GameCritics' Scores

  • Games
For 4,103 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Last of Us: Left Behind
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4109 game reviews
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Lily’s Epic Quest for Gems feels like it was built without much consideration for its new home on consoles. While there’s enough here to justify the price of entry, the limited usability and general lack of polish is disappointing.
    • tbd Metascore
    • 40 Critic Score
    While I can see Atomic Heist appealing to the truly hardcore roguelike fans who wallow in the cruel agony of random number generation until the unlocks finally get good, I can’t see that the effort would be worth it for anyone else. I eventually made it to the third area, and when I found another set of new enemies with new immunities and new weapons I’d be forced to unlock, I finally called it quits. There just isn’t enough good here to warrant the time and effort it takes to see it all.
    • tbd Metascore
    • 70 Critic Score
    Though uneven at times, it’s clear that Snowcastle Games have gotten it mostly right in their attempt to evoke the JRPGs from the turn of the century… It’s just a bit disappointing that this focus on bringing back old conventions hasn’t resulted in an experience that feels like it does anything new.
    • tbd Metascore
    • 80 Critic Score
    Overall, Please Knock on My Door is a unique, effective experience that raises darker themes of life such as social anxiety and depression. While difficult to discuss in reality, the thoughts and feelings of the character connected. I was motivated to help turn its sad existence into a happier one, and I couldn’t help but empathize – this indie had an effect on me.
    • tbd Metascore
    • 35 Critic Score
    If Blacksea Odyssey worked the way it should, its deadly monsters with complex attack patterns and abilities would pose a significant, enjoyable challenge. Unfortunately, the current level of challenge comes from severe camera issues, poor design and too many bugs. Stick a harpoon in it and toss the corpse out into the void of space.
    • tbd Metascore
    • 65 Critic Score
    With puzzles that hit more often than they miss and an art style that had me eagerly anticipating how they’d render each new setting and creature, Pool Panic is a brilliantly strange experience that’s worth playing just to be able to say that one waded into its madness and came back whole. If only it offered a slightly clearer structure and a little bit of guidance, it would be more than just a fascinating experiment in seeing how far the concept of playing pool can be mangled while still retaining its basic appeal.
    • tbd Metascore
    • 30 Critic Score
    Wheelspin is slightly improved in multiplayer, but that requires having at least one enthusiastic person with a good sense of humor in the same room. Even so, this title is short on features, short on consistent gameplay and short on charm. Wheelspin Frenzy should be avoided.
    • tbd Metascore
    • 40 Critic Score
    Stay Safe‘s rankings are all about speed, which is unfortunate considering the questionable collision and shoddy controls. As such, I found that getting the top time for each level was seemingly impossible, and without doing that, the true ending remained locked away – Stay Safe‘s final insult, apparently. There’s an interesting concept and some cool art design on offer, but, but the level of dedication required to see it through isn’t worth the effort.
    • tbd Metascore
    • 55 Critic Score
    There’s nothing here that rises above serviceable. Omega Strike offers tight controls, satisfying platforming and combat, and one of the most forgettable metroidvania worlds I’ve ever encountered. It’s cute and I’ve played worse, but it never manages to rise above the crowd.
    • tbd Metascore
    • 70 Critic Score
    Alter Army is an amusing romp that can easily kill time as players go deeper into the world and uncover its mysteries. The current level of bugginess is disappointing, but I’d still say it’s a solid choice from a brand-new studio, even if it ends a bit earlier than I was expecting.
    • tbd Metascore
    • 60 Critic Score
    Despite its limited ambitions, Citrouille manages to nail the basics, and that’s worth noting. The controls are tight, the systems all work together perfectly, and other than those damned salamanders, when players fail it feels like a lapse in skill rather than unfair design. It may be inessential, but it’s inessential in a winning way.
    • tbd Metascore
    • 60 Critic Score
    Ambiguity aside, The Midnight Sanctuary was thought-provoking and enjoyable, and a gem to look at. It won’t be for everyone, but for those who enjoy visual novels or similar fare, I’d urge them to set aside a couple of hours for it. And maybe a drink to go with it, too.
    • tbd Metascore
    • 85 Critic Score
    Putting the requirement for a controller aside, 428: Shibuya Scramble is a thoroughly unique offering in the visual novel space, and well worth picking up for any player interested in game narrative, the uniqueness of Japanese adventures, or those who just want to get some reading done.
    • tbd Metascore
    • 65 Critic Score
    Assault Spy is entertaining, but it’s highly flawed. I’d be hard-pressed to pay full price for it, but the laughs alone make it worth tracking down once it goes on sale.
    • tbd Metascore
    • 65 Critic Score
    So, is The Long Journey Home worth it? Overall I’d say yes, the moments of discovery and dealing with alien races makes the experience worth engaging in. My only hope is that the developers introduce a difficulty setting that allows players to dial back the drudgery of resource collection. The good outweighs the bad here, but there’s a much better experience waiting to be discovered underneath the busywork and failure.
    • tbd Metascore
    • 40 Critic Score
    Depth of Extinction has a solid concept but suffers from repeated assets, uninspiring combat and questionable mechanics. With all the other tactics options on the market, I find it impossible to recommend this one.
    • tbd Metascore
    • 40 Critic Score
    Skyhill is a decently short game that can be played in bursts, and despite the inconsistencies and annoying interface, I enjoyed it and was curious enough to see it through to the end. (And there are multiple endings.) However, the ‘survival’ aspect feels nonexistent — my runs were either doomed from the beginning or flawless victories, and I can’t wholeheartedly recommend something so unbalanced from one run to the next.
    • tbd Metascore
    • 75 Critic Score
    Sanctus Mortem isn’t perfect, but the flaws can be overlooked in favor of characters I cared about, engaging action, and a story that kept me hooked the entire time I was exploring Kisareth’s universe.
    • tbd Metascore
    • 45 Critic Score
    Almost There provides exactly the kind of challenge I want from my sadistic platformers, but the controls drove me away before finishing it, and I can’t imagine ever going back unless it’s fixed – without perfect and intuitive controls, it goes from sadistic to unfair, and no one deserves that.
    • tbd Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently special about the platforming, so if it plans to lean heavily on visual nostalgia, it needs to do it well. Awesome Pea isn’t a bad game, but it’s probably best suited for players who want to re-embrace childhood after their Mom sold their Game Boy for $5 at a yard sale back in ’97. For everyone else, I’d suggest a pass on this one.
    • tbd Metascore
    • 5 Critic Score
    I can’t overstate how much every aspect of Where the Bees Make Honey feels like a student project, from the way it looks to its frequent lack of sound effects, to the banality of its dialogue and the painfully earnest diction with which Sunny’s voice actress delivers it. The fact that it doesn’t work properly, often locking up when I tried to navigate its menus with a mouse cursor, further underlines that this effort has no business being sold for actual money.
    • tbd Metascore
    • 65 Critic Score
    Aside from the occasional lack of communication and visual blurriness, I enjoyed my time in the arena. It’s refreshing to see an action title where the choices players make have a significant effect, and each playthrough brings new interactions and scenarios for players to test their skills. It might not be The Price is Right, but Bow to Blood: Last Captain Standing is a virtual competition worth entering.
    • tbd Metascore
    • 80 Critic Score
    While Dark Quest 2 holds an extra level of appeal for people who played HeroQuest back in the day, it’s still a wonderfully compact package perfect for those who enjoy virtual boardgames or bite-sized adventures on the go. I actually kept playing once I’d rolled credits, and for me, that’s just about the highest praise I can give.
    • tbd Metascore
    • 85 Critic Score
    Even without seeing the secret ending, I was fully satisfied with my experience playing Professor Lupo and his Horrible Pets. It’s as clever and well-constructed a puzzle game as I’ve seen, and the fact that it manages to tell an interesting story through those puzzles elevates it to a whole new level. This is a great accomplishment, and deserves the attention of anyone who wants their brain teased.
    • tbd Metascore
    • 55 Critic Score
    Frustrating puppet mechanics aside, Shadow Fencer Theatre is enjoyable for an afternoon thanks to its unique premise and visual novelty, but after putting my time in, I’ll forget it exists until the next time I have friends over.
    • tbd Metascore
    • 80 Critic Score
    I played Refunct on a day when I was falling apart from an overload of the chaos and hate in America, and retreating just for a few minutes into this serene, danger-free experience removed from news feeds, shouting politicians and burgeoning hate was much-needed balm for the soul. I heartily recommend it to anyone who is in need of same.
    • tbd Metascore
    • 45 Critic Score
    The first half of War Tech Fighters is a light, silly ‘blow everything up and look cool’ sort of thing, but the second half is weighed down by developers who apparently felt the need to offer a ‘real challenge’ that wasn’t necessary or welcome.
    • tbd Metascore
    • 65 Critic Score
    When Muse Dash works well, I felt the same sort of accomplishment as I might when nailing a fighting game combo. However, I don’t fall into the target demographic and the grind-heavy progression turned things more tedious than necessary. There’s a solid base of something great here, but it would be an easier recommendation if it offered some content for those outside its niche.
    • tbd Metascore
    • 65 Critic Score
    At the end of the day, Ashes of Oahu is rough around the edges and could use a bit of work, but it remains a beautiful world to explore and the hawaiian folklore elements offer something new in the well-stocked post-apocalyptic genre. Those things alone may not be enough to keep some players in, but those who may want a bit of sun and sand with their questing and skill trees might want to check it out.

Top Trailers