Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 81 Metascore
    • 90 Critic Score
    Overall, whether you should pick up Rune Factory 4 Special comes entirely down to whether you played the original 3DS version or not. There’s a few new features: some things added to the trophy room to celebrate the series, new cutscenes, and a New Game + mode where you start off married. Plus, it being on the Switch instead of the 3DS allows for a higher resolution and a larger screen whether docked or in handheld mode. That said…there’s not a whole lot of actual content added.
    • 81 Metascore
    • 90 Critic Score
    It’s a fun time if you’re a fan of farming simulators. Its beautiful visuals will draw you in, and its wonderful cast will keep you there. Not only that, but this game does a great job of giving you a goal and providing you with the tools to get there. I can’t think of a single time when I felt like I wanted to put my switch down from playing this because I was bored. I will be honest and say that it can feel repetitive in some bits and a little bit easy/simple in others, but that is more so a byproduct of the genre than any fault of this specific title. All in all, if you’re itching for a good farming simulator to sink your teeth into this fall, I recommend you pick this up. I promise you won’t regret it!
    • 81 Metascore
    • 80 Critic Score
    This is a really fun, elegant, and well-observed game that I might feel is a bit slower to start than that title was, but it does feel like a lot of fun from start to finish. I had a fun time playing the game, and every time I fired it up again I found myself having fun all over again. If you have memories of old beat-em-ups or just want a new Marvel game in your life, this is going to be a fun title, and it can easily be an all-time winner for party games even with your friends who don’t play regular video games. Which means that it deserves the most Marvel-possible send-off for the whole affair. It’s a magnificent Marvel menagerie of superior, striking, and sensational super-heroes clashing on cosmic canvas against invading insects in insidious incidents. ‘Nuff said!
    • 81 Metascore
    • 80 Critic Score
    If you’re fan of snappy, unique puzzle gameplay and short time commitments, Children of the Sun is going to absolutely be your jam. By consistently introducing new gameplay twists and building on its complexity, it creates an addictive gameplay loop where each stage asks the player to do a new kind of problem-solving and utilize the tools they’ve unlocked in a different way. Your mileage may vary depending on how much you enjoy trial and error, and the game could certainly have kept the ball rolling for longer than it does, but Children of the Sun remains a highly unique experience that’s well worth your time.
    • 81 Metascore
    • 100 Critic Score
    While there are the occasional small flaws here and there, Sumerian Six is easily one of the best stealth games I’ve played. It’s easy to fall into a trap of making your stealth too easy or too frustrating, but generous player tools and the puzzle-like encounters help it ride that fine line to perfection. While I’m aware stealth games aren’t for everyone, and tactical stealth is a niche of a niche, if any of this appealed to you, Sumerian Six makes a great entry into the genre.
    • 81 Metascore
    • 60 Critic Score
    Simply put, Rune Factory: Guardians of Azuma did not live up to my expectations. However, I don’t regret my playthrough. As tedious as it was, it was still nice to be back in the land of Woolys and Earthmates as everyone’s favorite amnesiac, even if just for the nostalgia.The truth of it is, you’ll probably have more to do in this game than you’ve had in any previous Rune Factory title. But that comes with the understanding that the journey may not be as fun, and the scripted moments not as emotional. For die-hard fans like me, that can come with disappointment. But for more casual enjoyers of the genre, you will find all your farming sim staples in this title. It truly gives you the opportunity to build the world as you see fit. In fact, you have 120 hours of content to get your villages just right. And because I want to end on an optimistic note, I do feel like with the right fine-tuning, some of the foundations laid out in this game could serve as a great jump point for expanding the future of Rune Factory in a very promising direction. I just hope that future doesn’t take as long as this game did to arrive.
    • 81 Metascore
    • 70 Critic Score
    Have A Nice Death is sure to please roguelite fans for its playability, but it’s a tad too easy to want a bit more from it.
    • 81 Metascore
    • 100 Critic Score
    Wings of Ruin is awesome, and you should play it. No, really. The first Stories game kind of flew under the radar for me. I had heard of it but never got around to playing it. This game practically called out to me and begged me to play it, and it delivered. This game is not just Monster Hunter fan service, as it might look on the surface. It is a legitimately good RPG with really fun gameplay, tons of polish, and it simply offers an all around good experience. I know how this may look, coming off the heels of Monster Hunter Rise, which we also reviewed, but I just can’t find anything bad to say about this game. This game should be in every Switch owner’s (and Steam user’s) collection. Even if you aren’t usually a Monster Hunter fan, this game has a really good shot at grabbing your attention and not letting go.
    • 81 Metascore
    • 80 Critic Score
    If you like your graphics pixel-perfect, your scenery bloody, and your gunplay fast and tactile, you’ll have a blast with Gunbrella. It is a game about a gun which is also an umbrella.
    • 81 Metascore
    • 80 Critic Score
    Really, the minimum expectation for me when it comes to remakes is to make a good game better than it used to be. I feel confident in saying that We Love Katamari REROLL+ Royal Reverie does enough to fulfill that requirement, and is priced in a way that makes it a no-brainer to pick up. It’s the best version of this game to date, and it gives me hope that seeing these being brought to modern platforms may be the spark that gives us brand-new titles. But for now, I’m fine with getting a well-crafted remake of a damned fine game with the kind of quality-of-life updates and additional content that help the low barrier of entry go down even easier than a straight port ever could. Go roll up some stars, man. You’ll enjoy it.
    • 81 Metascore
    • 90 Critic Score
    Necrobarista is just a plain wonderful experience. The story is entertaining with powerful moments, the characters feel fleshed out and realistic (or as realistic as the plot allows for), and the presentation is stunning (although the character design may not be attractive to some).
    • 81 Metascore
    • 100 Critic Score
    While it’s true the target audience is a bit niche, at its core Winds of Change is a thrilling fantasy visual novel about the oppressed and downtrodden finding hope and doing everything they can to change their world for the better, a story everyone can enjoy.
    • 81 Metascore
    • 80 Critic Score
    Longtime fans and curious newbies will find a lot to like about this samurai epic, and maybe those newbies might branch out and see what all the fuss is about the drama in Kamurocho. I’m just hoping that there’s enough momentum in this game’s sails to carry Kenzan! to our shores, too.
    • 81 Metascore
    • 80 Critic Score
    Despite the lacking narrative and unexcitingly standard progression systems, it’s easy to see people getting completely lost—if you’ll pardon the pun—in Lost Ark. It’s a game packed to the brim with content, collectibles, and systems, but more importantly than that, it’s made certain those systems are fun to go through…Visible effort went into nearly every avenue of the game, making it an easy recommendation even if it doesn’t bring much innovation to the space. The quality of the combat and the variety of content on offer elevates this ARPG experience to be a cut above the rest. The only thing you can stand to lose in trying out Lost Ark is time, and even in a gaming landscape defined by competition for said time, it’s absolutely worth giving a gander.
    • 81 Metascore
    • 70 Critic Score
    With a more concerted effort to keep the experience exciting as the playthrough carries on, Young Souls could have easily been so much more. Instead, you have a game where you’ve seen the lion’s share of what it has to offer after three or so of the game’s ten hours.
    • 80 Metascore
    • 90 Critic Score
    Three Hopes is really good. Really, really good. If you’ve already loved Three Houses, this is beyond a worthwhile purchase. If you haven’t, then here’s another point of entry to a world I love. And considering how different this game is from its predecessor, it makes me happy to see that the game’s setting and characters can hold up even in a very different context.
    • 80 Metascore
    • 90 Critic Score
    For SRPG fans clamoring for games of a more “classic” style, this title comes highly recommended, especially with the replayability afforded to it through its custom campaign options. I know for sure I’ll be loading this up on the regular for a long time to come.
    • 80 Metascore
    • 90 Critic Score
    It takes a lot to be noticed in this sea of remakes and remasters, and Dragon Quest VII Reimagined mananages to stand out in the crowd with relative ease. This game easily stands above its original release and its 3DS remake, and gleefully succeeds at modernizing itself while also staying true to its roots. I doubt this will be the last we see of the modern takes on other classic entries, but this game and Square Enix’s prior efforts as of late give me confidence that this won’t be the last modern remake we’ll see from them. I just hope that if they do, they’re just as good as this. This remake is a triumph, and you shouldn’t think twice about buying it.
    • 80 Metascore
    • 80 Critic Score
    Atelier games continue to be the mark of a consistently good franchise, and Sophie 2 does little to deter me from that sentiment. It’s the kind of game that deserves to be experienced alongside your favorite creature comforts and maybe a hot beverage to boot. Sophie’s latest outing most definitely deserves to exist, and those looking for a relatively easygoing and chill experience can’t go wrong here. It’s a worthy sequel to a cherished game, and a wonderful way to celebrate the joy fans have experienced over the years.
    • 80 Metascore
    • 90 Critic Score
    If the game can be accused of anything, it might be that it plays things a little too safe… but even that feels a little disingenuous. Yes, it’s more of an evolution than a revolution, but it’s easy to forget that the series slowly embraced “action RPG” in its path from being a pure stealth-based series. This is definitely the most hack-and-slash-y of the titles yet, but it feels natural, and it does still feel like it deserves to be called Assassin’s Creed. So… yeah, this game is darn good, and if you’ve liked prior installments you’ll almost certainly like this one. Darn it, I really like it. Oh no, I get to really enjoy this viking game. Quelle horreur.
    • 80 Metascore
    • 70 Critic Score
    Overall, despite all of my complaints, I did have a great time playing through Ys IX. Despite the boring setting and the frustrating continuation of tower defense segments, the core of the game is still Ys. Battles are fun and frantic, and the new exploration mechanics just feel amazing and satisfying to use. The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
    • 80 Metascore
    • 80 Critic Score
    More than anything, Card Shark is an experience. It’s not an exceptionally long game, coming in at eight hours, but it very much suits its length. I wasn’t left unsatisfied, nor did it feel padded. The emphasis on the tricks themselves was oddly compelling as well. By the end of the game I had learned the theory behind a good number of techniques, and I’d be lying if I said I wasn’t tempted to practice some of these for real.
    • 80 Metascore
    • 70 Critic Score
    Returning Gunvolt fans will find plenty to love here, and I believe this game can act as a great entry point for newcomers as well. Whether you want to master the systems and chase high scores, or just feel like a god smiting every obstacle in front of them, there’s still plenty to enjoy.
    • 80 Metascore
    • 70 Critic Score
    At the end of the day, Fashion Police Squad is a cute, rather lightweight game with a strong sense of humor, telling a simple joke over and over… but it’s a joke that makes me smile, and isn’t that what really matters? I had fun with it and I enjoy its approach to things. Control issues might be there, but that’s really about choice of interface, and if you’re looking for a solid retro FPS on the Switch, it’s a strong candidate. One might even call it… vivacious.
    • 80 Metascore
    • 80 Critic Score
    The biggest mark against Sakuna: Of Rice and Ruin is that this is a game which requires you to love it in its entirety. You cannot play this game solely as a farming simulator or solely as a platforming action game; you have to be willing to fumble through the rice farming as you do the platforming you’re much better at. Or maybe fumble through platforming to get back to that hardcore rice farming sim you wanted, to be fair. I don’t know your life. But the whole thing is presented with such care, patient attention to detail, and downright love that it’s impossible not to enjoy the heck out of this game. It’s the sort of game that I highly recommend to people who may naturally only be inclined to one side or the other of this particular melange, because you might find yourself enjoying it more than you expected. Sit back, relax, and let the game soak over you. Take a breath. Plant the rice. Watch the water. Don’t ruin it.
    • 80 Metascore
    • 90 Critic Score
    Wo Long: Fallen Dynasty is an impressive iteration for Team Ninja. It’s a more accessible title without sacrificing the challenge intrinsic to its success, it features one of the developer’s most satisfying combat systems to date, and it accomplishes this in levels that sport more verticality and exploration than ever before. It falters more than it probably should with regard to storytelling and graphical presentation—a somewhat consistent shortcoming in Team Ninja games—but it’s an exceptionally easy recommendation for anyone who enjoys more tasking action RPGs.
    • 80 Metascore
    • 80 Critic Score
    Out of Sight is a very decent, horror-tinged puzzle game. Its most enticing offering—a second-person perspective that sees you controlling the protagonist through the eyes of her teddy bear—is also its most thoroughly realized. The way its puzzles interact with the more restrictive perspective is very engaging and easily kept me wanting to see the rest of what it had to offer. Which unfortunately makes the more unexciting mechanical execution of the puzzles themselves stand out all the more. It’s still fun to guide Sophie to safety through puzzle and pursuer alike thanks to a decent mystery and neat camera angles, but a more challenging level of difficulty and a more thorough aversion of many tried-and-true puzzle mechanics would have elevated Out of Sight into something truly special.
    • 80 Metascore
    • 80 Critic Score
    I would have preferred to be granted new gear at a quicker pace and have more direct control over my build options in a first playthrough, but the positives otherwise coalesce into a very addicting (and fairly challenging) co-op shooter that’s difficult to put down.
    • 80 Metascore
    • 80 Critic Score
    I want to emphasize that I absolutely *do* recommend this title. It has replayability and a unique enough theme that you won’t feel like you’ve played it before. If you’re a fan of the mystery genre this is one you won’t want to miss. Lastly, I want to give a quick shoutout to Lowbirth Games. They are a studio trying to bring light to issues faced by marginalized groups through their games and that’s a cause I can get behind. They did a fantastic job with This Bed We Made and you can bet on the fact that I will more than happily pick up anything else they put out.
    • 80 Metascore
    • 80 Critic Score
    It’s not an instant classic, but I think fans of the original are going to really find stuff to like here. And if you’re like me and never played the original, you still owe it to yourself to give this one a solid look. The weirdness of its controls and some of its quirks mean that it might not be for everyone… but give it a fair shot, and I have a feeling you’re going to get a lot more out of it than you might initially expect.
    • 80 Metascore
    • 60 Critic Score
    As a big fan of the original and of Tetris in general, it really pains me to give Puyo Puyo Tetris 2 this score. I really want it to be higher, but the persistence of the sensitivity problem had me throwing down my controller and cursing in rage too much to not be a factor. If you aren’t a serious Tetris or Puyo Puyo veteran, this probably won’t matter to you and you absolutely can have a blast. But if you are, there’s a good chance you’ll experience some frustration alongside the fun. It’s still worth playing, but the issues are too significant to ignore.
    • 80 Metascore
    • 90 Critic Score
    The biggest impediment to recommending these games to others is just the fact that, well… in many ways they are slight things. None of these games are terribly long if you know what you’re doing, nor are they tremendously difficult. The stories are not super compelling on their own. They are little games in a way, and they are definitely aged. But if you loved these games before, these remasters are perfect for what they’re trying to do. They’re charming. They feel like a sudden rush of nostalgia not because they’re exactly the games you remember, but the rare form of remaster that does add some stuff on top while still preserving all of the spirit and intent perfectly. And if you’ve never played these games but want to understand why people loved them so much, these are the perfect way to try them out.
    • 80 Metascore
    • 80 Critic Score
    Persona 3 Reload remains one of the best JRPGs out there, and what I encountered here does little to deter me from that sentiment. Switch 2 owners might not be getting the best version performance-wise, but they’re still getting a version that’s worthy enough to play on the go. Those who care about smooth framerates will be better served playing it on more powerful platforms. But if you’re looking for a solid enough port on Nintendo’s shiny new Switch, you can certainly do a lot worse than this.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Shotgun Cop Man but, where I couldn’t stop replaying My Friend Pedro, I don’t see myself returning to this one. Shotgun Cop Man is frantic, fun, and funny. It is also repetitive, irritating, and doesn’t separate itself from the pack. What it does have is enough charm and sharp gameplay to make itself a worthy pickup. It also has a great title. Shotgun. Cop. Man.
    • 80 Metascore
    • 90 Critic Score
    So at the end of the day, despite everything that made this look like it was going to be a disaster, Granblue Fantasy: Relink is not just an alright game. It’s a really good game, a delight in terms of action RPG gameplay, and easily a title that you can start sinking a huge amount of time into whether you know this crew or not. I’m excited for the prospect of more, from more characters to more stories. And if you’re looking for a new RPG to sink your teeth to at the start of the year, you already have a strong example.
    • 80 Metascore
    • 70 Critic Score
    The good news here is between its two re-releases, Stronghold: Crusader has only expanded, and while I can’t say with absolute certainty since I never got around to playing the original (even though it was on my radar at the time), it certainly seems worthy of the “Definitive Edition” designation. While I think the developers could have done more with the graphics, it offers all the same challenges plus new ones. Having said that, the challenge may actually be too much for some modern gamers thanks to the steep learning curve and somewhat hidden tutorial. If you are serious about the real-time strategy genre, the copious amount of content, the extreme depth, and have mastered other games, Stronghold Crusader – Definitive Edition may be just what you needed.
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is an excellent way to get your JRPG fix. It’s stylish, has an evolving storyline, unique characters, and a wicked fun battle system. It does try to do a lot, and in doing so falls a little short at times, but this is something that will only bog you down if you let it. The game has a lot to offer and boredom is the last thing you’ll feel when you’re running around swinging buses at enemies. If you’ve ever wondered what can be done when truly using the power of the mind, this title offer you a fresh perspective.
    • 80 Metascore
    • 90 Critic Score
    Potionomics is one of the best new games I’ve played this year, and I highly recommend that anyone and everyone who looks at this and says “that looks interesting” give it a shot. This is a game that deserves to go on to big things, and it has thoroughly won me over. Or, to bring over a catchphrase from the game that clearly informed at least some of this game’s substance? Capitalism, ho!
    • 80 Metascore
    • 70 Critic Score
    In some ways, Natsuki Chronicles is a slight thing. It’s certainly not going to be the game that makes people who never play shoot-em-ups reconsider that stance, nor is it the sort of thing that you’re likely to devote months of play to unless you have a burning desire for a new shooter and this is the extent of your options in that regard. However, there’s nothing wrong with it being slight in that regard. What the game seeks to do, it accomplishes well and with aplomb, missing some minor technical issues with its presentation. And it certainly has more than enough content to keep you engaged as you challenge higher difficulties, grinding your stage level up for a little more defense, trying to earn up the credits for a new primary weapon. So it’s a little thing, but it’s a fun little thing. That’s what it wants to be, and it deserves good marks for aiming at a simple target but hitting it with notable skill.
    • 79 Metascore
    • 80 Critic Score
    If you’re looking for a fun trip to Toronto, this game is as solid now as it was back in 2010. Just be sure to get a few friends together for maximum enjoyment.
    • 79 Metascore
    • 60 Critic Score
    I’ll end this by saying that I didn’t entirely hate my experience with Coffee Talk Episode 2: Hibiscus & Butterfly and am glad I made it through because experiencing the characters really was a treat. There are a lot of heart-warming moments and lessons in this title and I am happy I got to learn a few. I just wish there was more to do, especially because the game is not that long to begin with.
    • 79 Metascore
    • 70 Critic Score
    Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
    • 79 Metascore
    • 60 Critic Score
    I don’t want to come off as overwhelmingly or unnecessarily negative about KarmaZoo. At its core, this is a weird game trying a weird new idea in a way that I can respect. The problem is just that I think most of its swings don’t actually work, and the net result is more mildly frustrating than innovative. It keeps unfolding new ideas, but each new idea strikes me as kind of mid-tier. It grows in depth, but none of those new depths ultimately work for me. I think that if you have a dedicated group to play the game with, you might get a fair bit more out of it. If you don’t have that, though? You can probably keep this one locked in its cage.
    • 79 Metascore
    • 80 Critic Score
    Ocean’s Heart is a love letter to its genre, and I feel like it’s one that does it justice. I really enjoyed this game and all it had to offer. The main story, as well as the side-quests, keep you interested and immersed in the world you’re exploring, the visuals are full of color and charm, and the gameplay, while basic, is elevated by constant puzzle-solving and exploration, making it harder to get bored. If you have it in you to ignore the clunky controls (which I did) then you will find a lot to enjoy about this game.
    • 79 Metascore
    • 90 Critic Score
    It may be more initially intimidating to genre newcomers than, say, Guilty Gear Strive or Dragon Ball FighterZ, but being fun to pick up yet challenging to master is the hallmark of any great fighting game. It’s part of the appeal, even, and when you take the consistently deep gameplay of KOF and combine it with greatly improved graphical presentation, solid rollback netcode, and mechanical changes that allow for more player freedom, you get something that truly does “shatter all expectations” as the tagline implies.
    • 79 Metascore
    • 70 Critic Score
    Unless you’re really into this game’s subject matter (Hey, if you like decorating housing in Final Fantasy XIV, you might just be one of these people), you’re probably going to pass on this. The game does try its best to give you the full experience without making it feel too much like real work, but for me at least, I spend enough time cleaning that I don’t really need to do it in a video game. Having said that though, I cannot deny that the experience is well-polished, and absolutely worth a buy if being a house flipper is your personal fantasy.
    • 79 Metascore
    • 80 Critic Score
    All in all, playing Birushana: Rising Flower of Genpei was a real treat. It has its moments where the story can feel like it’s dragging, as well as a few grammatical errors here and there, but if like me you have aged out of cutesy, under-developed romance games and prefer more mature themes and realistic (albeit still animeish) characters, I recommend you pick this up.
    • 79 Metascore
    • 90 Critic Score
    It may have been a five-year wait, but I am so happy Arcadia Fallen got a second game. The charm from the first game lives on, but elevated with new tricks, and honestly, it really scratched my itch for a fun and immersive VN. As I mentioned above, the story itself isn’t grandiose or crazy, but it is a fun read, and you’re bound to love the cast. If anything, the abundance of choices you have to make will keep you busier than most other visual novels out there. On top of that, you’ll have a few challenging puzzles to keep things spicy. I’m honestly so sad this game is over for me. I truly enjoyed myself with this one and can’t wait for what’s next from Galdra Studios. Hopefully, the wait isn’t another five years, though. I want more Elias NOW!
    • 79 Metascore
    • 90 Critic Score
    The biggest impediment to recommending these games to others is just the fact that, well… in many ways they are slight things. None of these games are terribly long if you know what you’re doing, nor are they tremendously difficult. The stories are not super compelling on their own. They are little games in a way, and they are definitely aged. But if you loved these games before, these remasters are perfect for what they’re trying to do. They’re charming. They feel like a sudden rush of nostalgia not because they’re exactly the games you remember, but the rare form of remaster that does add some stuff on top while still preserving all of the spirit and intent perfectly. And if you’ve never played these games but want to understand why people loved them so much, these are the perfect way to try them out.
    • 79 Metascore
    • 80 Critic Score
    My time with Paper Beast left me in awe. While I cannot claim to fully understand what it is that I experienced while playing this game, I’m glad that I did experience it. I would encourage others to experience it as well.
    • 79 Metascore
    • 90 Critic Score
    SEGA AGES Puyo Puyo 2 has gone beyond expectations and created new opportunities and experiences with their already beloved classic. If you’re new to the franchise or style, it’s the perfect starting point. If you’re a huge fan of the Puyo Puyo series you’ll still find hours of entertainment with Puyo Puyo 2.
    • 79 Metascore
    • 80 Critic Score
    Fans of exploration and shooters are strongly encouraged to try out The Knight Witch, because it’s a little indie title that’s going to charm you with both its story and its gameplay. What do you know? Mashing concepts together worked out pretty well here after all.
    • 78 Metascore
    • 80 Critic Score
    At the end of the day this is an approachable and enjoyable entry into a genre that doesn’t really get a lot of love these days. If they manage to optimize things enough to fix the performance issues you could probably consider it a 9 from me, but as it is I can only mostly recommend it.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, reading Aokana often feels like eating a variety pack of candy. Sure, there may be some flavors that don’t hit in ways that some do. But the ratio of good outweighs the bad here, and opening the box in the first place is a safe bet for a good read.
    • 78 Metascore
    • 70 Critic Score
    The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.
    • 78 Metascore
    • 70 Critic Score
    These presentation issues definitely temper my excitement for what is easily one of the more accessible fighting games I’ve had the opportunity to play. Then again, that feeling of accessibility likely comes from the fact that I’ve mostly focused on the single-player mode here – a mode that everyone, not just fighting gamers, can enjoy. Would I recommend picking the game up just for the RPG Mode alone? No, definitely not, but it does make Versus more tempting for gamers looking to start their journey into fighting games.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of the AI series, picking this one up is a no-brainer. Even with a few issues, it’s still more AI, and that’s enough for me. This entry is not friendly for newcomers, though, so if what you’ve seen here intrigues you, go pick up the original game and play through that first.
    • 78 Metascore
    • 80 Critic Score
    For fans of the franchise who aren’t usually RPG fans, this one is going to be fun. Tactical RPG fans who don’t generally play run-and-gun platformers are going to have fun with it. And if you’re a fan of both? This is a must-buy. It’s a sign of how you can do interesting things in a familiar space with novel implementation.
    • 78 Metascore
    • 70 Critic Score
    The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
    • 78 Metascore
    • 80 Critic Score
    Arknights: Endfield is a unique beast. It is a very fun game that I found very hard to play. I do want to reiterate that I like this game. The best part about games as a service is if what I found frustrating proves to be a sticking point for others, then those issues can and will be addressed. I also think Endfield is a game that can give you as much back as you want to put in. Engaging with ALL of its systems isn’t strictly necessary. In that sense, free-to-play is a damn steal!
    • 78 Metascore
    • 60 Critic Score
    The story works but it has some notable flaws, and if you’re familiar with the property lots of it feels like familiar ground. The gameplay is solid enough but it’s very much about following a very strict path rather than going off in new directions. The visuals are afforded far too much weight and don’t actually work all that well beyond seeing quick snippets in trailers.
    • 78 Metascore
    • 70 Critic Score
    Survival game fans will no doubt appreciate the level of polish in the design of its systems and the fun gameplay loop of shooting, looting, and crafting to make yourself stronger, but it doesn’t do much to iterate on expected genre convention. It’s also marred by intermittent technical hiccups and some less-than-stellar interface choices, but I still couldn’t stop myself from sinking more and more of my time into it. It’s a fun foundation that still needs a bit of TLC, in other words, and I hope to see Funcom eventually deliver the best version of what this take on Dune could become.
    • 78 Metascore
    • 60 Critic Score
    I wanted to like this game so badly. I’ve been a fan of Devolver-published games for a while, and I came away from the preview with high hopes. Unfortunately those expectations did not match my experience playing through Bleak Sword DX for real. For all the intensity the difficulty brought, I nevertheless found myself bored at basically repeating the same thing over and over, and found the story to be an active detriment. That’s not to say there’s nothing good here, however. It’s a solid foundation, but where other games would strive to build something on that foundation, Bleak Sword DX unfortunately just leaves it as a slab of concrete.
    • 78 Metascore
    • 80 Critic Score
    The story isn’t perfect, but still spins a tale worthy of the Dragon of Dojima. Like a Dragon Gaiden: The Man Who Erased His Name may be a shorter game, but there’s a surprising amount of depth in that brevity. It’s been a good year for Like a Dragon, and a game that celebrates their leading man like this is worthy of your time and money. Go ahead and devour this, and get excited for Infinite Wealth.
    • 78 Metascore
    • 70 Critic Score
    Overall, Half Past Fate is a bit of a mixed bag that hits more than it misses. Whilst the individual stories here are of varying levels of quality, the overall plot and writing was still enjoyable enough to carry me through to the end.
    • 78 Metascore
    • 70 Critic Score
    Mechanically, visually, and immersion-wise, Altdeus: Beyond Chronos is a massive step forward for visual novels in the VR medium. While the genre still has a way to go, this title shows that it can be successful in virtual reality. The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.
    • 78 Metascore
    • 70 Critic Score
    At the end of the day, Undermine is almost exactly what it looks like – a very solid and well-presented roguelike game in which you dive into a mine and try to pilfer the treasures within. That’s exactly what it’s trying to be, and that’s also what it succeeds at being with aplomb. For some people, that’s not going to be enough, just because… well, as mentioned, this is not an underserved genre at this point. It’s not hard to find a variety of roguelikes out there, and I’m sure there are people who will take a look at what the game has on offer and determine that they hardly need another one in their library. But if you like this genre? Well, you’re in for a solid treat, because it does what it’s trying to do well. What more could you ask for from a game?
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of stunning art design and cyberpunk aesthetics in general, Anno: Mutationem is a no-brainer. If you’re just going in curiously like I initially did, I still think you’ll have a fun time here. Just be ready to be a bit confused for the first hour or two.
    • 78 Metascore
    • 70 Critic Score
    There’s some great scenes, and the aesthetics are absolutely on point, but at the end of the day I simply can’t find myself recommending this to anyone except those who’d look at the trailer and immediately know it’s their jam.
    • 78 Metascore
    • 60 Critic Score
    If you like the genre, you’ll like Kunai. If you don’t, this won’t be the one to convince you otherwise, but it’s got a great aesthetic and some real bright spots just the same.
    • 78 Metascore
    • 80 Critic Score
    While Yakuza 4 Remastered doesn’t offer much in the way of quality of life updates or any substantial presentation improvements, the entire package is still solid. It knows what it is and what it wants to do, and is ultimately an improvement over its direct predecessor in a number of ways. It may be different from other titles that succeed it, but I feel like this is one of the better games in the Remastered package and worth picking up.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of beautiful artwork, good music, and good voice-acting, I would definitely pick this up. However, go into it with realistic expectations. The MC can be a bit bland and the writing can feel childish at times, but this isn’t to such an egregious point that you won’t be able to find enjoyment in the series as a whole. It also has great replayability with seven routes, each with multiple endings.
    • 78 Metascore
    • 80 Critic Score
    Digital Eclipse once again hits the mark with Mortal Kombat Legacy Kollection, and I’m happy that their porting skills remain as strong as ever. The sheer number of games included in tandem with their now trademark storytelling approach makes this an easy recommend for me. While not every game here is a winner, the documentary portion once again steals the show. I hope this isn’t the last we see of this Gold Master format, because there are plenty more of gaming’s icons that would benefit from its unique brand of storytelling. I’ll happily take more gaming history lessons from a developer that clearly cares about the story of whatever gaming giant they choose to cover next.
    • 78 Metascore
    • 80 Critic Score
    I expected a bit more out of Pepper Grinder than I got, but none of that is really a mark against the game. There are definitely things about the game I dislike – boss fights primarily, or the general brevity and simplicity of the game – but that’s also judging a game I didn’t get rather than one I did, and the title isn’t priced like a big sprawling adventure. At a $15 price tag, it feels like a light weekend thing, something you can drill through in a few nights of idle play and then pick up again whenever you have a hankering for something similar...That’s… what it wants to be. And so I have to kind of give it up for that. There are frustration points, sure, but if you like this style of platformer it simultaneously doesn’t feel like something that’s been done a dozen times before and is fun to play start to finish. Not every game manages that.
    • 78 Metascore
    • 70 Critic Score
    The lack of any story or narrative means that, well, to a certain extent the game is shallow. It’s got a lot going on in play, but not a lot to draw you back in or anything of the sort. Also, it’s a competitive game, and that means playing with certain other people can turn things into a cesspool because some folks just cannot handle competition even in a chill game. Your mileage will vary. But none of that is to change the fact that this is a very supremely relaxing game. If you have the right people around you, or are just in the mood for something relaxing? This is an excellent option. Just relax. Settle down for the game. Don’t worry about people who are going to make this into a big to-do or anything of the sort, just… let it wash over you. Sit on the couch. Close your eyes for a bit, there’s no timer. Ooh, look, a red-tailed hawk! It’s a beautiful bird and it catches cards for more victory points. This is a fun game.
    • 78 Metascore
    • 80 Critic Score
    LIGHTKRAVTE is not going to be everyone’s cup of tea, I freely admit that, but it did the thing that Kurt Vonnegut once said every story should do: It used the time of a complete stranger in a way that didn’t make it feel wasted. And quite frankly? If you’re the sort of person who generally doesn’t think much of visual novels? This might be worth a look after all. It’s a story that not a lot of games tell, told in a way that serves to show off the strengths of a visual novel rather than its weaknesses.
    • 78 Metascore
    • 90 Critic Score
    Overall, Love, Ghostie is exactly what it looks like on the tin: An adorable little slice of life full of charming characters you’ll get to know over the course of your adventure. While it doesn’t take long at all to reach the credits, the real fun comes from seeing all the various combinations, which greatly increases the run time. It’s not especially deep or demanding, but not everything needs to be that way. It’s cozy, and sometimes that’s precisely what one needs.
    • 78 Metascore
    • 60 Critic Score
    If the premise sounds fascinating enough to you that you want to muddle through it? I don’t blame you. I don’t hate the time I spent trying to muddle through it, and in contrast to a lot of visual novels which I feel lean far too heavily on the “novel” part it felt like a fun game to play from start to finish. Just be aware that as it stands now, you’re going to have a rough time with the localization.
    • 77 Metascore
    • 90 Critic Score
    The gameplay feels well-polished and each character will have you wanting to learn more about them. The very few hiccups I encountered as far as gameplay goes were nothing to keep me from enjoying the game immensely. It would be great to have just a few more quality of life changes, sure, but as far as what’s already in Story of Seasons: Friends of Mineral Town, you can expect on the most enjoyable RPGs I’ve ever encountered. If ever there were a time to get away to a farm and lost in the mines, it’s now, and with a game like Story of Seasons: Friends of Mineral Town you might just find exactly the escape you need.
    • 77 Metascore
    • 80 Critic Score
    I can’t recommend the game to everyone, and maybe not even to most people. But I think it’s commendable in what it’s trying to do. And if you, like me, have fond memories of picking up games you knew nothing about based on weird art and a love of cyborg ninjas on motorcycles for no reason… this is the modern descendant of those, and it’s having a good go at it.
    • 77 Metascore
    • 70 Critic Score
    Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
    • 77 Metascore
    • 70 Critic Score
    Even with some elements from the original release that could have used a little sanding down, Yakuza 3 Remastered is still an worthwhile entry in the series to for longtime fans to experience again. It may not be my favorite sequel, but it’s still a competent and enjoyable one.
    • 77 Metascore
    • 80 Critic Score
    I can’t remember the last time I’ve seen a franchise take such a massive positive 180 as I’ve seen here in Second Light. What was easily one of the worst games I played in 2017 has received a follow-up that kept me coming back for more. It really feels like Gust took the criticism of the original to heart here. We’ve gone from a massive stumble of a game with some good ideas to an incredibly solid JRPG that does just about everything it sets out to do correctly. From the character writing to the speedy gameplay, the world design to the excellent soundtrack, this is a game worth taking a look at. If you are interested in jumping into this franchise, take my advise: just skip the first game completely. Start here with Second Light, it’s worth your time.
    • 77 Metascore
    • 70 Critic Score
    After the relative failure that was Duke Nukem Forever, it is great to see a game which rekindles that old classic Duke feel with a new (if not overly similar) IP. It has a number of stumbles, but if you want to take a 25-year blast-to-the-past, Ion Fury doesn’t surpass the FPS games of the age, but it does stand well against them, making it a good choice both for veterans of the age and for those new to the classic shooter style.
    • 77 Metascore
    • 60 Critic Score
    There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
    • 77 Metascore
    • 70 Critic Score
    Overall, Oddworld: New ‘n’ Tasty is an older title that holds up well…for the most part. I did enjoy the majority of the time I spent with it, slowly working my way through puzzles and taking in the wild environments. However, things really do kind of fall apart whenever the action gets any faster than a brisk walk. The jumping controls in particular are a nuisance, creating sequences that nearly made me quit in frustration. If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.
    • 77 Metascore
    • 70 Critic Score
    Obviously, that means that I can’t call this a bad game because it isn’t. It’s objectively a good sort of game. But it’s not a game that really lit me on fire in any way. I almost feel like part of me would have preferred a more flawed title in some ways, something that felt like it was reaching a little more in an area other than just raw presentation…But some of this might just be me being cantankerous. I can’t say Olija is all that great, but it’s definitely a solid game that aimed at what it wanted to be and hit it squarely. It’s unlikely to be anyone’s favorite game, but it is – at least – doing its own thing with no small degree of confidence.
    • 77 Metascore
    • 70 Critic Score
    To be clear, there’s still a decent horror game to be had here for fans of the genre, but by the time the credits rolled, I found it difficult to not feel a tinge of disappointment in seeing just how much further the characters and concepts could have been taken to create something truly unique.
    • 77 Metascore
    • 60 Critic Score
    Battlefield Waltz could have for sure been much more than it was. It suffers from bad storytelling and bad pacing, but the characters had so much potential and were so fun that this didn’t have to be the case. On the bright side, you probably won’t notice or care all that much about the story’s flaws if all you’re looking for is a gushy, tamed, romance sort of game. It does do its job of offering romance with likeable characters, and doesn’t fall short of the sweet moments we all look for when playing otome games. So if that’s what you’re after, I do feel OK recommending this to fans. I do hope that in the future we are given what we’re promised with these sorts of stories, because frankly, the genre needs the evolution. Overall, I’m not sad I played Battlefield Waltz. After all, I did have fun. And as always, I look forward to seeing what’s next from Idea Factory’s otomate line.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Million Depth is a game of contrasts. It is at turns awkward, less than it could be, and at the same time possessed of some really unique approaches to what could otherwise be painfully rote. There are parts of it I didn’t like, and yet all during my play I never found myself pushed to stop playing or lost interest despite its jank. It feels compelling in part because it’s janky. It’s a big, awkward piece that is often ungainly or inelegant, but it feels unique at the same time. I think my takeaway is that all of this winds up narrowing down to being on the high side of average, but still a game that some people are going to immediately fall in love with. I might have fallen in love with it, in a way. I find myself still poking at the game, and while it didn’t grab me and demand my attention, I think it’s worth checking out as a singular experience. Most games are assembled from familiar parts. This one feels like not all of its parts are great, but they also aren’t bracingly familiar.
    • 77 Metascore
    • 80 Critic Score
    If you were hoping for a really deep and engaging horror ride, you will be somewhat disappointed, but if you want a solid roguelike with a horror flavor, I think The Spirit Lift is a charming opportunity. And so by giving the game a chance, I went from “cordial dislike” to “actually quite fond of this one.” That’s why you take chances sometimes, and I’m glad I took one here.
    • 77 Metascore
    • 70 Critic Score
    I’m loving the bite-sized gameplay that games like Bore Blasters brings to the table. It’s simultaneously a good way to sample what makes roguelikes so appealing to some, while also delivering fast and frantic rock-shattering action that throws away the pickaxe in a uniquely explosive way. This is a pretty solid game that worth giving a shot, if not for the fact that it’s one of the few games that lends itself nicely to portable play. Sure, other roguelikes might have a leg up in comparison. But that shouldn’t stop you from strapping into your gyrocopter and doing some deep dives of your own. If you’re looking for more dwarven shenanigans in your life, this one is worth a look. I’m sure some miners would raise a pickaxe and a beer in agreement.
    • 77 Metascore
    • 80 Critic Score
    If you enjoy a bit of RPG and strategy in a game and enjoy yourself a match-three game, you will be well-served by Might & Magic: Clash of Heroes. I can’t tell you how well it stacks up compared to the DS version, maybe, but now it’s available on more modern devices and it’s still fun. What more could you ask for?
    • 77 Metascore
    • 100 Critic Score
    In short, fans of atmospheric horror owe it to themselves to pick this up. This is absolutely one of the best horror games I’ve played, and while there are a few little issues here and there, this isn’t even the end of development. There’s a more tailored scenario gameplay mode already on the horizon for a later update, and I expect things will only go up from there.
    • 77 Metascore
    • 80 Critic Score
    While last year’s Resident Evil 2 took the story and settings of the original game and expanded them into a finely tuned masterpiece, Resident Evil 3 feels like it took a much different approach. The story, and the path it takes from beginning to end, has seen some substantial changes compared to the original to the point where it’s sometimes difficult to see any semblance of its source material under this new coat of polygons and paint. That having been said, I did enjoy my time with Resident Evil 3 and I think that fans of the series, or fans of its predecessor, will enjoy it. However, one group I feel like it might struggle to impress are the fans of the original Resident Evil 3: Nemesis which is quite unfortunate after how well last year’s Resident Evil 2 was received.
    • 77 Metascore
    • 70 Critic Score
    Double Dragon Gaiden: Rise of the Dragons isn’t dragged down by the classic problem of doing too many things at once and not succeeding at any of them. Instead, we’re left with a solid experience that can stand alongside the best in the series while also being a good entry point for those who might want a less demanding roguelike in their lives. Having accessible entry points into new genres is good. Having fun multiplayer experiences are even better. Don’t ignore Rise of the Dragons, because there are some classic-laced-with-modern shenanigans here that are worth checking out.
    • 77 Metascore
    • 70 Critic Score
    There’s an awful lot of content and mechanical ambition in Outlaws with its reputation system, and it’s fun enough to experience most of it, but it still isn’t able to prevent things from blending together once you’ve spent an extended amount of time with Kay and her crew.
    • 77 Metascore
    • 70 Critic Score
    Radical Rabbit Stew isn’t a long game, it isn’t a super complex game, but it IS a fun game, and I thoroughly enjoyed my time with it. The levels are perfect little bite-sized chunks I can pick up whenever, and it hits that mix of challenging enough to be engaging without being frustratingly so. My only real criticisms can basically be summed up as them not being quite punishing enough. Some real incentive to find the solutions to puzzles would have been appreciated, but I always had my standby of smacking everything with a spoon until everything sorted itself out.
    • 77 Metascore
    • 90 Critic Score
    The biggest impediment to recommending these games to others is just the fact that, well… in many ways they are slight things. None of these games are terribly long if you know what you’re doing, nor are they tremendously difficult. The stories are not super compelling on their own. They are little games in a way, and they are definitely aged. But if you loved these games before, these remasters are perfect for what they’re trying to do. They’re charming. They feel like a sudden rush of nostalgia not because they’re exactly the games you remember, but the rare form of remaster that does add some stuff on top while still preserving all of the spirit and intent perfectly. And if you’ve never played these games but want to understand why people loved them so much, these are the perfect way to try them out.
    • 76 Metascore
    • 70 Critic Score
    More than anything else, Season is about the vibe it cultivates. Asking you to pause, actually look and listen to your surroundings, not just as a way to work on your journal but as a way of life. It is certainly a beautiful experience, one I couldn’t help but reflect on even after I’d put it down. But outside of that, it is a little bit short, and there doesn’t seem to be too much in the way of replay value. If you’re down with that vibe, you’ll find this a very relaxing experience with some entertaining worldbuilding and a few mysteries for suspense. However, being pretty much a one-off experience more like a movie may rub a lot of gamers the wrong way.

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