GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 67 Metascore
    • 50 Critic Score
    White Night is meant to be a slow-burn investigative horror story, but I grew impatient with how incompetent its mechanics are and how they combine to make the experience as irritating as possible. I'm a fan of old-school horror, but one-hit kill enemies, mazelike, hard-to-parse level design, obtuse camera angles and a punishing save system override any nostalgia I might have. I admire that it's trying to pull off a bit of an homage here, but with every good element canceled out by a misstep, I'll stick with the original stuff.
    • 67 Metascore
    • 75 Critic Score
    While there's been plenty to complain about in Sniper Elite V2, I can't condemn the game overall. There are great 1st- and 3rd-person shooters out there, and this can't be counted among them, but in the sniping subgenre, V2 is basically peerless and should be respected as such among its audience.
    • 67 Metascore
    • 50 Critic Score
    Overall, there are some incredible ideas in We Happy Few‘s dystopian world, but the tedious gameplay gave me the feeling that a project like this has more potential as a story-driven adventure in a more compact world. With greater focus on its excellent narrative, sound and visuals, and an addition of moral choices, it would rise above the unsatisfying mixed-genre affair that it currently is.
    • 67 Metascore
    • 80 Critic Score
    Though prospective pilots may have a tough time giving the green light to Assault Suit Leynos due to the hefty price tag, it’s an impeccable remake of a classic, underappreciated Genesis game that delivers all that could be asked of it and more.
    • 67 Metascore
    • 60 Critic Score
    It's fun and violent and asks nothing at all from its player than to spend a few minutes blowing things to pieces whenever they feel like it, rewarding them with epic levels of blood and gore when they do.
    • 67 Metascore
    • 45 Critic Score
    In its current state, it's a relic with a coat of paint on top, and it's not likely to keep anyone's attention for very long.
    • 67 Metascore
    • 50 Critic Score
    Strength of the Sword falls short of what it could have been, though it does come close (at times) to achieving its lofty goals. Tighter controls, a balanced approach to item use and a more restrained use of cinematic effects would go a long way towards getting it where it needs to be. It's just not quite there yet.
    • 67 Metascore
    • 60 Critic Score
    This leaves TurnOn in a tough spot. More than 90% of the game is a high-quality, quirky, relaxing exploratory platformer. Unfortunately, that game is broken up and gated off by runner levels that add a disconnected (and possibly fatal) element of challenge, so I can’t recommend it for that strength.
    • 67 Metascore
    • 80 Critic Score
    While Say No! More might not be everyone’s cup of tea as it’s an experiential title that centers entirely on its story and characters, I had a great time in the two hours it took to finish it, and can’t wait to play with another character and a different language in which to say “NO” in. It’s a heartfelt game that will gift a smile to many players’ faces, while also delivering a strong message essential to our daily lives. Say yes to Say No! more.
    • 67 Metascore
    • 75 Critic Score
    There’s a lot going for Criminal Girls 2: Party Favors. The characters are likable, the writing is solid, the combat is fresh, and it feels like a great fit for the Vita. However, it’s embarrassing to level up when others are around, and the ‘sexy’ minigames wore out their welcome in a hurry.
    • 67 Metascore
    • 70 Critic Score
    Despite the rough edges and parts that need a bit of polish, I’m enjoying my time with Grit and Valor. The mechanics are solid and easy to pick up, and unlocking and trying new mechs and pilots is great. However, the repetition of the content and the slow progression means this war might wear down all but the most dedicated soldiers.
    • 67 Metascore
    • 85 Critic Score
    There's a lot of content here, and the game strikes a great balance between cute novelty personality satisfying technical elements.
    • 67 Metascore
    • 65 Critic Score
    Despite its flaws and the fact that I went through a great deal of frustration with the game, I would still recommend No One Lives Forever for what it is: a solid though ultimately unremarkable first-person shooter who's biggest asset is not its gameplay or controls, but its heroine and clever and compelling story.
    • 67 Metascore
    • 75 Critic Score
    Putting the issue of tedious battles aside, Immortal Realms is still an enticing product, especially on consoles where there’s not much else like it. For console fans waiting for something substantial, yet less labyrinthian than some of Kalypso’s other offerings, spending time draining blood from the countryside is a great way to go.
    • 67 Metascore
    • 70 Critic Score
    While the lack of any meaningful narrative might hold Warriors Abyss from reaching the insane heights of Warriors All-Stars, the sheer volume of characters on offer gives it a huge amount of replayability. It doesn’t matter which character the player is fond of because they’re all here and ready to fight the armies of the dead. This is as charming a celebration of the Dynasty and Samurai Warriors franchises as I’ve seen, and fans should absolutely make it their business to get into it as soon as possible.
    • 67 Metascore
    • 45 Critic Score
    Nights of Azure’s a disappointing game for sure, but it’s not exactly awful—the mindless combat is balanced by the tremendous art and sound design, and despite the negative tone of this review it’s not offensively bad at anything it does. It’s just aggressively bland and tough to recommend when the action’s too toothless to keep players engaged.
    • 67 Metascore
    • 80 Critic Score
    Despite those issues, there is no question that Cursed Mountain is not only one of the finest titles currently available for the Wii, it's a welcome detour from the well-worn survival horror path that so many developers seem only too happy to tread.
    • 67 Metascore
    • 65 Critic Score
    I hate to be down on a small title trying to do something different and interesting, but I just couldn't get over the fact that Kickbeat felt more like a work in progress rather than something that was ready for prime time. With a better, more varied soundtrack and a little more exploration of how the martial arts theme could be applied to expanding the current game design, a sequel should be a real knockout. I genuinely hope the dev team gets the chance to make it.
    • 67 Metascore
    • 55 Critic Score
    It's shame that the ending is so inadvisably abrupt, opting for a limp 'shock' finale rather than a satisfying closure that would have sat so much better with the game's slow-burning narrative.
    • 67 Metascore
    • 65 Critic Score
    Full Metal Schoolgirl is a title that clearly knows its niche and embraces it fully. It never takes itself too seriously, and cute girls shooting cyborgs with massive guns is a winning concept. Unfortunately, a couple confusing design choices hold it back from being something I can sink countless hours into, but those who don’t mind repetition and love the aesthetic will find a worthwhile tower climb.
    • 67 Metascore
    • 70 Critic Score
    With its high-quality ballistic modelling and gruesome death scenes, Sniper Elite 3 offers exactly what fans of the series demand, but still comes nowhere near living up to its potential.
    • 67 Metascore
    • 40 Critic Score
    I hate to be so harsh on a game with ties to incredibly traumatic real-world events, but The Town of Light feels like something that was produced as some sort of virtual reality tour and was later cobbled into being a videogame by adding an undercooked story. As it stands, this experience isn’t cementing nor commemorating a dark chapter in Italy’s history as elegantly, interestingly nor effectively as it seems to think it is. And the narrative, with its overabundance of awkward sexual scenes, lack of meaningful suspense and story that left me confused does nothing to validate the painstaking care that must have gone into recreating the asylum.
    • 67 Metascore
    • 60 Critic Score
    White Day isn’t at the top of its genre, but it’s a solid entry. The real surprise, though, is the effective post-release work that the developers did to fix their game and transform it into something worthwhile after starting it off as a frustrating failure. There are plenty of issues with taking games away from physical media, but examples like this support the concept — the developers didn’t release an unfinished work, they’d just made bad design choices. Luckily, the current nature of gaming gave them a chance to turn a mediocre work into a good one, and they were smart enough to take it.
    • 67 Metascore
    • 30 Critic Score
    The spinning intensity of "FreQuency" and the glowing, surreal world of "Rez" are perfect examples of the synergy that can be achieved by blending traditional videogames with the energy and visceral response music can command. Arika's effort seems to want to carve itself a similar sort of alternative niche, but possesses only a fraction of the gameplay required for relevance. As a result, it fails vapidly.
    • 67 Metascore
    • 75 Critic Score
    Although it's unavoidable that some players won't be able to get past the graphics, those that do will be treated to an entertaining and worthwhile experience for a system that currently boasts the highest shovelware-to-keeper ratio I think I've ever seen.
    • 67 Metascore
    • 75 Critic Score
    Industria‘s best aspects are its solid combat and beautiful architecture. While this might not be enough for other titles, these things do carry its 4-5 hour runtime, and by not overstaying its welcome it remains engaging enough until the end.
    • 67 Metascore
    • 60 Critic Score
    As a triple-A holiday blockbuster from a renowned studio and a major publisher released after years of build-up, it doesn’t feel like a product that has justified this much anticipation. Furthermore, as yet another live-service title expecting players to sink who knows how many hours into its ecosystem, it completely fails to convince me that anybody will be playing in a year without a great deal of work needed to elevate it out of mediocrity.
    • 67 Metascore
    • 70 Critic Score
    Shadow Man: Remastered is an interesting choice for today’s market, because it’s not afraid to show the passage of time — it proudly displays the trappings of its era with untouched (and cryptic) level design, clunky combat and alight narrative. It will provide a particular sort of nostalgia for those who remember the period it’s from, but players coming to it for the first time should scale back any expectations.
    • 67 Metascore
    • 50 Critic Score
    With the whole formula on display in the first hour and no real surprises or variation to look forward to, the golden premise and clever situations can't save My World, My Way from being a shallow, incredibly repetitive experience that could have been much, much more.
    • 67 Metascore
    • 20 Critic Score
    I swear, I felt my IQ drop as I was playing the game, the sounds of brain cells popping melding nicely with the oh-so-bland cock-rock soundtrack that seems to be a requisite feature of sophomoric extreme sports tie-ins.

Top Trailers