GamesBeat's Scores
- Games
For 782 reviews, this publication has graded:
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62% higher than the average critic
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3% same as the average critic
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35% lower than the average critic
On average, this publication grades 5 points higher than other critics.
(0-100 point scale)
Average Game review score: 80
| Highest review score: | Call of Duty: Black Ops 6 | |
|---|---|---|
| Lowest review score: | Defenders of Ardania |
Score distribution:
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Positive: 588 out of 782
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Mixed: 171 out of 782
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Negative: 23 out of 782
807
game
reviews
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- Critic Score
It’s hard to recommend Breach & Clear in its current state for anyone but the most devoted of tactical players or military fanboys. Maybe the upcoming modes and maps will add some variety, but as it stands now, it’s a pretty empty and shallow experience.- GamesBeat
- Posted Jul 18, 2013
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This is the most satisfying battle system the series has had since Final Fantasy X, and it stands strong enough on its own to merit a recommendation for most players.- GamesBeat
- Posted Feb 11, 2014
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Nintendo has forced itself to find ways to change this series over its many sequels, but it’s actually at a worst place than it started off. The Bowser Party mode at least does some interesting things with the Wii U GamePad, but it still isn’t as fun as a regular 20-turn game on the original Mario Party.- GamesBeat
- Posted Mar 16, 2015
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Sure, some of the objective design really bogs down the progression, but that's just a facade. The real progression happens with a fully maxed out character and a player that's willing to engage with the design. That's when THPS HD is at its best.- GamesBeat
- Posted Jul 18, 2012
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It's a good-looking game with a unique style that screams Goichi Suda's name, but the gameplay is rarely rewarding. So much is working against you that you feel like the only reason you're making any progress at all is because of pure luck rather than skill.- GamesBeat
- Posted Dec 17, 2012
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I found the in-app purchases intrusive and destructive of the gameplay flow. If you don’t mind that sort of thing, add 10 points to this review score. If you’re highly irritated by freemium features you can’t avoid, then my only advice is to avoid Angry Birds 2 and opt for one of the earlier games in the series.- GamesBeat
- Posted Jul 31, 2015
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LaserLife is terrific, though quite brief. It’s filled with wonderful sights and sounds that build into a memorable expedition into the universal human experience. Despite its lack of length — and some irritating technical issues — it’s a tremendously fun and memorable adventure that stays with you long after its sounds have faded away.- GamesBeat
- Posted Sep 30, 2015
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How you feel about Tharsis probably depends on how you feel about board games, soul-crushing challenges, and shorter gaming experiences. If you love tabletop games, repeatedly dying while learning, or heavily micro-managing resources, Tharsis is a worthwhile way to spend an evening.- GamesBeat
- Posted Jan 11, 2016
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Not everything about the game is great. There are boring parts, where you’ll wonder why you’re searching for that final clue. While the West Virginia setting is beautiful, the human animations aren’t perfect, and the action is pretty slow. Critics of “walking simulator” games should stay away, especially if all you want from a game is action. If you’re a fan of Dontnod games, however, this one is worth picking up.- GamesBeat
- Posted Jan 4, 2021
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The Need for Speed reboot improves upon several of the more recent installments in the game, which were plagued with problems more serious than these. But I was disappointed when my pure joy in the look and driving feel of NFS drained away over time, sucked out by boring treks across the city and one too many encounters with unfair A.I.- GamesBeat
- Posted Nov 2, 2015
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Two-button controls just aren’t very deep, and while the game is enjoyable in short bursts, I doubt if most players will care to play extensively.- GamesBeat
- Posted Aug 20, 2013
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It’s not as good as the original game. It’s merely solid, and it is also evidence that Nintendo should probably stop trying to recapture the 19-year-old magic.- GamesBeat
- Posted Mar 13, 2014
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If you want an in-depth gaming experience, this isn’t the title for you. But if you’re looking for a quick taste of the Star Wars universe on the small screen, this is an easy to play, surprisingly engaging little game.- GamesBeat
- Posted Sep 24, 2015
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As much as I enjoy some of the oddball strategy games available, I can't bring myself to recommend this to even the most ardent grognards.- GamesBeat
- Posted Apr 30, 2012
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While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.- GamesBeat
- Posted Apr 19, 2013
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Gat Out of Hell can stand on its own. Yes, it is undercooked, and it has problems, but the core mechanics and gameplay still work.- GamesBeat
- Posted Jan 19, 2015
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As an introduction to flight simulation, Microsoft Flight does a sterling job. It is immediately accessible and offers a gentle but genuine challenge. Veteran pilots may find its leaning towards arcade-type challenges a bit of a turn off at first, but flight stick compatibility, a versatile free flight mode, and aerocache hunting all indicate the presence of a deeper game with lasting appeal.- GamesBeat
- Posted Mar 12, 2012
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With a laborious combat system, sterile mission designs, and a weak retelling of the storyline crippling it, TDKR game is an entirely skippable experience.- GamesBeat
- Posted Jul 30, 2012
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This is the digital Magic game that fans have been wanting since 2009; it’s the pinnacle of the series in function, and it’s a welcome new direction.- GamesBeat
- Posted Jul 24, 2014
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With limited multiplayer options (and no single-player modes other than bot training), long waits for matches to start, boring weapons, and a carrot-on-a-stick progression system that is way more stick than carrot, Nexuiz is doomed to obscurity.- GamesBeat
- Posted Mar 12, 2012
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Trading powers with scientifically enhanced critters is a ton of fun across Tiny Brains’ various puzzle rooms and combat arenas. But once the brief story campaign has been completed, there is little reason to play beyond the extra half-hour of unlocked challenges and Tiny Soccer matches.- GamesBeat
- Posted Dec 4, 2013
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It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall.- GamesBeat
- Posted Mar 4, 2013
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It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous.- GamesBeat
- Posted May 29, 2013
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It's an uninspiring distraction from games like Pure and Nail'd. The lack of congruency between the level design and control scheme definitely doesn't help.- GamesBeat
- Posted Jun 1, 2012
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I’ll come back here and rate the game once I’ve finished the last chapter. However, I’m not convinced that it’s going to become any more magical and entertaining than it is now. It’s a shame, because the game starts from a good place: A new fantasy IP with a take-no-prisoners female protagonist. And I can tell that a lot of the people who worked on the game were sincerely trying. But I can also tell that several others very much were not.- GamesBeat
- Posted Jan 25, 2023
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RymdResa is a gorgeous roguelike that has a significant amount of untapped potential that could lead to a much better game to play. For now, you’ll have to make do with passively exploring space and not much else.- GamesBeat
- Posted Aug 20, 2015
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An unusual adventure with better-than-average fighting mechanics and a mostly likable cast. But it falls short nearly everywhere else.- GamesBeat
- Posted Aug 28, 2013
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A delightful, engaging, and clever tribute to one of Mickey's greatest games. In many ways, it surpasses the original Castle of Illusion. In fact, this is the best title starring Mickey in years.- GamesBeat
- Posted Nov 17, 2012
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ReCore is fun game betrayed by technical woes. I love the combination of shooting and platforming, but it just doesn’t have enough polish to back up its solid mechanics. It could have used some extra time in development to smooth the experience out.- GamesBeat
- Posted Oct 10, 2016
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MercurySteam has taken out most of the problem sections inside the original Lords of Shadow’s design document, specifically the loose patch work of several different action genre ideas, and has given Lords of Shadow 2 a much tighter focus.- GamesBeat
- Posted Feb 25, 2014
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Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise.- GamesBeat
- Posted Oct 18, 2013
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The Order is thrilling and frustrating. I should make it very clear that I did enjoy my time with it. I didn’t want to put the controller down because Ready at Dawn did such an exquisite job of doling out the action. And that, combined with its decent concept, story, and gameplay, would’ve been enough a long time ago. But in 2015 it left me feeling discontent. Is this what I bought a PlayStation 4 to play? Is this what Sony is passing off as a bold new experience? A different shade of Resident Evil 4?- GamesBeat
- Posted Feb 19, 2015
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Empire of Sin has its bugs and some rough cinematic moments. But Romero Games pulled this project off with a team of just 30 people. For a game of its ambition, that seems like a small team. It’s pretty much an indie project, or perhaps “double-A,” compared to other games that are more polished but have hundreds of developers — or even more — working on them. What I also liked was that the game feels smart. I felt like I was playing against other crime bosses who were figuring out how to outthink me or double-cross me. And that’s what you want in a gangster game.- GamesBeat
- Posted Nov 30, 2020
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Making a group of enemies disappear in a chain of miniature black holes with your Warp Rifle is ridiculous. More important, it’s ridiculously entertaining.- GamesBeat
- Posted May 28, 2013
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Weapon Shop de Omasse is an infuriating, boring game. Only RPG enthusiasts who snigger at jokes about stereotypical Evil Lords, grinding against rats, and “Tutorial Caves” will care to play it — and even then, they would be wise to reconsider.- GamesBeat
- Posted Feb 20, 2014
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As feel-good as Doki-Doki Universe is, there’s not much going on under the surface.- GamesBeat
- Posted Dec 10, 2013
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I could see someone maybe enjoying the fishing aspect of it, but in this case, still waters don’t run deep. To catch fish, you simply use your sonar to highlight their hiding spots in the water and cast your line. The whole endeavor lacks complexity, and if you’re there to see the characters, then there’s not much of that either.- GamesBeat
- Posted Nov 21, 2017
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A good but safe debut from the three-man team at Boomlagoon. Aside from its cute premise and racing-inspired gameplay, everything else feels like something we've seen dozens of times before on the App Store. Hopefully, the team will flex their creative muscles a little more in future titles.- GamesBeat
- Posted Jan 10, 2013
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Deadpool won’t win any awards for innovation, and it won’t really stick with you, but you’ll have a hard time not enjoying its self-aware humor and action. Fans of Deadpool the character will have a great time with Deadpool the game. As far as super hero games go, this is definitely one of the better ones.- GamesBeat
- Posted Jun 25, 2013
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Redux: Dark Matters is not an exemplary shoot-em-up, but it is a rather a safe and well-executed one where fans of the genre can get an immediate sense of its influences.- GamesBeat
- Posted Feb 16, 2015
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A frustrating experience for Sonic fans. You can sense the old, creaky bones of what once made the franchise so much fun, but they're surrounded by chewy, rancid meat.- GamesBeat
- Posted May 19, 2012
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It wasn’t terrible. Maybe I will play it again. And maybe I will wake up in a cold sweat after dreams of masochistic racing missions.- GamesBeat
- Posted Dec 16, 2014
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Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.- GamesBeat
- Posted Oct 15, 2012
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I admire Game and Wario’s charm and creativity. After playing it, I can definitely say I’m more sold on the Wii U’s tablet controller than I was before. I just want to see these features implemented in meatier experiences.- GamesBeat
- Posted Jun 21, 2013
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There's minimal pressure to spend any money, the AI-controlled bots are intelligent enough to fool particularly stupid game reviewers, and the battles manage to be adorable and epic at the same time. Unfortunately, the repetitiveness in the sound design and gameplay makes the excitement level drop too quickly.- GamesBeat
- Posted Oct 15, 2012
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While Omega has its good parts, it doesn't bring enough of that signature storytelling to the forefront. I love pulling the right trigger to shoot dudes, but I enjoy using the same button to interrupt a cutscene even more. This DLC doesn't understand that.- GamesBeat
- Posted Dec 17, 2012
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When I finished playing this game, I felt like I wanted more. That’s the mark of a good game.- GamesBeat
- Posted Nov 21, 2013
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Sonic Adventure 2 HD isn't terrible, it's just a relic from an unpleasant era. All of its problems are the sort of thing that plagued countless games back when Sega originally put it out, but they're also the sort of thing that people figured out how to fix in the years since.- GamesBeat
- Posted Oct 5, 2012
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It’s not as varied or exciting as a Mario Kart title, but it’ll keep you busy and entertained — especially once you mute those sound effects.- GamesBeat
- Posted Dec 11, 2013
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This collection isn't for everyone. But if you're a big fan of the Blue Bomber, this is still a great package that helps you complete your digital Mega Man collection.- GamesBeat
- Posted Jul 24, 2018
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Chibi-Robo: Zip Lash is a solid little platformer that entertains despite faltering at times. It’s cute, it’s charming, and it offers some nice little twists on the 2D action/grappling formula that make it stand out.- GamesBeat
- Posted Oct 8, 2015
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It took me about three hours to burn through Contrast, and the level design didn’t seem like it had really done anything dramatic in such a limited session.- GamesBeat
- Posted Nov 13, 2013
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It’s only when I fought with a corporation that I truly feel like a part of the Dust 514 narrative. I fear that many players may never even get that far due to how overwhelming the menu-heavy interface can seem.- GamesBeat
- Posted May 31, 2013
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While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.- GamesBeat
- Posted Nov 21, 2012
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One of the most surprisingly good games I’ve played in a long time. It manages to sell its bizarre premise and builds a solid, moving story out of it, and the plot-propelling investigations add immensely to the detective feel. Walking around as a ghost is clever and entertaining, and it even manages to inject variety into some of gaming’s most overused elements.- GamesBeat
- Posted Jun 2, 2014
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Mario Tennis: Ultra Smash is fun. I enjoyed my time with it — much more so than I did with Mario Tennis Open. It’s a step up over the last iteration in some areas, yet still it manages to be a lackluster entry in a series that seems to be sadly suffering from continual decline.- GamesBeat
- Posted Nov 18, 2015
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Sacred 3 is a fair hack-‘n’-slasher. It runs well, and if you’re into such games, I bet you’ll have some fun. But it doesn’t carry on its heritage as one of the most unsung action-RPGs franchises, and if you come into it with those expectations, you will only find disappointment.- GamesBeat
Posted Aug 6, 2014 -
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While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.- GamesBeat
- Posted Apr 22, 2013
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Dark Alliance feels like many D&D adventures: Sometimes, you gotta slog through some combat in order to learn more about the world and enjoy a good story.- GamesBeat
- Posted Jun 21, 2021
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Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.- GamesBeat
- Posted Mar 12, 2012
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WWE 2K15′s greatest addition is the MyCareer mode. It finally gives us a way to play out our WWE fantasies with our self-made superstars. The new character models are also a nice touch, but they’re offset by the loss of customization options.- GamesBeat
- Posted Nov 17, 2014
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When I think of games from Spiders, Cyanide, Piranha Bytes, or Reality Pump, I appreciate how often ambition overcomes limited resources. Their games (such as Gothic, Two Worlds, Greedfall, Of Orcs & Men) may have glitches and fall short of triple-A standards, but they tend to be fun, have good stories, and mechanics and systems that I enjoy interacting with. Werewolf: The Apocalypse has most of these. I enjoyed taking on an evil corporation, learning more about how the Garou fit into The World of Darkness, and tearing my foes about. I won’t hide from that. But just don’t ask me to hide from Endron’s guards again.- GamesBeat
- Posted Feb 4, 2021
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Painfully slow to play, out of tune and obnoxious when it came to handling Kyle’s character(s), and grating to listen to when people weren’t talking, it took what could have been a delightful story and stretched it on a rack, set it on fire, and forced me to randomly talk with four people before grabbing the bucket of water I could clearly see on the counter to try to help put it out.- GamesBeat
- Posted Jan 30, 2015
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I give this single-player campaign 3.5 stars out of five, which is the worst score I’ve ever given a Call of Duty Game. I’ll amend the score after I’ve played more multiplayer combat. [Campaign Review]- GamesBeat
- Posted Nov 7, 2023
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The writing in the main story put me to sleep. And the Kinect controls are so inaccurate that they take you out of what should be a magical fantasy experience. Clearly, more time wouldn't have helped this game. Better writers might have salvaged it, but it amazes me that no one told the team to start over and get it right.- GamesBeat
- Posted Apr 2, 2012
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If Crimson Dragon had been released for iOS or Android devices at a cheaper price, it would be one of the year’s more interesting releases. Instead, the final product is a rushed, homogenized mess of a game that fails to live up to its loosely associated pedigree.- GamesBeat
- Posted Nov 18, 2013
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It's worth 10 bucks, plus the trouble of getting enough friends together to ensure a properly chaotic loot-grabbing experience.- GamesBeat
- Posted Apr 30, 2012
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Its world is bland and uninviting, its free-to-play systems annoying and restrictive, and its gameplay shallow and repetitive.- GamesBeat
- Posted Aug 7, 2013
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While you certainly won’t hate your experience, Moebius offers nothing remarkable. You can have better adventures elsewhere.- GamesBeat
- Posted Apr 17, 2014
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The end product seems like it’ll be one of the better original titles to come out of the system’s early exclusives. It hits enough checkboxes to warrant a look, but that $60 price should call for some thought before you buy in.- GamesBeat
- Posted Nov 13, 2013
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A lack of interesting commands ensures Reality Fighters is a shallow and forgettable experience, even with the addition of weapons after 30 minutes of play.- GamesBeat
- Posted Mar 12, 2012
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The ultimate knock against Spirit Camera is that it just doesn't have very much content. It's well-produced while it lasts, but it doesn't last long.- GamesBeat
- Posted Apr 11, 2012
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Guns Up! will look familiar to a lot of players through its similarities to Clash of Clans. But, it has enough going for it to be unique and enjoyable. It is vastly more interactive than a lot of asynchronous multiplayer offerings that have proliferated on mobile, and it successfully brings some of the accessibility and simplicity of mobile games to the PS4 console.- GamesBeat
- Posted Dec 14, 2015
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While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.- GamesBeat
- Posted Oct 30, 2012
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For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.- GamesBeat
- Posted Jan 31, 2013
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The studio needs to keep banging away at Dangerous Golf until it can make the camera more dynamic in all situations, until it can tune the difficulty, and until it can include some more attention to detail.- GamesBeat
- Posted Jun 8, 2016
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ORC is defective in ways I've never seen before. To their credit, Slant 6 has invented new methods to creating a faulty game.- GamesBeat
- Posted Mar 20, 2012
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Mighty No. 9 can have its moments when its platforming and shooting tickles that same nostalgic bone that makes us love Mega Man, but its poor design makes it more frustrating than novel.- GamesBeat
- Posted Jun 27, 2016
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Defenders of Ardania is so bad, it's bad - and I don't make that statement lightly. It's filled with idiotic design decisions and gameplay imbalance. I had an utterly miserable time with it, and I never, ever want to touch it again.- GamesBeat
- Posted Mar 16, 2012
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If there has ever been a grimmer, more depressing story in a game, we don't want to play it. Our heroes can find their way to four different endings, and they range in tone from "bleak and uncertain" to "horrific and hateful." Leading up to those endings, every awful thing that can possibly happen does.- GamesBeat
- Posted May 14, 2012
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Dollar Dash isn’t great. It’s sometimes pretty OK but only after you get your head around the obtuse controls and are playing with real humans. It’s probably a bit better with people you know, but that would require your friends to all purchase the game as well.- GamesBeat
- Posted Mar 6, 2013
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Daylight is a victim of its most-touted feature. When the random generated items and enemies work, every step carries a palpable sense of dread and unease. But the immersion’s lost when the player gets caught in an enemy spawning loop with too few flares is hard to get back. The story’s climax works better on paper, and bland visuals just make maze navigation aggravating.- GamesBeat
- Posted Apr 29, 2014
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A weak attempt to make its homicidal bear more interesting after the fairly negative reception of the first game.- GamesBeat
- Posted Oct 10, 2012
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There is so little original content in Attack on Titan: Humanity in Chains that its full retail price feels like robbery.- GamesBeat
- Posted May 14, 2015
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It’s a blatant attempt to get you to buy more Amiibo, and it’s not even a good one at that.- GamesBeat
- Posted Nov 17, 2015
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Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.- GamesBeat
- Posted Feb 12, 2013
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The Wii U version of Rodea is simultaneously a game with a lot of charm and one that’s difficult to love as much as you want to. When Rodea works and all of its gears are cranking along smoothly, it’s an exhilarating joy to play. But everything can come crashing down at any time: an enemy encounter reliant on overly finicky aiming or a misplaced attack that sends you careening into the abyss can sour the sense of wonder in a flash...Rodea’s high points are lofty indeed, but the experience as a whole has too many pitfalls to be wondrous.- GamesBeat
- Posted Nov 10, 2015
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One Piece: Romance Dawn is easy to summarize: It just isn’t any fun.- GamesBeat
- Posted Feb 19, 2014
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- GamesBeat
- Posted May 6, 2013
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Do you like to hack, do you like to slash, do you like to chop heads, do you like sharp fantasy artwork? Then you might like to spend a few hours inside Crom's skull.- GamesBeat
- Posted Apr 24, 2012
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Seduce Me isn't the first erotic video game, but it is far from an inventive or adventurous one. Fragmented images acting as cutscenes and hardly any direct character interaction combined with a series of annoying and often unfair-feeling card battles turn a title selling itself as an erotic adventure into a barely tantalizing mess.- GamesBeat
- Posted Jan 7, 2013
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Even if the series had never existed, and this was hypothetically the first game in a new franchise, it would still be a boring mess. This coaster deserves to rust.- GamesBeat
- Posted Oct 16, 2012
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Balan Wonderworld is a $60 game, but I wouldn’t recommend it for even $10. It oscillates between boring and infuriating. The most fun I had with it was when I got costumes that made it feel almost on par with a mediocre Sega Dreamcast platformer in terms of capabilities. The kindest thing I can say about the game is that it does make for an entertaining livestream. I broadcasted my play on Twitch, and my audience seemed to really enjoy watching me suffer. So I guess this is a great one for all those fans of masochism out there. Let’s call it The Room of video games.- GamesBeat
- Posted Apr 13, 2021
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Survival Instinct left me feeling empty. It’s less of a story arc and more of a montage of “Here’s what Daryl and Merle did before Season One.” Unfortunately, technical problems and frustrating design decisions prevent its one redeeming feature — the survival gameplay — from reaching its potential.- GamesBeat
- Posted Mar 22, 2013
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Declassified is brief, boring, and bland. It should have stayed locked up in the filing cabinet.- GamesBeat
- Posted Nov 26, 2012
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Portal 2 In Motion offers some cool new tools and a few more hours playing around in the Aperture Science Test Facility. While it's occasionally sloppy and too isolated to hold its own against Valve's best, it does have solid motion controls and a lot of neat ideas that I would love to see more of in the future.- GamesBeat
- Posted Nov 30, 2012
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Golem Arcana bills itself as a “digitally enhanced miniatures war game,” and it certainly excels at what it sets out to do.- GamesBeat
- Posted Sep 10, 2014
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Smove has a solid foundation, but whether or not you stick with it depends on how much you care about beating high scores. If you don’t, you’ll have little to complain about here, but even less to keep you playing.- GamesBeat
- Posted Apr 12, 2015
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For the two or three things that SpellUp does right, it has too much frustration and confusion to deserve a permanent spot on your iPhone or iPad.- GamesBeat
- Posted Jul 29, 2015
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- Critic Score
The lack of a story is a bit of a bummer, and its user interface could still use some work. But even with its problems, Spirit Hunter is a refreshing change of pace from the strategy games and match-3 puzzles that usually clog the App Store.- GamesBeat
- Posted Oct 8, 2015
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