GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • tbd Metascore
    • 58 Critic Score
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • GameNow
    • 81 Metascore
    • 58 Critic Score
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]
    • GameNow
    • 83 Metascore
    • 58 Critic Score
    Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 53 Metascore
    • 58 Critic Score
    This title is a good, solid Shemp. [June 2002, p.87]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    Not a terrible game by any stretch, but there's better stuff out there. [Sept 2002, p.48]
    • GameNow
    • 58 Metascore
    • 58 Critic Score
    Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    Feels a bit stale. [Nov 2002, p.68]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • GameNow
    • 61 Metascore
    • 58 Critic Score
    Although SOF2 is ultimately just disposable entertainment - the kind of game you'll forget about minutes after beating it. [Aug 2003, p.33]
    • GameNow
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 38 Metascore
    • 58 Critic Score
    You're better off going with the pro. [Jan 2003, p.52]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    With the bugs ironed out, we'd have a good game on our hands. [Dec 2003, p.66]
    • 67 Metascore
    • 58 Critic Score
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 79 Metascore
    • 58 Critic Score
    Some weapons are not so hot, but it has some great new maps. [Oct 2003, p.65]
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
    • GameNow
    • 57 Metascore
    • 58 Critic Score
    A short and somewhat frustrating experience. [May 2003, p.48]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • GameNow
    • 77 Metascore
    • 58 Critic Score
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It's just kinda...there. [Apr 2003, p.52]
    • GameNow
    • 65 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 69 Metascore
    • 58 Critic Score
    So-so platform elements. [Feb 2003, p.43]
    • GameNow
    • 59 Metascore
    • 50 Critic Score
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
    • GameNow
    • 68 Metascore
    • 50 Critic Score
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.

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