Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Dead Cells: Return to Castlevania
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 75 Metascore
    • 80 Critic Score
    Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they’re boring at all. Travis might have been in relative exile for a while, but it feels like he hasn’t missed a beat. It’s time to fire up that beam katana back up, people. Far from a swing and a miss, it’s good to see Travis back in his element. This gets a solid recommend from me.
    • 74 Metascore
    • 80 Critic Score
    Song of Horror definitely exceeded all of my expectations. It hits that “haunted house attraction” level of spookiness just right and, for the most part, the puzzles are a nice mix of exploration and inventive thinking. It’s not without the occasional hiccup, and some of the puzzles could do with a few more hints, but overall? Song of Horror is one of the best horror games I’ve played this year. Best of all, it’s not QUITE done yet. Updates already planned in their roadmap include adjustments to the most egregious puzzles, fleshing out the final chapter a bit more (Another encounter with the Presence and a new character), and a new harder difficulty level. If you’re a fan of older third-person survival horror games, I highly recommend picking this up!
    • 74 Metascore
    • 80 Critic Score
    If you’re looking for an emotional ride that will likely elicit a tear or two, Lost Words is something that should be on your list. Hiding under the basic gameplay is a story worth experiencing.
    • 71 Metascore
    • 70 Critic Score
    Slowly working your way through the hotel, taking in the gorgeously detailed environment, wracking your brain to figure out how to progress, remembering all of the blocked paths you can now access with a newly acquired key item—these are the moments when the game is at its absolute best. Had the title leaned into this as the main aspect of the experience, you could very well have been reading a recommendation for one of the genre’s premier titles. Instead, Fobia – St. Dinfna Hotel is an amazing exploration game that periodically gets in its own way with lackluster shooting and action sequences. It’s still well worth your time, but it’s disappointing to think about how much more it could have been.
    • 64 Metascore
    • 70 Critic Score
    It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.
    • 81 Metascore
    • 70 Critic Score
    Have A Nice Death is sure to please roguelite fans for its playability, but it’s a tad too easy to want a bit more from it.
    • 80 Metascore
    • 70 Critic Score
    Overall, despite all of my complaints, I did have a great time playing through Ys IX. Despite the boring setting and the frustrating continuation of tower defense segments, the core of the game is still Ys. Battles are fun and frantic, and the new exploration mechanics just feel amazing and satisfying to use. The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
    • 82 Metascore
    • 70 Critic Score
    Endling – Extinction is Forever is a bold, unique, slow burn of a game that excellently conveys its ecologically conscious message and paints a dire image of rampant industrialization on a personal, microcosmic level. Because of this success, the game manages to garner an amount of player investment that belies its short runtime, but that runtime is also one of the game’s biggest hurdles when contrasted with its relatively high price tag. Had more steps been taken to engage the player in the minute-by-minute gameplay or encourage replayability, the number below might have been a notch or two higher. As it stands, however, Endling is a game where the gameplay and mechanics are readily outclassed by its theming and presentation. It’s certainly an experience worth having, but not one that lives up to its full potential.
    • 68 Metascore
    • 70 Critic Score
    Bubble Bobble 4 Friends is a pleasant callback to yesteryear, with just enough changed to keep it from simply retreading old ground. It is a little short if one charges through, points be damned, but it’s still several hours long at least. Those who prefer complex plots and modern design may be a bit disappointed, but anyone who likes a more arcadey sort of game should enjoy it.
    • 77 Metascore
    • 70 Critic Score
    Obviously, that means that I can’t call this a bad game because it isn’t. It’s objectively a good sort of game. But it’s not a game that really lit me on fire in any way. I almost feel like part of me would have preferred a more flawed title in some ways, something that felt like it was reaching a little more in an area other than just raw presentation…But some of this might just be me being cantankerous. I can’t say Olija is all that great, but it’s definitely a solid game that aimed at what it wanted to be and hit it squarely. It’s unlikely to be anyone’s favorite game, but it is – at least – doing its own thing with no small degree of confidence.
    • 74 Metascore
    • 70 Critic Score
    This game does not need to be an amazing experience on par with dazzling triple-A games, it needs to be a fun, cute, and relaxing hidden object game. It is very much that. The list of things to find might seem a little short at first, but it’s remarkably devious and should keep you searching for a consistent stretch. If you see the scenes above and think “that looks like fun,” hey, you are probably going to have a good time.
    • 80 Metascore
    • 70 Critic Score
    In some ways, Natsuki Chronicles is a slight thing. It’s certainly not going to be the game that makes people who never play shoot-em-ups reconsider that stance, nor is it the sort of thing that you’re likely to devote months of play to unless you have a burning desire for a new shooter and this is the extent of your options in that regard. However, there’s nothing wrong with it being slight in that regard. What the game seeks to do, it accomplishes well and with aplomb, missing some minor technical issues with its presentation. And it certainly has more than enough content to keep you engaged as you challenge higher difficulties, grinding your stage level up for a little more defense, trying to earn up the credits for a new primary weapon. So it’s a little thing, but it’s a fun little thing. That’s what it wants to be, and it deserves good marks for aiming at a simple target but hitting it with notable skill.
    • 83 Metascore
    • 70 Critic Score
    A lot of people have really raved about Triangle Strategy and held it up as an excellent game. I don’t think it’s a bad game, but I do think that it’s ultimately just an alright one. It’s solid and functional, takes too long to get to its plot, has some awkwardness that prevents me from really falling in love with it, and has some fun parts that don’t eliminate those issues even as they make things a bit better. And if you’re like me and still looking out for more Final Fantasy Tactics… well, keep waiting. This ain’t it.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.
    • 67 Metascore
    • 70 Critic Score
    Asha in Monster World wears its retro heart on its sleeve, with the modern graphical overhaul only helping to increase its charm. For fans of classic games and platformers, it is definitely worth a shot, though you will need to be ready to overlook a few quirks.
    • 77 Metascore
    • 70 Critic Score
    Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
    • 68 Metascore
    • 70 Critic Score
    It doesn’t really hit me for a lot of my interests, and I definitely found myself feeling a bit like “well, why fire it up again” after my play sessions, but it’s also a nice lightweight game for playing when you want some lightweight strategy fun. And it’s set during an interesting stretch of history, to boot. If that’s your cup of tea, it’s well worth it.
    • 81 Metascore
    • 70 Critic Score
    Everhood is nothing if not memorable. There’s flaws here and there, but they pale in comparison to the fun and unique time I had. It’s not a very long game, taking around six hours or so for the true ending, but there’s plenty of different choices to make and self-imposed challenges to try.
    • tbd Metascore
    • 70 Critic Score
    Even 23 years later, Ever 17 – The Out of Infinity still holds up. The quality of the narrative and the twists toward the end are not quite so novel in this day and age what with how many amazing visual novels have come out since then. But I found myself growing to love the cast, and the setting is absolutely genius in how it manages to keep giving the characters new challenges to overcome without feeling contrived. That all said, I don’t feel this is the best way to experience Ever 17, mostly due to the quality of the translation. I know it seems like a minor thing, but it causes me to question how much care was given to the writing across the board, and for a visual novel that’s more important than ever. If you have a way to try one of the other versions, give it a shot. But if not this is still a perfectly serviceable, and definitely more accessible version.
    • tbd Metascore
    • 70 Critic Score
    This is a fun game, and while you can definitely tell that it’s not quite a full RPG in its own right, I still enjoyed it front to back. So if you want a somewhat romance-tilted RPG featuring a cast of women that’s on the lightweight side but still hits all of the major notes? This one is worth your time. Just be aware ahead of time that it is a bit lightweight, because otherwise you might be a touch disappointed.
    • 78 Metascore
    • 70 Critic Score
    Overall, Half Past Fate is a bit of a mixed bag that hits more than it misses. Whilst the individual stories here are of varying levels of quality, the overall plot and writing was still enjoyable enough to carry me through to the end.
    • 78 Metascore
    • 70 Critic Score
    These presentation issues definitely temper my excitement for what is easily one of the more accessible fighting games I’ve had the opportunity to play. Then again, that feeling of accessibility likely comes from the fact that I’ve mostly focused on the single-player mode here – a mode that everyone, not just fighting gamers, can enjoy. Would I recommend picking the game up just for the RPG Mode alone? No, definitely not, but it does make Versus more tempting for gamers looking to start their journey into fighting games.
    • 77 Metascore
    • 70 Critic Score
    Even with some elements from the original release that could have used a little sanding down, Yakuza 3 Remastered is still an worthwhile entry in the series to for longtime fans to experience again. It may not be my favorite sequel, but it’s still a competent and enjoyable one.
    • 69 Metascore
    • 70 Critic Score
    Fans of tower defense games and JRPGs should give this game a look, because it’s at once inventive and satisfying. It’s not flawless, but I’ve played big-budget games this year that didn’t have half the heart or originality that this little game has.
    • 67 Metascore
    • 70 Critic Score
    I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon. If you don’t mind the slow burn pace of the gameplay, you’re going to find yourself helping Abe stick it to the man to be an enjoyable experience.
    • 75 Metascore
    • 70 Critic Score
    It is, ultimately, solid DLC that’s worth it for fans of the game, although if you’re already bought into the game you probably already have it. What it’s not is perhaps the big send-off for the game that it had been billed as…but maybe that’s unfair, since that was never really in the cards.
    • tbd Metascore
    • 70 Critic Score
    Pilo and the Holobook is a game that knows what it wants to be, and succeeds at it. It’s a cute and cozy little adventure aimed at a young audience, short and sweet with a price to match. There are a few snags here and there, some puzzles could be signposted a bit better and the secondary scenes could do with a better payoff. Still, at the end of the day the core of the experience is solid enough and there’s plenty of little moments that will make you smile.
    • 74 Metascore
    • 70 Critic Score
    You may find some things about it lacking, like the fact it has a pretty big cast but only focuses on a few of its characters, or that its graphics look a little sloppy, but at its core, it is a really good time. Especially when you consider how many minigames it has! I certainly plan to do another playthrough to see if I can change the ending or if there’s anything important I missed during my first run. Overall, this is for sure a solid addition to any visual novel enthusiast’s library.
    • 72 Metascore
    • 70 Critic Score
    If you like the trailer, you are almost certainly going to like this game. If you like the concepts, you are almost certainly going to like this game. It knows what it wants to be and it succeeds marvelously at it. And at the end of the day, I like this game, so even with its flaws, I can’t help but feel that it deserves plenty of love for just being dang fun in exactly the way it wants.
    • 68 Metascore
    • 70 Critic Score
    Serious Sam 4 is not a bad game. I’d go so far as to say that it wasn’t trying to be anything amazing, either. Croteam just wanted to put out a game full of catharsis, and it feels reasonable to say that they succeeded in that endeavor. It doesn’t bother itself with being anything other than a bullet-spewing good time, and I’m frankly fine with that. The fans wanted more Sam-laced insanity, and they definitely got it here. While the jank is present for all to see, it’s not something that completely ruins the experience. Regardless of that, it’s a cheesy good time that’s worth at least a playthrough. In this day and age, sometimes we just need to hold down the trigger and scream at the top of our lungs. Serious Sam 4 succeeds on that front, and delivers it with a dual rocket launcher-wielding grin on its face.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    From the bit I was able to play of it, I think that Paper Ghost Stories: Third Eye Open has a bright future ahead. After all, titles that look to tackle interesting themes from a different perspective are the sort of freshness in storytelling that every reviewer lives for. Couple that with the fact that the game looks and sounds great just means that I will be one of the first people to pick it up when it officially releases.

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