GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- Critic Score
Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]- GameNow
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- Critic Score
Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]- GameNow
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- Critic Score
This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.- GameNow
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- GameNow
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- Critic Score
This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]- GameNow
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- Critic Score
While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.- GameNow
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- Critic Score
This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.- GameNow
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- Critic Score
Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]- GameNow
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A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]- GameNow
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For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]- GameNow
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- Critic Score
This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]- GameNow
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- Critic Score
Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]- GameNow
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- Critic Score
Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]- GameNow
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- Critic Score
I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
If it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]- GameNow
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- Critic Score
Compared with the graphics in "March Madness," ESPN College Hoops' visuals look a few years old. [Jan 2004, p.63]- GameNow
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Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]- GameNow
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- Critic Score
I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.- GameNow
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- Critic Score
A great concept, but it's not worth a purchse. [Feb 2003, p.51]- GameNow
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The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]- GameNow
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Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]- GameNow
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- Critic Score
Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]- GameNow
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- GameNow
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- Critic Score
Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]- GameNow
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- Critic Score
Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]- GameNow
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- Critic Score
The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]- GameNow
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- Critic Score
Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]- GameNow