permeates every aspect, from the writing to the art direction, raising doubts whenever something tangible threatens to materialise. It’s a mystery well worth falling headfirst into.
    • 92 Metascore
    • 80 Critic Score
    Metaphor: ReFantazio is truly unique and benefits from both a rock-solid development pedigree and a vision for original ideas. Genre connoisseurs will find more of what they love and newcomers will have a truly memorable first-time experience.
    • 79 Metascore
    • 80 Critic Score
    Those looking to conquer its many stages will have a tough mountain to climb, but its novel quirks make that foot-stomping journey all the more satisfying. Whether using assist tools or blasting through on your own merit, Anger Foot is an explosive blast.
    • 78 Metascore
    • 80 Critic Score
    Tiny Tina's Wonderlands boasts impressive sights, sounds and characters, with gorgeous worlds illuminated by the polish and performances backing the game.
    • 85 Metascore
    • 80 Critic Score
    A Plague Tale: Requiem has a strong identity and a good degree of allowance for player creativity and expression. Moving through its stunning world and spending time with its characters is gratifying – even if many of its setpieces are terrifying or grim, even if its inhabitants are a bit too chatty, and even if there are far, far too many rats. The hope you find on the other side is usually worth the struggle.
    • 79 Metascore
    • 80 Critic Score
    Return to Dream Land‘s lack of difficulty does dampen some of its more creative ideas, but it remains a colourful, sleek adventure – and one that’s been perfectly adapted, remastered, and expanded for Deluxe. Kirby, as always, deserves more time in the sun – and this collection is a wonderful ode to my favourite pink blob.
    • 81 Metascore
    • 80 Critic Score
    My time with Rollerdrome was likely filled with more failed runs than successful ones, with long periods of exasperation after failing increasingly difficult stages, multiple times. But when everything clicks, and you’re in the zone – pulling off those perfectly timed shots and dodges, racking up enormous combos, performing ridiculous tricks, narrowly avoiding rockets, and nailing enemies straight between the eyes from 50 yards away to find victory – it’s so incredibly invigorating. Rollerdrome deals in style and hard-fought satisfaction, and getting Kara to the top is well worth the effort.
    • 75 Metascore
    • 80 Critic Score
    Minimalism breeds great impact in this adventure, with a sparse narrative approach allowing the game’s inner mystery to grow deeply as the corners of its story darken. Its lack of interactivity renders players largely as passive observers of an unfolding tale, but this powerlessness arguably strengthens Varney Lake. As summer dies, you can only watch in horror as each story beat unfurls.
    • 77 Metascore
    • 80 Critic Score
    While some levels are better designed than others, and the game’s narrative depth is lacking, Luigi’s Mansion 2 HD‘s excellent puzzles, light-horror vibes, and Luigi himself, make this game an excellent choice for re-release on Nintendo Switch. Whether you’ve played it before or not, it’s absolutely worth a visit to its spooky, haunted halls.
    • 80 Metascore
    • 80 Critic Score
    While the multiple storylines provide the option for replays with exciting twists in the tale of Fódlan, the repetitiveness of some game mechanics make it difficult to envisage being able to play through the whole game many times over. However, for those committed to learning the full story of a vastly divergent universe than that of Three Houses, Fire Emblem: Three Hopes delivers countless hours of exploration, frenetic battles, and heartfelt interactions with the game’s beloved characters.
    • 81 Metascore
    • 80 Critic Score
    For all the game’s foibles – that largely stem from a slightly dated version of the series recipe, as well as some ideas that perhaps never really quite worked – Like A Dragon: Ishin! Is still an enjoyable Yakuza game brimming with stories and activities, and it still has a firm grip on the sense of drama and comedy that fuel its enduring soul. That soul is unique, charming, and special, and transcends setting, time, and rough edges alike.
    • 79 Metascore
    • 80 Critic Score
    Venba’s portrayal of the complex diasporic family dynamic is spot-on. It’s a perfect portrait of the challenges and wistfulness that come with trying to live a life while being torn between two completely different cultures. I’d like to think that Venba is ultimately a hopeful narrative in the end, an emotional, cathartic celebration of it all. But whatever the interpretation, Venba is an essential depiction of the immigrant experience.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 69 Metascore
    • Critic Score
    A few rough edges don’t prevent Shadows of Doubt from being incredibly unique, interesting, and utterly enthralling. It’s a game that manages to pull off a level of depth and complexity of simulation in the service of generative gameplay and storytelling that few other games have even attempted, and without any smoke and mirrors, too – it simply does the thing at an incredible scale. When the inevitable conversations about the most innovative games of 2023 begin to happen, Shadows of Doubt will be the first words out of my mouth. [Early Access Score = 80]
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 72 Metascore
    • Critic Score
    Despite a couple of the Russian levels breaking some new ground, for the most part Vanguard remains a series of narrow shooting galleries that you’ve seen and played countless times by now. Ultimately, like most Call of Duty games, you spend an awful lot of time crouched behind a waist-high wall, waiting to shoot a man in the head as he peers over his waist-high wall. That’s possibly a pointless criticism, but having just suffered through Call of Duty: Vanguard’s vacuous and derivative campaign, such a banal observation feels like the most fitting conclusion. [Campaign Score = 40]
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • 87 Metascore
    • Critic Score
    A half-dozen hours with Hi-Fi Rush so far, and I can’t stop smiling...It’s a game that’s easy to love, difficult to put down, and just an utter delight to spend time with. What a great way to start 2023. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 79 Metascore
    • Critic Score
    As it stands right now, your mileage with Len’s Island will depend greatly on your own self-motivation. The game feels like it’s always teetering on the edge of being deeply satisfying or regretfully dull, and how much you’re willing to devote to it will likely be what tips it into one camp or another. [Early Access Score = 60]

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