GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 67 Metascore
    • 60 Critic Score
    As far as movie adaptations go, A Quiet Place: The Road Ahead is a decent effort. It captures the atmosphere of the films, and translates the necessity of silence effectively. However, the main gameplay mechanics feel one-note and even with its short runtime, it struggles to avoid repetitiveness, particularly in its final hours.
    • 67 Metascore
    • 40 Critic Score
    It’s quite perplexing that such a derivative dungeon crawler could be developed from the talented Frozenbyte, a studio that in the past brought the especially clever and charming Trine series. Nine parchments only retain the visual appeal (though not without repetition), in an otherwise unremarkable adventure filled with uninspired level design, lack of interesting enemies and an utterly problematic camera.
    • 67 Metascore
    • 70 Critic Score
    A game full of clever & fresh gameplay ideas. But it ultimately falls victim to its episodic structure, with a disappointing last couple of chapters and uneven distribution of its technical budget.
    • 67 Metascore
    • 40 Critic Score
    Industria creates the impression of a concept game, or a prologue, that wouldn’t be far fetched if it was given as a demo for a granter game. Though it is commendable that a two-person team mainly developed the game, this does not erase the fact that this dystopian world is derivative and highly underdeveloped.
    • 67 Metascore
    • 30 Critic Score
    There is nothing heroic in Marvel’s Avengers, a game that gives the feeling of a mobile title that invades our living room under the "AAA" budget hood. The thing that saddens the most is the sacrifice of Deus Ex’s third installment in order for this microtransaction fest to be released.
    • 67 Metascore
    • 70 Critic Score
    Once more the third chapter of the long-standing series remained unsurpassed, despite its promising outset. It doesn’t take long for the campaign to reveal its weak structure and for the player to realize that the game exhibits a tedious army development system which slows the action to a crawl.
    • 67 Metascore
    • 75 Critic Score
    Cthulhu: The Cosmic Abyss certainly nails its Lovecraftian atmosphere, especially in some truly daunting set pieces. Its environmental puzzles are also well implemented, offering a high level of challenge that fans of the genre will appreciate. If only the story lived up to the same standard.
    • 67 Metascore
    • 50 Critic Score
    This is a prime example of a good idea being badly executed. The post-apocalyptic world is devoid of situations or characters of interest and its problematic gameplay pales in comparison with its main inspirations, namely FTL and The Banner Saga.
    • 67 Metascore
    • 60 Critic Score
    Some poor design choices and a sometimes awful A.I., truly destroy what could have been a great tactical shooter. Thank God for that interesting co-op mode.
    • 67 Metascore
    • 50 Critic Score
    TurnOn is a cheerful first attempt with honest intentions, but -as is the case with almost every first attempt- it needed more work to fully expand its gameplay ideas.
    • 67 Metascore
    • 80 Critic Score
    A pretty, addictive rogue-lite game that offers a unique gameplay mechanism where the player must manage the health bar in order to progress. Note that it’s still in early access and nearly half the game isn’t available yet.
    • 67 Metascore
    • 75 Critic Score
    Νeocore uses all of its accumulated experience -gained from the Van Helsing franchise- and delivers a complete action/ RPG, faithful to the source material and accompanied by a tight storyline. Not all of the gameplay ideas were implemented successfully (i.e. the cover system), but genuinely tries to gust fresh air in an already over-saturated genre.
    • 67 Metascore
    • 65 Critic Score
    Call of Cthulhu has a very engaging atmosphere and story telling, adopting successfully the Lovecraftian Mythos, but messes things up when trying to insert gameplay mechanics like stealth and shooting. It should have focused more on puzzles, investigation and light RPG elements. Technically the game looks aged -something we could have overlooked- but the 45 euro price has no place for lenience.
    • 67 Metascore
    • 60 Critic Score
    Boy Loves Girl has a charming art direction and some clever gameplay mechanisms, but soon it gets repetitive and a little boring.
    • 67 Metascore
    • 60 Critic Score
    No doubt about it, it's better without Kinect.
    • 67 Metascore
    • 85 Critic Score
    Yes, it is walking somewhat close to the interactive movie genre of Telltale, but unlike those games there is actual gameplay, challenge and mystique while the choices in discussions are done expertly with reason and skill and they affect the game organically. While some (us included) might have some issues with the removal of more traditional adventure mechanisms, the world of Dreamfall: Chapters is so expertly created and its story so magnificently written that it is easy to overlook any issues and just get absorbed in this incredible tale.
    • 67 Metascore
    • 60 Critic Score
    Hotel Sowls is a really interesting game if you see it as the side project of two college students that it really is, but as a full indie game, there are many flaws to allow it to become something more than just an enjoyable but mediocre game.
    • 67 Metascore
    • 50 Critic Score
    A quite beautiful game with great visuals -thanks to the cell shaded graphics- which comes with many design flaws that almost completely ruin the overall experience.
    • 67 Metascore
    • 50 Critic Score
    Even though the story is well written and the flow of it helps the game, almost everything else in Mafia III is either broken, repetitive or bland.
    • 67 Metascore
    • 70 Critic Score
    AI Limit is a solid soulslike, featuring well-executed combat that is challenging without being frustrating, along with thoughtful level design that rewards exploration. However, its uninspired, ruined-urban setting holds it back. Even so, it remains a fine choice for genre fans constantly seeking new soulslike experiences.
    • 67 Metascore
    • 50 Critic Score
    Poorly executed and having no true relation with the original Thief games, the latest effort from the guys that gave us the superb Deus Ex: Human Revolution is a missed opportunity that will disappoint fans of the old games and newcomers alike.
    • 67 Metascore
    • 50 Critic Score
    The new Dissidia can be a good choice for those who seek to play with their favorite Final Fantasy characters in an online cooperative-fighting game.
    • 67 Metascore
    • 40 Critic Score
    DCUO never really takes off. It suffers from numerous bugs and glitches, and the structure of the quests looks more suitable for a single-player RPG rather than an MMO.
    • 67 Metascore
    • 60 Critic Score
    It seems that Milestone was not quite sure where to go with this one. MXGP3 can be a very difficult sim racer totally unsuitable for casual gamers, or a bland arcade racer when you turn on the driving assists. And none of these two faces of the game really works.
    • 67 Metascore
    • 70 Critic Score
    Capcom tried to satisfy all the fans of the series, but in the end, the result isn't what we expected. On the other hand, the great co-op mode and the variety of choices will keep players busy for a very long time.
    • 67 Metascore
    • 65 Critic Score
    Elli is the first attempt for BandanaKid to make a dynamic start in the videogames industry, yet fails in many parts. Lots of erroneous developing choices during production phase are obvious in the final product, which discourage players to treat the game the way it deserves. And it’s a shame, because there are so many things inside it, that can ultimately persuade players to stick with it to the very end. A recommended indie title, which should be scrutinized by all players before purchase.
    • 67 Metascore
    • 50 Critic Score
    The first DLC of Donkey Kong Bananza never comes close to the highs of the main game. Its new roguelike elements are underdeveloped, resulting in a tiring and repetitive experience.
    • 67 Metascore
    • 70 Critic Score
    The Way is almost exclusively aimed at those gamers who remembers fondly Another World and Flashback. It is almost a step-by-step recreation of those games, in terms of aesthetics and gameplay mechanics, filled with diverse environmental puzzles, lethal one-hit dangers and, of course, the obligatory kind-of-unresponsive jumping mechanics.
    • 67 Metascore
    • 50 Critic Score
    Α classic for Ocullus, is a lackluster for traditional gaming. It’s a wannabe soulsborne action-RPG, with a clever idea of levelling up through the aging of the character, that covers some basic points, but never reaches the depth and the quality of the games it borrows it’s basic premise. The combat can be both fun and clunky and its starting price point is outrageous.
    • 67 Metascore
    • 70 Critic Score
    The realism of the battlefields, uniforms and guns is at the heart and core of the game. The combat is brutal and unrelenting for anyone looking to dive into the historical battlefields of Isonzo. Players will have to deal with constant deaths while engaging with this historically accurate, tactical FPS delivered by BlackMill Games.

Top Trailers