Gamersky's Scores

  • Games
For 707 reviews, this publication has graded:
  • 62% higher than the average critic
  • 9% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 5.8 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Death Stranding
Lowest review score: 40 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 2 out of 707
718 game reviews
    • 87 Metascore
    • 88 Critic Score
    Saros is a remarkably pragmatic evolution. It holds onto the spectacular bullet hell barrage and top tier gunplay that defined its predecessor, while making smart compromises to better fit mainstream playstyles. With a gentler difficulty curve and clear, intuitive progression feedback, it lowers the once-intimidating barrier to entry significantly. As a major tentpole in Sony's first party lineup this year, this game truly delivers an exhilarating, deeply satisfying alien odyssey for action-shooter fans.
    • 86 Metascore
    • 83 Critic Score
    OPUS: Prism Peak is a work that offers strength to those at a low point. It shows a strong understanding of a Ghibli-like visual style, with a carefully polished structure, and its photography mechanics blend seamlessly with the narrative to create a smooth, film-like and comforting experience.
    • 87 Metascore
    • 86 Critic Score
    As an experimental title, Pragmata won't be for everyone, but once it clicks with you, it delivers a superb and truly irreplaceable experience. Despite a lengthy development cycle, this game spearheaded by Capcom's new generation of developers successfully establishes a brand-new IP. It showcases the team's design prowess and unique vision for gameplay, distinctly setting it apart from Capcom's traditional offerings. It leaves me eagerly anticipating what this team will bring us next.
    • 82 Metascore
    • 83 Critic Score
    Whether you're chasing pure sensory gratification or curious about the cutting edge of Balatro-likes, RACCOIN: Coin Pusher Roguelike is a solid pick. Its core mechanics are finely tuned, making it an excellent choice for players seeking a relaxing, satisfying sense of numerical escalation. That said, once the initial novelty wears off, the repetition between runs becomes difficult to ignore.
    • 77 Metascore
    • 86 Critic Score
    Crimson Desert feels like a single player version of an MMORPG that has been live for years. Its sheer scale alone is enough to guarantee hundreds of hours of playtime. But with its weak guidance, cumbersome interactions, and many design choices that show little regard for user experience, whether that time feels enjoyable or exhausting will likely vary from player to player.
    • 80 Metascore
    • 85 Critic Score
    Once you've played Fatal Frame 2: Crimson Butterfly Remake, it becomes clear why the original is still regarded as the series' finest entry. After receiving modern updates, this already classic story reaches new heights in atmosphere and immersion, while the multiple playthrough and multiple ending structure, combined with the chapter select feature, allows players to gain a deeper understanding of the narrative with as little repetition as possible.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 can easily feel like a massive DLC expansion, and the current balance is still a bit rough. Even so, the framework and content already on display almost surpass what the original achieved. [Early Access Score = 90]
    • 87 Metascore
    • 85 Critic Score
    For fans of Japanese RPGs, the changes and trade offs in Monster Hunter Stories 3: Twisted Reflection are largely welcome. Its combat and progression systems offer impressive depth and strategy, making the moment you finally overcome a powerful enemy feel especially rewarding. At the same time, its fairly straightforward story and solid world exploration keep the experience relaxed and enjoyable as you go about stealing eggs and completing quests.
    • 72 Metascore
    • 75 Critic Score
    The current quality on display shows that the developers' attempt at gameplay variety has paid off. Never Grave: The Witch and The Curse blends multiple gameplay ideas into an experience that remains surprisingly solid overall. While the breadth of its systems does lead to some compromises in depth, it is still a game worth spending time with.
    • 92 Metascore
    • 92 Critic Score
    Resident Evil Requiem may not be perfect, but it is more than strong enough. It successfully brings together the series' survival tension and action elements, supported by solid sandbox style level design and improved combat mechanics that offer strong replay value.
    • 71 Metascore
    • 82 Critic Score
    High On Life 2 plays like an extended, interactive Rick and Morty feature, packed with relentless gags and offbeat dark humor. It carries forward the first game's anything-for-shock-value attitude, while new additions like the skateboard system and more varied weapon designs give its FPS foundation greater solidity.
    • 84 Metascore
    • 86 Critic Score
    BlazBlue Entropy Effect X stands out as one of the most action-driven roguelikes available. It also handles long-term play fatigue and freshness well: the Legacy Talent system lets players carry builds forward between runs, while the highly customizable Chaos and Extreme difficulty options add challenge to offset repetition in the later stages.
    • 73 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 & Dark Ties may still be bound by some unavoidable legacy frameworks, but its renewed focus on classic yakuza storytelling—devoting more time to character development and the emotional weight of major story beats—recaptures the feeling of first getting into the Yakuza series.
    • 72 Metascore
    • 78 Critic Score
    Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack does address many of the game's earlier shortcomings. The Jewel system may appear simple, but its added functions are genuinely practical, while the Turning Point system introduces new dynamics to the strategic layer. With the addition of an editing system, the game's overall freedom is also noticeably expanded.
    • 80 Metascore
    • 85 Critic Score
    Dragon Quest VII Reimagined is remarkably hard to fault, to the point where it feels like a blueprint for what a modern Dragon Quest should be. The story has been significantly streamlined, with many narrative beats rewritten more coherently, allowing an already solid tale to feel refreshed. Meanwhile, its combat and world exploration benefit from extensive quality-of-life improvements, adding a wealth of convenient features that make the overall experience notably comfortable to play.
    • 85 Metascore
    • 90 Critic Score
    Team Ninja clearly understands what fans of the Nioh series are looking for. As a result, Nioh 3 feels like a Warriors Orochi-style entry made specifically for the Nioh franchise.
    • 80 Metascore
    • 82 Critic Score
    Visions of Four Heroes serves as an excellent addition to the game's "if" storyline, offering players a satisfying sense of wish fulfillment and allowing each hero to claim their own moment of glory. The introduction of the military strategy system expands the scale of combat beyond the main game, delivering exhilarating large-army clashes. That said, its gameplay extensions remain fairly conservative, as the actual combat experience differs little from the original and does not achieve any fundamental evolution.
    • 78 Metascore
    • 87 Critic Score
    Arknights: Endfield confidently showcases its strengths in art direction, character design, and world-building, while also making a bold move by introducing automation-focused construction systems. This experimentation inevitably brings along some rough edges and shortcomings, but that very sense of dissatisfaction reflects the game's willingness and sincerity in trying to offer something new.
    • tbd Metascore
    • 80 Critic Score
    Building on a well-established framework of territory-control strategy games, WindStop Strategy introduces a number of smart ideas that help breathe new life into a genre that has largely faded from the spotlight. Its streamlined SLG mechanics and classic Jin Yong inspired martial arts system make it very approachable for newcomers, while the solid depth and replay value provide strong motivation to take on higher difficulty challenges.
    • 70 Metascore
    • 75 Critic Score
    For players who enjoy pixel art and retro games, Philna Fantasy is well worth a look. Its visuals and level design closely echo the feel of the GBA era, successfully evoking the experience and emotional pull of encountering those classic titles for the first time.
    • 84 Metascore
    • 82 Critic Score
    In terms of story length, character progression, and the sheer amount of content layered across its systems, Octopath Traveler 0 is undeniably substantial. That said, from a design standpoint it never quite achieves the cohesive feel of Octopath Traveler I and II. Some of its more awkward mechanics feel like the byproduct of trimming down mobile-style excess rather than purpose-built systems, with these issues only becoming fully apparent in the later stages of the game.
    • 78 Metascore
    • 75 Critic Score
    Metroid Prime 4 Beyond presents an unusually wide gap between its highs and lows. Its music and visual concepts reach an impressive standard, and parts of its labyrinth design offer genuinely great exploration. Unfortunately, those bright moments are quickly overshadowed by rough execution. In both design philosophy and production values, the game feels behind the times.
    • tbd Metascore
    • 76 Critic Score
    Mandate of Heaven stands out as a strong entry in the FMV space. It may not aim for great philosophical weight, but its smooth, complete narrative delivers gripping political intrigue and a genuine sense of loyalty to family and country.
    • 79 Metascore
    • 82 Critic Score
    Kirby Air Riders isn't a traditional racer in the vein of Mario Kart, but something closer to Super Smash Bros. wearing a racing helmet. Its core Air Ride handling is solid and surprisingly deep, while the chaotic City Trial mode and the single-player Road Trip campaign each cater well to either party-focused play or solo enjoyment.
    • 81 Metascore
    • 85 Critic Score
    MARVEL Cosmic Invasion builds on Teenage Mutant Ninja Turtles: Shredder's Revenge with a more modernized approach, ultimately delivering strong combat feel and smooth, responsive action. But relying so heavily on well-worn, proven design also caps its ceiling, keeping it from ever reaching a truly impressive high.
    • 65 Metascore
    • 78 Critic Score
    Compared with recent entries, Call of Duty: Black Ops 7 actually shows a level of sincerity. The campaign takes a clear step back narratively, but it remains playable and reasonably engaging. Multiplayer is easily the strongest first outing the series has seen in years, while Zombies and the campaign's endgame are serviceable additions that still provide enough long-term pull for PvE fans.
    • 74 Metascore
    • 75 Critic Score
    Forestrike comes with a refreshingly clever premise. Its seemingly bare-bones combat system actually hides a surprising amount of depth, while its Roguelike layer is the opposite—flashy on the surface but primitive where it truly counts.
    • 84 Metascore
    • 85 Critic Score
    INAZUMA ELEVEN: Victory Road benefits enormously from its abundance of modes and sheer volume of content, and the unfinished pieces still in progress even add a sense of future promise. But each mode shows its cracks once you spend enough time with it, and the core mechanics may not have the depth needed to keep players engaged after dozens of hours.
    • 79 Metascore
    • 78 Critic Score
    Hyrule Warriors: Age of Imprisonment adds some worthwhile extensions to Tears of the Kingdom's lore, but its story is ultimately constrained by the predetermined outcome of the original, leaving little room for depth or meaningful dramatic conflict. Beneath the flashy battlefields and familiar hack-and-slash rush lies a loop that's repetitive and short on fresh ideas.
    • tbd Metascore
    • 75 Critic Score
    Junji Ito Maniac: An Infinite Gaol is a notably strong small-scale horror title, with clever map design, light resource management, and a well-crafted sense of dread. But as an adaptation, many of Junji Ito's signature elements end up feeling awkward, and the story itself is far from satisfying.

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