Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Dead Cells: Return to Castlevania
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 75 Metascore
    • 70 Critic Score
    The story here is intriguing and occasionally shocking, but it isn’t particularly affecting. I’m sure this story would’ve hit me more had Schmied spent more time developing the world and the characters, giving the audience a better chance to connect with them.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, I can’t be too hard on Gecko Gods. It is a soft, gentle little thing of a game, not too expensive and offering exactly what it says on the tin. My issues with the game and how it makes use of its protagonist (or doesn’t) is not a fatal flaw. But it does mean that the game that I was hoping for turned out to not be the one that I got, and that means there’s kind of a harder ceiling on it than there might otherwise be. If a chill sort of adventure game wherein you happen to be a gecko sounds like a good time to you, then you are going to enjoy this game. It provides exactly that. Just be aware of what exactly you’re queueing up when you start in on the game.
    • 67 Metascore
    • 70 Critic Score
    If you can look past the occasional bug and some decidedly un-PC humor, Reprobed offers up a good time. A bit shallow, yet still somehow satisfying.
    • 73 Metascore
    • 70 Critic Score
    Sludge Life feels like the video game version of being under the influence, and that’s not necessarily a bad thing. While it feels like it might be a little too wrapped up in its own aesthetics at times, it still remembers that it’s a game first and not a video from the weird part of YouTube. Having it available for free for the moment means that there’s little excuse for you to not at least wade in the smoggy muck for a spell.
    • 74 Metascore
    • 70 Critic Score
    If your group of friends is looking for a new party game, you really can’t go wrong with what’s on offer here. If you already own What the Dub?!, though, there really isn’t all that much new here to justify double dipping.
    • 70 Metascore
    • 70 Critic Score
    Considering the largely uncharted waters (sorry) of the shark simulator genre, it is hard to fault Maneater for its flaws. On the other hand, open world design has been a staple of gaming for over a decade and it is a shame to see such repetitive quest design. Along with a few too many claustrophobic environments, I have a hard time giving Maneater a blanket recommendation. That being said, I had a lot of fun playing it, and I think there is a lot to like if you can deal with a few annoyances.
    • 59 Metascore
    • 70 Critic Score
    Overall, Crown Wars: The Black Prince is a pretty solid experience with a few stumbles. It is definitely a worthy title especially considering it’s not from the likes of Nintendo or Square Enix, and I think anyone who considers themselves a fan of the genre can find themselves a pretty enjoyable tactical RPG. Further other people may also enjoy the game thanks to its historical inspiration, which reflects a team with strong attention to detail.
    • 74 Metascore
    • 70 Critic Score
    It’s still a good time rolling through the city in this Remastered take. Even with the performance issues I experienced, which did hamper the experience sometimes, I found myself having a fair amount of fun being the wackiest criminal I could be. In its current state, it’s not the most polished version of the game, despite being better looking than its original version. But the gameplay here is fun enough to forgive that to some degree. If you’re looking for something outside Los Santos and would rather hit people with a dick bat, this isn’t a bad way to spend some time indoors.
    • 77 Metascore
    • 70 Critic Score
    After the relative failure that was Duke Nukem Forever, it is great to see a game which rekindles that old classic Duke feel with a new (if not overly similar) IP. It has a number of stumbles, but if you want to take a 25-year blast-to-the-past, Ion Fury doesn’t surpass the FPS games of the age, but it does stand well against them, making it a good choice both for veterans of the age and for those new to the classic shooter style.
    • 77 Metascore
    • 70 Critic Score
    Radical Rabbit Stew isn’t a long game, it isn’t a super complex game, but it IS a fun game, and I thoroughly enjoyed my time with it. The levels are perfect little bite-sized chunks I can pick up whenever, and it hits that mix of challenging enough to be engaging without being frustratingly so. My only real criticisms can basically be summed up as them not being quite punishing enough. Some real incentive to find the solutions to puzzles would have been appreciated, but I always had my standby of smacking everything with a spoon until everything sorted itself out.
    • 76 Metascore
    • 70 Critic Score
    More than anything else, Season is about the vibe it cultivates. Asking you to pause, actually look and listen to your surroundings, not just as a way to work on your journal but as a way of life. It is certainly a beautiful experience, one I couldn’t help but reflect on even after I’d put it down. But outside of that, it is a little bit short, and there doesn’t seem to be too much in the way of replay value. If you’re down with that vibe, you’ll find this a very relaxing experience with some entertaining worldbuilding and a few mysteries for suspense. However, being pretty much a one-off experience more like a movie may rub a lot of gamers the wrong way.
    • 74 Metascore
    • 70 Critic Score
    At the end of the day, how you feel about Silent Hope will depend on how big a fan of classic isometric dungeon crawlers you are. At it’s heart it’s a pure experience that encourages experimentation and learning a variety of playstyles, but this comes at the cost of all the extra bells and whistles.
    • 79 Metascore
    • 70 Critic Score
    Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
    • 66 Metascore
    • 70 Critic Score
    Still Joking has quite a few positives but I would say it also has equally as many negatives. The story is unique, rich, and quite enticing. It has fun, loveable characters, a very witty MC, and a world worth immersing yourself in. The gameplay is uncomplicated and straightforward but it does force you to think and can be pretty fun to play around with. On the other hand, the visuals are choppy, the audio non-existent, and it’s riddled with spelling errors.
    • tbd Metascore
    • 70 Critic Score
    Putting an actual number to this is more difficult than for most games. I enjoyed my time with Komorebi, but was left disappointed at the same time. Everything I loved had some small detail to criticize, and every criticism I had was tied to something I loved. Overall I would say it all depends on your perspective. Some people like the bottle episodes more than the season finales after all. If you prefer hanging out and getting to know people with a splash of sci-fi dystopian-ish intrigue to give them something to talk about, this will be right up your alley. If you’re here primarily for the sci-fi dystopia and seeing the characters bond over their shared struggle is just a bonus, you’ll probably find it a bit lacking. Still, at the end of the day, if my main criticism is simply that I preferred the previous entry… that’s probably saying something.
    • 72 Metascore
    • 70 Critic Score
    It’s such a shame that that serenity is broken by frustration when trying to plan roadways and neighborhoods. This may not seem like much of an issue for some, but for someone who finds odd satisfaction from having complete control of how my society will look, it kept me from falling in love.
    • 73 Metascore
    • 70 Critic Score
    Those who already enjoy the series or this style of action-RPG meets dating simulator will still have a fun experience and find a good game to play here. Despite the faults with pacing or mechanics I may have discovered along the way, it won’t be enough to scare away this existing audience. But in a more general sense, unfortunately, Sakura Wars fills a need for a part of its player audience that, no matter how I look at it, isn’t something that feels right. Especially when you consider the decades of hard work the women of Takarazuka have put in, only to be attributed to this. It makes me hope that somewhere, someday, there can be a Sakura Wars without so much of those other moments. Maybe it could still be a dating simulator, just a more consensual-feeling one.
    • 76 Metascore
    • 70 Critic Score
    I reiterate many times that the real question should not be what a game is about but how it is about it, and to a certain extent, it's unfair to mark Mirage down because it's trying for a solid base hit. But I do think it's fair to mark it down for not just playing it safe but playing it way less than it could be. I characterized Valhalla as a game well worth playing even if you aren't generally fond of this franchise, but Mirage? It's just another Assassin's Creed game with no ambitions of being more. Far from feeling like a loving tribute on the anniversary, it feels like coasting…If you've loved this franchise since the first game, you're going to have fun with Mirage. But just like its namesake, there's less here than there appears to be, and beneath the surface it's lacking. Not enough to be bad, but enough to be just rote. And that, ultimately, is a letdown even if the game can play the hits well.
    • 78 Metascore
    • 70 Critic Score
    The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
    • 70 Metascore
    • 70 Critic Score
    Really, Hella Remastered is probably the best example of a video game that knows that it’s a video game and runs with it to the point where it almost falls off a cliff. The involvement and expertise of Mikami and Suda prevents it from careening towards the ground, but it’s still a solid game at the end of the day. The gameplay has aged surprisingly well, and the visuals have finally outgrown the limitations of its seventh generation console bretheren. Just be sure to leave any high brow notions at the door and enjoy the ride.
    • 74 Metascore
    • 70 Critic Score
    It leans in on exactly what it wants to be and makes its gameplay comfortable and fun with a nice look and a solid soundtrack. So it’s the sort of game that fans of management games will look at, perhaps shrug about, and say “I can’t believe I’m buying another one of these” as they click through the purchase.
    • 70 Metascore
    • 70 Critic Score
    Scorn is still a journey worth taking for its appearance and environments alone, but I would have traded away every single repetitive combat encounter for just one more puzzle to sink my teeth into.
    • 61 Metascore
    • 70 Critic Score
    Comic book games are certainly having a moment lately, and Hellboy: Web of Wyrd does little to deter me from thinking otherwise. While it may not hit as high as some of its more lauded contemporaries, it’s still a good game. If you can endure some of the rougher edges it has, you’re going to find yourself with a game that is simultaneously a way to wedge into more involved roguelikes and another example of what developers can do when you stay true to what makes it work in the first place. Sometimes you just need something a little less intense, and games like this fit the bill nicely.
    • 73 Metascore
    • 70 Critic Score
    If you’re a fan of space combat and can push your way through the first couple hours, I’m fairly confident you’ll find a lot to like in Chorus. The core dogfighting is just plain fun, and the setpiece fights are something to see. If you’re not already a genre fan, however, I’m not entirely sure this will be the game to win you over.
    • 81 Metascore
    • 70 Critic Score
    I’m in a weird spot with A Highland Song. On one hand, the game didn’t provide me with the kind of experience I was expecting from the trailer. On the other, what actually is here was an interesting and engaging experience. Exploring and finding the various ways forward constantly kept my interest, even through occasionally frustrating moments. The rhythm runs, while disappointingly uncommon, provided nice breaks from the core gameplay flow and some wonderful tunes to listen to alongside. While it wasn’t what I expected, it was a journey worth going on. The Scottish Highlands are calling, and it’s a call that you may just want to answer.
    • 71 Metascore
    • 70 Critic Score
    Overall, I’d say if you haven’t played Saints Row IV before to give it a shot. I honestly had a blast going through this. If you have, well, the novelty of having it portable might not justify the price tag. I have heard from Volition that the bugs ARE being worked on but, at the moment, there’s no definite time frame for when the DLC will actually be available for Switch players, and I can’t help but be a little disappointed at that.
    • 78 Metascore
    • 60 Critic Score
    The story works but it has some notable flaws, and if you’re familiar with the property lots of it feels like familiar ground. The gameplay is solid enough but it’s very much about following a very strict path rather than going off in new directions. The visuals are afforded far too much weight and don’t actually work all that well beyond seeing quick snippets in trailers.
    • 79 Metascore
    • 60 Critic Score
    I’ll end this by saying that I didn’t entirely hate my experience with Coffee Talk Episode 2: Hibiscus & Butterfly and am glad I made it through because experiencing the characters really was a treat. There are a lot of heart-warming moments and lessons in this title and I am happy I got to learn a few. I just wish there was more to do, especially because the game is not that long to begin with.
    • 73 Metascore
    • 60 Critic Score
    If you don’t mind slogging through repetitive gameplay, there is an interesting narrative to be found here, so don’t let me discourage you if your desire is to simply enjoy the story. I just felt it was my duty to offer a fair warning that, despite the destination being worth it, the journey itself is rough.
    • tbd Metascore
    • 60 Critic Score
    For fans of Uchikoshi’s works, picking up Never 7 is an interesting experience to see where he got his start, so long as you’re prepared for a twenty-year-old game with some questionable design choices. If this would be your first visual novel, though, I would recommend passing on this one for now. Pick up Ever 17 instead.

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