Gamersky's Scores

  • Games
For 715 reviews, this publication has graded:
  • 62% higher than the average critic
  • 10% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 5.8 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 40 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 2 out of 715
727 game reviews
    • tbd Metascore
    • 72 Critic Score
    Teller's Duty is a competent inspection simulator with a few standout narrative ideas despite its limited scope. The changing times and human stories unfolding across a small bank counter are worth experiencing. However, the connection between gameplay and storytelling feels underdeveloped. A rigid punishment system and an unbalanced late game economy undermine the intended sense of survival pressure, ultimately weakening the game's narrative impact.
    • 80 Metascore
    • 80 Critic Score
    The Adventures of Elliot: The Millennium Tales is a solid Zelda like adventure, provided you are willing to overlook its story and a few issues with narrative logic. It captures the polished feel and straightforward fun often associated with Nintendo games, while its moderately challenging puzzles provide a welcome change of pace throughout the journey. At the same time, there is no single aspect where it truly stands above the competition or leaves a lasting impression.
    • tbd Metascore
    • 80 Critic Score
    Enter the Chronosphere almost feels like a new take on the action roguelike genre. It successfully balances the strategic positioning of a tactics game with the immediacy of action shooting.
    • 89 Metascore
    • 83 Critic Score
    At a time when Japanese visual novels have been steadily fading from the spotlight, Schrodinger's Call easily stands out as one of the genre's most worthwhile recommendations. It approaches its themes from a remarkably unique perspective, telling a deeply classical story through inventive narrative techniques.
    • 84 Metascore
    • 86 Critic Score
    Even without the legendary status of GoldenEye 007, 007 First Light still stands as the best James Bond game to date. IO Interactive has refined its signature style of strategic, systems driven level design to an exceptional degree, but rather than simply forcing Bond into the mold of the Hitman series, the studio expands on that foundation with a more aggressive approach built around faster pacing and larger set pieces, all while blending naturally with top tier stealth design. Every fantasy of stepping into the role of a master secret agent is fully realized here. More importantly, 007 First Light does not just reinvent a classic icon, it truly earns the right to carry the legendary 007 designation.
    • 83 Metascore
    • 85 Critic Score
    Disco Elysium may be impossible to replicate, but Zero Parades: For Dead Spies successfully carries over some of its most compelling qualities and turns them into a genuinely strong experience of its own. At times, it can feel a little too trapped within the framework established by Disco Elysium, yet the sheer amount of high quality writing and a fairly engaging story are more than enough to make fans of this genre feel like they have finally been given something they have been starving for.
    • tbd Metascore
    • Critic Score
    Whether you are a longtime survival crafting fan growing tired of the genre or a newcomer with little experience in it, Subnautica 2 still stands out with a unique sense of appeal. Few games in the genre can match its level of immersion, freedom of exploration, or the overwhelming atmosphere of the deep sea, making the experience feel unlike almost anything else around it. [Early Access Score = 85]
    • 91 Metascore
    • 90 Critic Score
    Playground Games brings together the very best of car culture within the beautifully realized setting of Tokyo, allowing players in Forza Horizon 6 to trace the evolution of Japanese automakers through machines that feel like rolling works of art, while also catching a glimpse of the future of JDM culture itself.
    • 72 Metascore
    • 70 Critic Score
    Directive 8020 marks a noticeable technical leap for The Dark Pictures Anthology, with impressive visual fidelity and a chapter based structure that fits the experience well. The new Turning Points system also makes it much easier to track branching paths and piece together the story. Unfortunately, the same long standing issues still hold it back: the script falls apart under scrutiny, the new interactive mechanics feel shallow, and the "something among us" premise never becomes more than a surface level hook.
    • tbd Metascore
    • Critic Score
    Heroes of Might & Magic: Olden Era is a successful attempt to bring Heroes of Might & Magic back to its roots, capturing the core appeal fans have been waiting for while taking a strong first step in Early Access. Inspired by Heroes of Might and Magic III, it modernizes exploration, progression, city building, and combat without losing the strategic depth and lasting sense of fun that made the series so memorable. [Early Access Score = 80]
    • 87 Metascore
    • 88 Critic Score
    Saros is a remarkably pragmatic evolution. It holds onto the spectacular bullet hell barrage and top tier gunplay that defined its predecessor, while making smart compromises to better fit mainstream playstyles. With a gentler difficulty curve and clear, intuitive progression feedback, it lowers the once-intimidating barrier to entry significantly. As a major tentpole in Sony's first party lineup this year, this game truly delivers an exhilarating, deeply satisfying alien odyssey for action-shooter fans.
    • 76 Metascore
    • 72 Critic Score
    Replaced in many ways explains why it took so long to arrive. It pours most of its effort into art and world building, with top tier pixel visuals, cinematic framing, and a thought provoking setting all standing out as clear strengths. Beneath that striking presentation, however, the gameplay feels thin. Formulaic storytelling, repetitive level design, and a shallow combat system make its ten hour journey leave little lasting impression.
    • 86 Metascore
    • 83 Critic Score
    OPUS: Prism Peak is a work that offers strength to those at a low point. It shows a strong understanding of a Ghibli-like visual style, with a carefully polished structure, and its photography mechanics blend seamlessly with the narrative to create a smooth, film-like and comforting experience.
    • 88 Metascore
    • 86 Critic Score
    As an experimental title, Pragmata won't be for everyone, but once it clicks with you, it delivers a superb and truly irreplaceable experience. Despite a lengthy development cycle, this game spearheaded by Capcom's new generation of developers successfully establishes a brand-new IP. It showcases the team's design prowess and unique vision for gameplay, distinctly setting it apart from Capcom's traditional offerings. It leaves me eagerly anticipating what this team will bring us next.
    • 82 Metascore
    • 83 Critic Score
    Whether you're chasing pure sensory gratification or curious about the cutting edge of Balatro-likes, RACCOIN: Coin Pusher Roguelike is a solid pick. Its core mechanics are finely tuned, making it an excellent choice for players seeking a relaxing, satisfying sense of numerical escalation. That said, once the initial novelty wears off, the repetition between runs becomes difficult to ignore.
    • 77 Metascore
    • 86 Critic Score
    Crimson Desert feels like a single player version of an MMORPG that has been live for years. Its sheer scale alone is enough to guarantee hundreds of hours of playtime. But with its weak guidance, cumbersome interactions, and many design choices that show little regard for user experience, whether that time feels enjoyable or exhausting will likely vary from player to player.
    • 72 Metascore
    • 72 Critic Score
    If you're simply looking for pure shooting and explosions and don't mind the game's relatively small scale, John Carpenter's Toxic Commando can still be a decent option. Its large scale set pieces are something you rarely see elsewhere, and the satisfying gunplay makes blasting through hordes of zombies genuinely enjoyable. Beyond that, however, Toxic Commando mostly shows its flaws. Both its level design and core gameplay feel monotonous, dated, and lacking in excitement.
    • 80 Metascore
    • 85 Critic Score
    Once you've played Fatal Frame 2: Crimson Butterfly Remake, it becomes clear why the original is still regarded as the series' finest entry. After receiving modern updates, this already classic story reaches new heights in atmosphere and immersion, while the multiple playthrough and multiple ending structure, combined with the chapter select feature, allows players to gain a deeper understanding of the narrative with as little repetition as possible.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 can easily feel like a massive DLC expansion, and the current balance is still a bit rough. Even so, the framework and content already on display almost surpass what the original achieved. [Early Access Score = 90]
    • 87 Metascore
    • 85 Critic Score
    For fans of Japanese RPGs, the changes and trade offs in Monster Hunter Stories 3: Twisted Reflection are largely welcome. Its combat and progression systems offer impressive depth and strategy, making the moment you finally overcome a powerful enemy feel especially rewarding. At the same time, its fairly straightforward story and solid world exploration keep the experience relaxed and enjoyable as you go about stealing eggs and completing quests.
    • 72 Metascore
    • 75 Critic Score
    The current quality on display shows that the developers' attempt at gameplay variety has paid off. Never Grave: The Witch and The Curse blends multiple gameplay ideas into an experience that remains surprisingly solid overall. While the breadth of its systems does lead to some compromises in depth, it is still a game worth spending time with.
    • 92 Metascore
    • 92 Critic Score
    Resident Evil Requiem may not be perfect, but it is more than strong enough. It successfully brings together the series' survival tension and action elements, supported by solid sandbox style level design and improved combat mechanics that offer strong replay value.
    • 71 Metascore
    • 82 Critic Score
    High On Life 2 plays like an extended, interactive Rick and Morty feature, packed with relentless gags and offbeat dark humor. It carries forward the first game's anything-for-shock-value attitude, while new additions like the skateboard system and more varied weapon designs give its FPS foundation greater solidity.
    • 74 Metascore
    • 70 Critic Score
    Romeo Is A Dead Man is unmistakably a Suda51-style production, defined by its highly distinctive visual flair, outrageous premise, unconventional storytelling, and willfully eccentric design choices. If you're drawn to that offbeat, cult sensibility—prioritizing experience over pure gameplay and willing to tolerate its many baffling decisions—this absurd take on Romeo and Juliet may offer a uniquely strange kind of enjoyment.
    • 84 Metascore
    • 86 Critic Score
    BlazBlue Entropy Effect X stands out as one of the most action-driven roguelikes available. It also handles long-term play fatigue and freshness well: the Legacy Talent system lets players carry builds forward between runs, while the highly customizable Chaos and Extreme difficulty options add challenge to offset repetition in the later stages.
    • 73 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 & Dark Ties may still be bound by some unavoidable legacy frameworks, but its renewed focus on classic yakuza storytelling—devoting more time to character development and the emotional weight of major story beats—recaptures the feeling of first getting into the Yakuza series.
    • 72 Metascore
    • 78 Critic Score
    Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack does address many of the game's earlier shortcomings. The Jewel system may appear simple, but its added functions are genuinely practical, while the Turning Point system introduces new dynamics to the strategic layer. With the addition of an editing system, the game's overall freedom is also noticeably expanded.
    • 70 Metascore
    • 65 Critic Score
    Code Vein II once again delivers a distinct anime-style Soulslike experience, but poor optimization and a lack of polish ultimately undermine what makes it unique.
    • 80 Metascore
    • 85 Critic Score
    Dragon Quest VII Reimagined is remarkably hard to fault, to the point where it feels like a blueprint for what a modern Dragon Quest should be. The story has been significantly streamlined, with many narrative beats rewritten more coherently, allowing an already solid tale to feel refreshed. Meanwhile, its combat and world exploration benefit from extensive quality-of-life improvements, adding a wealth of convenient features that make the overall experience notably comfortable to play.
    • 85 Metascore
    • 90 Critic Score
    Team Ninja clearly understands what fans of the Nioh series are looking for. As a result, Nioh 3 feels like a Warriors Orochi-style entry made specifically for the Nioh franchise.

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