GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 57 Metascore
    • 50 Critic Score
    Dead Island: Riptide is an unnecessary addition to the franchise and it has nothing to offer when compared to the first title of the series. Two years was a long time for a company like Techland to improve upon the experience of Dead Island, but nothing was done about it.
    • 75 Metascore
    • 50 Critic Score
    A beautiful and full of nostalgia remake of the original classic from the '80s, albeit with poor controls that can damage the overall experience.
    • 64 Metascore
    • 50 Critic Score
    A scaled-down version of Tekken 6 with the addition of the movie Blood Vengeance. Recommended only to fans of the franchise.
    • tbd Metascore
    • 50 Critic Score
    An interesting idea for a space flight sim that gets extremely repetitive quite fast. Recommended only for a rental.
    • 47 Metascore
    • 50 Critic Score
    A rather bad experience with a total lack of any interest in both its gameplay and story, accompanied by aging graphics.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, the only real positive to be said for Project Motor Racing is its strong selection of cars. Beyond that, it’s disappointing in nearly every respect, showing clear signs of having released far too early in its development cycle. The visuals are subpar, the AI is virtually nonexistent, and the handling is noticeably problematic. There are plenty of other issues as well, but to keep it brief, it simply can’t compete within the demanding genre of driving simulators.
    • 50 Metascore
    • 50 Critic Score
    More of "tech demo" than a valid release, Cyberpilot had all the potential to be a great VR addition to the franchise but fails miserably due to its ultra short duration.
    • 74 Metascore
    • 50 Critic Score
    Once Upon a Jester starts off on a positive note, thanks to its humour and its, initially, charming visuals. However, those simplistic visuals soon become tiring and uninspired, and the lack of any meaningful gameplay turns the experience into a slog. The story could have been its redeeming factor, but unfortunately the game falls short even in that regard.
    • 47 Metascore
    • 50 Critic Score
    It may not justify the 400 MS points price tag it bears, but Ice Crashed can be enjoyable for short, five minute "gaming bursts".
    • 58 Metascore
    • 50 Critic Score
    I Hate This Place feels like a project that began with a far more ambitious vision for its world. The lackluster survival and crafting systems make little sense given the game’s short length, which leaves no room for these mechanics to properly breathe. While its dungeons are engaging, featuring effective horror elements and enough loot to encourage exploration, the open world, flat characters, and mediocre combat significantly hinder the overall experience.
    • 55 Metascore
    • 50 Critic Score
    The yearly releases of Namcos franchise are having their toll. This year Spike delivers the worst game in the series that suffers from far too many QTEs, a bland fighting system and poor script.
    • 69 Metascore
    • 50 Critic Score
    Unfortunately, Shenmue 3 is a disappointing new chapter even if we take into account the much lower budget in its development compared to its predecessors. It’s not a good sign that almost 20 years after Shenmue 2 the new entry is inferior in several of its aspects. The worst of all its flaws is the especially lacking development of Ryo’s saga, adding extremely scarce information to his revenge story.
    • 71 Metascore
    • 50 Critic Score
    The premise is there and the concept is weirdly intriguing. But in the end, this is an overpriced game with short length, various PS Move tracking issues and frigidly bad humor that is just not enough to satisfy you for more than a few hours.
    • 66 Metascore
    • 50 Critic Score
    Fear the Timeloop has solid fundamentals that closely follow the survival-horror template established by Resident Evil, while also serving as a welcome ode to the genre’s golden era. It delivers effective scares, a good variety of enemies, and strong level design. However, in its current state, the experience is marred by numerous technical issues and aggravating, game-breaking bugs that frequently undermine what could otherwise be a solid, if slightly derivative, experience.
    • 65 Metascore
    • 50 Critic Score
    Xenoraid is yet another game by 10tons that you’ll have fun playing it, but also looks poor and empty in the final sum. There is definitely talent behind that studio, but they should stop choosing quantity over quality. 
    • 52 Metascore
    • 50 Critic Score
    A huge disappointment and a step back from the original game. Ghost Hunter 2 is boring, repetitive, and doesn't really immerse you in the world of snipers.
    • 54 Metascore
    • 50 Critic Score
    Bitlogic has its good moments like turning the lack of jumping into an advantage for the gameplay, but overall it is a game with few thing to offer and fewer to justify its existence today, except the nostalgia. But how can you feel nostalgic with something you never played when you were young?
    • tbd Metascore
    • 50 Critic Score
    Hook: Complete Edition features some intriguing and challenging puzzles, but repetition and limited content quickly set in. Its minimalist visual style, initially appealing, soon grows tiresome.
    • 60 Metascore
    • 50 Critic Score
    While Suicide Squad may not be a complete trainwreck, it can barely be described as anything better than a "guilty pleasure". Despite offering a diverse and well-made traversal options alongside a fun group of mischief characters, the experience is dragged down by truly uninspired enemy design and variety, as well as derivative and extremely repetitive mission design.
    • 69 Metascore
    • 50 Critic Score
    Even though it's a technical masterpiece Murasaki Baby fails to create a strong bond with the player due to a short and -gameplay wise- uninteresting story.
    • tbd Metascore
    • 50 Critic Score
    DECADE attempts to deliver an old-school point-and-click adventure, but stumbles in several key areas. Its clunky UI turns gameplay into a chore, and the unappealing visuals detract from what could have been an interesting story.
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, MotoGP 25 feels limited in content and visually reminiscent of the previous console generation. Even its excellent physics model and responsive handling can't shake the sense that the game is held back by outdated production values.
    • 75 Metascore
    • 50 Critic Score
    Another year, another MotoGP title that refuses to take any significant steps toward improving the experience. The graphics feel more obsolete with each annual release, while the content remains limited. The physics engine is still excellent, but it’s no longer enough to compensate for the lack of meaningful progress.
    • 50 Metascore
    • 50 Critic Score
    Syberia is an all-time classic which we adore. On the other hand, this edition is deeply flawed, never doing justice to the original vision of the creators.
    • tbd Metascore
    • 50 Critic Score
    The beautifully drawn world of Vasilisa and Baba Yaga is enchanting, but it can't disguise the overly simplistic and repetitive gameplay. Ultimately, it's a visually interesting yet forgettable experience.
    • 72 Metascore
    • 50 Critic Score
    The old school game design along with the empty servers that cripple the online experience, make the latest addition to the Bond franchise one of the weakest we've ever seen.
    • 67 Metascore
    • 50 Critic Score
    Poorly executed and having no true relation with the original Thief games, the latest effort from the guys that gave us the superb Deus Ex: Human Revolution is a missed opportunity that will disappoint fans of the old games and newcomers alike.
    • 63 Metascore
    • 50 Critic Score
    It’s what we define as a guilty pleasure but a rather pernicious one. It is extremely simplistic with a rudimentary crafting and looting system, which on the same time is complex enough to hook you in for some hours without even noticing.
    • 49 Metascore
    • 50 Critic Score
    Α very simple and 100% casual experience reminiscing of mobile games in a charming fantasy setting, good enough for chilling out and effortlessly spending your time.
    • 64 Metascore
    • 50 Critic Score
    Forspoken may have some merits, in terms of combat design and the magic parkour, but it is also, unfortunately, one of the most derivative games we have seen in many years in terms of open world design as well as questing. Especially the secondary quests are joyless and devoid of any redeeming value.

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