GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Pokemon Mystery Dungeon: Explorers of Sky
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 55 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 55 Metascore
    • 60 Critic Score
    As moviegoers walk away from the film hoping to continue the adventure, this Hulk is far from incredible.
    • 55 Metascore
    • 50 Critic Score
    The game is repetitive and the combat unrewarding. You simply move through each trouble-filled section, slashing away at enemies with little reason – or energy. The game's presentation is mostly acceptable, but fails to captivate.
    • 54 Metascore
    • 60 Critic Score
    While The Eternal Night tastes delicious, the benefits of that flavor aren't enough to make it worth eating.
    • 54 Metascore
    • 60 Critic Score
    Midway didn't update its roster (Jason Kidd plays for Dallas, not New Jersey), the story mode (what there is of it) makes no sense and the artificial intelligence is quite boneheaded. We dig Ballers for its multiplayer mode, but that's not enough to warrant a $60 purchase.
    • 54 Metascore
    • 60 Critic Score
    Prince Caspian isn't an awful game, but considering the DS' premier adventures (The World Ends with You and The Legend of Zelda: Phantom Hourglass), it'll never be king.
    • 54 Metascore
    • 60 Critic Score
    There are Achievements and Trophies to unlock, but more levels and characters (no Silk Spectre II) would've made this something to really watch.
    • 54 Metascore
    • 70 Critic Score
    Mindlessly shaking the remote gets old and the easy missions pose little challenge, but the storybook presentation, well-animated cut scenes and wealth of hidden items make Sonic and the Black Knight worth a rental.
    • 54 Metascore
    • 70 Critic Score
    On top of that, the game looks horrendous, with primitive computer generated cut scenes (hello 1998) and one of the lamest backgrounds we've seen.
    • 54 Metascore
    • 70 Critic Score
    The graphics look decent (despite some broken animations), and the game allows players to smash both Orcs and Hobbits. That said, the mindless button mashing grows redundant and some enemies are mind-numbingly difficult.
    • 54 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 54 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 54 Metascore
    • 100 Critic Score
    • GameDaily
    • 54 Metascore
    • 40 Critic Score
    Sporting unintelligible artificial intelligence, a psychotic camera, redundant combat and visuals that look like a high-res version of an early PS2 game, Avatar turns out to be a disappointment.
    • 54 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match. At least the Create-a-Boxer mode is great, enabling you to scan yourself or a picture of someone into the game.
    • 53 Metascore
    • 60 Critic Score
    Although the platforming isn't bad, the lack of replay value and small visual problems take away from the overall adventure. However, if you've got kids or you're a fan of Spike Jonze's film, you might be up for some Rumpus.
    • 53 Metascore
    • 70 Critic Score
    Scene It? Bright Lights! Big Screen! offers several hours of amusement, but we expected more effort from Screenlife and developer Artificial Mind & Movement.
    • 53 Metascore
    • 50 Critic Score
    The lack of diverse missions, along with the insipid gameplay and taxing camera system results in a watered-down experience -- not quite "more than meets the eye".
    • 53 Metascore
    • 40 Critic Score
    Playing through the best parts of At World's End and its prequel provide minimal enjoyment, but the sloppy controls make the game nastier than one of Davy Jones' henchmen.
    • 53 Metascore
    • 50 Critic Score
    There are some worthwhile additions to the later World Heroes games, and it's suitably priced at $15. Still, it's mediocre fighting at best, and hardly the stuff of Heroes.
    • 53 Metascore
    • 60 Critic Score
    It certainly looks amazing, and the epic soundtrack fits the game's fantasy theme, but Lair suffers from repetitive missions, cheesy voice acting and choppy animation. Fighting for ten minutes, dying and restarting from the beginning gets old real fast, and the cookie cutter story failed to hold our interests.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, none of them are fun because of horrible odds that suck your gold dry.
    • 53 Metascore
    • 70 Critic Score
    What other video game could provide a "Sexy Party" mini-event, an oversexed neighbor finding joy from a laser, or the almighty Peter Griffin pummeling all comers, including women and children?
    • 53 Metascore
    • 40 Critic Score
    The graphics never rise above abysmal, with disappearing textures tag-teamed and an uneven frame rate. The controls, however, ruin the experience. While web swinging offers a few fleeting moments of joy, the tedious combat and horrific camera controls (even worse than the other versions) kill the fun, causing achy wrists.
    • 53 Metascore
    • 60 Critic Score
    You'll probably enjoy shooting enemies for a little while, and the various power-ups (yes, you can cloak) keep things varied. For $10, D-A-C has its moments. Just don't expect to boldly go where no Star Trek game has gone before.
    • 53 Metascore
    • 60 Critic Score
    Several ideas don't work well, particularly the lame light-gun bubble shooting mode and multiplayer. Having eight players in a game can be entertaining, but it relies more on blind luck instead of skill.
    • 53 Metascore
    • 50 Critic Score
    Playing online is, without question, Revolution's biggest feature, and one of the most disappointing. Challenge other trainers to a battle by logging on the Nintendo Wi-Fi Connection, using a pre-set friend list or jump into a random battle with players all over the world. The idea sounds right, but shoddy connectivity and the lack of leaderboards, medals or any type of tournament set-up doesn't do any favors for the online play.
    • 53 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match.
    • 53 Metascore
    • 50 Critic Score
    Great Invasions offers a great tribute to retelling history, offers loads of options, but its almost unavoidable complexity leaves it unapproachable to all but the most determined history and strategy fans.
    • 53 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.

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