GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 45 Metascore
    • 67 Critic Score
    The Wii U version of Rodea is simultaneously a game with a lot of charm and one that’s difficult to love as much as you want to. When Rodea works and all of its gears are cranking along smoothly, it’s an exhilarating joy to play. But everything can come crashing down at any time: an enemy encounter reliant on overly finicky aiming or a misplaced attack that sends you careening into the abyss can sour the sense of wonder in a flash...Rodea’s high points are lofty indeed, but the experience as a whole has too many pitfalls to be wondrous.
    • 73 Metascore
    • 67 Critic Score
    I had a lot of fun playing Strike Vector. It’s a good game held back by frustrating glitches and a lack of polish.
    • 73 Metascore
    • 67 Critic Score
    Killzone: Shadow Fall is a pretty game, gorgeous even. But the demand for moments to punctuate trailers or demos forced a sacrifice of story that it never quite recovers from. The OWL will find its place in history as one of the few controller-based mechanics to actually entertain, while the time spent in free fall may make players actually consider a plummet-related death.
    • 74 Metascore
    • 67 Critic Score
    Kingdom has solid ideas that get lost in its own simplicity. It’s a little too conceptual, and I found that it had a hard time holding my attention after a few in-game days. It has a whole kingdom out there to explore, but it just isn’t varied or interesting enough to warrant the type of commitment it ask of the player.
    • 81 Metascore
    • 65 Critic Score
    Everything about Gran Turismo feels functional but a bit soulless. Lonely, even.
    • 64 Metascore
    • 65 Critic Score
    While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.
    • 59 Metascore
    • 65 Critic Score
    While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.
    • 73 Metascore
    • 65 Critic Score
    Its levels are predictable, the puzzles are obvious, and the four-player co-op adds little besides the literal ability to have four people playing at the same time.
    • 64 Metascore
    • 65 Critic Score
    It's an uninspiring distraction from games like Pure and Nail'd. The lack of congruency between the level design and control scheme definitely doesn't help.
    • 77 Metascore
    • 65 Critic Score
    The new game didn’t bring anything new, instead opting to jam Hiryu into a formulaic experience that looks good on a whiteboard...This is a competent platformer. But when it comes to Strider, I’m not looking for competent. I’m looking for crazy.
    • 76 Metascore
    • 65 Critic Score
    The patient build-up of plant defenses is almost entirely absent, and the zombies act just like competent human soldiers. Although Garden Warfare has some charm, most of it is borrowed from the original games.
    • 73 Metascore
    • 65 Critic Score
    If you love Destiny, Rise of Iron gives you enough new content to keep you invested and interested Bungie’s online shooter. But for more casual players like me, you won’t find anything here to really excite you. It’s just more. It’s all at the quality you’d expect, but little of it breaks through as exciting, creative, or daring.
    • 80 Metascore
    • 65 Critic Score
    Global happiness just doesn't work, and I don't know if fixing this is even possible, considering that so many other gameplay systems depend on the mechanic. The A.I. still doesn't provide an adequate challenge in combat, nor does it appear to even understand the rules.
    • 83 Metascore
    • 65 Critic Score
    Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can't keep up with that energy. What's left is an inconsistent and sometimes boring product that doesn't live up to its potential.
    • 71 Metascore
    • 65 Critic Score
    What good is a fully 3D world when you can’t touch or interact with hardly anything? What sense does it make that you can’t run away from an encounter in which you’re clearly outmatched (or even move once you’re in melee rage, for that matter)?...These glaring issues, combined with a general lack of polish, make for an experience that just doesn’t live up to my fond memories of Might & Magic.
    • 79 Metascore
    • 65 Critic Score
    While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.
    • 79 Metascore
    • 65 Critic Score
    This is yet another Yoshi game that doesn't come close to reaching Yoshi's Island greatness.
    • 74 Metascore
    • 65 Critic Score
    It’s like a free game, and not an awful one. But when you judge on its own, it’s novelty quickly becomes tedious.
    • 84 Metascore
    • 65 Critic Score
    Resogun does everything it promises, and not a a bit more. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while.
    • 76 Metascore
    • 65 Critic Score
    It certainly isn’t up to Pokémon’s level: while exploring is fun, combat is a passive, frustrating slog that keeps it from being as enjoyable as it should be. Perhaps younger players will find more appeal in the fighting, but in terms of being strong enough to carry a global brand, the core game of Yo-Kai Watch still needs improvement.
    • 73 Metascore
    • 65 Critic Score
    Questionable game design choices and some irritating bugs just overpowered the storytelling for me.
    • 57 Metascore
    • 65 Critic Score
    While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.
    • 67 Metascore
    • 65 Critic Score
    The Legend of Legacy is tantalizingly close to being a good game, but its anachronistic design is too much of an underdeveloped double-edged sword.
    • 75 Metascore
    • 65 Critic Score
    Grow Home is a better experiment than a game.
    • 69 Metascore
    • 65 Critic Score
    Some life-long players of the franchise may not feel like Explorers has enough Final Fantasy for them. It has a lot — and lets you customize much of it along the way — but it just doesn’t have that “magic feeling” I get when playing a Final Fantasy and knowing that game’s world is at stake.
    • 66 Metascore
    • 65 Critic Score
    This is the most satisfying battle system the series has had since Final Fantasy X, and it stands strong enough on its own to merit a recommendation for most players.
    • 83 Metascore
    • 65 Critic Score
    I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.
    • 83 Metascore
    • 65 Critic Score
    In other ways, I really can’t find an enjoyable groove in the fighting system itself, which is the most important part of the experience. I’ll admit that it’s partially my fault. I like my mind games to have certain things going on, which maybe isn’t compatible with Mortal Kombat X. But part of the blame is definitely on NetherRealm Studios, with strange system decisions and move animations that are implemented poorly.
    • 85 Metascore
    • 65 Critic Score
    Know that the single-player components of Halo: The Master Chief Collection are excellent and well worth the purchase; however, if you intend to spend months tearing through multiplayer, reliving glory days or forging new conquests in sci-fi shooter perfection, you’re going to be sorely disappointed right now.
    • 79 Metascore
    • 65 Critic Score
    Modern Combat 5: Blackout is at its best when it’s not trying to replicate the FPS experience from consoles and PC. The touch screen doesn’t give you the type of responsiveness you need for a game like this. The only reason it works for the linear campaign and quick-fire Spec Ops challenges is because of player-friendly options that make up for all the sluggishness.

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