GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 55 Metascore
    • 56 Critic Score
    Monotonous gameplay, sound errors, and sparse content make The Italian Job a game to pass by.
    • 54 Metascore
    • 70 Critic Score
    While TIJ doesn't exactly fail on any given level, it certainly doesn't really over achieve either. Another movie, another bland game is released. The world continues on.
    • 71 Metascore
    • 80 Critic Score
    Nintendo fans will jump all over this but Treasure fans and casual game players may just want to rent this one out.
    • 52 Metascore
    • 76 Critic Score
    Has a great story that looks greats and has more than enough action that will keep you entertained if you will take the time to learn the control and get past the swarm of bugs.
    • 61 Metascore
    • 65 Critic Score
    It's got great potential, even high expectations, and in every department there is some glaring detail that cannot be overlooked. Had there been just a little more time spent with it, tweaking the small things here and there, it could have been a surefire hit.
    • 45 Metascore
    • 60 Critic Score
    There's a lot of game to be had if you can get past the game's quirks.
    • 76 Metascore
    • 70 Critic Score
    With cartoony controls, fast cars, and great multiplayer modes, Midtown Madness 3 is an excellent buy for any Xbox Live player. However, the game is not a shining beacon of single player goodness and racing game enthusiasts without Live support would be better off looking at other titles.
    • 77 Metascore
    • 76 Critic Score
    A very decent, albeit short fighting game that brings the spirit of the animated TV show to life and delivers a game system that works very well.
    • 60 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 66 Metascore
    • 66 Critic Score
    After you get past the learning curve of the controls and the darkness of the graphics, the game is definitely worth checking out. Even with the exclusion of the multiplayer features, the single player adventure will be enough to satisfy the average gamer.
    • 61 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 71 Metascore
    • 72 Critic Score
    Even times when you have up to 8-10 enemies on screen at once the game stays as smooth and flowing with no slow downs whatsoever.
    • 81 Metascore
    • 90 Critic Score
    While PlanetSide isn't a perfect experience, and will be in development for the life cycle of the product (as most decent online games tend to be), it is nonetheless and addictive, frantic and rewarding experience for gamers that enjoy action peppered with some "RPG lite" elements.
    • 62 Metascore
    • 80 Critic Score
    Hardcore Matrix fans will definitely love this game and find it everything they expected. For everyone else, ETM won't be anything more than an average game that seems too similar to many other titles already out there.
    • 74 Metascore
    • 80 Critic Score
    For those who do enjoy it, the multiplayer capabilities and random map generation provide literally endless replay value. The bottom line is that this is not a universal title, but the target group will be quite satisfied with the result.
    • 84 Metascore
    • 90 Critic Score
    Control is dead on accurate, but for those FPS junkies, you'll need to get used to yet another slightly different set-up.
    • 88 Metascore
    • 100 Critic Score
    It's fast, it's addicting, and it's got Live support. You simply cannot go wrong with this title, and this one is truly the best version.
    • 90 Metascore
    • 87 Critic Score
    Even after you unlock everything you will still be down to take on your friends with the multitude of things you acquired; such as throwback jerseys, courts, legends and street ballers.
    • 71 Metascore
    • 70 Critic Score
    This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
    • 62 Metascore
    • 80 Critic Score
    If you like to look at other people who wear tight, tight and revealing (Did I say tight yet?) uniforms, then this game is for you because it is tightly revealing!
    • 85 Metascore
    • 80 Critic Score
    The difficulty level is pretty high, but it's not so much annoying as it is challenging.
    • 89 Metascore
    • 100 Critic Score
    The way a sequel should be: stuffed full of new features, better graphics, improved game play, and be so damn addicting that you can not put it down, even to go to the bathroom.
    • 80 Metascore
    • 82 Critic Score
    AKI has done a grand job of creating a game engine that (I hope) will evolve into the foundation for a formidable and robust franchise. This first iteration of the engine is great but there's room for improvement.
    • 81 Metascore
    • 82 Critic Score
    There's no denying that DJV is an awesome game with a lot of flash, charisma, style and action.
    • 63 Metascore
    • 74 Critic Score
    It has some has some life longevity to it - but considering its sharp-curved circuit designs, lack of additional game modes such as 'FreeStyle' or 'Stunt' mode which Babylon really could have taken advantage of, and its expected graphics, it is not a game that I will find myself looking forward to play frequently.
    • 65 Metascore
    • 70 Critic Score
    Why in heaven's name would you make the first game ("Capcom Vs SNK 2") have Live, and not this one? If Namco can toss Link into "Soul Caliber 2," the least Capcom could have done was tossed in Blanka.
    • 66 Metascore
    • 80 Critic Score
    After the unique visuals and fresh implementation of standard and advanced features, the most compelling reason to get your hands on Auto Modellista is for its online multiplayer racing capabilities.
    • 48 Metascore
    • 54 Critic Score
    Coming from the folks who developed the "Armored Core" series, I expected a lot more. The gameplay was not to my expectations, and the graphics do not take full advantage of the Xbox console.
    • 83 Metascore
    • 92 Critic Score
    It is utterly breath taking at times. Anime and video game fanatics unite! The start of a truly excellent series is here!
    • 68 Metascore
    • 68 Critic Score
    There are so many spoofs of classic martial arts characters and one-liners that I found myself laughing hysterically. Director Shao Ting seems to be filled with more stupid jokes then just about any character I've seen.
    • 87 Metascore
    • 100 Critic Score
    No matter how you look at it this game rocks. It offers the action-style of "Wind Waker" with light character & weapon building, world building and a handful of mini-games and quests that make it an RPG experience that PS2 owners shouldn't pass up.
    • 75 Metascore
    • 78 Critic Score
    Definitely something that is not for the faint-hearted. It can be a tough to keep your attention from wavering onto another game. Believe me; with all the other games being released now, it was a challenge. But if you stick with it, you will be pleasantly surprised.
    • 84 Metascore
    • 80 Critic Score
    While I am enjoying Road to Rome, I've a feeling that it will only live from now until the time Secret Weapons is released.
    • 73 Metascore
    • 70 Critic Score
    There's nothing like towering over a squad of infantry troops in a mech and obliterating them with a flick of your retro rockets rather then wasting ammo. I felt that was a nice touch.
    • 62 Metascore
    • 72 Critic Score
    It's not WWE and it's not NWA but it's the people who made those franchises possible. Though I wish Ric Flair was in here so we could have some of the bloody cage matches of yore.
    • 83 Metascore
    • 80 Critic Score
    No other title has ever gone so far in attempting to capture a realistic feel to mech combat, and Capcom would deserve acclaim for the attempt alone, even if it were not so well executed.
    • 76 Metascore
    • 80 Critic Score
    If you haven't played Marvel versus Capcom to death on the Dreamcast, or need to get in touch with your inner 2D child, you can't go wrong with either Marvel versus Capcom 2 or "Guilty Gear XX."
    • 62 Metascore
    • 90 Critic Score
    It's a fun game for anyone that likes a good dungeon crawl, while fans of the arcade original will count this title among the best classic game updates ever.
    • 92 Metascore
    • 100 Critic Score
    Easily THE Game of 2002 in my book.
    • 79 Metascore
    • 65 Critic Score
    If there is one thing the Mortal Kombat series is good at, its giving you the bloodiest way to beat somebody's ass.
    • 71 Metascore
    • 80 Critic Score
    If you're looking for a great action game, with absolutely no thinking required go pick up Shinobi, right now. You won't be disappointed.
    • 75 Metascore
    • 70 Critic Score
    If you own a Sega Genesis and only Sonic games, it may be time to trade them all in and buy this single disc; you will save space and come back with even more then what you left with.
    • 82 Metascore
    • 85 Critic Score
    You can pick it up and play with barely any learning curve, and the multiplayer of the game gives it nearly infinite replay value.
    • 95 Metascore
    • 90 Critic Score
    While the graphical presentation is more of the same in Vice City, the sound effects and music have been vastly improved.
    • 72 Metascore
    • 80 Critic Score
    A no-brainer for fans of the genre. Those new to light-gun games will enjoy it too. However, for the longtime gamer who's tried of the genre, The House of the Dead III won't offer anything new to hook them.
    • 63 Metascore
    • 74 Critic Score
    If you love the X-Men, fighting and tight fitting clothes on women, this game is for you. Then again, if you love the X-Men, fighting and tight fitting clothes on men, this game is also for you. I guess this game is for everyone thirteen or older.
    • 90 Metascore
    • 100 Critic Score
    As a PS2 shooter it's the best I've ever played - I can't emphasize that point enough.
    • 71 Metascore
    • 78 Critic Score
    It combines a sort of Tetris feel with a platform shooter that is good with kids. If it doesn't teach kids shapes and how to aim a controller, I am not sure what will.
    • 84 Metascore
    • 85 Critic Score
    It oozes style and has enough heart n' soul to clearly illustrate how much the developers really loved their baby.
    • 86 Metascore
    • 90 Critic Score
    Like the visuals, the sounds rock the house. Besides the incredibly great soundtrack, the sound effects are some of the best around.
    • 64 Metascore
    • 74 Critic Score
    Other than some weak fighting action and extremely obscure objectives, it is a game worth playing.
    • 91 Metascore
    • 70 Critic Score
    The only problem I noticed was a very rare slowdown caused by too many sprites on the screen. While it can be annoying when it happens, the occurrence is so sporadic that it's barely noticeable.
    • 89 Metascore
    • 90 Critic Score
    It's an addictive romp into a time long past that keeps many gamers begging for more.
    • 67 Metascore
    • 70 Critic Score
    A difficult to master user interface combined with gameplay that was already too difficult on the PC make for strange bedfellows.
    • 82 Metascore
    • 70 Critic Score
    The clan managing system for contact between you and your friends is a new and very innovative feature that I can see a lot of online team based games incorporating in the future.
    • 92 Metascore
    • 86 Critic Score
    A great, open-ended platforming playground with some amazing visual effects adapted to a slightly updated gameplay and art direction.
    • 71 Metascore
    • 46 Critic Score
    A combination of unreasonable learning curves, seemingly last-minute voiceovers and poor player gratification makes this title barely worth a rental.
    • 42 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 76 Metascore
    • 82 Critic Score
    The game has a remarkably easy to use control setup, and the addition of a training mode right at the outset is a blessing for those new to the series.
    • 74 Metascore
    • 79 Critic Score
    The only hitch the game has is a major pet peeve of mine. When you die, regardless of when you die in a level, you have to start it all over again, from scratch.
    • 94 Metascore
    • 90 Critic Score
    On a final note, the menu looks amazing. I know it really doesn't matter that much, but it really does. And it's customize-able! And that's not a bad thing. It's a good thing.
    • 71 Metascore
    • 80 Critic Score
    Spy Hunter has left me stunned, proving itself to be one of the most fun and addictive games to hit the Xbox.
    • 71 Metascore
    • 80 Critic Score
    The real appeal of Spy Hunter comes from the gameplay and the controls. The handling is exquisite.
    • 74 Metascore
    • 70 Critic Score
    As far as the graphics are concerned, PS2 owners can be both jealous and egotistic. The Game Cube version features a hell of a lot less jaggies, as well as smoother looking characters, but there's some weird slowdown in a cinema or two, and the movies look a bit lower in quality.
    • 60 Metascore
    • 76 Critic Score
    A complete and pleasant surprise for me. It's not a thinking-man's game, but mindless fun has its appeal. The multiplayer aspect is good, too.
    • 74 Metascore
    • 80 Critic Score
    I'm usually one to skip the cut scenes and get on with the game, but the cinema fits perfectly with the gameplay, balancing out story and action, making one just as enjoyable as the other.
    • 69 Metascore
    • 90 Critic Score
    The huge sprawling and very heavily detailed levels (which does lead to a loading issue that many people have been having) and a very ''Disney'' look accomplishes better graphics than any game that uses cel-shading.
    • 93 Metascore
    • 90 Critic Score
    In the Xbox's version, everything is silky smooth, while the PS2's is marred by jaggies...Aside from the annoying Xbox controller..., this is the version of the game to have for any true Tony Hawk fan.
    • 71 Metascore
    • 89 Critic Score
    What truly set this game apart from the rest was its sense of actually being in another world.
    • 90 Metascore
    • 86 Critic Score
    The crowd doesn't just scream the entire game, it cheers louder when the home team is winning on on a run and less if they are not.
    • 57 Metascore
    • 65 Critic Score
    There's a ridiculous amount of flickering and billions of jaggies per square inch. There's also a small amount of slowdown when there are a lot of enemies on screen as well as some background animations.
    • 36 Metascore
    • 30 Critic Score
    This time around were presented with the same flat panel crowds, barren brown landscapes, and under-animated riders that we've all seen and played before. Heck, even the character select screen looks boring.
    • 87 Metascore
    • 90 Critic Score
    After watching the characters dance and listening to the game's great music, I now find myself dancing around my house like an idiot.
    • 80 Metascore
    • 85 Critic Score
    Overall the game has a more arcade style to it than past PGA Tour titles. And, though the graphics are borderline atrocious, this is a giant step in the right direction for golf videogames.
    • 73 Metascore
    • 79 Critic Score
    The game controls wonderfully, and there's plenty of areas to explore. However, as usual there are some severe camera issues.
    • 67 Metascore
    • 65 Critic Score
    You actually have to use EVERY button on the controller, pretty much all at the same time, or at least be able to access them quickly. The Xbox controller is large and the buttons are small, the game action moves fast. You do the math.
    • 52 Metascore
    • 70 Critic Score
    Unfortunately, the biggest drawback to 18 Wheeler is the game life. This game is short. Really short.
    • 47 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 72 Metascore
    • 90 Critic Score
    Has all the makings of the great sleeper hit of 2002.
    • 74 Metascore
    • 83 Critic Score
    Those looking for a deeper fighting engine will be happy, as will those who didn't want their strategic fighter over-done.
    • 56 Metascore
    • 30 Critic Score
    The least helpful radar system yet; Terrible level layouts; many (and I mean MANY) useless rooms and areas.
    • 88 Metascore
    • 99 Critic Score
    The GameCube has some serious power, and this game showcases it well with fluid movements of on-screen characters and lush backgrounds that are detailed down to little bits of trash that blow across the court from time to time.
    • 71 Metascore
    • 51 Critic Score
    The thing I hate most about the way this game looks has to be the overall cartoon-like appearance of the characters. Add that to the blatant lack of style (i.e. fog, ambient lighting effects, etc.), and what you get is a colorful "Fighting Force 2" clone with added gore.
    • 68 Metascore
    • 65 Critic Score
    I think the X-box magic is starting to wear off.
    • 84 Metascore
    • 85 Critic Score
    It's sometimes the little details that are thrown in for the fun of it that really bring a game to the top of the stack, showing that those involved weren't just pumping out another game, but actually took the time to give it some personality.
    • 73 Metascore
    • 75 Critic Score
    What's disappointing is how little sense of immersion there is. Most of the time you feel like the pod is sitting still and the background is moving by.
    • 73 Metascore
    • 88 Critic Score
    The graphics are flawless. Super-smooth, fast, seamless environments stretch on as far as the eye can see. While the GameCube should easily be able to do this, it's the frenetic pace that makes it most impressive.
    • 76 Metascore
    • 90 Critic Score
    The best parts of the graphics are all the taunts and celebrations the players do in between plays, and there are plenty.
    • 74 Metascore
    • 68 Critic Score
    I don't know where all the hype came from, but Wreckless doesn't live up to it.
    • 68 Metascore
    • 80 Critic Score
    What's nice is the character animations, the huge environments, and the overall ominous feel. Great sound effects add to the atmosphere.
    • 62 Metascore
    • 58 Critic Score
    Neither of these games bring home the gold in accurately simulating the Olympics, but ESPN International Winter Sports does a less-worse job of doing so [than "Salt Lake 2002."]
    • 83 Metascore
    • 100 Critic Score
    Pay attention folks, THIS is how you make a "Special Edition."
    • 67 Metascore
    • 65 Critic Score
    There's a total of eight rounds, and the story is still genius (if you like extremely quirky non-sequitors), but I don't feel like I'm getting a new game. More like Parappa Version 1.2.
    • 64 Metascore
    • 75 Critic Score
    A tough love of a game. You won't get into it right away, and for the first few hours you'll be finding yourself swearing more than playing. But with a little patience, and a few grains of salt, it becomes a rather fun RPG.
    • 61 Metascore
    • 60 Critic Score
    The main problem that kills NightCaster's chances of being a great game is the very thing trying to make it unique; the targeting system.
    • 76 Metascore
    • 86 Critic Score
    Holy first-party sports title, Batman! This game is actually good!
    • 71 Metascore
    • 55 Critic Score
    While the concept is cool (though not original) as always Bandai's lack of effort in creating a comfortable control environment leaves the game hanging.
    • 89 Metascore
    • 87 Critic Score
    The graphics, the sound, and the street games... Sega knows how to make a winner.
    • 87 Metascore
    • 86 Critic Score
    A great game whether you like football or not. You'll want this game if you liked the Dreamcast version or if you're just looking for an alternative to Madden.
    • 54 Metascore
    • 77 Critic Score
    The realistic gameplay and sound makes NCAA March Madness 2002 not just a playable basketball game but a fun basketball game as well.

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