Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Dead Cells: Return to Castlevania
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 70 Metascore
    • 60 Critic Score
    Overall, I would recommend this title…just maybe wait until the official English patch releases. It’s cute, has good art, and the characters and stories are likable enough to where you won’t feel like you wasted your time. The romance can feel sweet and hard-earned in some routes, but you always end up feeling glad you got to know the characters, and for a visual novel that’s all you can hope for in the end even if the path is bumpy.
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, I feel that while it’s a very good *simulation*, it isn’t a very good *game*, and I can really only recommend this to the hardcore skate fans who don’t like all the arcade-style skate games out there. While I did have some fun with it, there was just way too much frustration with even basic elements that shouldn’t be as difficult to understand as they were.
    • 75 Metascore
    • 60 Critic Score
    Cupid Parasite: Sweet and Spicy Darling should’ve been a DLC. I don’t think it’s a bad game by any means, but unfortunately, it doesn’t have enough world-building and character development to stand on its own.
    • 69 Metascore
    • 60 Critic Score
    I’m told from other people who’ve played ArcRunner on PC that the game is a lot better in multiplayer. I believe it, but I don’t really consider that a saving grace. Any game is more fun in multiplayer; the whole point of a game that is not always online is that it can be played solo. That’s part of the point. As it stands, ArcRunner is not a bad game. I don’t think it’s truly dire by any stretch of the imagination, even with the font being kind of awful. But it’s just not a very good game either. It’s fine. And just fine doesn’t get much more than a tepid recommendation. There are a lot of games in this genre, and a lot of those are more fun to play with.
    • 78 Metascore
    • 60 Critic Score
    If you like the genre, you’ll like Kunai. If you don’t, this won’t be the one to convince you otherwise, but it’s got a great aesthetic and some real bright spots just the same.
    • 69 Metascore
    • 60 Critic Score
    For people who are really big fans of games that are light horror/adventure game mixes – games like the long list of RPG Maker titles that are clearly meant to be primarily horror titles with some inventory puzzles like Ib or The Witch’s House, for example – I think this game is going to really sing. However, for a lot of other players, the mix isn’t quite going to carry a tune. That’s not a bad thing, and the game knows what it wants to be, but it does mean that the game is perhaps as unwelcoming as its title might suggest.
    • 65 Metascore
    • 60 Critic Score
    Some of the difficulty is good, and some of it is bad. If you’re into games like Dark Souls and Elden Ring, you will probably have a good time with this. But if you’re new to the “Soulslike” genre and looking for a challenge, you might want to start with one of those games first, lest you be frustrated too easily by the unfortunately fairly numerous stumbles Deathbound takes. It leans more good than bad, with a creative party system and mostly satisfying combat, but ultimately, I think only existing fans of the genre are going to last long enough to complete it.
    • 75 Metascore
    • 60 Critic Score
    If you’re looking for a metroidvania game to play that you haven’t played before, this game is going to deliver. It’s not without charm and it’s not wildly incompetent. But it’s a C- effort and that’s all the worse when you know that the studio is capable of delivering much better. Unless you’re in dire need of a new metroidvania or a big fan of the series it’s based upon, I wouldn’t rush to grab this one.
    • tbd Metascore
    • 60 Critic Score
    Classic gaming enthusiasts will definitely applaud this game seeing the light of day again, but it doesn’t come out of the era unscathed. Shinyuden’s work done to do just that is worth complimenting to some extent, but it doesn’t erase how rough this game can be for some. Aero the Acro-Bat shows flashes of a good platformer, but the foundation laid by its original developers might be too big of an obstacle for some modern gamers. The door price may be low, the rest of the franchise is on the way, but this game isn’t going to please everyone. If you can stomach the rough edges it comes with, there is enjoyment to be had. Just don’t go in expecting it to meet the level of the more legendary platformers of the era.
    • tbd Metascore
    • 60 Critic Score
    If you are a big fan of tower defense, you will get a kick out of the game. You’ll probably have fun with it for a bit, and if you make sure to just have fun until you’re bored, step away, and then come back to it a couple months later? It’s probably going to keep your affection. But it’s perhaps not as fully-featured as it being a standalone game might suggest. While Flash is gone, it doesn’t mean you can just port games that worked in that format all into being standalone titles. Terrorformer TD has a fun gameplay loop for brief jaunts, but it goes from excitement to tedium faster than I would like.
    • 57 Metascore
    • 60 Critic Score
    There are good bones here, and ones that could easily lead to a strong title were they to get beefed up over the course of balancing and patching the game. With things as they are, however, Foamstars just doesn’t make as large of a splash as it needs to.
    • 80 Metascore
    • 60 Critic Score
    As a big fan of the original and of Tetris in general, it really pains me to give Puyo Puyo Tetris 2 this score. I really want it to be higher, but the persistence of the sensitivity problem had me throwing down my controller and cursing in rage too much to not be a factor. If you aren’t a serious Tetris or Puyo Puyo veteran, this probably won’t matter to you and you absolutely can have a blast. But if you are, there’s a good chance you’ll experience some frustration alongside the fun. It’s still worth playing, but the issues are too significant to ignore.
    • 75 Metascore
    • 60 Critic Score
    I know this sounds contrary to the rest of my review but, despite my complaints, I still would recommend at least one playthrough of this game to fans of the studio and the genre. There is some charm to be found here, even if it’s only occasional glimpses when you make the right decision, and just visually you’ll be in for a treat.
    • 63 Metascore
    • 60 Critic Score
    It’s rare that I say this, but this video game probably should have been a movie instead. Honestly that’s the biggest thing I felt during this whole experience, between the live action stars, the way the cutscenes are shot and paced, the way the gameplay felt almost like an afterthought, it truly feels like they were basically trying to make a movie but decided it must be a game instead. Now, that’s not to say there’s nothing to enjoy, far from it! I really enjoyed the writing and performances, but it likely says something that I had a lot more fun just rushing through on a second playthrough on easy to see the story differences than I did on my initial go on normal where I actually had to explore.
    • 75 Metascore
    • 60 Critic Score
    Iron Harvest seemed like a promising game, even to someone not really into RTS titles like myself. In some aspects, it does deliver. The story is surprisingly good, the design and usage of the mech units is top notch, and I personally appreciate the streamlining of base and resource management (the bane of my existence in most RTS games) to focus on combat. The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating. KING Art did state that they plan to watch for community feedback and continue updating the game. Perhaps all of the above issues will be fixed. However, as the game is right now at launch, Iron Harvest is rough. Promising, but rough.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, RoboDunk is a pile of pieces that all work together in the strictest sense, but they don’t enrich one another. I enjoyed it well enough, but I never felt compelled to go back by anything in particular. It’s just… if you want a basketball-ish roguelike, this is definitely it, and it does everything right enough. But I can’t see you being blown away by it.
    • tbd Metascore
    • 60 Critic Score
    If you do enjoy the idea of what amounts to a never-ending survival horde defense mode and are willing to do quite a lot of playing before you earn other characters? There’s stuff to like here! This is not a bad game. But it’s a game that looks a lot more charming than it winds up being. It’s an all right game masquerading as a good one, and while that doesn’t make it bad, it does make it less than the sum of its parts.
    • 74 Metascore
    • 60 Critic Score
    As it stands, it’s a quintessential example of style over substance. If Cris Tales fails to grab you by the end of its opening few hours, it won’t do anything to change your mind in the time that follows.
    • tbd Metascore
    • 60 Critic Score
    Voron: Raven’s Story is certainly a flawed game, though to be fair it is an indie game largely made by one person and costs a mere $10, so one can only expect so much. The one thing the game truly has going for it, and what will determine whether you’ll enjoy it or not, are the unique flight mechanics. While I personally enjoyed it, I can definitely see it being a hard sell for most. I found the game was at its best during the challenges where I had to dodge obstacles and push my speed to the limit, but things fell off whenever I was simply traversing a large open area and gliding for long stretches. Still, if you’ve enjoyed the freedom of flying around in games and want a more relaxing and charming game about flight, Voron is certainly worth taking a look at.
    • 66 Metascore
    • 60 Critic Score
    If you’re already a fan of Supermassive Games or Dead by Daylight you’ll probably have an enjoyable enough time here. There are some exciting sequences when you’re playing The Casting of Frank Stone, but even for their positives, they never coalesce into a strong experience in the long run.
    • 61 Metascore
    • 60 Critic Score
    At the end of the day, if you’re a genre fan, Deiland will provide you with enough bang for your buck that you won’t feel your time was wasted. But it’s kind of a lightweight thing, and between the short duration and the lack of long-term hooks it’s more a case of genre fans wanting more than it is of a new game to really sink your teeth into. That doesn’t make it bad or disappointing, just perhaps a bit more slight than you’d hope.
    • tbd Metascore
    • 60 Critic Score
    The overall gameplay is quite decent. But the bizarre design decisions regarding flight, settlements, and NPC interaction, coupled with some annoying issues, like lack of fast-travel or tutorials, leave you with with a blend of both fun and frustration that just doesn’t quite payoff in the end. I can see a niche audience for a game like this. But to have a broader appeal, I think Airship: Kingdoms Adrift needed more time in the oven to expand its feature set and create a good on-boarding experience.
    • 81 Metascore
    • 60 Critic Score
    Simply put, Rune Factory: Guardians of Azuma did not live up to my expectations. However, I don’t regret my playthrough. As tedious as it was, it was still nice to be back in the land of Woolys and Earthmates as everyone’s favorite amnesiac, even if just for the nostalgia.The truth of it is, you’ll probably have more to do in this game than you’ve had in any previous Rune Factory title. But that comes with the understanding that the journey may not be as fun, and the scripted moments not as emotional. For die-hard fans like me, that can come with disappointment. But for more casual enjoyers of the genre, you will find all your farming sim staples in this title. It truly gives you the opportunity to build the world as you see fit. In fact, you have 120 hours of content to get your villages just right. And because I want to end on an optimistic note, I do feel like with the right fine-tuning, some of the foundations laid out in this game could serve as a great jump point for expanding the future of Rune Factory in a very promising direction. I just hope that future doesn’t take as long as this game did to arrive.
    • 62 Metascore
    • 60 Critic Score
    I’m going to be honest and say that I kind of expected more out of the title, which is unfair to the game on some level. I’m the person who always says that it’s not what a game is about but how it is about it, and in that context it’s not really fair to have negative things to say about the story being a bit of a shallow wisp full of fan service and game references. The problem is that in light of that weakness, you’d expect a strong game to back it up… and instead, what you have is a game that feels kinda archaic and making up for its weaknesses via volume. None of that makes the game bad. Indeed, I could find myself easily falling into a routine with the gameplay despite its generally bland elements. But it didn’t really stick to the ribs despite that. If you’re a fan of this franchise, I can understand why in the broad strokes, and I think this is going to prove to be an entry in the series that you will like because it is an entry in the series. But for people who aren’t into the series already or are generally neutral toward it, this isn’t the spot to start.
    • 73 Metascore
    • 60 Critic Score
    Dread Delusion offers an interesting universe and a gorgeous art style, but both are thoroughly wrapped up in a mechanically thin and ultimately unsatisfying RPG experience. The Oneiric Isles capture the spirit of the RPG worlds of the past, and there’s a wide breadth of content and characters to learn more about throughout them, but Dread Delusion’s decided lack of difficulty, one-note combat, and widespread balancing issues actively distract from its highly enjoyable world.
    • 59 Metascore
    • 60 Critic Score
    South Park: Snow Day!’s most prominent issue is one of fundamentals. The game’s namesake is very much intact and handled exactly in the way you would hope as a fan of the show, but the meat and potatoes of the actual gameplay leave much to be desired. Its humorous, surprisingly robust roguelike elements and attention paid to its source material simply aren’t enough to offset the detriment its simplistic combat and repetitive structure.
    • 71 Metascore
    • 60 Critic Score
    As a fan of the Story of Seasons franchise and a long-time player of farming/life simulators, I would not recommend this title to fans right now, but maybe in the future with more additions and fixes it’ll be worthwhile.
    • 69 Metascore
    • 60 Critic Score
    All in all, I wouldn’t completely label this game as not worth playing, but I do suggest tempering your expectations so that there is minimal disappointment as you progress through the story. That isn’t to say I regret playing it, but I don’t think I would’ve missed much if I hadn’t.
    • 60 Metascore
    • 60 Critic Score
    Overall, it all comes back to the length of the game. In spite of my own preferences, being a little over an hour is far too short and this length drags down both the narrative and the difficulty curve. What is here isn’t bad per se; there’s some decent world building, the levels toward the end are genuinely fun, and the vibes are fantastic. But they don’t compensate for everything else feeling rushed.
    • 68 Metascore
    • 60 Critic Score
    Tragically, I was hoping to enjoy my time with Moros Protocol more. Despite satisfyingly weighty FPS mechanics, active boss fights, and a nostalgia-tinged pixel aesthetic, the scales are tipped for the worse by a very basic roguelite progression system and the absence of capitalizing on its more interesting science fiction story beats.

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