GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 67 Metascore
    • 70 Critic Score
    Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.
    • 67 Metascore
    • 70 Critic Score
    Issues aside, it's hard to discount the feeling of nostalgia that permeates Growlanser: Wayfarer of Time. Gamers like me, who experienced the golden age of the JRPG firsthand, will undoubtedly enjoy this title despite the occasional misstep.
    • 67 Metascore
    • 90 Critic Score
    Once again, the developers have demonstrated a remarkable ability to change what RE7 is and how it plays on a fundamental level. This is every bit as impressive as the rest of the game’s content, but it feels completely fresh and unique, just going to show what a stellar product Capcom has released. If only it was available in VR.
    • 67 Metascore
    • 80 Critic Score
    With a competitive Freestyle mode, Urban Trial Playground would likely have earned itself a spot in the roster of local multi games I play with my roommates. I would have loved to compete with them for high scores in UTP’s impeccably designed courses. Unfortunately, UTP’s multiplayer only offers the lesser of its two modes, which means I’ve had all the enjoyment there is to have with it. I’ll think fondly of it, but like those ’90s Capri Sun commercials, its days are past.
    • 67 Metascore
    • 90 Critic Score
    Warhammer 40,000: Mechanicus is a clear win for fans of tactics and 40K alike. The gameplay is rich, detailed and nuanced, and the concept, aesthetics and style are some of the best uses of the Warhammer license to date. No matter which way it’s sliced by a sharp, articulated tentacle, this one’s a winner.
    • 67 Metascore
    • 60 Critic Score
    In its current state, there’s some joy to be found in conquering a string of Flame Keeper’s levels with a perfect run, but there are just so many other, better roguelites available. Releasing an incomplete build in a market so heavily saturated with outstanding titles just isn’t a solid strategy.
    • 67 Metascore
    • 65 Critic Score
    Fate/Extella is a solidly-built Warriors-style brawler with a unique sense of speed and a sweet, engaging story. It would’ve been more impressive if it took about half as long to finish, though. Its distinctiveness is spread far too thin, battered into oblivion by endless repetition. Fans of Fate seeking a worthy coda to the story of Fate/Extra will find it here, but it’d be best to engage with the game in short bursts, rather than have it wear out its welcome over long sessions.
    • 67 Metascore
    • 75 Critic Score
    If nothing else, Legacy of Ys proves that revisiting your roots (or exploring them for the first time...) is a trip well worth taking. It's hard to know where we are if we forget where we came from and how we got here.
    • 67 Metascore
    • 30 Critic Score
    A highly disappointing game, no two ways about it.
    • 67 Metascore
    • 80 Critic Score
    Any player with a taste for a medieval warlord’s life and a tolerance for dated graphics shouldn’t pass up the chance to sink their teeth into Mount and Blade: Warband. Though the PC version may be a bit easier to recommend thanks to the prevalence of mods and a more established community, folks without that option will do just fine on consoles.
    • 67 Metascore
    • 50 Critic Score
    Crash Team Rumble feels a bigger-than-average swing for the series, but one that — at this point — ultimately misses. That said, there are updates on the horizon, but I’m worried that it won’t be able to break away from more unbalanced characters and a general lack of content. Maybe Crash Team Rumble will end up like Fall Guys or Rocket League and go free-to-play at some point, but as it stands I’d have to recommend waiting for the game to bulk up a little before diving in.
    • 67 Metascore
    • 90 Critic Score
    An exquisite experience from start to finish. Its huge set pieces, impressive vistas, and engaging mechanics are as strong as the sense of personality and creatorship behind them.
    • 67 Metascore
    • 60 Critic Score
    Everything in Genesis Alpha One ultimately boils down to being over-ambitious. I appreciate the attempt and see something great beneath the surface somewhere, but in its current state it’s just too rough to recommend. With more assets, more things to do, and shortening the grind of finding resources and blueprints, it might be worth building a spaceship and breeding a clone army. For now, it looks like humanity’s mission to repopulate is a failure.
    • 67 Metascore
    • 80 Critic Score
    Shenmue III is not the best game of the year and it’s not even my favorite game of the year, but no title in 2019 brought me as much sheer joy and jubilation, and I can’t possibly imagine any fan of the franchise walking away disappointed. For that reason alone, I can only see it as a tremendous success.
    • 67 Metascore
    • 40 Critic Score
    There are lots of little things in this title that are genuinely good – the subplots add a depth to the world, the art style is buoyant — but there’s far too much that feels like it hasn’t been fully thought out. Shiness is a curious experiment that never quite hits the mark, which is a shame given the effort that has clearly gone into it.
    • 67 Metascore
    • 45 Critic Score
    There are tons of games out there that play fine, but Atomicrops offers little to make it a memorable, worthwhile experience amidst so much stiff competition on the Switch. I’m guessing that with another year and a few content updates, Atomicrops will be a fantastic little actioner, but in its current state it comes across like an Early Access release that’s hit the eShop too soon.
    • 67 Metascore
    • 75 Critic Score
    On the whole, Thief is a worthwhile entry into the stealth genre and genuinely better than many I've played, but it's hard to ignore the number of obvious things that it whiffs.
    • 67 Metascore
    • 50 Critic Score
    It’s great to see more of Travis Touchdown, but it’s also a shame that he’s not in top form. Travis Strikes Again: No More Heroes isn’t necessarily a bad game… but it’s not a very good one either. Players who don’t have an appreciation for Suda’s trademark style or any emotional attachment to the series will undoubtedly wonder what the fuss is all about.
    • 67 Metascore
    • 65 Critic Score
    When Dissidia Final Fantasy NT is firing on all cylinders, it’s a unique experience that sings the glory of its intricate, slightly-too-complicated combat system. It’s just a shame that the spare nature of its arcade origins and the indifferent effort put into teaching its systems will stymie players who aren’t enthralled enough with the Final Fantasy brand to stick it out.
    • 67 Metascore
    • 70 Critic Score
    In short, NBA 2K21 is a solid entry for the franchise, and is arguably the smoothest on-court performer of this console generation. However, its value will largely depend on how tolerant users are of a corny, repetitive story mode and mostly the same options as in previous editions. According to most of the web, 2K Games is building the next-gen versions of NBA 2K21 from the ground up to match the improved technology. Here’s to hoping they upgrade more than the graphics, while keeping the on-court play intact.
    • 67 Metascore
    • 80 Critic Score
    Despite the rough patches, Bright Memory: Infinite is a great achievement for a single indie developer. The fast-paced action and weapon diversity are great, and the eye-catching Unreal Engine 4 graphics make it easy on the eyes. enjoyable. Bright Memory: Infinite is a flawed gem, but a gem all the same.
    • 67 Metascore
    • 80 Critic Score
    Although the core Uncharted titles might not do much for me, Fight for Fortune is a respectably entertaining title for players who enjoy the CCG genre. It might not have the same run-and-gun Nathan Drake is usually known for, but I'll take card combos and strategy over killing a thousand generic thugs and auto-climbing ledges any day.
    • 67 Metascore
    • 75 Critic Score
    After all is said and done, Resident Evil 6 isn't a runaway success, but most of the time, it succeeds at what it sets out to accomplish. Unfortunately, it's such a departure from the rest of the series that those expecting more of the same will find themselves frustrated and foiled-despite the "6" in its title, this is an entirely new animal, and the developers have hamstrung their own work by doing an unforgivably bad job of explaining what the game is, and how they intend it to be played.
    • 67 Metascore
    • 60 Critic Score
    After three hours I was nearly halfway through the content, and I found myself unable to continue. Rest In Pieces has a wonderful look and great controls, but if the developers had worked on evening out the challenge, they’d have had a winner. Sadly, in its current state the game is only suitable for those who can accept a truly epic amount of frustration in exchange for some beautiful art design.
    • 67 Metascore
    • 60 Critic Score
    Effie is a short, enjoyable 3D platformer that needs more polish on the combat. That said, it’s a kid-friendly alternative to pick up and enjoy for those who’ve already been through the others in the genre.
    • 67 Metascore
    • 85 Critic Score
    For a second time, the developers of The Council have proven that there’s life and spirit in Interactive Movie genre, making the most elaborately interactive entry the genre has seen. Of course, since this is only the second entry in a five-part series, players can expect it to end at a point designed to leave them desperate for more, and it does. The third installment can’t get here fast enough!
    • 67 Metascore
    • 75 Critic Score
    Even with no major changes and some minor issues, Picross S is a satisfactory, affordable puzzle game. Not much else needs to be said.
    • 67 Metascore
    • 50 Critic Score
    Despite my complaints, Redeemer has me excited to see future work from this studio. The systems here are a great platform to expand upon in a sequel, and at its core, the experience does offer great gameplay — it’s just not enough to carry the entire experience.
    • 67 Metascore
    • 75 Critic Score
    I didn’t expect much out of World War Z as a licensed title, but Saber Interactive has done a great job adapting the IP’s globe-spanning scope and massive hordes of zombies while bolstering it with inspiration from a past classic. I’m not sure that I’d recommend it for players who insist on playing alone, but for those who have at least one friend or those who don’t mind recruiting some randos, it’s a great way to kill a million zombies over a weekend.
    • 67 Metascore
    • 80 Critic Score
    It’s an impressive release, especially considering it was crafted by a team of only around 30 people. There are a few bugs here and there and and the controls aren’t as tight as I would’ve hoped, but this title shows off its huge heart with a well-told story and level design that revitalizes the classic Oddworld formula. While it has taken an obscene amount of time to reach what is ostensibly a remake for part two of a five-part story, I hope Soulstorm does well enough in the market to keep this lovable and truly odd franchise going.

Top Trailers