GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- Critic Score
A solid yet basic and dated RTS. [Jan 2004, p.67]- GameNow
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- Critic Score
Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]- GameNow
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- Critic Score
Patience is required to get through this game. [Jan 2004, p.60]- GameNow
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- Critic Score
Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]- GameNow
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- Critic Score
The levels often feel flat and uninspired. [Nov 2003, p.62]- GameNow
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- Critic Score
The games are junk, but the EyeToy itself is brillian. Pick it up. [Nov 2003, p.47]- GameNow
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- Critic Score
A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]- GameNow
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- Critic Score
Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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- Critic Score
The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.- GameNow
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- Critic Score
Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.- GameNow
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- Critic Score
Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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- Critic Score
The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]- GameNow
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- Critic Score
A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]- GameNow
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- Critic Score
The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]- GameNow
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- Critic Score
A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]- GameNow
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- Critic Score
One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]- GameNow
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- Critic Score
Without the hundreds of teams that the "standard" version sports, either mode can get boring. [June 2002, p.58]- GameNow
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- Critic Score
It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]- GameNow
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Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]- GameNow
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- Critic Score
Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]- GameNow
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- Critic Score
Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]- GameNow
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- Critic Score
The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]- GameNow
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- GameNow
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- Critic Score
A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]- GameNow
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- Critic Score
The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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- Critic Score
The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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