Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 67 Metascore
    • 60 Critic Score
    The core of Crash Team Rumble is a lot of fun with an engaging concept, cool-looking levels, thrilling score-chases and heart-pounding chaos unfolding on the screen. The problem is that this isn't enough when there's no depth or variety in there to keep it engaging for more than an hour or two.
    • 67 Metascore
    • 50 Critic Score
    Tron: Catalyst feels like a concept brimming with promise—a narrative twist here, a combat mechanic there—but it fumbles the execution. I'll admit, my anticipation may have made the fall feel harder than the game truly deserves. Still, too much feels off: from storytelling to traversal to tone, everything leans toward flat and cold.
    • 67 Metascore
    • 60 Critic Score
    As it stands right now, the game is one that does act as a solid introduction to Warhammer Age of Sigmar, the RTS genre, or both. A great look, decent battles, and plenty of customisation make the Realm of Beasts inviting despite it not being the perfect holiday destination.
    • 67 Metascore
    • 60 Critic Score
    I would have loved to have enjoyed my time with Raccoo Venture more than I did, because we need good old platform games like we saw in the 1990s, but Raccoo Venture never quite gets there.
    • 67 Metascore
    • 70 Critic Score
    Possessor(s) offers an interesting touch on an established Metroidvania formula, but in my opinion it's best played in shorter sessions. In addition to a story that is slowly unravelled through memories and flashbacks in the main characters' shared inner lives where it's anything but black and white, a message is also conveyed about commerce and obsession where even demons are not allowed to be left alone as raw materials without being exploited and extracted. It's a bit tragic to see the developer hit with layoffs just before launch after three years of development, something that hopefully does not affect the planned improvements that have been promised. It deserves to be played by those who have no problems with a little challenge within the layout where the controls could also have been a little tighter, but where it ultimately demonstrates in a creative way that pride comes before a fall.
    • 66 Metascore
    • 60 Critic Score
    Right now, the game is sorely lacking in content, but if they expand the number of playable monsters (its Pokédex), introduce more mechanics such as Terastallising, Gigantamax, or even the long-forgotten Z-Moves, it could offer greater variety. The question is how much of the (surely massive) player base will remain by then. Right now, it's all about the novelty and the fact it's free, but once everyone's had a go, will there be more than just the hardcore fanbase left? We'll see. For now, Pokémon Champions is a good introduction for new players, but the seasoned veterans will surely feel that something is missing.
    • 66 Metascore
    • 60 Critic Score
    If you're a big fan of puzzle-platformers, Once Upon a Puppet might be an okay experience - others should probably avoid this otherwise unique theatre adventure.
    • 66 Metascore
    • 70 Critic Score
    Agatha Christie - Death on the Nile is a cosy murder mystery to curl up on the couch with on a chilly autumn evening under a cuddly blanket with a hot cup of cocoa and a messy toast sandwich. It's a lovely break from fast-paced games where the heart is constantly pumping like a sledgehammer in the chest and the pulse is alarmingly high.
    • 66 Metascore
    • 50 Critic Score
    Despite all the criticism, I wouldn't really go as far as to say that the game sucks, but it has a lot of untapped potential and unfortunately never really bites. [Meta Quest]
    • 66 Metascore
    • 60 Critic Score
    Black Ops 7 might be just what you've been looking for. Maybe the frantic pace will appeal to you after the much more heavy-handed alternatives from competitors on the market, maybe the chaos will take shape as a challenge, an Everest that you and your friends must climb. Fair enough. For me, though? I think this feels miscalibrated.
    • 66 Metascore
    • 60 Critic Score
    It’s fun to kill a few hours and hack your way through the underworld but it is hardly something I will return to.
    • 66 Metascore
    • 70 Critic Score
    This game is teetering on the edge of something you think is pretty cool, with the daily loop of police work, otherwise you'll drop it pretty quickly as it simply gets too boring.
    • 66 Metascore
    • 70 Critic Score
    Park Beyond isn't a genre-changing game, but it's a fun sideshow that isn't as serious as other games. You can tell it's designed to be fun and a little bit silly in a good way.
    • 66 Metascore
    • 70 Critic Score
    The investigations are good and the story isn't bad either, and being a title aimed at young Pokémon investigators, Detective Pikachu Returns offers a good introduction to games of this type.
    • 66 Metascore
    • 70 Critic Score
    Echoes of the End is an ambitious game with some really good ideas and a beautiful presentation, but also with technical issues and design flaws that detract from the experience. I would actually recommend it, but only if you can wait for a few updates.
    • 66 Metascore
    • 60 Critic Score
    Star Overdrive largely feels like a good demo of a great game. There are some really strong core elements like the hoverboard travel, the mysterious story, and the visual style, but these are equally countered by the negatives. The sandbox structure of Star Overdrive seems to work against it, only serving to hide the positives and make the lifeless map and combat stick out like a bit of green in its red and tan world.
    • 66 Metascore
    • 60 Critic Score
    I have mixed feelings about AEW: Fight Forever. It's really fun to play and it's top-notch arcade wrestling when everything works in the ring, but unfortunately that doesn't always mean it's not pretty devoid of content.
    • 65 Metascore
    • 70 Critic Score
    This game is aimed at the more old-school role-players out there, and if you remember and loved Star Wars: Knights of the Old Republic and Dragon Age: Origins, then you'll probably like Greedfall: The Dying World. However, the game never really grabbed me. I really loved the beautiful world, which drew me in time-and-time-again, but it was difficult to get started (a boring tutorial of 3+ hours is simply too much) and, basically, only half of the combat system really works.
    • 65 Metascore
    • 50 Critic Score
    This is certainly a piece of gaming history, but considering how mediocre Chronicles is and how bad The Angel of Darkness is, I have a hard time seeing how this can be a blockbuster.
    • 65 Metascore
    • 70 Critic Score
    I will now put Phantom Fury on the shelf for a few months to return later this summer, when Slipgate Ironworks will hopefully have had time to balance the experience and improve the feel of the relatively substantial arsenal of weapons that the game presents. Because there is undeniably a lot to be impressed, amazed and entertained by here, even if it is in a relatively unpolished form at the time of writing.
    • 65 Metascore
    • 60 Critic Score
    One issue that Minabo may face is that, beyond its amusing names based on spanish jokes, and what I'm sure has been the most effective marketing campaign in the history of Spanish game development, people may not take it seriously.
    • 65 Metascore
    • 70 Critic Score
    Jackbox Games didn't get it 100% right with its first Party Pack, and it didn't do the same with the first Naughty Pack. But, from lessons learned ten Party Packs later, it has managed to make a solid addition to its party line-up that lets you get wild without becoming uncomfortable.
    • 65 Metascore
    • 60 Critic Score
    I can't help but feel like this prequel has lost some of the charm of the series by deviating so drastically at times and for that reason I don't feel as though Mile 0 lives up to its predecessor.
    • 65 Metascore
    • 60 Critic Score
    Gigantic: Rampage Edition is a fun third-person shooter MOBA mix, but its ability to leave a lasting impression will vary. Its matchmaking is quick and full of action, but a lack of depth can often make games feel repetitive, when the key to a good multiplayer game is usually having repetitive mechanics but making each match feel unique.
    • 65 Metascore
    • 70 Critic Score
    While I appreciate its basic and gimmick-free gameplay, it feels a little too sparse. A little more depth to the game would have been nice. But if you want a cosy metroidvania that cleverly ties into gaming history thanks to Pac-Man and is no longer than you can manage on your holiday, it's definitely worth checking out.
    • 65 Metascore
    • 60 Critic Score
    If you're craving a shot of Resident Evil right here and now, you can get some entertaining hours out of BrokenLore Unfollow. But personally, I'd rather wait for Resident Evil 9 to come out. BrokenLore Unfollow feels mostly like a mediocre copy of better games.
    • 65 Metascore
    • 60 Critic Score
    If you are a newcomer to gaming and open-world games, then Outbound is a reasonable first recommendation for you to play. It's simplistic, low-stakes, cosy camping fun with accessible puzzles and foraging elements that are even better experienced as a multiplayer game.
    • 65 Metascore
    • 60 Critic Score
    This game isn't bad per se, and now that it's available on both Game Pass and PlayStation Plus, it's really worth giving it half an hour to see if it clicks. But at the same time, it's yet another story of a single-player studio making a multiplayer project, but failing to convey the energy, ambition, and flair that created the studio's unique reputation in the first place.
    • 65 Metascore
    • 70 Critic Score
    Steel Seed is an exciting attempt to take on the big boys in the stealth-action genre. It doesn't quite reach the level of Uncharted or The Last of Us, but it doesn't need to. It's charming, fun, and at times quite cool, and while there's a bit of technical jank and a few rusty screws in combat and controls, the good parts outweigh the bad to make it all worthwhile. I hope the developers are allowed to build on this universe, because with a little more money and a little more polish, the next game in the series could be something really special.
    • 65 Metascore
    • 70 Critic Score
    Still, the combination of smooth graphics, detailed modeling, and authentic audio does make aerial combat feel electrifying, wind howling in your ears as your guns punch holes into enemy fighters under a clear sky. Experiences like this are rare enough that it's worth climbing into the cockpit, as long as your stomach can handle the turbulence.

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