GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Journey
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 70 Metascore
    • 70 Critic Score
    Little Nightmares proves to be a great match for VR, translating its dark aesthetic excellently into the format. It’s a very faithful entry that doesn’t try to innovate or offer many surprises compared to the previous games, and its short runtime of around three hours may disappoint some players. Nevertheless, VR immersion greatly enhances the experience and brings its world to life.
    • 75 Metascore
    • 50 Critic Score
    Another year, another MotoGP title that refuses to take any significant steps toward improving the experience. The graphics feel more obsolete with each annual release, while the content remains limited. The physics engine is still excellent, but it’s no longer enough to compensate for the lack of meaningful progress.
    • 72 Metascore
    • 70 Critic Score
    The second season of The Dark Pictures Anthology begins with a strong premise, sending players into space with clear inspirations from The Thing and Alien. Directive 8020 is yet another example of Supermassive Games reaching the limits of what this anthology format can offer, with the production’s budget constraints becoming increasingly apparent. Despite that, it delivers an effective horror story with well-written characters and impressive lighting effects. However, it stays a little too close to its inspirations and struggles to establish a truly unique identity. The stealth segments also feel overused and would have benefited from being shortened or replaced with interactive cutscenes.
    • 72 Metascore
    • 60 Critic Score
    Ground Zero offers a generous amount of content, with large maps and plenty of replay value. However, it often leans toward quantity over quality. While the level design is solid, movement feels clunky and oddly favors tank controls over modern ones. On top of that, its puzzles, enemies, and setting play things too safe, relying heavily on nostalgia.
    • 76 Metascore
    • 70 Critic Score
    Invincible VS does justice to the visual identity of the comic and TV show, something fans will definitely appreciate. Its alternate take on the story is also intriguing, even if it’s on the short sied at around two hours. That said, the pacing of the fights feels slower than expected, particularly with its tag-team mechanics, and some unusual changes to established genre mechanics end up feeling unnecessary and offer little benefit.
    • 66 Metascore
    • 60 Critic Score
    The Occultist is largely focused on building a series of atmospheric, Lovecraftian-inspired stages, and it succeeds in delivering a visually engaging aesthetic. The experience is supported by simple yet satisfying environmental puzzles. However, its storytelling feels bland, the voice acting is subpar in many cases, and the stalker-type enemies should have been removed entirely.
    • 71 Metascore
    • 50 Critic Score
    As far as transitions from 2D to 3D go, the new Super Meat Boy proves that this is not inherently an improvement. Although there is a decent variety of levels, its serious lack of depth perception results in gameplay where you struggle more with the controls than with the level design itself. The bland visuals don’t help either.
    • 78 Metascore
    • 65 Critic Score
    There are myriad ways to customize the Miis and shape their lives through a variety of humorous situations. However, the game moves at a very slow pace, which proves to be its biggest drawback, as players are often left simply waiting for something to happen.
    • tbd Metascore
    • 55 Critic Score
    In the long line of so-called simulator games arrives Crime Simulator, another entry marred by repetition, questionable AI, and technical issues. While there’s some freedom in how missions can be approached, and a bit of fun in co-op, it ultimately delivers only the bare minimum expected of its premise.
    • 65 Metascore
    • 50 Critic Score
    Somewhere within Greedfall II lies a compelling blend of an intriguing story about colonisation and a well-designed real-time-with-pause combat system. However, it becomes difficult to appreciate its world-building and combat when the real battle is against a myriad of bugs and game-breaking issues, some severe enough to force a complete restart.
    • tbd Metascore
    • 60 Critic Score
    Everdark is an honest indie addition to the horror genre. While it doesn’t compete with big-budget productions, it delivers a brutal, nostalgic experience through well-crafted gameplay and effectively implemented survival horror elements. It’s on the shorter side and has some technical issues, but overall, fans of the genre will appreciate what it offers.
    • 76 Metascore
    • 70 Critic Score
    Screamer is a truly unique racer, standing out thanks to its charming anime aesthetic, both on the track and in its well-crafted cutscenes. The characters are well written, even if the story is somewhat predictable. Thankfully, the driving model is up to par, offering a variety of nuanced mechanics within its arcade feel that keep the challenge high but fair. Unfortunately, it’s dragged down by a limited selection of courses and vehicles.
    • 64 Metascore
    • 60 Critic Score
    Anyone expecting a faithful transition of the God of War franchise into 2D will be sorely disappointed by Sons of Sparta. It lacks the raw violence of those games and the weight behind their attacks. Ultimately, it feels like a very typical metroidvania that struggles to stand out in such a highly competitive genre.
    • 60 Metascore
    • 70 Critic Score
    Crimson Capes is a modest indie metroidvania that earns plenty of personality points thanks to its use of the rotoscope technique, which gives it uniquely smooth animations. The combat is well designed, akin to the original Prince of Persia games but with more depth. Subpar platforming holds it back somewhat, hurting its exploration aspect, however, it still offers solid action with plenty of boss fights.
    • 79 Metascore
    • 70 Critic Score
    RIDE 6 builds on the strong foundation of the series, enriching its content with an impressive roster of motorcycles from many different disciplines. The newly introduced dirt bikes are its weakest addition and their presentation still needs improvement. Nevertheless, its rich career mode and well-designed driving model will keep aficionados busy for a long time.
    • 73 Metascore
    • 65 Critic Score
    Crisol: Theater of Idols can be succinctly described as a budget BioShock. That may sound harsh, but few modern FPS games evoke this kind of nostalgic design, and despite its shortcomings, the developers earn the comparison. While limitations in enemy variety and loot are evident, Tormentosa remains an intriguing place to visit and explore.
    • 65 Metascore
    • 70 Critic Score
    While barebones in modes and lacking tutorials, Aces of Thunder still delivers a great VR experience. Its highly detailed warplanes, excellent audio design, and realistic physics will convince you to push through the steep learning curve and take part in its intense dogfights.
    • 83 Metascore
    • 55 Critic Score
    The original Animal Crossing: New Horizons remains an excellent game, but the Switch 2 update is a clear disappointment. The promised technical improvements are almost negligible, and the game remains “stuck” at 30 FPS. Moreover, the new mouse controls are a mixed bag. Helpful for interior decoration, yet strangely omitted during exploration. All in all, this paid update is not worth the price.
    • 75 Metascore
    • 50 Critic Score
    A beautiful and full of nostalgia remake of the original classic from the '80s, albeit with poor controls that can damage the overall experience.
    • tbd Metascore
    • 70 Critic Score
    Our Adventure Guild doesn’t attempt to reinvent the tactical RPG genre and struggles with repetition in both its quest design and recruitable characters. That said, it could still serve as a welcoming entry point for newcomers to the genre.
    • 80 Metascore
    • 70 Critic Score
    Once more, Tarsier proves it knows how to craft a horror setting that feels torn from the darkest corners of a child’s imagination. Compared to the Little Nightmares games, Reanimal features a far more dynamic camera that heightens tension and amplifies its intense chases and moments of awe. However, these striking set pieces are the exception in an experience that remains largely reminiscent of the studio’s previous work. As a result, Reanimal stands as a satisfying new entry, but one that ultimately plays things a little too safe.
    • 70 Metascore
    • 65 Critic Score
    A highly uneven experience, Code Vein 2 is ultimately saved by its likable characters, clever use of time travel in the story and some tense but fair boss battles. The open-world design hampers the pacing, with drab environments that discourage exploration and uninspired regular enemies. Yet those who stick with it may find themselves genuinely invested in the fate of its central cast.
    • 66 Metascore
    • 50 Critic Score
    Fear the Timeloop has solid fundamentals that closely follow the survival-horror template established by Resident Evil, while also serving as a welcome ode to the genre’s golden era. It delivers effective scares, a good variety of enemies, and strong level design. However, in its current state, the experience is marred by numerous technical issues and aggravating, game-breaking bugs that frequently undermine what could otherwise be a solid, if slightly derivative, experience.
    • 58 Metascore
    • 50 Critic Score
    I Hate This Place feels like a project that began with a far more ambitious vision for its world. The lackluster survival and crafting systems make little sense given the game’s short length, which leaves no room for these mechanics to properly breathe. While its dungeons are engaging, featuring effective horror elements and enough loot to encourage exploration, the open world, flat characters, and mediocre combat significantly hinder the overall experience.
    • tbd Metascore
    • 65 Critic Score
    A-RED Walking Robot is charming and quite unique, putting players in the role of a small mechanical toy robot. Its well thought out level design, using everyday environmental objects and rooms, gives the game a much needed personality. However, its frequent reliance on trial and error leads to unfair situations that more often than not become frustrating.
    • 74 Metascore
    • 60 Critic Score
    Old School Rally fully justifies its name, taking players back to the era of the legendary first Colin McRae Rally and staying extremely faithful to that inspiration. While it successfully hits the nostalgia it aims for, that same devotion becomes a hindrance once the feeling wears off, leaving behind a derivative technical experience with little effort to establish its own identity.
    • 65 Metascore
    • 60 Critic Score
    This new DLC for Pokémon Legends Z-A is something of a double-edged sword. While it adds a wealth of new main and side missions, legendary Pokémons, and a strong cast of new characters that can keep players busy for hours, the bland new Hyperspace area and the excessive grinding required to unlock its missions ultimately drag down the experience.
    • 58 Metascore
    • 60 Critic Score
    If nothing else, Dreams of Another is a unique third-person game. Its dreamlike visuals and intriguing “no creation without destruction” gameplay concept immediately draw attention and pique curiosity. However, its experimental nature doesn’t fully pay off, as the tiring gameplay, sluggish pace, and a story that fails to make sense quickly wear down that initial interest.
    • tbd Metascore
    • 55 Critic Score
    Ultimate Zombie Defense is at least honest about its B-movie philosophy, offering simple gameplay that can hook you for several mindless gaming hours. Decimating hordes of zombies is certainly fun, but the limited content, highly derivative visuals, and lack of depth prevent it from rising above a guilty pleasure.
    • tbd Metascore
    • 70 Critic Score
    Dollmare is effective in its horror atmosphere, with its short duration working in its favour by keeping the simplistic, repetitive arcade gameplay fun. The factory setting also benefits from the brief length, retaining its effectiveness as the game ends before it becomes tiring.
    • 83 Metascore
    • 70 Critic Score
    Gameplay is virtually non-existent in Goodnight Universe, with overly simplistic puzzles that drag down the experience. Nevertheless, its story is touching and supported by solid voice acting. It’s commendable how effectively the developers convey the world through the perspective of an infant child.
    • 82 Metascore
    • 70 Critic Score
    Death Howl does the unthinkable by delivering a deckbuilder that isn’t a roguelike, and mostly succeeds. Its atmospheric, fantasy-infused Neolithic setting and beautiful retro visuals are paired with a well-crafted, card-based combat system. Unfortunately, excessive grinding and uneven difficulty in tougher battles can make victory feel overly dependent on RNG.
    • 74 Metascore
    • 50 Critic Score
    Once Upon a Jester starts off on a positive note, thanks to its humour and its, initially, charming visuals. However, those simplistic visuals soon become tiring and uninspired, and the lack of any meaningful gameplay turns the experience into a slog. The story could have been its redeeming factor, but unfortunately the game falls short even in that regard.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, the only real positive to be said for Project Motor Racing is its strong selection of cars. Beyond that, it’s disappointing in nearly every respect, showing clear signs of having released far too early in its development cycle. The visuals are subpar, the AI is virtually nonexistent, and the handling is noticeably problematic. There are plenty of other issues as well, but to keep it brief, it simply can’t compete within the demanding genre of driving simulators.
    • 61 Metascore
    • 65 Critic Score
    The Last Case of John Morley is a passable narrative noir experience, supported by an engaging story and well-crafted environments. Its brief runtime will likely hold your attention, though it never offers anything particularly memorable in its overall story or especially deep in its NPC interactions. Not great, not terrible, as the modern saying goes.
    • 82 Metascore
    • 70 Critic Score
    It’s hard not to be taken in by the allure of driving a train through infinite space. Maintaining, expanding, and improving your locomotive never gets old, especially as the rails unfurl into the cosmos. Voidtrain can certainly hook you with its premise and well-made crafting systems. However, it’s held back by repetition in everything outside the train, from the overly similar station layouts to the one-note arenas. A diamond in the rough, then, but one that’s still worth the ticket price for fans of the genre.
    • 73 Metascore
    • 60 Critic Score
    Demonschool is unapologetically an unofficial indie take on Persona. Its colourful pixel art and well-designed battle system give it plenty of charm, fast, simple, and consistently enjoyable, but the developers may have aimed a bit too high. Although it aspires to be a 30–40 hour epic, it simply lacks the mystery, character depth, and overall variety needed to support that length, causing the experience to drag about halfway through.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 delivers one of the weakest campaigns in the series, with a disjointed story and a lack of the bombastic set pieces fans expect. Its multiplayer, however, is far stronger, offering fast-paced gameplay and a solid variety of well-designed maps.
    • 68 Metascore
    • 70 Critic Score
    Football Manager 26 introduces a bold UI overhaul that aims to fully modernise the experience, but the move comes with significant caveats. The new interface often overcomplicates basic actions, and in its current state the game suffers from numerous frustrating bugs and crashes. The improved match engine and the well-developed TransferRoom help offset some of these issues, but overall Sports Interactive still has plenty of work to do to convince us that this redesign was truly necessary.
    • 80 Metascore
    • 65 Critic Score
    Neon Inferno could have been a pleasant discovery in a 90s arcade booth. Its standout feature, allowing players to shoot both on the 2D plane and into the background, gives the game a much-needed sense of personality, elevating a bit an otherwise fairly ordinary (though certainly decent) run-’n’-gun experience.
    • 53 Metascore
    • 50 Critic Score
    he sim racing genre is not only fiercely competitive but also quite niche. As such, RENNSPORT’s release is somewhat perplexing, as it clearly lacks content, with an alarmingly small selection of cars and tracks, while its physics also leave a lot to be desired.
    • 79 Metascore
    • 70 Critic Score
    Once Upon a Katamari returns as weird as ever and remains faithful to the previous games. While some serious repetition in its levels and a problematic camera hold it back, these flaws do little to diminish the relaxing and uniquely delightful experience that Katamari continues to offer.
    • tbd Metascore
    • 50 Critic Score
    The Order of the Snake Scale tries to capture the spirit of classic survival horror, but in doing so its real "achievement" is to remind us that even the best of those games came with serious caveats, ones that later evolutions of the genre left behind. It has a nice atmosphere in places and a decent plot, but it's ultimately weighed down by outdated gameplay and visuals that feel less nostalgic than simply subpar.
    • 70 Metascore
    • 50 Critic Score
    This new iteration of Death on the Nile includes some clever puzzles, but unfortunately, the positives end there. The incredibly slow pace will certainly turn many players off, while the addition of a parallel storyline feels disjointed and lacks the quality of Agatha Christie's original narrative. All in all, this adaptation of one of the most famous whodunit mysteries is, unfortunately, one of the weakest.
    • 64 Metascore
    • 70 Critic Score
    Painkiller delivers fast-paced action and a roster of memorable, uniquely designed weapons. However, those -arguably- well-crafted aspects struggle to keep the player’s interest after a few hours, due to the repetitive enemy design and overall lack of variety.
    • tbd Metascore
    • 70 Critic Score
    Silly Polly Beast definitely has its rough edges, but it’s hard to deny the passion behind it. The fact that it was created by a solo developer is admirable in itself, especially given its pretty aesthetics and the creative use of multiple camera perspectives to present the action. With a more balanced difficulty and a more coherent story, it could truly be a diamond in the rough.
    • tbd Metascore
    • 65 Critic Score
    This remaster is only a marginal improvement over the original. Its audiovisuals have certainly been upgraded, but the main issues, forgettable level design and subpar gameplay, remain, reminding us that the original Castle of Heart was ultimately a derivative platformer.
    • 61 Metascore
    • 60 Critic Score
    Bringing a “Disney Princess” art style to a horror-inspired game is certainly an intriguing idea, and Bye Sweet Carole almost pulls it off thanks to its convincing aesthetic and well-written mystery. However, its puzzles are often overly simplistic and seem to be included mainly to extend the longevity of the game artificially, while the character controls aren’t as smooth as they could be.
    • 71 Metascore
    • 65 Critic Score
    Supermassive Games plays it extremely safe, following the established design and gameplay formula to the letter when compared to Tarsier Studios’ previous titles. The addition of co-op is a fun touch, but it doesn’t do much to deliver a truly fresh experience. For better or worse, this is exactly what fans of the series can expect, no surprises whatsoever.
    • 77 Metascore
    • 70 Critic Score
    Another year, another edition of EA Sports FC, offering some predictable improvements but little in the way of true evolution. The gameplay remains addictive and the overall production quality is high, but once again, defensive play feels sacrificed in favor of "thrilling" attacks and high-scoring matches, all while the aggressively monetized system returns in full force.
    • 74 Metascore
    • 70 Critic Score
    A welcoming remaster that offers fun platforming and well-realized voice-overs. It may not leave a lasting mark on the genre, but it will certainly keep fans entertained.
    • 70 Metascore
    • 70 Critic Score
    It’s unusual to see a game make the jump from VR to flat screen and not vice verca, but Alien: Rogue Incursion proves that something is inevitably lost in the transition. Still, it remains a faithful adaptation of the beloved horror franchise, albeit a bit short, with some gameplay elements that don’t translate as well outside of VR.
    • 67 Metascore
    • 50 Critic Score
    The first DLC of Donkey Kong Bananza never comes close to the highs of the main game. Its new roguelike elements are underdeveloped, resulting in a tiring and repetitive experience.
    • 72 Metascore
    • 60 Critic Score
    For better or worse, the first DLC of Indiana Jones and the Great Circle feels like side content, more like something cut from the main game than a true expansion. While it offers a few well-made puzzles, the lack of set pieces and a lackluster story drag it down.
    • 62 Metascore
    • 50 Critic Score
    All in all, Lost Soul Aside is a thoroughly mediocre experience with little to redeem it. The combat lacks impact, boss fights devolve into button mashing, and the story comes off as a poor man’s Final Fantasy.
    • 77 Metascore
    • 70 Critic Score
    Cronos is Bloober Team’s first original survival horror IP, and as a new effort, it’s commendable. While it doesn’t push the genre forward, the gameplay keeps the tension high until the very end, showing that the developers know what makes survival horror tick. If only the story weren’t so disjointed and shallow.
    • 69 Metascore
    • 50 Critic Score
    Space Adventure Cobra is an uninspired, linear platformer whose greatest contribution is simply providing an excellent excuse to discover the classic and highly enjoyable anime it’s based on.
    • 85 Metascore
    • 70 Critic Score
    Snake Eater's remake truly shines in its visuals, delivering an excellent modernization of what is arguably the best title in the Metal Gear series. However, its extreme faithfulness to the original also revives several dated limitations, such as the clunky A.I. and the overly compartmentalised jungle.
    • 68 Metascore
    • 70 Critic Score
    Shadow Labyrinth is an adequate Metroidvania with a good balance between platforming and combat as well as nice visuals. What drags it down is the obscure connection with Pac-Man, and certain gameplay elements that try to draw inspiration from that franchise. Classic as it may be, it just doesn’t work in an action game.
    • 66 Metascore
    • 70 Critic Score
    Echoes of the End is a commendable first effort from Myrkur Games. Its detailed Icelandic vistas give the production a true AAA feel, and the combat system is satisfying, though it would benefit from greater enemy variety. The game also deserves credit for its wide range of environmental puzzles. However, its Achilles’ heel is poor sound design, with weak effects and an utterly forgettable soundtrack.
    • 77 Metascore
    • 60 Critic Score
    The excellent OST and nice, retro looking pixel-art are not enough to hide the subpar gameplay and the frustrating difficulty.
    • 68 Metascore
    • 65 Critic Score
    Midnight Murder Club introduces fresh multiplayer ideas with clever use of shadows and light. Be that as it may, while it is intriguing at first, its lack of variety in gameplay and content causes it to lose steam quickly.
    • tbd Metascore
    • 65 Critic Score
    Missing Bangan is an adequate addition to this obscure game series, with charming visuals and clever level design. However, its short length and simplistic gameplay prevent it from standing out in a crowded genre.
    • 75 Metascore
    • 60 Critic Score
    Strangely enough, Chronicles of the Wolf takes inspiration from Castlevania II: Simon’s Quest, arguably the weakest 2D entry in the series. It’s not much of a surprise, then, that the map design falls short of the genre’s best, requiring a lot of tiring backtracking, even by Metroidvania standards. The pixel art is certainly charming, but overall this is not quite a memorable ode to a legendary series.
    • 79 Metascore
    • 70 Critic Score
    Luto is certainly a worthwhile horror game that builds tension through atmosphere rather than cheap jump scares. However, its fourth-wall-breaking moments start out intriguing but become overused by the end, ultimately proving to be its Achilles’ heel.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers features impressive level design and a responsive, satisfying combat system, making it a solid experience for fans of the Soulslike genre. However, it’s held back by a lack of innovation and low enemy variety, which leads to a sense of repetition over time.
    • tbd Metascore
    • 50 Critic Score
    The beautifully drawn world of Vasilisa and Baba Yaga is enchanting, but it can't disguise the overly simplistic and repetitive gameplay. Ultimately, it's a visually interesting yet forgettable experience.
    • tbd Metascore
    • 60 Critic Score
    Stunt Flyer is a short arcade shoot-'em-up with dated visuals, repetitive gameplay, and little to make it stand out in the genre. Still, in its simplicity, it might offer a few hours of light fun, though the experience is likely to be forgotten just as quickly.
    • tbd Metascore
    • 50 Critic Score
    It may be a step forward for the series, but this latest entry still carries significant drawbacks. Its strongest asset is its strange, atmospheric tone but that alone can't alleviate the overly simplistic puzzles or the utterly disjointed story.
    • 61 Metascore
    • 60 Critic Score
    Siren's Rest functions as a brief epilogue to Still Wakes the Deep, a short story of sorts, with the interesting twist of being set entirely underwater. Fans of the original will no doubt enjoy returning to Beira D, but it ultimately offers little new in terms of lore or character development.
    • 60 Metascore
    • 55 Critic Score
    The charmingly nostalgic visuals can only do so much to hold your interest in Dead Dragon. Its mobile roots are all too evident, in the presence of a "convenient" store, a clunky UI, and the grind-heavy progression.
    • 54 Metascore
    • 70 Critic Score
    It’s hard to talk about Welcome Tour without addressing Nintendo’s pricing strategy. As a companion title designed to showcase the Switch 2’s hardware through well-crafted and enjoyable mini-games, it shines. But it’s puzzling that Nintendo chose to sell it as a standalone release rather than include it as a preinstalled game on the console.
    • tbd Metascore
    • 65 Critic Score
    Carrier Deck is a welcome addition to the niche "simulators" genre, offering a unique opportunity to manage a military carrier. It's fast-paced and features a clean, simple UI that makes it easy for newcomers to grasp its managerial tasks. However, it could benefit from a broader variety of mechanics, tools, and missions to enhance long-term engagement.
    • 77 Metascore
    • 70 Critic Score
    Elden Ring: Nightreign ends up being a roguelike spin-off variation on FromSoftware’s usual Soulslike formula. It's certainly weighed down by excessive repetition and a persistent sense of déjà vu after just a few hours. However, the action comes alive when a proper three-person team enters the map, with co-op play creating memorably tense battles driven by collaboration.
    • tbd Metascore
    • 50 Critic Score
    DECADE attempts to deliver an old-school point-and-click adventure, but stumbles in several key areas. Its clunky UI turns gameplay into a chore, and the unappealing visuals detract from what could have been an interesting story.
    • 73 Metascore
    • 70 Critic Score
    Blades of Fire marks a welcome return for MercurySteam to large-scale games. Its melee-focused combat is deeply satisfying and carries a distinct identity, no small feat in the crowded soulslike genre. If only its objectives and level design weren't quite so convoluted.
    • 75 Metascore
    • 70 Critic Score
    The remaster of Onimusha 2 is sure to stir nostalgia in longtime fans. It’s a great opportunity to relive Capcom’s classic action-horror, though it remains very much a product of its time, complete with gameplay elements that now feel dated. Still, it's hard not to appreciate Capcom’s effort in preserving a piece of gaming history.
    • 40 Metascore
    • 65 Critic Score
    Gore Doctor aims to disturb, and largely succeeds. It delivers genuine unease and fear, but its singular focus on shock comes at the expense of other crucial elements, like its lacklustre A.I., clunky combat, and derivative visuals.
    • 64 Metascore
    • 65 Critic Score
    Post Trauma sticks a little too closely to Silent Hill in its storytelling, a choice that ultimately doesn’t benefit the experience. Even so, it delivers a short but satisfying survival horror experience, never overstaying its welcome and featuring some cleverly designed puzzles. While it adheres a bit to close to genre conventions, that very familiarity might be exactly why die-hard fans of the genre (and likely only fans) will find something to appreciate here.
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, MotoGP 25 feels limited in content and visually reminiscent of the previous console generation. Even its excellent physics model and responsive handling can't shake the sense that the game is held back by outdated production values.
    • 65 Metascore
    • 60 Critic Score
    Steel Seed delivers a competent but unremarkable stealth-platforming experience. While a few set pieces add brief excitement, the game ultimately leans too heavily on familiar stealth mechanics, standard platforming, and a generic sci-fi setting.
    • tbd Metascore
    • 50 Critic Score
    Hook: Complete Edition features some intriguing and challenging puzzles, but repetition and limited content quickly set in. Its minimalist visual style, initially appealing, soon grows tiresome.
    • 81 Metascore
    • 70 Critic Score
    Bionic Bay could be described as Limbo on steroids, featuring clever platforming that leverages convincing physics and demands quick reflexes, without ever becoming frustrating. However, its repetitive environmental design and puzzles begin to wear thin toward the end.
    • 69 Metascore
    • 70 Critic Score
    The Croc remaster is nothing short of an ode to the golden era of 3D platformers. With its focus on nostalgia and revamped visuals, it’s sure to evoke warm memories for longtime fans. That said, a bit of patience is required to navigate some of the old-school quirks in its platforming design.
    • 68 Metascore
    • 60 Critic Score
    Inayah is a prime example of a game lost in an oversaturated genre. Charming visuals alone are no longer enough to stand out among the myriad of Metroidvanias. While it boasts stylish comic-inspired art and a passable combat system, Inayah ultimately offers little beyond the genre’s most basic staples, without making any real effort to create its own identity.
    • 81 Metascore
    • 60 Critic Score
    This new Atelier title is unlikely to win over any newcomers to the long-running series. With a lack of challenge, dated visuals, and a surprising absence of meaningful alchemy mechanics, it stands as one of the weakest entries in the franchise.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight takes players on a journey through America's Deep South, showcasing beautiful environments and imaginative mythological elements. Its excellent soundtrack and distinctive stop-motion aesthetic combine to create a unique and memorable audiovisual experience. However, the gameplay falls flat, offering one-note design with overly simplistic platforming and combat.
    • 67 Metascore
    • 70 Critic Score
    AI Limit is a solid soulslike, featuring well-executed combat that is challenging without being frustrating, along with thoughtful level design that rewards exploration. However, its uninspired, ruined-urban setting holds it back. Even so, it remains a fine choice for genre fans constantly seeking new soulslike experiences.
    • 81 Metascore
    • 50 Critic Score
    As always, Ubisoft has crafted a highly detailed and undeniably beautiful world. Roaming the historical Japanese cities and countryside is undoubtedly one of the game's highlights. However, once again, Ubisoft fails to take a single step forward in its action, platforming, and-most crucially- stealth mechanics, making each new iteration of its beloved franchise feel increasingly stale and tiresome.
    • 66 Metascore
    • 60 Critic Score
    Despite its good intentions, Beyond the Ice Palace 2 ultimately feels derivative. It fails to evolve beyond the 30-minute mark, resulting in a repetitive experience. On top of that, traversal issues and excruciatingly distant checkpoints make it an often frustrating journey.
    • 65 Metascore
    • 60 Critic Score
    This trilogy is a prime example of why nostalgia is sometimes best left undisturbed. All three titles—especially the atrocious Angel of Darkness—mostly serve as reminders of the rough early days of 3D platformers.
    • 81 Metascore
    • 70 Critic Score
    Those expecting an experience akin to the classic Final Fantasy games may find FANTASIAN Neo Dimension disappointing, whether due to its noticeable mobile roots or its uneven difficulty. That said, it’s not without its charms. The story embraces the familiar tropes of Sakaguchi’s past works, the visuals have an eccentric beauty, and the adventure is excellently accompanied by a soundtrack from none other than Nobuo Uematsu.
    • 48 Metascore
    • 50 Critic Score
    Dragon Takers boasts a charming retro aesthetic, but sadly, that’s where the appeal ends. If the atrocious UI doesn’t drive you away, the relentless grinding likely will.
    • tbd Metascore
    • 70 Critic Score
    Recall suffers from some mediocre dialogue but remains captivating, thanks to its Twin Peaks aesthetic and well-presented subject matter.
    • 80 Metascore
    • 70 Critic Score
    Avowed is not the juggernaut RPG some may have expected, as certain crucial aspects fail to rise above mediocrity, such as the writing in many side quests and the rather derivative character design. Be that as it may, Obsidian's talent in the genre still shines through in its rich world-building, clever level design, and fun combat system, though against large groups of foes, it can feel a bit too chaotic for our tastes.
    • 77 Metascore
    • 70 Critic Score
    The developers of Tails of Iron 2 certainly played it safe with the sequel. The additions, such as the hook, feel underdeveloped, and overall, it could simply be described as ‘more of the same.’ Nevertheless, anyone who enjoyed battling the frogs will likely have a good time fighting the army of bats, as the game still offers tight combat and a well-balanced challenge.
    • 59 Metascore
    • 50 Critic Score
    The only real positive that can be said about The Spirit of the Samurai is its beautiful, stop-motion-inspired visuals. By the time the game ends, one can’t help but feel the studio might be better suited developing an animation rather than a video game, as the experience is marred by one-note combat and frustrating platforming segments.
    • 63 Metascore
    • 65 Critic Score
    With a brief runtime of no more than three hours, minimal gameplay, and problematic voice-overs, Once Alive is difficult to recommend. However, the art direction and visual quality are commendable achievements, especially considering it was made from a solo developer.
    • 70 Metascore
    • 70 Critic Score
    This remake of Until Dawn feels more like a remaster than a true remake, despite its notable enhancements. For those who played the original, justifying the purchase of this version may be difficult, although it could be considered the definitive edition for new players.
    • tbd Metascore
    • 70 Critic Score
    While Life is Strange: Double Exposure brings technical improvements, its visuals feel somewhat derivative. The writing remains impactful, and the characters are well-developed, but the story struggles to match the emotional depth and resonance of the original game.

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