Gamer.nl's Scores

  • Games
For 3,046 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Guild Wars 2
Lowest review score: 10 Balls of Fury
Score distribution:
3049 game reviews
    • 69 Metascore
    • 70 Critic Score
    Under siege proves, that with a good control scheme, strategy games can be very playable on a console. Where the game misses strategic depth, it redeems itself by calling upon your quick strategic decisions and its high difficulty. The learning curve could've been a bit less steep though.
    • 94 Metascore
    • 90 Critic Score
    Ocarina of Time is still just as much fun to play. The gameplay turned out to be as timeless as we hoped for and the graphics have been improved to compete with nowadays standards. There are a few points of irritation that show that Ocarina of Time 3D is the remake of a thirteen year old game, but don't diminish the game whatsoever. This is still meant to be played by gamers of all ages and sizes.
    • 77 Metascore
    • 70 Critic Score
    The Adventures of Shuggy won't be remembered for its originality, but it's a surprisingly fun platform game, with a lot of stages and a hefty dose of variation applied to its game-mechanics that keep it fresh and interesting.
    • 84 Metascore
    • 70 Critic Score
    Child of Eden is proof that the phrase "better with Kinect sensor" isn't meaningless. The game is challenging and plays wonderfully. Even with the controller it remains to be a special experience that seamlessly blends sound, music and video. It's a given that you'll play this game a lot, but that doesn't take away from the fact that only five worlds and a short story mode make it feel very limited.
    • 72 Metascore
    • 70 Critic Score
    Dungeon Siege 3 doesn't do anything special and the controls can get quite annoying. But with The Witcher 2 fresh on the market and Skyrim and Diablo III still on the horizon, Dungeon Siege 3 can be a descent way to get through the quit summer months. If your cooperative partner is willing to join you without getting anything in return, that is.
    • 60 Metascore
    • 50 Critic Score
    In a few months no one will look back to Hunted: The Demon Forge. The only aspect of the game that might stick, would be the atrocious artificial intelligence. It doesn't really offer the player anything to keep playing, and therefore it simply scores below average.
    • 77 Metascore
    • 70 Critic Score
    The all-star cast behind Shadows of the Damned sporadically shows how creative, passionate and talented it is, but doesn't dig deep enough when it comes to game design. The game remains bizarre and stylized, and it works for a literal ride to hell.
    • 76 Metascore
    • 70 Critic Score
    The all-star cast behind Shadows of the Damned sporadically shows how creative, passionate and talented it is, but doesn't dig deep enough when it comes to game design. The game remains bizarre and stylized, and it works for a literal ride to hell.
    • 61 Metascore
    • 60 Critic Score
    MX vs. ATV Alive tries to address gamers in a new way, but succeeds only partially with this mission. The oddly chosen structure with experience points and the lack of a red line to follow, make playing the game feel more like doing chores, while the fun factor's supposed to have the upper hand. When the chores are done though, a decent motocross game shines through and the fun commences. Just don't expect a lot to have changed since its predecessor played the field.
    • 63 Metascore
    • 60 Critic Score
    MX vs. ATV Alive tries to address gamers in a new way, but succeeds only partially with this mission. The oddly chosen structure with experience points and the lack of a red line to follow, make playing the game feel more like doing chores, while the fun factor's supposed to have the upper hand. When the chores are done though, a decent motocross game shines through and the fun commences. Just don't expect a lot to have changed since its predecessor played the field.
    • 73 Metascore
    • 60 Critic Score
    LEGO: Pirates of the Caribbean is full of beautiful environments and funny situations. But every time you try to enjoy them, your fun is spoiled by hindering mistakes made while polishing the game. Especially the unclear puzzles and the lacking platforming-sections make the game unnecessarily frustrating.
    • 73 Metascore
    • 60 Critic Score
    LEGO: Pirates of the Caribbean is full of beautiful environments and funny situations. But every time you try to enjoy them, your fun is spoiled by hindering mistakes made while polishing the game. Especially the unclear puzzles and the lacking platforming-sections make the game unnecessarily frustrating.
    • 83 Metascore
    • 90 Critic Score
    The song 'Harder, Better, Faster, Stronger' by Daft Punk describes inFamous 2 like no other. The story hits you harder than its predecessor did, the gameplay works better and faster and Cole feels stronger with his new powers. That the game isn't much deeper, is a fact you'll take for granted while taking over the world as a hero or villain.
    • 53 Metascore
    • 50 Critic Score
    The PlayStation 3-version of Sniper: Ghost Warrior should've been in stores the day the Xbox 360- and PC-versions were released. A lot of points that were criticized have been adjusted and this edition also contains more content. This doesn't make it a good product, however. It's still a shallow game that'll give you a few hours of fun, tops.
    • 71 Metascore
    • 60 Critic Score
    Red Faction: Armageddon contains loads of potential: it has delightful weapons and allows for amazing amounts of destructibility. This potential hardly comes to fruition though, as the game degrades itself to a claustrophobic and cliché-filled hallway-shooter. A few fun vehicle-sections and extra game-modes save this title from getting an insufficient grade.
    • 70 Metascore
    • 60 Critic Score
    Red Faction: Armageddon contains loads of potential: it has delightful weapons and allows for amazing amounts of destructibility. This potential hardly comes to fruition though, as the game degrades itself to a claustrophobic and cliché-filled hallway-shooter. A few fun vehicle-sections and extra game-modes save this title from getting an insufficient grade.
    • 51 Metascore
    • 70 Critic Score
    Duke Nukem Forever has many imperfections, like worthless AI and poor-looking graphics. The question is, though, whether that really matters with this game. We did enjoy Duke Nukem Forever from beginning to end and weren't bothered by those imperfections. The one-liners are, once again, the stuff of legend, and Forever does constantly introduce the player to refreshing gameplay elements. All and all it's a real Duke Nukem game. And as an ode to the biggest legend of the game-industry is exactly how we judged it.
    • 49 Metascore
    • 70 Critic Score
    Duke Nukem Forever has many imperfections, like worthless AI and poor-looking graphics. The question is, though, whether that really matters with this game. We did enjoy Duke Nukem Forever from beginning to end and weren't bothered by those imperfections. The one-liners are, once again, the stuff of legend, and Forever does constantly introduce the player to refreshing gameplay elements. All and all it's a real Duke Nukem game. And as an ode to the biggest legend of the game-industry is exactly how we judged it.
    • 80 Metascore
    • 80 Critic Score
    The Metroid-esque adventure game Capsized is cleverly put together. The multifunctional weapons and the refreshing puzzles give the player enough space to develop their own playstyle. On design and technical terms it might also be one of the most impressive indie-games of the year.
    • 79 Metascore
    • 70 Critic Score
    Dead or Alive Dimensions doesn't just play like an Greatest Hits edition of a great fighting game, it feels like one. While the first notion is an absolute plus, the second one isn't. there are no new characters, no new storyline and barely any new moves. Only the new online functionalities will draw the hardcore fanbase in.
    • 87 Metascore
    • 90 Critic Score
    DiRT 3 is the result of the decades of experience developer Codemasters has in the racing genre. The game merges different disciplines and forges them into a whole that make for a very powerful foundation. Just a few small misdemeanors that stand between this game, and it growing into the stuff of legend.
    • 87 Metascore
    • 90 Critic Score
    DiRT 3 is the result of the decades of experience developer Codemasters has in the racing genre. The game merges different disciplines and forges them into a whole that make for a very powerful foundation. Just a few small misdemeanors that stand between this game, and it growing into the stuff of legend.
    • 88 Metascore
    • 90 Critic Score
    The ending of The Witcher 2 makes for a very big let-down. But rest assured: the rest of the game transcends all of the RPG-standards that were made over the last few years. It still eats away at us though, that the game could have scored an easy ten out of ten.
    • 68 Metascore
    • 60 Critic Score
    The swordfights and expansive customisation options are interesting, but the repetitive gameplay and superficial conversations and choices make Mount & Blade: With Fire and Sword only convince partially. The world does invite you to finish your journey from being a local hero to an international army-leader, but it doesn't turn out to be especially good or special.
    • 68 Metascore
    • 60 Critic Score
    Brink feels like a breath of fresh air in the shooter genre, but turns out the victim of its own ambitions. That's mainly due to the large amount of potential that Brink holds, which is why it fails at other essential shooter-elements. Nothing's wrong with the way it plays and the class-system, but the lack of a decent amount of game-modes and maps, the below-average artificial intelligence and the constant network-delays, make it so that the qualities of Brink only show themselves very sporadically.
    • 72 Metascore
    • 60 Critic Score
    Brink feels like a breath of fresh air in the shooter genre, but turns out the victim of its own ambitions. That's mainly due to the large amount of potential that Brink holds, which is why it fails at other essential shooter-elements. Nothing's wrong with the way it plays and the class-system, but the lack of a decent amount of game-modes and maps, the below-average artificial intelligence and the constant network-delays, make it so that the qualities of Brink only show themselves very sporadically.
    • 89 Metascore
    • 90 Critic Score
    The cooperation between developer Team Bondi and publisher Rockstar led to an amazing final product, in which characters and plot twists take centre stage, with MotionScan as the director. Of course it includes action in the form of fire fights and chase sequences, but L.A. Noire should be played for its atmosphere, many intrigues and the fact that you can get wonderfully caught up in that web.
    • 89 Metascore
    • 90 Critic Score
    The cooperation between developer Team Bondi and publisher Rockstar led to an amazing final product, in which characters and plot twists take centre stage, with MotionScan as the director. Of course it includes action in the form of fire fights and chase sequences, but L.A. Noire should be played for its atmosphere, many intrigues and the fact that you can get wonderfully caught up in that web.
    • 67 Metascore
    • 70 Critic Score
    Operation Flashpoint: Red River doesn't play well on its own due to its bad AI. The online mode does offer a good experience, but isn't especially unique or amazing. The addition of a splitscreen-mode could've changed that, but Codemasters chose not to include such a thing.
    • 69 Metascore
    • 70 Critic Score
    Operation Flashpoint: Red River doesn't play well on its own due to its bad AI. The online mode does offer a good experience, but isn't especially unique or amazing. The addition of a splitscreen-mode could've changed that, but Codemasters chose not to include such a thing.

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